Are you over 18 and want to see adult content?
More Annotations
A complete backup of https://all4pack.fr
Are you over 18 and want to see adult content?
A complete backup of https://wrappington.se
Are you over 18 and want to see adult content?
A complete backup of https://audigent.com
Are you over 18 and want to see adult content?
A complete backup of https://elevators.com
Are you over 18 and want to see adult content?
A complete backup of https://kyotocity-kyocera.museum
Are you over 18 and want to see adult content?
A complete backup of https://zupimages.net
Are you over 18 and want to see adult content?
A complete backup of https://cruisearabiaonline.com
Are you over 18 and want to see adult content?
A complete backup of https://covestro.com
Are you over 18 and want to see adult content?
A complete backup of https://aatg.org
Are you over 18 and want to see adult content?
A complete backup of https://lazona-kawasaki.com
Are you over 18 and want to see adult content?
A complete backup of https://clocky.com
Are you over 18 and want to see adult content?
A complete backup of https://www.bl.uk
Are you over 18 and want to see adult content?
Favourite Annotations
A complete backup of https://tessian.com
Are you over 18 and want to see adult content?
A complete backup of https://kopkeremodeling.com
Are you over 18 and want to see adult content?
A complete backup of https://laguspeed.com
Are you over 18 and want to see adult content?
A complete backup of https://dexamethasonedexona.com
Are you over 18 and want to see adult content?
A complete backup of https://davis-stirling.com
Are you over 18 and want to see adult content?
A complete backup of https://aveceric.com
Are you over 18 and want to see adult content?
A complete backup of https://ffbf.com
Are you over 18 and want to see adult content?
A complete backup of https://tabiho.jp
Are you over 18 and want to see adult content?
A complete backup of https://choctawcasinos.com
Are you over 18 and want to see adult content?
A complete backup of https://livedinstories.com
Are you over 18 and want to see adult content?
A complete backup of https://curtislumber.com
Are you over 18 and want to see adult content?
A complete backup of https://shopnicekicks.com
Are you over 18 and want to see adult content?
Text
(METL).
#968: VIRTUAL MARKET 5 IS AN INSPIRING, COMMUNITY-DRIVEN Virtual Market 5 opens today December 18th, 2020 at 6p PST (Dec 19th at 11a JST), and will run until January 10th at 6a PST (11p JST). It will feature over 1500 VR artists and creators in 30+ worlds in VRChat that features avatars, meshes, clothes, music, prefabs, shaders, tutorials, and all sorts of other virtual goods for VR enthusiasts andimmersive creators.
#989: FORMER MAGIC LEAP EMPLOYEES GIVE RETROSPECTIVE ON On April 22, 2020, Magic Leap announced layoffs of somewhere between 600 to 1000 employees, which amounted to around 1/3 to 1/2 of their total staff. On December 2019, The Information reported that Magic Leap had only sold 6,000 AR headsets against their target goal of over 100,000. The full story as to what exactly happened and why has yet to be fully told, and it’s stories like these that #245: 50 YEARS OF VR WITH TOM FURNESS: THE SUPER COCKPIT Tom Furness has been pioneering virtual and augmented reality for the past 50 years, which is longer than anyone else in the world. He has an amazing history that started back in 1966 while he was in the Air Force building some of the first helmet-mounted displays, visually-coupled systems, and eventually The Super Cockpit. #221: NICOLE LAZZARO ON THE FOUR KEYS TO FUN IN VIRTUAL Nicole Lazzaro is the founder and president of XEODesign, Inc., has twenty years expertise in Player Experience Design for mass-market entertainment products. She’s recently started developing and consulting on a number of different virtual reality projects, and has a lot of insights in terms of how to go beyond an interesting VR tech demo and the elements required to translate that into a #62: IVAN BLAUSTEIN ON FOSTERING COMMUNITY THROUGH 48-HOUR Ivan Blaustein is a co-founder of the Orange Country VR meetup, which happens to be in the same location as the headquarters for Oculus VR. Their first meet up had 180 people, and they had five meetings within their first month including a couple of game jams hackathons. #590: DESIGNING THE FUTURE THROUGH SCI-FI WORLD BUILDING VR represents a shift from telling stories to building story worlds that people experience and interact with. There is a process of world building and experiential design that first creates the conditions of the environment, and then the full context of this world helps to drive the narrative design of the stories that can be told in thisworld.
#786: XR SAFETY INITIATIVE: SECURITY, PRIVACY, & ETHICS IN The XR Safety Initiative (XRSI) was co-founded by Kavya Pearlman and formally announced at the Open AR Cloud Symposium on Tuesday, May 28, 2019. XRSI is going to be looking at the safety and security issues within XR in collaboration with security researcher Ibrahim Baggili, who published a landmark paper in IEEE Transactions on Dependable and Secure Computing in March 2019 titled “Immersive #476: TWO WORDS FOR “EXPERIENCE” IN GERMAN: WHAT VR CAN The language and terminology around virtual reality is still evolving, but the VR community has been settling into using the phrase “VR Experience” in order to describe the process of a going through a piece of virtual reality content. VOICES OF VR PODCAST931: IEEE'S ETHICALLY-ALIGNED DESIGN ON AUTONOMOUS & INTELLIGENT SYSTEMS & EXTENDED REALITY Dream was a series of 10 live performances over 8 days that used motion captured actors who had virtual embodiments set within an immersive storyworld. March 24, 2021. Podcast Archive. #967: OPEN CALL FOR IMMERSIVE STORYTELLING RESIDENCY Note: This is a sponsored content post from the University University of North Carolina School of the Arts. January 31st, 2021 is the deadline for a six-month Immersive Storytelling Residency Program that runs from May 1st to November 1st, 2021 as a part of the University of North Carolina School of the Arts’ Media + Emerging Technology Lab(METL).
#968: VIRTUAL MARKET 5 IS AN INSPIRING, COMMUNITY-DRIVEN Virtual Market 5 opens today December 18th, 2020 at 6p PST (Dec 19th at 11a JST), and will run until January 10th at 6a PST (11p JST). It will feature over 1500 VR artists and creators in 30+ worlds in VRChat that features avatars, meshes, clothes, music, prefabs, shaders, tutorials, and all sorts of other virtual goods for VR enthusiasts andimmersive creators.
#989: FORMER MAGIC LEAP EMPLOYEES GIVE RETROSPECTIVE ON On April 22, 2020, Magic Leap announced layoffs of somewhere between 600 to 1000 employees, which amounted to around 1/3 to 1/2 of their total staff. On December 2019, The Information reported that Magic Leap had only sold 6,000 AR headsets against their target goal of over 100,000. The full story as to what exactly happened and why has yet to be fully told, and it’s stories like these that #245: 50 YEARS OF VR WITH TOM FURNESS: THE SUPER COCKPIT Tom Furness has been pioneering virtual and augmented reality for the past 50 years, which is longer than anyone else in the world. He has an amazing history that started back in 1966 while he was in the Air Force building some of the first helmet-mounted displays, visually-coupled systems, and eventually The Super Cockpit. #221: NICOLE LAZZARO ON THE FOUR KEYS TO FUN IN VIRTUAL Nicole Lazzaro is the founder and president of XEODesign, Inc., has twenty years expertise in Player Experience Design for mass-market entertainment products. She’s recently started developing and consulting on a number of different virtual reality projects, and has a lot of insights in terms of how to go beyond an interesting VR tech demo and the elements required to translate that into a #62: IVAN BLAUSTEIN ON FOSTERING COMMUNITY THROUGH 48-HOUR Ivan Blaustein is a co-founder of the Orange Country VR meetup, which happens to be in the same location as the headquarters for Oculus VR. Their first meet up had 180 people, and they had five meetings within their first month including a couple of game jams hackathons. #590: DESIGNING THE FUTURE THROUGH SCI-FI WORLD BUILDING VR represents a shift from telling stories to building story worlds that people experience and interact with. There is a process of world building and experiential design that first creates the conditions of the environment, and then the full context of this world helps to drive the narrative design of the stories that can be told in thisworld.
#786: XR SAFETY INITIATIVE: SECURITY, PRIVACY, & ETHICS IN The XR Safety Initiative (XRSI) was co-founded by Kavya Pearlman and formally announced at the Open AR Cloud Symposium on Tuesday, May 28, 2019. XRSI is going to be looking at the safety and security issues within XR in collaboration with security researcher Ibrahim Baggili, who published a landmark paper in IEEE Transactions on Dependable and Secure Computing in March 2019 titled “Immersive #476: TWO WORDS FOR “EXPERIENCE” IN GERMAN: WHAT VR CAN The language and terminology around virtual reality is still evolving, but the VR community has been settling into using the phrase “VR Experience” in order to describe the process of a going through a piece of virtual reality content. #590: DESIGNING THE FUTURE THROUGH SCI-FI WORLD BUILDING VR represents a shift from telling stories to building story worlds that people experience and interact with. There is a process of world building and experiential design that first creates the conditions of the environment, and then the full context of this world helps to drive the narrative design of the stories that can be told in thisworld.
PODCAST ARCHIVE
The Polys WebXR Awards was an awards show on February 20th, 2021 founded by Ben Irwin in collaboration with Sophia Moshasha and Julie Smithson. Irwin wanted to feature a lot of the work that’s been happening on the immersive web in the year 2020 since the official WebXR spec was finally shipped on the Chrome Browser on December 10, 2019.The Polys WebXR Awards was a live show #973: SUNDANCE NEW FRONTIER 2021 SNEAK PEAK + VIRTUAL FILM Sundance New Frontier 2021 features 14 immersive experiences that will be accessible via the $25 Sundance Explorer pass starting on Friday, January 29th until Wednesday, February 3, 2021. The New Frontier site will also be hosting virtual premiere parties on their “Film Party” platform featuring six films at a time within a 3-hourwindow.
#895 SUNDANCE: ‘BOOK OF DISTANCE’ HAS BREAKTHROUGH The Book of Distance is one of the best VR narratives or immersive stories I’ve ever seen. Director Randall Okita tells the story of his grandfather Yonezo Okita’s journey from Hiroshima, Japan to Canada in 1935 to begin a new life. It has some theatrical staging with motion-captured actors as you move from traveling to homesteading, and then eventually being forced into a Japanese #965: PRIMER ON WHITEHEAD’S PROCESS PHILOSOPHY AS A Virtual reality has the potential catalyze a paradigm shift around our concepts about the nature of reality, and one of the most influential philosophers on my thinking has been Alfred North Whitehead. His Process Philosophy emphases unfolding processes and relationships as the core metaphysical grounding rather than static, concrete objects. The Stanford Encyclopedia of Philosophy #571: PTSD EXPOSURE THERAPY IN VR: IMPORTANCE OF Dr. Skip Rizzo heads the Medical VR Research Group at USC’s Institute for Creative Technologies, which has been exploring how to use VR for psychological treatments, cognitive assessment, motor rehabilitation therapy, as well as interactions with virtual humans.He’s been on the forefront of using virtual reality to treat soldiers with post-traumatic stress disorder with virtual #782: VALVE INDEX: THE FUTURE OF PC VR, HAND PRESENCE The Valve Index officially launches today, and it provides a strong vision for the future of high-end PC VR with solid tracking, fidelity, and hand-tracked Index controllers that provide a deep sense of handpresence.
#811: NEUROSCIENCE & VR: EXPERIENTIAL MEDICINE FOR SELF UCSF professor Adam Gazzaley is a pioneer in the realm of experiential medicine as he’s getting a video game approved by the FDA for ADHD treatment.He’s a co-founder of Akili Interactive and the chief scientist at JAZZ Venture partners, where he’s on the bleeding edge of the latest immersive and interactive technologies, integrating biometric feedback, and helping to create a whole new #771: INDIGENOUS VR & EMBODYING THE COLONIAL SUPER Lawrence Paul Yuxweluptun is an indigenous artist and painter who created his first VR experience called Inherent Rights, Vision Rights back in 1992. He collaborated with VR artist Paisley Smith in a piece called Unceded Territories that premiered at Tribeca Film Festival 2019, which revisits many of the similar themes Yuxweluptun explored27 years earlier.
#994: NEURO-RIGHTS INITIATIVE: A HUMAN RIGHTS APPROACH TO Neuroscientist researcher Rafael Yuste started the Columbia University’s Neuro-Rights Initiative to promote an ethical framework to preserve a set of human rights within neuro-technologies. He co-authored a Nature paper titled “Four ethical priorities for neurotechnologies and AI” in 2017, after creating the “Morningside Group” of over 20 neuroscientists who were also concerned about VOICES OF VR PODCASTVOICES OF VR PODCASTPODCAST ARCHIVETOP 10 EPISODES Dream was a series of 10 live performances over 8 days that used motion captured actors who had virtual embodiments set within an immersive storyworld. March 24, 2021. Podcast Archive.PODCAST ARCHIVE
HTC announced two new, enterprise-focused VR headsets at their Vivecon on Tuesday May 11th. The Vive Focus 3 is a standalone VR HMD with an impressive 2,448 x 2,448 per-eye resolution, 90Hz, 120° FoV, new controllers, swappable battery, and priced at $1,300.. I had a chance to talk with Alvin Wang Graylin, the China President at HTC about HTC’s two new VR headsets, the launch of Vive #245: 50 YEARS OF VR WITH TOM FURNESS: THE SUPER COCKPIT Tom Furness has been pioneering virtual and augmented reality for the past 50 years, which is longer than anyone else in the world. He has an amazing history that started back in 1966 while he was in the Air Force building some of the first helmet-mounted displays, visually-coupled systems, and eventually The Super Cockpit. #968: VIRTUAL MARKET 5 IS AN INSPIRING, COMMUNITY-DRIVEN Virtual Market 5 opens today December 18th, 2020 at 6p PST (Dec 19th at 11a JST), and will run until January 10th at 6a PST (11p JST). It will feature over 1500 VR artists and creators in 30+ worlds in VRChat that features avatars, meshes, clothes, music, prefabs, shaders, tutorials, and all sorts of other virtual goods for VR enthusiasts andimmersive creators.
#967: OPEN CALL FOR IMMERSIVE STORYTELLING RESIDENCY Note: This is a sponsored content post from the University University of North Carolina School of the Arts. January 31st, 2021 is the deadline for a six-month Immersive Storytelling Residency Program that runs from May 1st to November 1st, 2021 as a part of the University of North Carolina School of the Arts’ Media + Emerging Technology Lab(METL).
#989: FORMER MAGIC LEAP EMPLOYEES GIVE RETROSPECTIVE ON On April 22, 2020, Magic Leap announced layoffs of somewhere between 600 to 1000 employees, which amounted to around 1/3 to 1/2 of their total staff. On December 2019, The Information reported that Magic Leap had only sold 6,000 AR headsets against their target goal of over 100,000. The full story as to what exactly happened and why has yet to be fully told, and it’s stories like these that #590: DESIGNING THE FUTURE THROUGH SCI-FI WORLD BUILDING VR represents a shift from telling stories to building story worlds that people experience and interact with. There is a process of world building and experiential design that first creates the conditions of the environment, and then the full context of this world helps to drive the narrative design of the stories that can be told in thisworld.
#62: IVAN BLAUSTEIN ON FOSTERING COMMUNITY THROUGH 48-HOUR Ivan Blaustein is a co-founder of the Orange Country VR meetup, which happens to be in the same location as the headquarters for Oculus VR. Their first meet up had 180 people, and they had five meetings within their first month including a couple of game jams hackathons. #571: PTSD EXPOSURE THERAPY IN VR: IMPORTANCE OF Dr. Skip Rizzo heads the Medical VR Research Group at USC’s Institute for Creative Technologies, which has been exploring how to use VR for psychological treatments, cognitive assessment, motor rehabilitation therapy, as well as interactions with virtual humans.He’s been on the forefront of using virtual reality to treat soldiers with post-traumatic stress disorder with virtual #221: NICOLE LAZZARO ON THE FOUR KEYS TO FUN IN VIRTUAL Nicole Lazzaro is the founder and president of XEODesign, Inc., has twenty years expertise in Player Experience Design for mass-market entertainment products. She’s recently started developing and consulting on a number of different virtual reality projects, and has a lot of insights in terms of how to go beyond an interesting VR tech demo and the elements required to translate that into a VOICES OF VR PODCASTVOICES OF VR PODCASTPODCAST ARCHIVETOP 10 EPISODES Dream was a series of 10 live performances over 8 days that used motion captured actors who had virtual embodiments set within an immersive storyworld. March 24, 2021. Podcast Archive.PODCAST ARCHIVE
HTC announced two new, enterprise-focused VR headsets at their Vivecon on Tuesday May 11th. The Vive Focus 3 is a standalone VR HMD with an impressive 2,448 x 2,448 per-eye resolution, 90Hz, 120° FoV, new controllers, swappable battery, and priced at $1,300.. I had a chance to talk with Alvin Wang Graylin, the China President at HTC about HTC’s two new VR headsets, the launch of Vive #245: 50 YEARS OF VR WITH TOM FURNESS: THE SUPER COCKPIT Tom Furness has been pioneering virtual and augmented reality for the past 50 years, which is longer than anyone else in the world. He has an amazing history that started back in 1966 while he was in the Air Force building some of the first helmet-mounted displays, visually-coupled systems, and eventually The Super Cockpit. #968: VIRTUAL MARKET 5 IS AN INSPIRING, COMMUNITY-DRIVEN Virtual Market 5 opens today December 18th, 2020 at 6p PST (Dec 19th at 11a JST), and will run until January 10th at 6a PST (11p JST). It will feature over 1500 VR artists and creators in 30+ worlds in VRChat that features avatars, meshes, clothes, music, prefabs, shaders, tutorials, and all sorts of other virtual goods for VR enthusiasts andimmersive creators.
#967: OPEN CALL FOR IMMERSIVE STORYTELLING RESIDENCY Note: This is a sponsored content post from the University University of North Carolina School of the Arts. January 31st, 2021 is the deadline for a six-month Immersive Storytelling Residency Program that runs from May 1st to November 1st, 2021 as a part of the University of North Carolina School of the Arts’ Media + Emerging Technology Lab(METL).
#989: FORMER MAGIC LEAP EMPLOYEES GIVE RETROSPECTIVE ON On April 22, 2020, Magic Leap announced layoffs of somewhere between 600 to 1000 employees, which amounted to around 1/3 to 1/2 of their total staff. On December 2019, The Information reported that Magic Leap had only sold 6,000 AR headsets against their target goal of over 100,000. The full story as to what exactly happened and why has yet to be fully told, and it’s stories like these that #590: DESIGNING THE FUTURE THROUGH SCI-FI WORLD BUILDING VR represents a shift from telling stories to building story worlds that people experience and interact with. There is a process of world building and experiential design that first creates the conditions of the environment, and then the full context of this world helps to drive the narrative design of the stories that can be told in thisworld.
#62: IVAN BLAUSTEIN ON FOSTERING COMMUNITY THROUGH 48-HOUR Ivan Blaustein is a co-founder of the Orange Country VR meetup, which happens to be in the same location as the headquarters for Oculus VR. Their first meet up had 180 people, and they had five meetings within their first month including a couple of game jams hackathons. #571: PTSD EXPOSURE THERAPY IN VR: IMPORTANCE OF Dr. Skip Rizzo heads the Medical VR Research Group at USC’s Institute for Creative Technologies, which has been exploring how to use VR for psychological treatments, cognitive assessment, motor rehabilitation therapy, as well as interactions with virtual humans.He’s been on the forefront of using virtual reality to treat soldiers with post-traumatic stress disorder with virtual #221: NICOLE LAZZARO ON THE FOUR KEYS TO FUN IN VIRTUAL Nicole Lazzaro is the founder and president of XEODesign, Inc., has twenty years expertise in Player Experience Design for mass-market entertainment products. She’s recently started developing and consulting on a number of different virtual reality projects, and has a lot of insights in terms of how to go beyond an interesting VR tech demo and the elements required to translate that into a #989: FORMER MAGIC LEAP EMPLOYEES GIVE RETROSPECTIVE ON On April 22, 2020, Magic Leap announced layoffs of somewhere between 600 to 1000 employees, which amounted to around 1/3 to 1/2 of their total staff. On December 2019, The Information reported that Magic Leap had only sold 6,000 AR headsets against their target goal of over 100,000. The full story as to what exactly happened and why has yet to be fully told, and it’s stories like these that #560: MODELS OF CONSCIOUSNESS TRANSFORMATION + UNLOCKING The Institute of Noetic Sciences was founded by Apollo 14 Astronaut Edgar Mitchell after he had a mystical experience on the way back from being the sixth man to walk on the moon. After finding a description of his spiritual awakening experience as a “samadhi” within the ancient Vedas, he decided to start a science institution dedicated to studying the nature of consciousness.PODCAST ARCHIVE
The Polys WebXR Awards was an awards show on February 20th, 2021 founded by Ben Irwin in collaboration with Sophia Moshasha and Julie Smithson. Irwin wanted to feature a lot of the work that’s been happening on the immersive web in the year 2020 since the official WebXR spec was finally shipped on the Chrome Browser on December 10, 2019.The Polys WebXR Awards was a live show #571: PTSD EXPOSURE THERAPY IN VR: IMPORTANCE OF Dr. Skip Rizzo heads the Medical VR Research Group at USC’s Institute for Creative Technologies, which has been exploring how to use VR for psychological treatments, cognitive assessment, motor rehabilitation therapy, as well as interactions with virtual humans.He’s been on the forefront of using virtual reality to treat soldiers with post-traumatic stress disorder with virtual #251: RESEARCH INTO THE VIRTUAL BODY OWNERSHIP ILLUSION Domna Banakou is a Ph.D. student studying with Mel Slater at the Event Lab in Barcelona, Spain. She’s been researching different aspects of the virtual body ownership illusion in order to investigate the short-term and long-term impacts of embodying virtual avatars which have different qualities than your physical body. #490: MAKING VR EXPERIENCES WHEELCHAIR ACCESSIBLE Brian Van Buren is a narrative designer at Tomorrow Today Labs, and he’s also a wheelchair user who has been evangelizing how to make virtual reality experiences more accessible.I had a chance to catch up with him at the Intel Buzz Workshop in June where we talked about some of his accessibility recommendations to other virtual reality developers, some good and bad examples of accessibility #476: TWO WORDS FOR “EXPERIENCE” IN GERMAN: WHAT VR CAN The language and terminology around virtual reality is still evolving, but the VR community has been settling into using the phrase “VR Experience” in order to describe the process of a going through a piece of virtual reality content. #496: QUANTIFYING TOUCH ON 15 DIMENSIONS WITH SYNTOUCH SynTouch has created a system that can quantify the sense of touch on fifteen different dimensions called the SynTouch Standard, and they’re one of the most impressive haptic start-ups that I’ve seen so far. SynTouch isn’t creating haptic displays per se, but they are capturing the data that will vital for other VR haptic companies to work towards creating a display that’s capable of #551: PROJECTION MAPPED IMMERSIVE THEATER BY HEARTCORPS There was an amazing projection mapped, immersive theater piece at Sundance this year by Heartcorps called “Riders of the Storyboard.” Trained street performers interacted with a virtual projection-mapped 2D objects, and through the slight of hand of magic broke these flat objects into the third as #541: BEARING WITNESS TO SEXUAL ASSAULT STORIES & HEALING Testimony is one of the most profound and powerful applications of virtual reality that I’ve seen so far. It’s an experimental documentary that captures the stories of sexual assault from five women broken up into five segments. You’re completely immersed within a virtual sphere with these five stories that are represented as sequences of circles on different lines. VOICES OF VR PODCAST931: IEEE'S ETHICALLY-ALIGNED DESIGN ON AUTONOMOUS & INTELLIGENT SYSTEMS & EXTENDED REALITY Dream was a series of 10 live performances over 8 days that used motion captured actors who had virtual embodiments set within an immersive storyworld. March 24, 2021. Podcast Archive.PODCAST ARCHIVE
HTC announced two new, enterprise-focused VR headsets at their Vivecon on Tuesday May 11th. The Vive Focus 3 is a standalone VR HMD with an impressive 2,448 x 2,448 per-eye resolution, 90Hz, 120° FoV, new controllers, swappable battery, and priced at $1,300.. I had a chance to talk with Alvin Wang Graylin, the China President at HTC about HTC’s two new VR headsets, the launch of Vive #967: OPEN CALL FOR IMMERSIVE STORYTELLING RESIDENCY Note: This is a sponsored content post from the University University of North Carolina School of the Arts. January 31st, 2021 is the deadline for a six-month Immersive Storytelling Residency Program that runs from May 1st to November 1st, 2021 as a part of the University of North Carolina School of the Arts’ Media + Emerging Technology Lab(METL).
#968: VIRTUAL MARKET 5 IS AN INSPIRING, COMMUNITY-DRIVEN Virtual Market 5 opens today December 18th, 2020 at 6p PST (Dec 19th at 11a JST), and will run until January 10th at 6a PST (11p JST). It will feature over 1500 VR artists and creators in 30+ worlds in VRChat that features avatars, meshes, clothes, music, prefabs, shaders, tutorials, and all sorts of other virtual goods for VR enthusiasts andimmersive creators.
#245: 50 YEARS OF VR WITH TOM FURNESS: THE SUPER COCKPIT Tom Furness has been pioneering virtual and augmented reality for the past 50 years, which is longer than anyone else in the world. He has an amazing history that started back in 1966 while he was in the Air Force building some of the first helmet-mounted displays, visually-coupled systems, and eventually The Super Cockpit. #989: FORMER MAGIC LEAP EMPLOYEES GIVE RETROSPECTIVE ON On April 22, 2020, Magic Leap announced layoffs of somewhere between 600 to 1000 employees, which amounted to around 1/3 to 1/2 of their total staff. On December 2019, The Information reported that Magic Leap had only sold 6,000 AR headsets against their target goal of over 100,000. The full story as to what exactly happened and why has yet to be fully told, and it’s stories like these that #221: NICOLE LAZZARO ON THE FOUR KEYS TO FUN IN VIRTUAL Nicole Lazzaro is the founder and president of XEODesign, Inc., has twenty years expertise in Player Experience Design for mass-market entertainment products. She’s recently started developing and consulting on a number of different virtual reality projects, and has a lot of insights in terms of how to go beyond an interesting VR tech demo and the elements required to translate that into a #875 VR FOR GOOD: INDUCING THE OVERVIEW EFFECT IN A ’360 The piece attempts to invoke the “Overview Effect,” which was first coined by astronauts who gained a more holistic and global citizen perspective after witnessing the Earth from the perspective of space. The Ørsted 360° VR Space Safari is the most successful attempt of this I’ve seen so far as it features a stunning scale shift that’s reminiscent of the famous Powers of Ten film #62: IVAN BLAUSTEIN ON FOSTERING COMMUNITY THROUGH 48-HOUR Ivan Blaustein is a co-founder of the Orange Country VR meetup, which happens to be in the same location as the headquarters for Oculus VR. Their first meet up had 180 people, and they had five meetings within their first month including a couple of game jams hackathons. #740: FACEBOOK/OCULUS HEAD OF EXPERIENCES ON IMMERSIVE Colum Slevin is Facebook/Oculus’ Head of Experiences, and I had a chance to talk about how they’re supporting independent storytellers in a quest of trying to discover some of the fundamental components of an immersive story.Slevin says that the production pipeline and iterative development methodology of real-time, interactive games has made it easier for the gaming community to adopt VOICES OF VR PODCAST931: IEEE'S ETHICALLY-ALIGNED DESIGN ON AUTONOMOUS & INTELLIGENT SYSTEMS & EXTENDED REALITY Dream was a series of 10 live performances over 8 days that used motion captured actors who had virtual embodiments set within an immersive storyworld. March 24, 2021. Podcast Archive.PODCAST ARCHIVE
HTC announced two new, enterprise-focused VR headsets at their Vivecon on Tuesday May 11th. The Vive Focus 3 is a standalone VR HMD with an impressive 2,448 x 2,448 per-eye resolution, 90Hz, 120° FoV, new controllers, swappable battery, and priced at $1,300.. I had a chance to talk with Alvin Wang Graylin, the China President at HTC about HTC’s two new VR headsets, the launch of Vive #967: OPEN CALL FOR IMMERSIVE STORYTELLING RESIDENCY Note: This is a sponsored content post from the University University of North Carolina School of the Arts. January 31st, 2021 is the deadline for a six-month Immersive Storytelling Residency Program that runs from May 1st to November 1st, 2021 as a part of the University of North Carolina School of the Arts’ Media + Emerging Technology Lab(METL).
#968: VIRTUAL MARKET 5 IS AN INSPIRING, COMMUNITY-DRIVEN Virtual Market 5 opens today December 18th, 2020 at 6p PST (Dec 19th at 11a JST), and will run until January 10th at 6a PST (11p JST). It will feature over 1500 VR artists and creators in 30+ worlds in VRChat that features avatars, meshes, clothes, music, prefabs, shaders, tutorials, and all sorts of other virtual goods for VR enthusiasts andimmersive creators.
#245: 50 YEARS OF VR WITH TOM FURNESS: THE SUPER COCKPIT Tom Furness has been pioneering virtual and augmented reality for the past 50 years, which is longer than anyone else in the world. He has an amazing history that started back in 1966 while he was in the Air Force building some of the first helmet-mounted displays, visually-coupled systems, and eventually The Super Cockpit. #989: FORMER MAGIC LEAP EMPLOYEES GIVE RETROSPECTIVE ON On April 22, 2020, Magic Leap announced layoffs of somewhere between 600 to 1000 employees, which amounted to around 1/3 to 1/2 of their total staff. On December 2019, The Information reported that Magic Leap had only sold 6,000 AR headsets against their target goal of over 100,000. The full story as to what exactly happened and why has yet to be fully told, and it’s stories like these that #221: NICOLE LAZZARO ON THE FOUR KEYS TO FUN IN VIRTUAL Nicole Lazzaro is the founder and president of XEODesign, Inc., has twenty years expertise in Player Experience Design for mass-market entertainment products. She’s recently started developing and consulting on a number of different virtual reality projects, and has a lot of insights in terms of how to go beyond an interesting VR tech demo and the elements required to translate that into a #875 VR FOR GOOD: INDUCING THE OVERVIEW EFFECT IN A ’360 The piece attempts to invoke the “Overview Effect,” which was first coined by astronauts who gained a more holistic and global citizen perspective after witnessing the Earth from the perspective of space. The Ørsted 360° VR Space Safari is the most successful attempt of this I’ve seen so far as it features a stunning scale shift that’s reminiscent of the famous Powers of Ten film #62: IVAN BLAUSTEIN ON FOSTERING COMMUNITY THROUGH 48-HOUR Ivan Blaustein is a co-founder of the Orange Country VR meetup, which happens to be in the same location as the headquarters for Oculus VR. Their first meet up had 180 people, and they had five meetings within their first month including a couple of game jams hackathons. #740: FACEBOOK/OCULUS HEAD OF EXPERIENCES ON IMMERSIVE Colum Slevin is Facebook/Oculus’ Head of Experiences, and I had a chance to talk about how they’re supporting independent storytellers in a quest of trying to discover some of the fundamental components of an immersive story.Slevin says that the production pipeline and iterative development methodology of real-time, interactive games has made it easier for the gaming community to adopt #990: SNEAK PEAK OF TRIBECA IMMERSIVE 2021 WITH LOREN The 29 immersive experiences that are a part of the Tribeca Immersive 2021 line-up were announced on Tuesday, April 29. There will be 11 Virtual Arcade experiences available starting on June 9 within the Museum of Other Realities, 5 Storyscape experiences only available in-person at Tribeca, and then 13 outdoor screenings (some of which will be also available remotely). #968: VIRTUAL MARKET 5 IS AN INSPIRING, COMMUNITY-DRIVEN Virtual Market 5 opens today December 18th, 2020 at 6p PST (Dec 19th at 11a JST), and will run until January 10th at 6a PST (11p JST). It will feature over 1500 VR artists and creators in 30+ worlds in VRChat that features avatars, meshes, clothes, music, prefabs, shaders, tutorials, and all sorts of other virtual goods for VR enthusiasts andimmersive creators.
#994: NEURO-RIGHTS INITIATIVE: A HUMAN RIGHTS APPROACH TO Neuroscientist researcher Rafael Yuste started the Columbia University’s Neuro-Rights Initiative to promote an ethical framework to preserve a set of human rights within neuro-technologies. He co-authored a Nature paper titled “Four ethical priorities for neurotechnologies and AI” in 2017, after creating the “Morningside Group” of over 20 neuroscientists who were also concerned about #973: SUNDANCE NEW FRONTIER 2021 SNEAK PEAK + VIRTUAL FILM Sundance New Frontier 2021 features 14 immersive experiences that will be accessible via the $25 Sundance Explorer pass starting on Friday, January 29th until Wednesday, February 3, 2021. The New Frontier site will also be hosting virtual premiere parties on their “Film Party” platform featuring six films at a time within a 3-hourwindow.
#989: FORMER MAGIC LEAP EMPLOYEES GIVE RETROSPECTIVE ON On April 22, 2020, Magic Leap announced layoffs of somewhere between 600 to 1000 employees, which amounted to around 1/3 to 1/2 of their total staff. On December 2019, The Information reported that Magic Leap had only sold 6,000 AR headsets against their target goal of over 100,000. The full story as to what exactly happened and why has yet to be fully told, and it’s stories like these that #782: VALVE INDEX: THE FUTURE OF PC VR, HAND PRESENCE The Valve Index officially launches today, and it provides a strong vision for the future of high-end PC VR with solid tracking, fidelity, and hand-tracked Index controllers that provide a deep sense of handpresence.
#965: PRIMER ON WHITEHEAD’S PROCESS PHILOSOPHY AS A Virtual reality has the potential catalyze a paradigm shift around our concepts about the nature of reality, and one of the most influential philosophers on my thinking has been Alfred North Whitehead. His Process Philosophy emphases unfolding processes and relationships as the core metaphysical grounding rather than static, concrete objects. The Stanford Encyclopedia of Philosophy #771: INDIGENOUS VR & EMBODYING THE COLONIAL SUPER Lawrence Paul Yuxweluptun is an indigenous artist and painter who created his first VR experience called Inherent Rights, Vision Rights back in 1992. He collaborated with VR artist Paisley Smith in a piece called Unceded Territories that premiered at Tribeca Film Festival 2019, which revisits many of the similar themes Yuxweluptun explored27 years earlier.
#569: MERLEAU-PONTY’S ‘PHENOMENOLOGY OF PERCEPTION 00:00. 00:00. Specifically, Riemer talks a lot about French philosopher Maurice Merleau-Ponty’s Phenomenology of Perception book from 1945 that talks about the role of the body in perception. He also cites George Lakoff’s. Women, Fire and Dangerous Things of show how a lot of our primary metaphors for understanding the world come fromour
#476: TWO WORDS FOR “EXPERIENCE” IN GERMAN: WHAT VR CAN The language and terminology around virtual reality is still evolving, but the VR community has been settling into using the phrase “VR Experience” in order to describe the process of a going through a piece of virtual reality content. VOICES OF VR PODCAST* About
* Podcast Archive
* Top 10 Episodes
Latest Episode
#994: NEURO-RIGHTS INITIATIVE: A HUMAN RIGHTS APPROACH TO PRESERVING MENTAL PRIVACY WITH RAFAEL YUSTE https://dts.podtrac.com/redirect.mp3/d1icj85yqthyoq.cloudfront.net/wp-content/uploads/2021/06/Voices-of-VR-994-Rafael-Yuste.mp300:00
00:00
00:00
The Voices of VR Podcast DESIGNING FOR VIRTUAL REALITY Subscribe with iTunesSubscribe via RSS
* Podcast Archive
#993 HTC’S CHINA PRESIDENT ALVIN WANG GRAYLIN ON VIVE FOCUS 3, VIVE PRO 2, VIVE BUSINESS SOFTWARE, & VTUBING TRACKING PERIPHERALS HTC announced two new, enterprise-focused VR headsets at their Vivecon on Tuesday May 11th. The Vive Focus 3 is a standalone VR HMD with anMay 13, 2021
* Podcast Archive
#992: “IMMERSIVE ARCADE” RETROSPECTIVE OF UK IMMERSIVE STORYTELLING BY DIGITAL CATAPULT IN MUSEUM OF OTHER REALITIES The second volume of the Immersive Arcade Showcase featuring four immersive stories from the United Kingdom launches today as DLC withinthe Museum of Other
May 7, 2021
* Podcast Archive
#991: CRITIQUING FACEBOOK’S RESPONSIBLE INNOVATION PRINCIPLES & PROJECT ARIA THROUGH THE LENS OF ANTHROPOLOGY & TECH ETHICS Facebook’s Project Aria announcement in September at Facebook Connect raised a number of different ethical questions with anthropologists and technological ethicists. Journalist Lawrence Doddsdescribed
April 30, 2021
* Podcast Archive
#990: SNEAK PEAK OF TRIBECA IMMERSIVE 2021 WITH LOREN HAMMONDS The 29 immersive experiences that are a part of the Tribeca Immersive 2021 line-up were announced on Tuesday, April 29. There will be 11Virtual
April 29, 2021
* Podcast Archive
#989: FORMER MAGIC LEAP EMPLOYEES GIVE RETROSPECTIVE ON “NO BS REALITIES” CLUHOUSE CHAT On April 22, 2020, Magic Leap announced layoffs of somewhere between 600 to 1000 employees, which amounted to around 1/3 to 1/2 of theirtotal
April 27, 2021
* Podcast Archive
#988: DEFINING “BIOMETRIC PSYCHOGRAPHY” TO FILL GAPS IN PRIVACY LAW TO COVER XR DATA: BRITTAN HELLER’S HUMAN RIGHTS PERSPECTIVES Brittan Heller is a human rights lawyer who recently published a paper pointing out that there are some significant gaps in privacy laws thatdo
April 8, 2021
* Podcast Archive
#987: THE NEUROSCIENCE OF NEUROMOTOR INTERFACES + PRIVACY IMPLICATIONS WITH FACEBOOK REALITY LABS’ THOMAS REARDON On March 18th, Facebook Reality Labs Research announced some of their research into next-generation neuromotor input devices for mixed reality applications. I paraphrased the mostMarch 30, 2021
* Podcast Archive
#986: LIVE MOCAP THEATER PERFORMANCE IN UE4 WITH “DREAM” BY ROYALE SHAKESPEAKE COMPANY & MARSHMALLOW LASER FEAST Dream was a series of 10 live performances over 8 days that used motion captured actors who had virtual embodiments set within an immersive storyworldMarch 24, 2021
* Podcast Archive
#985: FACEBOOK HCI RESEARCH ON AR NEURAL INPUTS, HAPTICS, CONTEXTUALLY-AWARE-AI, & INTELLIGENT CLICKS I participated in a Facebook press event on Tuesday, March 16th that featuring some Facebook Human-Computer Interaction Research on AR Neural Inputs, Haptics, Contextually-Aware-AI, &March 18, 2021
FROM THE BLOG
Go to Blog
Voices of VR Podcast © 2021Details
Copyright © 2024 ArchiveBay.com. All rights reserved. Terms of Use | Privacy Policy | DMCA | 2021 | Feedback | Advertising | RSS 2.0