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Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers. PROBUILDER - UNITY3D.COM Now part of Unity, ProBuilder is a unique hybrid of 3D modeling and level design tools, optimized for building simple geometry but capable of detailed editing and UV unwrapping too. Use ProBuilder to quickly prototype structures, complex terrain features, vehicles and weapons, or to make custom collision geometry, trigger zones or nav meshes. WHAT'S NEW IN UNITY 2018.4.20 Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers. DOWNLOAD - UNITYUNITY - UPDATEBETA PROGRAM Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers. UNITY - WEB PLAYER DOWNLOAD Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers.PLEASE WAIT
Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers. PROBUILDER - UNITY3D.COM Now part of Unity, ProBuilder is a unique hybrid of 3D modeling and level design tools, optimized for building simple geometry but capable of detailed editing and UV unwrapping too. Use ProBuilder to quickly prototype structures, complex terrain features, vehicles and weapons, or to make custom collision geometry, trigger zones or nav meshes. WHAT'S NEW IN UNITY 2018.4.20 Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers. SERVICES - CLOUD BUILD - UNITY Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers. UNIVERSAL RENDER PIPELINE OVERVIEW Universal Render Pipeline overview. The Universal Render Pipeline (URP) is a prebuilt Scriptable Render Pipeline, made by Unity. URP provides artist-friendly workflows that let you quickly and easily create optimized graphics across a range of platforms, from mobile to high-end consoles and PCs.UNITY
UNITY FOR AUTOMOTIVE & MANUFACTURING. The incredible impact of enterprise AR and VR. Featuring success stories from Lockheed Martin, Volkswagen, INFINITI, the U.S. Air Force, and other industrial innovators, this eBook explores how augmented and virtual reality (AR and VR) has evolved from a perceived marketing “gimmick” to a mission-critical technology that impacts the entire productMOUSE SUPPORT
Mouse support. The Input System represents mouse input with the Mouse Device layout that the Mouse class implements. Mice are based on the Pointer layout.. To query the last used or last added mouse, use Mouse.current.. var mouse = Mouse.current;INSTALLING PROGRIDS
Installing ProGrids. To install ProGrids in your Unity Project: Follow the steps for installing a package from the registry from the Packages documentation in the Unity Manual.. Verify that ProGrids is correctly installed by opening Tools > ProGrids > ProGrids Window.. To closeProGrids:
UNITY
Marketing Activities. When you opt into Marketing Activities, Unity may engage with you as described below. Unity‘s goal is to send you only relevant content to inform you and help you succeed with our products and services. UNITY - SCRIPTING API: CURSOR.VISIBLE Description. Determines whether the hardware pointer is visible or not. Set this to true to reveal the cursor. Set it to false to hide the cursor. Note that in CursorLockMode.Locked mode, the cursor is invisible regardless of the value of this property. using UnityEngine; using System.Collections; UNITY - SCRIPTING API: APPLICATION.QUIT Shut down the running application. The Application.Quit call is ignored in the Editor. If you want to use Application.Quit when running Unity inside another application, see the UnityasaLibrary-Android Unity as a Library Manual page for more information. Note: In most cases termination of application under iOS should be left at the user's discretion. . Calling this method in iOSplayer might
UNITY - SCRIPTING API: MONOBEHAVIOUR.ONCOLLISIONENTER2D Each time the box hits the floor an OnCollisionEnter2D call will be made. GameObject1 simply provides a string in the console to indicate the collision has happened. using UnityEngine; // Create a box sprite which falls and hits a floor sprite. The box can be moved/animated //with the
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This is the documentation for the Scripting APIs of this package. Back to top Copyright © 2020 Unity Technologies Generated by DocFX on Friday, June 4, 2021 DocFX on DOWNLOAD - UNITYUNITY - UPDATEBETA PROGRAM Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers. UNITY - WEB PLAYER DOWNLOAD Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers. UNITY - MANUAL: UNITY USER MANUAL 2020.3 (LTS) Packages. Learn about packages: Working with the Package Manager Find documentation for a specific package: Verified packages When a package passes release cycle testing for a specific version of Unity, it receives the Verified For designation. This means that these packages are guaranteed to work with the designated version of Unity.PLEASE WAIT
Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers. UNITY - SCRIPTING API: PHYSICS.CAPSULECAST The capsule is defined by the two spheres with radius around point1 and point2, which form the two ends of the capsule.Hits are returned for the first collider which would collide against this capsule if the capsule was moved along direction.This is useful when a Raycast does not give enough precision, because you want to find out if an object of a specific size, such as a character, will be UNITY - SCRIPTING API: OBJECT.INSTANTIATE Instantiate can be used to create new objects at runtime. Examples include objects used for projectiles, or particle systems for explosion effects. Instantiate can also clone script instances directly. The entire game object hierarchy will be cloned and the cloned script instance will be returned. UNITY - SCRIPTING API: COLLIDER.ONTRIGGERENTER(COLLIDER) Description. When a GameObject collides with another GameObject, Unity calls OnTriggerEnter. OnTriggerEnter happens on the FixedUpdate function when two GameObjects collide. The Colliders involved are not always at the point of initial contact. Note: Both UNITY - SCRIPTING API: TRANSFORM.LOOKAT Description. Rotates the transform so the forward vector points at /target/'s current position. Then it rotates the transform to point its up direction vector in the direction hinted at by the worldUp vector. If you leave out the worldUp parameter, the function will use the world y axis. The up vector of the rotation will only match theworldUp
UNITY - SCRIPTING API: MONOBEHAVIOUR.ONCOLLISIONSTAY Description. :ref::OnCollisionStay is called once per frame for every collider/rigidbody that is touching rigidbody/collider. In contrast to OnTriggerStay, OnCollisionStay is passed the Collision class and not a Collider . The Collision class contains information about contact points, impact velocity etc. If you don't use collisionInfo in the UNITY - SCRIPTING API: MATHF.SIGN Submission failed. For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for takingthe time
DOWNLOAD - UNITYUNITY - UPDATEBETA PROGRAM Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers. UNITY - WEB PLAYER DOWNLOAD Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers. UNITY - MANUAL: UNITY USER MANUAL 2020.3 (LTS) Packages. Learn about packages: Working with the Package Manager Find documentation for a specific package: Verified packages When a package passes release cycle testing for a specific version of Unity, it receives the Verified For designation. This means that these packages are guaranteed to work with the designated version of Unity.PLEASE WAIT
Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers. UNITY - SCRIPTING API: PHYSICS.CAPSULECAST The capsule is defined by the two spheres with radius around point1 and point2, which form the two ends of the capsule.Hits are returned for the first collider which would collide against this capsule if the capsule was moved along direction.This is useful when a Raycast does not give enough precision, because you want to find out if an object of a specific size, such as a character, will be UNITY - SCRIPTING API: OBJECT.INSTANTIATE Instantiate can be used to create new objects at runtime. Examples include objects used for projectiles, or particle systems for explosion effects. Instantiate can also clone script instances directly. The entire game object hierarchy will be cloned and the cloned script instance will be returned. UNITY - SCRIPTING API: COLLIDER.ONTRIGGERENTER(COLLIDER) Description. When a GameObject collides with another GameObject, Unity calls OnTriggerEnter. OnTriggerEnter happens on the FixedUpdate function when two GameObjects collide. The Colliders involved are not always at the point of initial contact. Note: Both UNITY - SCRIPTING API: TRANSFORM.LOOKAT Description. Rotates the transform so the forward vector points at /target/'s current position. Then it rotates the transform to point its up direction vector in the direction hinted at by the worldUp vector. If you leave out the worldUp parameter, the function will use the world y axis. The up vector of the rotation will only match theworldUp
UNITY - SCRIPTING API: MONOBEHAVIOUR.ONCOLLISIONSTAY Description. :ref::OnCollisionStay is called once per frame for every collider/rigidbody that is touching rigidbody/collider. In contrast to OnTriggerStay, OnCollisionStay is passed the Collision class and not a Collider . The Collision class contains information about contact points, impact velocity etc. If you don't use collisionInfo in the UNITY - SCRIPTING API: MATHF.SIGN Submission failed. For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for takingthe time
UNITY - SCRIPTING API: ARRAY Description. Arrays allow you to store multiple objects in a single variable. The Array class is only available in Javascript. Here is a basic example of what you can do with an array class: There are two types of arrays in Unity, builtin arrays and normal Javascript Arrays. Builtin arrays (native .NET arrays), are extremely fast and efficientUNITY
Marketing Activities. When you opt into Marketing Activities, Unity may engage with you as described below. Unity‘s goal is to send you only relevant content to inform you and help you succeed with our products and services.UNITY.MATHEMATICS
Unity.Mathematics. A C# math library providing vector types and math functions with a shader like syntax. Used by the Burst compiler to compile C#/IL to highly efficient native code. UNITY - SCRIPTING API: TRANSFORM.LOOKAT Description. Rotates the transform so the forward vector points at /target/'s current position. Then it rotates the transform to point its up direction vector in the direction hinted at by the worldUp vector. If you leave out the worldUp parameter, the function will use the world y axis. The up vector of the rotation will only match theworldUp
UNITY - SCRIPTING API: COLLIDER.ONCOLLISIONENTER(COLLISION) In contrast to OnTriggerEnter, OnCollisionEnter is passed the Collision class and not a Collider. The Collision class contains information, for example, about contact points and impact velocity. Notes: Collision events are only sent if one of the colliders also has a non-kinematic rigidbody attached. Collision events will be sent to disabled MonoBehaviours, to allow enabling Behaviours in UNITY - SCRIPTING API: AUDIOSOURCE.CLIP The default AudioClip to play. AudioSource clip determines the audio clip that will be played next. Assigning clip with a new audio clip does not instantly change the clip that is being played. In the example below clip is assigned as the next AudioClip before it is played. using UnityEngine; using System.Collections; UNITY - SCRIPTING API: EDITORGUILAYOUT Begin a build target grouping and get the selected BuildTargetGroup back. Begins a group that can be be hidden/shown and the transition will be animated. Make a label with a foldout arrow to the left of it. Begin a horizontal group and get its rect back. Begin an automatically laid out scrollview. UNITY - SCRIPTING API: TRANSFORM.SETPARENT This method is the same as the parent property except that it also lets the Transform keep its local orientation rather than its global orientation. This means for example, if the GameObject was previously next to its parent, setting worldPositionStays to false will move the GameObject to be positioned next to its new parent in the same way. The default value of worldPositionStays argument is UNITY - SCRIPTING API: APPLICATION.QUIT Shut down the running application. The Application.Quit call is ignored in the Editor. If you want to use Application.Quit when running Unity inside another application, see the UnityasaLibrary-Android Unity as a Library Manual page for more information. Note: In most cases termination of application under iOS should be left at the user's discretion. . Calling this method in iOSplayer might
UNITY - SCRIPTING API: RUNTIMEINITIALIZEONLOADMETHODATTRIBUTE Description. Allow a runtime class method to be initialized when a game is loaded at runtime without action from the user. Methods marked are invoked after the game has been loaded. This is after the Awake method has been invoked. Note: The execution order of methods marked isnot
DOWNLOAD - UNITYUNITY - UPDATEBETA PROGRAM Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers. UNITY - WEB PLAYER DOWNLOAD Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers. PROBUILDER - UNITY3D.COM Now part of Unity, ProBuilder is a unique hybrid of 3D modeling and level design tools, optimized for building simple geometry but capable of detailed editing and UV unwrapping too. Use ProBuilder to quickly prototype structures, complex terrain features, vehicles and weapons, or to make custom collision geometry, trigger zones or nav meshes. WHAT'S NEW IN UNITY 2018.4.20 Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers. INTRODUCTION TO BARRACUDA Introduction to Barracuda. The Barracuda package is a lightweight cross-platform neural network inference library for Unity.. Barracuda can run neural networks on both the GPU and CPU. For details, see Supported platforms.. Currently Barracuda is production-ready for use with machine learning (ML) agents and number of other network architectures.When you use Barracuda in other scenarios, it is UNIVERSAL RENDER PIPELINE OVERVIEW Universal Render Pipeline overview. The Universal Render Pipeline (URP) is a prebuilt Scriptable Render Pipeline, made by Unity. URP provides artist-friendly workflows that let you quickly and easily create optimized graphics across a range of platforms, from mobile to high-end consoles and PCs. UNITY - SCRIPTING API: RIGIDBODY.ADDFORCE Description. Adds a force to the Rigidbody. Force is applied continuously along the direction of the force vector. Specifying the ForceMode mode allows the type of force to be changed to an Acceleration, Impulse or Velocity Change. Applied Force is calculated in FixedUpdate or by explicitly calling the Physics.Simulate method. DOWNLOAD - UNITYUNITY - UPDATEBETA PROGRAM Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers. UNITY - WEB PLAYER DOWNLOAD Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers. PROBUILDER - UNITY3D.COM Now part of Unity, ProBuilder is a unique hybrid of 3D modeling and level design tools, optimized for building simple geometry but capable of detailed editing and UV unwrapping too. Use ProBuilder to quickly prototype structures, complex terrain features, vehicles and weapons, or to make custom collision geometry, trigger zones or nav meshes. WHAT'S NEW IN UNITY 2018.4.20 Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers. INTRODUCTION TO BARRACUDA Introduction to Barracuda. The Barracuda package is a lightweight cross-platform neural network inference library for Unity.. Barracuda can run neural networks on both the GPU and CPU. For details, see Supported platforms.. Currently Barracuda is production-ready for use with machine learning (ML) agents and number of other network architectures.When you use Barracuda in other scenarios, it is UNIVERSAL RENDER PIPELINE OVERVIEW Universal Render Pipeline overview. The Universal Render Pipeline (URP) is a prebuilt Scriptable Render Pipeline, made by Unity. URP provides artist-friendly workflows that let you quickly and easily create optimized graphics across a range of platforms, from mobile to high-end consoles and PCs. SERVICES - CLOUD BUILD - UNITY Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers. UNITY - SCRIPTING API: RANDOM.RANGE If minInclusive is greater than maxInclusive, then the numbers are automatically swapped. Important: Both the lower and upper bounds are inclusive.Any given float value between them, including both minInclusive and maxInclusive, will appear on average approximately once every ten million random samples. There is an int overload of this function that operates slightly differently, especiallyUNITY
Marketing Activities. When you opt into Marketing Activities, Unity may engage with you as described below. Unity‘s goal is to send you only relevant content to inform you and help you succeed with our products and services.INSTALLING PROGRIDS
Installing ProGrids. To install ProGrids in your Unity Project: Follow the steps for installing a package from the registry from the Packages documentation in the Unity Manual.. Verify that ProGrids is correctly installed by opening Tools > ProGrids > ProGrids Window.. To closeProGrids:
UNITY - SCRIPTING API: CHARACTERCONTROLLER.MOVE The CharacterController.Move motion moves the GameObject in the given direction. The given direction requires absolute movement delta values. A collision constrains the Move from taking place. The return, CollisionFlags, indicates the direction of a collision: None, Sides, Above, and Below. CharacterController.Move does not use gravity. UNITY - SCRIPTING API: DEBUG.DRAWRAY The duration parameter determines how long the line will be visible after the frame it is drawn. If duration is 0 (the default) then the line is rendered 1 frame. If depthTest is set to true then the line will be obscured by other objects in the Scene that are nearer to the camera. The line will be drawn in the Scene view of the editor. If gizmo drawing is enabled in the game view, the line UNITY - SCRIPTING API: APPLICATION.QUIT Shut down the running application. The Application.Quit call is ignored in the Editor. If you want to use Application.Quit when running Unity inside another application, see the UnityasaLibrary-Android Unity as a Library Manual page for more information. Note: In most cases termination of application under iOS should be left at the user's discretion. . Calling this method in iOSplayer might
UNITY - SCRIPTING API: CAMERA.MAIN If there is no enabled Camera component with the "MainCamera" tag, this property is null. Internally, Unity caches all GameObjects with the "MainCamera" tag. When you access this property, Unity returns the first valid result from its cache. Accessing this property has a small CPU overhead, comparable to calling GameObject.GetComponent. UNITY - SCRIPTING API: COLLIDER.ONTRIGGERENTER(COLLIDER) Description. When a GameObject collides with another GameObject, Unity calls OnTriggerEnter. OnTriggerEnter happens on the FixedUpdate function when two GameObjects collide. The Colliders involved are not always at the point of initial contact. Note: Both GameObjects mustcontain a Collider
NAMESPACE UNITY.MATHEMATICS Show / Hide Table of Contents. Namespace Unity.Mathematics Classes AABBExtensions Structs AABB GeneratePoints DOWNLOAD - UNITYUNITY - UPDATEBETA PROGRAM Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers. UNITY - WEB PLAYER DOWNLOAD Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers.PLEASE WAIT
Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers. PROBUILDER - UNITY3D.COM Worldbuilding in the Unity Editor. Now part of Unity, ProBuilder is a unique hybrid of 3D modeling and level design tools, optimized for building simple geometry but WHAT'S NEW IN UNITY 2018.4.20 Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers. DOWNLOAD - UNITYUNITY - UPDATEBETA PROGRAM Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers. UNITY - WEB PLAYER DOWNLOAD Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers.PLEASE WAIT
Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers. PROBUILDER - UNITY3D.COM Worldbuilding in the Unity Editor. Now part of Unity, ProBuilder is a unique hybrid of 3D modeling and level design tools, optimized for building simple geometry but WHAT'S NEW IN UNITY 2018.4.20 Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers. UNITY - SCRIPTING API: RANDOM.RANGE If minInclusive is greater than maxInclusive, then the numbers are automatically swapped. Important: Both the lower and upper bounds are inclusive.Any given float value between them, including both minInclusive and maxInclusive, will appear on average approximately once every ten million random samples. There is an int overload of this function that operates slightly differently, especiallyGET TEAMS - UNITY
Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers.UNITY
Marketing Activities. When you opt into Marketing Activities, Unity may engage with you as described below. Unity‘s goal is to send you only relevant content to inform you and help you succeed with our products and services. UNITY - MANUAL: PROFILER OVERVIEW The Unity Profiler is a tool you can use to get performance information about your application. You can connect it to devices on your network or devices connected to your machine to test how your application runs on your intended release platform. UNITY - SCRIPTING API: RIGIDBODY.ADDFORCE Force is applied continuously along the direction of the force vector. Specifying the ForceMode mode allows the type of force to be changed to an Acceleration, Impulse or Velocity Change. Applied Force is calculated in FixedUpdate or by explicitly calling the Physics.Simulate method. Force can only be applied to an activeRigidbody.
UNITY MANUAL
How do you use documentation throughout your workflow? Share your experience with us by taking this survey. UNITY - SCRIPTING API: DEBUG.DRAWRAY The duration parameter determines how long the line will be visible after the frame it is drawn. If duration is 0 (the default) then the line is rendered 1 frame. If depthTest is set to true then the line will be obscured by other objects in the Scene that are nearer to the camera. The line will be drawn in the Scene view of the editor. If gizmo drawing is enabled in the game view, the line UNITY - SCRIPTING API: OBJECT.DESTROY The object obj is destroyed immediately after the current Update loop, or t seconds from now if a time is specified. If obj is a Component, this method removes the component from the GameObject and destroys it. If obj is a GameObject, it destroys the GameObject, all its components and all transform children of the GameObject.Actual object destruction is always delayed until after the current ENUM CONVERTTOENTITY.MODE public enum Mode. Fields Name Description; ConvertAndDestroy: ConvertAndInjectGameObject UNITY - SCRIPTING API: CURSOR.LOCKSTATE When Locked, the cursor is placed in the center of the view and cannot be moved. The cursor is invisible in this state, regardless of the value of Cursor.visible. When Confined, the cursor behaves normally with the exception of being confined to the view. STRUCT COPYTRANSFORMTOGAMEOBJECT Copy Transform to GameObject associated with Entity from TransformMatrix. Namespace: Unity.Transforms Syntax. public struct CopyTransformToGameObject : IComponentDataSEARCH UNITY
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