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tweakability
HELM BY MATT TYTELLICENSING/CONSULTINGFAQMANUALDOWNLOAD HELM Helm is a free, cross-platform, polyphonic synthesizer with a powerful modulation system. Helm runs on GNU/Linux, Mac, and Windows as a standalone program or as a LV2/VST/VST3/AU plugin.MATT TYTEL
Set Fire to the Mind. From earth’s own elements the race at first rose into life. The mother of a hundred pins of light, holds the rending sound and tints the sky to her lullaby. The breath of her lover, still in the hush of worlds. And when the flowers are gone, we are the seeds, drowned in dew, weary of the game. AUDIO HELM FOR UNITY Sequencer Setup. There is a Helm Sequencer component to sequence notes for Helm instances and a Sample Sequencer component to sequence notes for Sampler instances. These behave mostly the same but have slightly different functionality. The Helm Sequencer connects to the native Helm audio plugin the same way the Helm Controller does. The Sample Sequencer looks for the Sampler component on theBLOG
Feb 19, 2018 New Synth in the Works. I’m working on a new synth! Jun 1, 2015 Stickers! I got some stickers printed of the new logo! If you PayPal me $5 at matthewtytel@gmail.com and mention the stickers and include your address I’ll send you one :D Since the synth is free this is a way of generating some (small) amount of monetary support.HELM MANUAL
General Usage Default Values Double click on a knob or slider to return to its default value. Midi Learn 1. Right click on a knob or slider. 2. Click “Learn MIDI Assignment”LITTLE LFO - TYTEL
4 Overview Little LFO is a multiuse semimodular Rack Extension. It can be used as a sound and/or modulation source for Reason. AUDIO HELM: AUDIOHELM.UTILS CLASS REFERENCE Check if two float ranges overlap. More static void. InitAudioSource (AudioSource audio) Sets up an AudioSource for playing to a Helm Native instance. More static T. CopyComponent< T > (T original, GameObject destination) Copies all properties and fields of one Component to another GameObject. AUDIO HELM: AUDIOHELM NAMESPACE REFERENCE A keyzone has a single AudioClip that it should play if a key between minKey and maxKey and the velocity is played between minVelocity and maxVelocity. When played, the pitch of the AudioClip is shifted by (theKeyPlayed - rootKey) semitones. More The native plugin interfaceto
MATT TYTEL
Matt Tytel - personal website Matt Tytel. Info Blog MATT TYTELHELMLISSA JUICEJAW HARPINFOLEAP MOTIONLITTLE LFO Matt Tytel - personal website Helm a free and open source polyphonic synthesizer with lots of modulation and a focus on ease of use andtweakability
HELM BY MATT TYTELLICENSING/CONSULTINGFAQMANUALDOWNLOAD HELM Helm is a free, cross-platform, polyphonic synthesizer with a powerful modulation system. Helm runs on GNU/Linux, Mac, and Windows as a standalone program or as a LV2/VST/VST3/AU plugin.MATT TYTEL
Set Fire to the Mind. From earth’s own elements the race at first rose into life. The mother of a hundred pins of light, holds the rending sound and tints the sky to her lullaby. The breath of her lover, still in the hush of worlds. And when the flowers are gone, we are the seeds, drowned in dew, weary of the game. AUDIO HELM FOR UNITY Sequencer Setup. There is a Helm Sequencer component to sequence notes for Helm instances and a Sample Sequencer component to sequence notes for Sampler instances. These behave mostly the same but have slightly different functionality. The Helm Sequencer connects to the native Helm audio plugin the same way the Helm Controller does. The Sample Sequencer looks for the Sampler component on theBLOG
Feb 19, 2018 New Synth in the Works. I’m working on a new synth! Jun 1, 2015 Stickers! I got some stickers printed of the new logo! If you PayPal me $5 at matthewtytel@gmail.com and mention the stickers and include your address I’ll send you one :D Since the synth is free this is a way of generating some (small) amount of monetary support.HELM MANUAL
General Usage Default Values Double click on a knob or slider to return to its default value. Midi Learn 1. Right click on a knob or slider. 2. Click “Learn MIDI Assignment”LITTLE LFO - TYTEL
4 Overview Little LFO is a multiuse semimodular Rack Extension. It can be used as a sound and/or modulation source for Reason. AUDIO HELM: AUDIOHELM.UTILS CLASS REFERENCE Check if two float ranges overlap. More static void. InitAudioSource (AudioSource audio) Sets up an AudioSource for playing to a Helm Native instance. More static T. CopyComponent< T > (T original, GameObject destination) Copies all properties and fields of one Component to another GameObject. AUDIO HELM: AUDIOHELM NAMESPACE REFERENCE A keyzone has a single AudioClip that it should play if a key between minKey and maxKey and the velocity is played between minVelocity and maxVelocity. When played, the pitch of the AudioClip is shifted by (theKeyPlayed - rootKey) semitones. More The native plugin interfaceto
MATT TYTEL
Matt Tytel - personal website Matt Tytel. Info BlogINFO
Info. I'm a Boston area software synthesizer developer. I believe in free software and most of what I work on is open source.I've started a synth devblog to record and share my experiences making music software.. I make computer-aided art and music where I splice pieces of software generated riffs and phrases into full poems and songs. For other art I use a lot of physics structures andMATT TYTEL
Set Fire to the Mind. From earth’s own elements the race at first rose into life. The mother of a hundred pins of light, holds the rending sound and tints the sky to her lullaby. The breath of her lover, still in the hush of worlds. And when the flowers are gone, we are the seeds, drowned in dew, weary of the game.MATT TYTEL
Matt Tytel - personal website I made many of the assets inside of the Leap Motion V2 Unity Assets.They contain features like rigged hand movement, hand creation/deletion management, hand physics, scripts for grabbing objects, and several examples.LISSA JUICE
Lateral Rotary Rotary Inv. Lissa Juice v0.0.1 by Matt & NouraMatt &Noura
AUDIO HELM: AUDIOHELM NAMESPACE REFERENCE A keyzone has a single AudioClip that it should play if a key between minKey and maxKey and the velocity is played between minVelocity and maxVelocity. When played, the pitch of the AudioClip is shifted by (theKeyPlayed - rootKey) semitones. More The native plugin interfaceto
AUDIO HELM: AUDIOHELM.SAMPLESEQUENCER CLASS REFERENCE Sequencer Usage. Adding Notes - Click on the cell in the sequencer you would like to add it to. Click and drag left and right to create a repeating sequence of the same note. Deleting Notes - Click on an existing note. Click on a note and drag left and right to delete a section of notes. Resizing Notes - Click on the left or right edge toLITTLE LFO - TYTEL
4 Overview Little LFO is a multiuse semimodular Rack Extension. It can be used as a sound and/or modulation source for Reason. AUDIO HELM: AUDIOHELM.UTILS CLASS REFERENCE Check if two float ranges overlap. More static void. InitAudioSource (AudioSource audio) Sets up an AudioSource for playing to a Helm Native instance. More static T. CopyComponent< T > (T original, GameObject destination) Copies all properties and fields of one Component to another GameObject. AUDIO HELM: AUDIOHELM.SAMPLER CLASS REFERENCE Switch to Manual The Sampler is a type of instrument that has a collection of audio samples to play and will play them at different rates to change the pitch for different notes. A list of keyzones define what samples play when what notes are hit. MoreMATT TYTEL
Matt Tytel - personal website Matt Tytel. Info Blog MATT TYTELHELMLISSA JUICEJAW HARPINFOLEAP MOTIONLITTLE LFO Matt Tytel - personal website Helm a free and open source polyphonic synthesizer with lots of modulation and a focus on ease of use andtweakability
HELM BY MATT TYTELLICENSING/CONSULTINGFAQMANUALDOWNLOAD HELM Helm is a free, cross-platform, polyphonic synthesizer with a powerful modulation system. Helm runs on GNU/Linux, Mac, and Windows as a standalone program or as a LV2/VST/VST3/AU plugin.MATT TYTEL
Set Fire to the Mind. From earth’s own elements the race at first rose into life. The mother of a hundred pins of light, holds the rending sound and tints the sky to her lullaby. The breath of her lover, still in the hush of worlds. And when the flowers are gone, we are the seeds, drowned in dew, weary of the game. AUDIO HELM FOR UNITY Sequencer Setup. There is a Helm Sequencer component to sequence notes for Helm instances and a Sample Sequencer component to sequence notes for Sampler instances. These behave mostly the same but have slightly different functionality. The Helm Sequencer connects to the native Helm audio plugin the same way the Helm Controller does. The Sample Sequencer looks for the Sampler component on theBLOG
Feb 19, 2018 New Synth in the Works. I’m working on a new synth! Jun 1, 2015 Stickers! I got some stickers printed of the new logo! If you PayPal me $5 at matthewtytel@gmail.com and mention the stickers and include your address I’ll send you one :D Since the synth is free this is a way of generating some (small) amount of monetary support.HELM MANUAL
General Usage Default Values Double click on a knob or slider to return to its default value. Midi Learn 1. Right click on a knob or slider. 2. Click “Learn MIDI Assignment”LITTLE LFO - TYTEL
4 Overview Little LFO is a multiuse semimodular Rack Extension. It can be used as a sound and/or modulation source for Reason. AUDIO HELM: AUDIOHELM.UTILS CLASS REFERENCE Check if two float ranges overlap. More static void. InitAudioSource (AudioSource audio) Sets up an AudioSource for playing to a Helm Native instance. More static T. CopyComponent< T > (T original, GameObject destination) Copies all properties and fields of one Component to another GameObject. AUDIO HELM: AUDIOHELM NAMESPACE REFERENCE A keyzone has a single AudioClip that it should play if a key between minKey and maxKey and the velocity is played between minVelocity and maxVelocity. When played, the pitch of the AudioClip is shifted by (theKeyPlayed - rootKey) semitones. More The native plugin interfaceto
MATT TYTEL
Matt Tytel - personal website Matt Tytel. Info Blog MATT TYTELHELMLISSA JUICEJAW HARPINFOLEAP MOTIONLITTLE LFO Matt Tytel - personal website Helm a free and open source polyphonic synthesizer with lots of modulation and a focus on ease of use andtweakability
HELM BY MATT TYTELLICENSING/CONSULTINGFAQMANUALDOWNLOAD HELM Helm is a free, cross-platform, polyphonic synthesizer with a powerful modulation system. Helm runs on GNU/Linux, Mac, and Windows as a standalone program or as a LV2/VST/VST3/AU plugin.MATT TYTEL
Set Fire to the Mind. From earth’s own elements the race at first rose into life. The mother of a hundred pins of light, holds the rending sound and tints the sky to her lullaby. The breath of her lover, still in the hush of worlds. And when the flowers are gone, we are the seeds, drowned in dew, weary of the game. AUDIO HELM FOR UNITY Sequencer Setup. There is a Helm Sequencer component to sequence notes for Helm instances and a Sample Sequencer component to sequence notes for Sampler instances. These behave mostly the same but have slightly different functionality. The Helm Sequencer connects to the native Helm audio plugin the same way the Helm Controller does. The Sample Sequencer looks for the Sampler component on theBLOG
Feb 19, 2018 New Synth in the Works. I’m working on a new synth! Jun 1, 2015 Stickers! I got some stickers printed of the new logo! If you PayPal me $5 at matthewtytel@gmail.com and mention the stickers and include your address I’ll send you one :D Since the synth is free this is a way of generating some (small) amount of monetary support.HELM MANUAL
General Usage Default Values Double click on a knob or slider to return to its default value. Midi Learn 1. Right click on a knob or slider. 2. Click “Learn MIDI Assignment”LITTLE LFO - TYTEL
4 Overview Little LFO is a multiuse semimodular Rack Extension. It can be used as a sound and/or modulation source for Reason. AUDIO HELM: AUDIOHELM.UTILS CLASS REFERENCE Check if two float ranges overlap. More static void. InitAudioSource (AudioSource audio) Sets up an AudioSource for playing to a Helm Native instance. More static T. CopyComponent< T > (T original, GameObject destination) Copies all properties and fields of one Component to another GameObject. AUDIO HELM: AUDIOHELM NAMESPACE REFERENCE A keyzone has a single AudioClip that it should play if a key between minKey and maxKey and the velocity is played between minVelocity and maxVelocity. When played, the pitch of the AudioClip is shifted by (theKeyPlayed - rootKey) semitones. More The native plugin interfaceto
MATT TYTEL
Matt Tytel - personal website Matt Tytel. Info BlogMATT TYTEL
Set Fire to the Mind. From earth’s own elements the race at first rose into life. The mother of a hundred pins of light, holds the rending sound and tints the sky to her lullaby. The breath of her lover, still in the hush of worlds. And when the flowers are gone, we are the seeds, drowned in dew, weary of the game.INFO
Info. I'm a Boston area software synthesizer developer. I believe in free software and most of what I work on is open source.I've started a synth devblog to record and share my experiences making music software.. I make computer-aided art and music where I splice pieces of software generated riffs and phrases into full poems and songs. For other art I use a lot of physics structures andMATT TYTEL
Matt Tytel - personal website I made many of the assets inside of the Leap Motion V2 Unity Assets.They contain features like rigged hand movement, hand creation/deletion management, hand physics, scripts for grabbing objects, and several examples.LITTLE IO - TYTEL
Little IO. Product Page. Manual. a multi-use, semi-modular oscillator bank for Reason. Songs that use Little LFO for almost all sound sources. Check these artists out on SoundCloud. The Swarm Simon Bader. -:-- / -:--. Lil LFO in Dub naakaala akom. AUDIO HELM: AUDIOHELM.UTILS CLASS REFERENCE Check if two float ranges overlap. More static void. InitAudioSource (AudioSource audio) Sets up an AudioSource for playing to a Helm Native instance. More static T. CopyComponent< T > (T original, GameObject destination) Copies all properties and fields of one Component to another GameObject. AUDIO HELM: AUDIOHELM.SAMPLER CLASS REFERENCE Switch to Scripting. The Sampler is an instrument that has a collection of audio samples to play and will play them at different rates to change the pitch for different notes. A list of keyzones define what samples play when what notes are hit. With this you can create a percussive instrument where each note is a different sample or create a melodic instrument where a given sample is stretched AUDIO HELM: AUDIOHELM.SAMPLESEQUENCER CLASS REFERENCE Sequencer Usage. Adding Notes - Click on the cell in the sequencer you would like to add it to. Click and drag left and right to create a repeating sequence of the same note. Deleting Notes - Click on an existing note. Click on a note and drag left and right to delete a section of notes. Resizing Notes - Click on the left or right edge to AUDIO HELM: AUDIOHELM.SAMPLER CLASS REFERENCE Switch to Manual The Sampler is a type of instrument that has a collection of audio samples to play and will play them at different rates to change the pitch for different notes. A list of keyzones define what samples play when what notes are hit. MoreLITTLE LFO - TYTEL
4 Overview Little LFO is a multiuse semimodular Rack Extension. It can be used as a sound and/or modulation source for Reason. AUDIO HELM: AUDIOHELM.NATIVE CLASS REFERENCE The native plugin interface to synthesizer and sequencer settings. If you want to control a synthesizer, a better was is through the HelmController class. If you want to modify or setup a sequencer, take a look at HelmSequencer and SampleSequencer.Matt Tytel
Info Blog
HELM
a free and open source polyphonic synthesizer with lots of modulation and a focus on ease of use and tweakabilityPLAYGROUND
physics toys like constructable robots and pluckable flowers designed for Leap Motion's V2 orientation appJAW HARP IMPROV
improvised jaw harp performed and recorded at Post-ConsumerLEAP MOTION ASSETS
tools for Unity that handle rigged hand movement, hand creation/deletion, hand physics, and scripts for grabbing objectsCURSYNTH
a free and open source polyphonic synthesizer that runs with an ASCII interface inside your terminalGOLDWATER DANCE
a real-time wave simulation that uses a Kinect as inputMAGNETIC MESH
an interactive music visualizer where you manipulate a clothsimulation
LISSA JUICE
a tweakable web audio app that generates live audio and visualizes it with Lissajous like curvesLITTLE LFO
a multi-use, semi-modular oscillator bank for Reason with cyclicmodulation routing
* Matt Tytel
* matthewtytel@gmail.com* mtytel
* matttytel
* tytel
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