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GAMES, PLAY, AND MOTIVATION Curated by Stephen P. Anderson, author of Seductive Interaction Design: Creating Playful, Fun, and Effective User Experiences.Stephen P. Anderson is an internationally recognized speaker and consultant based out of Dallas, Texas. He created the Mental Notes card deck, a tool that’s widely used by product teams to apply psychology tointeraction design.
UNDERSTANDING THE PSYCHOLOGY BEHIND GAME DESIGN Curated by Jamie Madigan, author of psychologyofgames.com.Jamie Madigan, Ph.D., writes and talks about how psychology can be used to understand how games are made, played, and sold. He has written on the subject for various websites and magazines and is the author of Why People Are Such Jerks in Call of Duty, Why You Never Unsubscribed From World of Warcraft, and 12 Other Questions That The HOW SCARCITY & IMPATIENCE DRIVE IRRATIONAL USER BEHAVIOR Curated by Yu-kai Chou, President of Octalysis Group. Yu-kai is a gamification pioneer and President of Octalysis Group, as well as an international keynote speaker and lecturer at Stanford, TEDx, SxSW, and Accenture.Yu-kai was rated the “Top Gamification Guru” by the DEVELOPING USER EMPATHY WITH DESIGN SPRINTS Introducing the “Product Design Sprint,” a flexible collection of exercises that, when combined, provide a tour de force of productecstasy.
DESIGNING HABIT-FORMING PRODUCTS Curated by Nir Eyal, Author of Hooked: How To Build Habit Forming Products.Nir has taught at the Stanford Graduate School of Business and the Hasso Plattner Institute of Design at Stanford. Nir blogs at NirAndFar.com and is a co-creator of this course.PRIVACY POLICY
Introduction. Welcome to Product Psychology. ProductPsychology.com (hereinafter referred to as the “Service”) and its affiliates place a high priority on protecting sensitive Personally IdentifiableInformation.
WHEN PERSUASION BECOMES DECEPTION Curated by Harry Brignull, freelance UX Designer, Research Consultant, and founder of Dark Patterns. Harry Brignull is a Freelance UX Design and Research Consultant with a PhD in Cognitive Science. He is also the founder of Dark Patterns, which is dedicated to naming and shaming websites that use deceptive user interfaces.Harry blogs at 90percentofeverything.com and tweets @harrybr. BEHAVIORAL DESIGN TOOLKIT Curated by Jason Hreha, Director of Product at Quixey.Jason Hreha is the Director of Product at Quixey, which acquired his startup, Kite.io, in April 2014. He has co-authored a book on applied behavioral economics with Dan Ariely and Kristen Berman and used to be a Researcher in the Stanford Persuasive Technology Lab — which is led by BJ Fogg. He blogs at Persuasive.ly and Bigthink. CONTEXT DRIVEN DESIGN Curated by Michal Levin, Senior User Experience Designer at Google.She is also the author of the book Designing Multi-Device Experiences by O’Reilly Media (2014), offering a new context-driven approach to designing user experiences across devices. In a UX career of over 10 years, Michal has designed a wide variety of experiences for web,mobile, and TV.
GAMES, PLAY, AND MOTIVATION Curated by Stephen P. Anderson, author of Seductive Interaction Design: Creating Playful, Fun, and Effective User Experiences.Stephen P. Anderson is an internationally recognized speaker and consultant based out of Dallas, Texas. He created the Mental Notes card deck, a tool that’s widely used by product teams to apply psychology tointeraction design.
UNDERSTANDING THE PSYCHOLOGY BEHIND GAME DESIGN Curated by Jamie Madigan, author of psychologyofgames.com.Jamie Madigan, Ph.D., writes and talks about how psychology can be used to understand how games are made, played, and sold. He has written on the subject for various websites and magazines and is the author of Why People Are Such Jerks in Call of Duty, Why You Never Unsubscribed From World of Warcraft, and 12 Other Questions That The HOW SCARCITY & IMPATIENCE DRIVE IRRATIONAL USER BEHAVIOR Curated by Yu-kai Chou, President of Octalysis Group. Yu-kai is a gamification pioneer and President of Octalysis Group, as well as an international keynote speaker and lecturer at Stanford, TEDx, SxSW, and Accenture.Yu-kai was rated the “Top Gamification Guru” by the DEVELOPING USER EMPATHY WITH DESIGN SPRINTS Introducing the “Product Design Sprint,” a flexible collection of exercises that, when combined, provide a tour de force of productecstasy.
DESIGNING HABIT-FORMING PRODUCTS Curated by Nir Eyal, Author of Hooked: How To Build Habit Forming Products.Nir has taught at the Stanford Graduate School of Business and the Hasso Plattner Institute of Design at Stanford. Nir blogs at NirAndFar.com and is a co-creator of this course.PRIVACY POLICY
Introduction. Welcome to Product Psychology. ProductPsychology.com (hereinafter referred to as the “Service”) and its affiliates place a high priority on protecting sensitive Personally IdentifiableInformation.
WEB PSYCHOLOGY
Curated by Nathalie Nahai, author of Webs of Influence: The Psychology of Online Persuasion.Nathalie Nahai is a Web Psychologist, international speaker, and best-selling author of Webs of Influence: The Psychology of Online Persuasion (Pearson). She coined the term ‘web psychology’ in 2011, defining it as ‘the empirical study of how our online environments influence our attitudes and WRITING COPY FOR YOUR READER'S BRAIN Curated by Roger Dooley, author of Brainfluence: 100 Ways to Persuade and Convince Consumers with Neuromarketing.Roger Dooley is an author, international keynote speaker, and consultant. He is the author of Brainfluence: 100 Ways to Persuade and Convince Consumers with Neuromarketing (Wiley), and he writes the popular blog Neuromarketing, as well as Brainy Marketing at Forbes.com. DEVELOPING USER EMPATHY WITH DESIGN SPRINTS Introducing the “Product Design Sprint,” a flexible collection of exercises that, when combined, provide a tour de force of productecstasy.
DESIGNING HABIT-FORMING PRODUCTS Curated by Nir Eyal, Author of Hooked: How To Build Habit Forming Products.Nir has taught at the Stanford Graduate School of Business and the Hasso Plattner Institute of Design at Stanford. Nir blogs at NirAndFar.com and is a co-creator of this course.PRIVACY POLICY
Introduction. Welcome to Product Psychology. ProductPsychology.com (hereinafter referred to as the “Service”) and its affiliates place a high priority on protecting sensitive Personally IdentifiableInformation.
WHEN PERSUASION BECOMES DECEPTION Curated by Harry Brignull, freelance UX Designer, Research Consultant, and founder of Dark Patterns. Harry Brignull is a Freelance UX Design and Research Consultant with a PhD in Cognitive Science. He is also the founder of Dark Patterns, which is dedicated to naming and shaming websites that use deceptive user interfaces.Harry blogs at 90percentofeverything.com and tweets @harrybr. CONTEXT DRIVEN DESIGN Curated by Michal Levin, Senior User Experience Designer at Google.She is also the author of the book Designing Multi-Device Experiences by O’Reilly Media (2014), offering a new context-driven approach to designing user experiences across devices. In a UX career of over 10 years, Michal has designed a wide variety of experiences for web,mobile, and TV.
BEHAVIORAL DESIGN TOOLKIT Behavioral Design Toolkit. Curated by Jason Hreha , Director of Product at Quixey. Jason Hreha is the Director of Product at Quixey, which acquired his startup, Kite.io, in April 2014. He has co-authored a book on applied behavioral economics with Dan Ariely and Kristen Berman and used to be a Researcher in the Stanford PersuasiveTechnology
GAMES, PLAY, AND MOTIVATION Games, Play, and Motivation. Curated by Stephen P. Anderson, author of Seductive Interaction Design: Creating Playful, Fun, and Effective User Experiences. Stephen P. Anderson is an internationally recognized speaker and consultant based out of Dallas, Texas. He created the Mental Notes card deck , a tool that’s widely used by product teams UNDERSTANDING THE PSYCHOLOGY BEHIND GAME DESIGN Curated by Jamie Madigan, author of psychologyofgames.com.Jamie Madigan, Ph.D., writes and talks about how psychology can be used to understand how games are made, played, and sold. He has written on the subject for various websites and magazines and is the author of Why People Are Such Jerks in Call of Duty, Why You Never Unsubscribed From World of Warcraft, and 12 Other Questions That The HOW SCARCITY & IMPATIENCE DRIVE IRRATIONAL USER BEHAVIOR Curated by Yu-kai Chou, President of Octalysis Group. Yu-kai is a gamification pioneer and President of Octalysis Group, as well as an international keynote speaker and lecturer at Stanford, TEDx, SxSW, and Accenture.Yu-kai was rated the “Top Gamification Guru” by the DEVELOPING USER EMPATHY WITH DESIGN SPRINTS Introducing the “Product Design Sprint,” a flexible collection of exercises that, when combined, provide a tour de force of productecstasy.
DESIGNING HABIT-FORMING PRODUCTS Curated by Nir Eyal, Author of Hooked: How To Build Habit Forming Products.Nir has taught at the Stanford Graduate School of Business and the Hasso Plattner Institute of Design at Stanford. Nir blogs at NirAndFar.com and is a co-creator of this course.PRIVACY POLICY
Introduction. Welcome to Product Psychology. ProductPsychology.com (hereinafter referred to as the “Service”) and its affiliates place a high priority on protecting sensitive Personally IdentifiableInformation.
WHEN PERSUASION BECOMES DECEPTION Curated by Harry Brignull, freelance UX Designer, Research Consultant, and founder of Dark Patterns. Harry Brignull is a Freelance UX Design and Research Consultant with a PhD in Cognitive Science. He is also the founder of Dark Patterns, which is dedicated to naming and shaming websites that use deceptive user interfaces.Harry blogs at 90percentofeverything.com and tweets @harrybr. CONTEXT DRIVEN DESIGN Curated by Michal Levin, Senior User Experience Designer at Google.She is also the author of the book Designing Multi-Device Experiences by O’Reilly Media (2014), offering a new context-driven approach to designing user experiences across devices. In a UX career of over 10 years, Michal has designed a wide variety of experiences for web,mobile, and TV.
BEHAVIORAL DESIGN TOOLKIT Behavioral Design Toolkit. Curated by Jason Hreha , Director of Product at Quixey. Jason Hreha is the Director of Product at Quixey, which acquired his startup, Kite.io, in April 2014. He has co-authored a book on applied behavioral economics with Dan Ariely and Kristen Berman and used to be a Researcher in the Stanford PersuasiveTechnology
GAMES, PLAY, AND MOTIVATION Games, Play, and Motivation. Curated by Stephen P. Anderson, author of Seductive Interaction Design: Creating Playful, Fun, and Effective User Experiences. Stephen P. Anderson is an internationally recognized speaker and consultant based out of Dallas, Texas. He created the Mental Notes card deck , a tool that’s widely used by product teams UNDERSTANDING THE PSYCHOLOGY BEHIND GAME DESIGN Curated by Jamie Madigan, author of psychologyofgames.com.Jamie Madigan, Ph.D., writes and talks about how psychology can be used to understand how games are made, played, and sold. He has written on the subject for various websites and magazines and is the author of Why People Are Such Jerks in Call of Duty, Why You Never Unsubscribed From World of Warcraft, and 12 Other Questions That The HOW SCARCITY & IMPATIENCE DRIVE IRRATIONAL USER BEHAVIOR Curated by Yu-kai Chou, President of Octalysis Group. Yu-kai is a gamification pioneer and President of Octalysis Group, as well as an international keynote speaker and lecturer at Stanford, TEDx, SxSW, and Accenture.Yu-kai was rated the “Top Gamification Guru” by the DEVELOPING USER EMPATHY WITH DESIGN SPRINTS Introducing the “Product Design Sprint,” a flexible collection of exercises that, when combined, provide a tour de force of productecstasy.
DESIGNING HABIT-FORMING PRODUCTS Curated by Nir Eyal, Author of Hooked: How To Build Habit Forming Products.Nir has taught at the Stanford Graduate School of Business and the Hasso Plattner Institute of Design at Stanford. Nir blogs at NirAndFar.com and is a co-creator of this course.PRIVACY POLICY
Introduction. Welcome to Product Psychology. ProductPsychology.com (hereinafter referred to as the “Service”) and its affiliates place a high priority on protecting sensitive Personally IdentifiableInformation.
WEB PSYCHOLOGY
Curated by Nathalie Nahai, author of Webs of Influence: The Psychology of Online Persuasion.Nathalie Nahai is a Web Psychologist, international speaker, and best-selling author of Webs of Influence: The Psychology of Online Persuasion (Pearson). She coined the term ‘web psychology’ in 2011, defining it as ‘the empirical study of how our online environments influence our attitudes and DEVELOPING USER EMPATHY WITH DESIGN SPRINTS Introducing the “Product Design Sprint,” a flexible collection of exercises that, when combined, provide a tour de force of productecstasy.
DESIGNING HABIT-FORMING PRODUCTS Curated by Nir Eyal, Author of Hooked: How To Build Habit Forming Products.Nir has taught at the Stanford Graduate School of Business and the Hasso Plattner Institute of Design at Stanford. Nir blogs at NirAndFar.com and is a co-creator of this course.PRIVACY POLICY
Introduction. Welcome to Product Psychology. ProductPsychology.com (hereinafter referred to as the “Service”) and its affiliates place a high priority on protecting sensitive Personally IdentifiableInformation.
WHEN PERSUASION BECOMES DECEPTION Curated by Harry Brignull, freelance UX Designer, Research Consultant, and founder of Dark Patterns. Harry Brignull is a Freelance UX Design and Research Consultant with a PhD in Cognitive Science. He is also the founder of Dark Patterns, which is dedicated to naming and shaming websites that use deceptive user interfaces.Harry blogs at 90percentofeverything.com and tweets @harrybr. BEHAVIORAL DESIGN TOOLKIT Behavioral Design Toolkit. Curated by Jason Hreha , Director of Product at Quixey. Jason Hreha is the Director of Product at Quixey, which acquired his startup, Kite.io, in April 2014. He has co-authored a book on applied behavioral economics with Dan Ariely and Kristen Berman and used to be a Researcher in the Stanford PersuasiveTechnology
CONTEXT DRIVEN DESIGN Curated by Michal Levin, Senior User Experience Designer at Google.She is also the author of the book Designing Multi-Device Experiences by O’Reilly Media (2014), offering a new context-driven approach to designing user experiences across devices. In a UX career of over 10 years, Michal has designed a wide variety of experiences for web,mobile, and TV.
GAMES, PLAY, AND MOTIVATION Games, Play, and Motivation. Curated by Stephen P. Anderson, author of Seductive Interaction Design: Creating Playful, Fun, and Effective User Experiences. Stephen P. Anderson is an internationally recognized speaker and consultant based out of Dallas, Texas. He created the Mental Notes card deck , a tool that’s widely used by product teams WRITING COPY FOR YOUR READER'S BRAIN Our brains translate ease of processing into “true.” This is a powerful tool for crafting taglines, slogans, and other shortstatements.
UNDERSTANDING THE PSYCHOLOGY BEHIND GAME DESIGN Curated by Jamie Madigan, author of psychologyofgames.com.Jamie Madigan, Ph.D., writes and talks about how psychology can be used to understand how games are made, played, and sold. He has written on the subject for various websites and magazines and is the author of Why People Are Such Jerks in Call of Duty, Why You Never Unsubscribed From World of Warcraft, and 12 Other Questions That The HOW SCARCITY & IMPATIENCE DRIVE IRRATIONAL USER BEHAVIOR Curated by Yu-kai Chou, President of Octalysis Group. Yu-kai is a gamification pioneer and President of Octalysis Group, as well as an international keynote speaker and lecturer at Stanford, TEDx, SxSW, and Accenture.Yu-kai was rated the “Top Gamification Guru” by thePRIVACY POLICY
Introduction. Welcome to Product Psychology. ProductPsychology.com (hereinafter referred to as the “Service”) and its affiliates place a high priority on protecting sensitive Personally IdentifiableInformation.
DEVELOPING USER EMPATHY WITH DESIGN SPRINTS Introducing the “Product Design Sprint,” a flexible collection of exercises that, when combined, provide a tour de force of productecstasy.
WHEN PERSUASION BECOMES DECEPTION Curated by Harry Brignull, freelance UX Designer, Research Consultant, and founder of Dark Patterns. Harry Brignull is a Freelance UX Design and Research Consultant with a PhD in Cognitive Science. He is also the founder of Dark Patterns, which is dedicated to naming and shaming websites that use deceptive user interfaces.Harry blogs at 90percentofeverything.com and tweets @harrybr. BEHAVIORAL DESIGN TOOLKIT Behavioral Design Toolkit. Curated by Jason Hreha , Director of Product at Quixey. Jason Hreha is the Director of Product at Quixey, which acquired his startup, Kite.io, in April 2014. He has co-authored a book on applied behavioral economics with Dan Ariely and Kristen Berman and used to be a Researcher in the Stanford PersuasiveTechnology
CONTEXT DRIVEN DESIGN Curated by Michal Levin, Senior User Experience Designer at Google.She is also the author of the book Designing Multi-Device Experiences by O’Reilly Media (2014), offering a new context-driven approach to designing user experiences across devices. In a UX career of over 10 years, Michal has designed a wide variety of experiences for web,mobile, and TV.
GAMES, PLAY, AND MOTIVATION Games, Play, and Motivation. Curated by Stephen P. Anderson, author of Seductive Interaction Design: Creating Playful, Fun, and Effective User Experiences. Stephen P. Anderson is an internationally recognized speaker and consultant based out of Dallas, Texas. He created the Mental Notes card deck , a tool that’s widely used by product teams WRITING COPY FOR YOUR READER'S BRAIN Our brains translate ease of processing into “true.” This is a powerful tool for crafting taglines, slogans, and other shortstatements.
UNDERSTANDING THE PSYCHOLOGY BEHIND GAME DESIGN Curated by Jamie Madigan, author of psychologyofgames.com.Jamie Madigan, Ph.D., writes and talks about how psychology can be used to understand how games are made, played, and sold. He has written on the subject for various websites and magazines and is the author of Why People Are Such Jerks in Call of Duty, Why You Never Unsubscribed From World of Warcraft, and 12 Other Questions That The HOW SCARCITY & IMPATIENCE DRIVE IRRATIONAL USER BEHAVIOR Curated by Yu-kai Chou, President of Octalysis Group. Yu-kai is a gamification pioneer and President of Octalysis Group, as well as an international keynote speaker and lecturer at Stanford, TEDx, SxSW, and Accenture.Yu-kai was rated the “Top Gamification Guru” by thePRIVACY POLICY
Introduction. Welcome to Product Psychology. ProductPsychology.com (hereinafter referred to as the “Service”) and its affiliates place a high priority on protecting sensitive Personally IdentifiableInformation.
DEVELOPING USER EMPATHY WITH DESIGN SPRINTS Introducing the “Product Design Sprint,” a flexible collection of exercises that, when combined, provide a tour de force of productecstasy.
WEB PSYCHOLOGY
Curated by Nathalie Nahai, author of Webs of Influence: The Psychology of Online Persuasion.Nathalie Nahai is a Web Psychologist, international speaker, and best-selling author of Webs of Influence: The Psychology of Online Persuasion (Pearson). She coined the term ‘web psychology’ in 2011, defining it as ‘the empirical study of how our online environments influence our attitudes and DEVELOPING USER EMPATHY WITH DESIGN SPRINTS Introducing the “Product Design Sprint,” a flexible collection of exercises that, when combined, provide a tour de force of productecstasy.
DESIGNING HABIT-FORMING PRODUCTS Curated by Nir Eyal, Author of Hooked: How To Build Habit Forming Products.Nir has taught at the Stanford Graduate School of Business and the Hasso Plattner Institute of Design at Stanford. Nir blogs at NirAndFar.com and is a co-creator of this course.PRIVACY POLICY
Introduction. Welcome to Product Psychology. ProductPsychology.com (hereinafter referred to as the “Service”) and its affiliates place a high priority on protecting sensitive Personally IdentifiableInformation.
WHEN PERSUASION BECOMES DECEPTION Curated by Harry Brignull, freelance UX Designer, Research Consultant, and founder of Dark Patterns. Harry Brignull is a Freelance UX Design and Research Consultant with a PhD in Cognitive Science. He is also the founder of Dark Patterns, which is dedicated to naming and shaming websites that use deceptive user interfaces.Harry blogs at 90percentofeverything.com and tweets @harrybr. BEHAVIORAL DESIGN TOOLKIT Behavioral Design Toolkit. Curated by Jason Hreha , Director of Product at Quixey. Jason Hreha is the Director of Product at Quixey, which acquired his startup, Kite.io, in April 2014. He has co-authored a book on applied behavioral economics with Dan Ariely and Kristen Berman and used to be a Researcher in the Stanford PersuasiveTechnology
CONTEXT DRIVEN DESIGN Curated by Michal Levin, Senior User Experience Designer at Google.She is also the author of the book Designing Multi-Device Experiences by O’Reilly Media (2014), offering a new context-driven approach to designing user experiences across devices. In a UX career of over 10 years, Michal has designed a wide variety of experiences for web,mobile, and TV.
GAMES, PLAY, AND MOTIVATION Games, Play, and Motivation. Curated by Stephen P. Anderson, author of Seductive Interaction Design: Creating Playful, Fun, and Effective User Experiences. Stephen P. Anderson is an internationally recognized speaker and consultant based out of Dallas, Texas. He created the Mental Notes card deck , a tool that’s widely used by product teams WRITING COPY FOR YOUR READER'S BRAIN Our brains translate ease of processing into “true.” This is a powerful tool for crafting taglines, slogans, and other shortstatements.
UNDERSTANDING THE PSYCHOLOGY BEHIND GAME DESIGN Curated by Jamie Madigan, author of psychologyofgames.com.Jamie Madigan, Ph.D., writes and talks about how psychology can be used to understand how games are made, played, and sold. He has written on the subject for various websites and magazines and is the author of Why People Are Such Jerks in Call of Duty, Why You Never Unsubscribed From World of Warcraft, and 12 Other Questions That The HOW SCARCITY & IMPATIENCE DRIVE IRRATIONAL USER BEHAVIOR Curated by Yu-kai Chou, President of Octalysis Group. Yu-kai is a gamification pioneer and President of Octalysis Group, as well as an international keynote speaker and lecturer at Stanford, TEDx, SxSW, and Accenture.Yu-kai was rated the “Top Gamification Guru” by thePRIVACY POLICY
Introduction. Welcome to Product Psychology. ProductPsychology.com (hereinafter referred to as the “Service”) and its affiliates place a high priority on protecting sensitive Personally IdentifiableInformation.
DEVELOPING USER EMPATHY WITH DESIGN SPRINTS Introducing the “Product Design Sprint,” a flexible collection of exercises that, when combined, provide a tour de force of productecstasy.
WHEN PERSUASION BECOMES DECEPTION Curated by Harry Brignull, freelance UX Designer, Research Consultant, and founder of Dark Patterns. Harry Brignull is a Freelance UX Design and Research Consultant with a PhD in Cognitive Science. He is also the founder of Dark Patterns, which is dedicated to naming and shaming websites that use deceptive user interfaces.Harry blogs at 90percentofeverything.com and tweets @harrybr. BEHAVIORAL DESIGN TOOLKIT Behavioral Design Toolkit. Curated by Jason Hreha , Director of Product at Quixey. Jason Hreha is the Director of Product at Quixey, which acquired his startup, Kite.io, in April 2014. He has co-authored a book on applied behavioral economics with Dan Ariely and Kristen Berman and used to be a Researcher in the Stanford PersuasiveTechnology
CONTEXT DRIVEN DESIGN Curated by Michal Levin, Senior User Experience Designer at Google.She is also the author of the book Designing Multi-Device Experiences by O’Reilly Media (2014), offering a new context-driven approach to designing user experiences across devices. In a UX career of over 10 years, Michal has designed a wide variety of experiences for web,mobile, and TV.
GAMES, PLAY, AND MOTIVATION Games, Play, and Motivation. Curated by Stephen P. Anderson, author of Seductive Interaction Design: Creating Playful, Fun, and Effective User Experiences. Stephen P. Anderson is an internationally recognized speaker and consultant based out of Dallas, Texas. He created the Mental Notes card deck , a tool that’s widely used by product teams WRITING COPY FOR YOUR READER'S BRAIN Our brains translate ease of processing into “true.” This is a powerful tool for crafting taglines, slogans, and other shortstatements.
UNDERSTANDING THE PSYCHOLOGY BEHIND GAME DESIGN Curated by Jamie Madigan, author of psychologyofgames.com.Jamie Madigan, Ph.D., writes and talks about how psychology can be used to understand how games are made, played, and sold. He has written on the subject for various websites and magazines and is the author of Why People Are Such Jerks in Call of Duty, Why You Never Unsubscribed From World of Warcraft, and 12 Other Questions That The HOW SCARCITY & IMPATIENCE DRIVE IRRATIONAL USER BEHAVIOR Curated by Yu-kai Chou, President of Octalysis Group. Yu-kai is a gamification pioneer and President of Octalysis Group, as well as an international keynote speaker and lecturer at Stanford, TEDx, SxSW, and Accenture.Yu-kai was rated the “Top Gamification Guru” by thePRIVACY POLICY
Introduction. Welcome to Product Psychology. ProductPsychology.com (hereinafter referred to as the “Service”) and its affiliates place a high priority on protecting sensitive Personally IdentifiableInformation.
DEVELOPING USER EMPATHY WITH DESIGN SPRINTS Introducing the “Product Design Sprint,” a flexible collection of exercises that, when combined, provide a tour de force of productecstasy.
WEB PSYCHOLOGY
Curated by Nathalie Nahai, author of Webs of Influence: The Psychology of Online Persuasion.Nathalie Nahai is a Web Psychologist, international speaker, and best-selling author of Webs of Influence: The Psychology of Online Persuasion (Pearson). She coined the term ‘web psychology’ in 2011, defining it as ‘the empirical study of how our online environments influence our attitudes and DEVELOPING USER EMPATHY WITH DESIGN SPRINTS Introducing the “Product Design Sprint,” a flexible collection of exercises that, when combined, provide a tour de force of productecstasy.
DESIGNING HABIT-FORMING PRODUCTS Curated by Nir Eyal, Author of Hooked: How To Build Habit Forming Products.Nir has taught at the Stanford Graduate School of Business and the Hasso Plattner Institute of Design at Stanford. Nir blogs at NirAndFar.com and is a co-creator of this course.PRIVACY POLICY
Introduction. Welcome to Product Psychology. ProductPsychology.com (hereinafter referred to as the “Service”) and its affiliates place a high priority on protecting sensitive Personally IdentifiableInformation.
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3 THINGS EVERYONE SHOULD KNOW ABOUT PRODUCT PSYCHOLOGY Curated by Nir Eyal. Nir Eyal is the author of Hooked: How to Build Habit-Forming Products. Nir has taught at the Stanford Graduate School of Business and the Hasso Plattner Institute of Design at Stanford. Nir blogs at NirAndFar.com and is a co-creator of this...read more
EMOTIONAL ENGAGEMENT – DESIGNING WITH THE HEART IN MIND Curated by Paul Sas, Behavioral Economist at Intuit. Paul has been Intuit’s Behavioral Economist since 2012, working with Mint, Quick Books, and TurboTax to deliver the most emotionally engaging product experiences. Paul got his PhD in experimental psychology at...read more
SHOULD YOU LISTEN TO YOUR USERS OR YOUR DATA? Curated by Matthew Pearson, Behavioral Economist at Airbnb. As a user researcher on Airbnb's design team with a background in behavioral economics, Matthew brings methods and insights from economics and psychology to bear on the user experience, particularly as it...read more
HOW SCARCITY & IMPATIENCE DRIVE IRRATIONAL USER BEHAVIOR Curated by Yu-kai Chou, President of Octalysis Group. Yu-kai is a gamification pioneer and President of Octalysis Group, as well as an international keynote speaker and lecturer at Stanford, TEDx, SxSW, and Accenture. Yu-kai was rated the "Top Gamification Guru"...read more
GAMES, PLAY, AND MOTIVATION Curated by Stephen P. Anderson, author of Seductive Interaction Design: Creating Playful, Fun, and Effective User Experiences. Stephen P. Anderson is an internationally recognized speaker and consultant based out of Dallas, Texas. He created...read more
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