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DOCUMENTATION
New here? The Create a Game video and the Installation & Getting Started tutorial are probably a good starting point. They give you an overview of how to build a game with the engine. If you are stuck with anything and can't seem to find an answer here, try asking in the Forums or in our #impactjs IRC channel at irc.freenode.org.. For offline use, this documentation can be downloaded as ZIP BLOG - IMPACTHTML5 IMPACTENGINE IMPACT GAMEGENSHIN IMPACT ENGINEVENTI GENSHIN IMPACT WALLPAPERGENSHIN IMPACT GAME ENGINEGENSHIN IMPACT LIVEWALLPAPER PC
Impact 1.23 and new Jump'n'Run example. Impact 1.23 adds an easy to use Entity Pool and fixes some smaller bugs.. This release also comes with the new Super Generic Jump'n'Run example game, which supersedes the old Jump'n'Run example in every way. It adapts seamlessly to all screen sizes, features on-screen buttons for mobile devices and works in mobile Browsers and Ejecta out of the box.GETTING STARTED
Installation. While games written with Impact should work offline, most browsers wont allow them to. These browser deny access to certain functions, due to their faulty same origin policy (a file in file://game/lib/ is not considered to be in the same "domain" as a file in file://game/).Opera is a notable exception to this. EJECTA - IMPACTCANVAS GAME ENGINEGENSHIN IMPACT GAME ENGINEGENSHIN IMPACT ENGINEGENSHIN IMPACT GAME ENGINE TRAILERSMAJOR GAME ENGINES Ejecta is like a Browser without the Browser. It's specially crafted for Games and Animations. It has no DIVs, no Tables, no Forms – only Canvas and Audio elements.FORUMS - IMPACT
Share your code. Plugins for Impact, code snippets, solutions for tricky problems you encountered etc. GAME - IMPACTSEE MORE ON IMPACTJS.COMWELTMEISTER
This article will teach you the basics of the Weltmeister Level Editor. Note that there's also a video tutorial available.. Starting Weltmeister. If your web server SUPER GENERIC JUMP'N'RUN Super Generic Jump'n'Run - ImpactIMPACT 1.15
Version 1.15 of Impact is now available on your download page.. If you're updating from a previous version, take care to not overwrite your own files. You'll just need to update the files in lib/impact/ and lib/weltmeister/.. Changelog IMPACT - HTML5 CANVAS & JAVASCRIPT GAME ENGINEDOWNLOADDOCSGAMESFORUMSBLOGEJECTA Want to try it yourself? Point your Mobile Safari to playbiolab.com or impactjs.org/drop.Don't have an iPhone at hand? Watch a short demo video!. Read more aboutDOCUMENTATION
New here? The Create a Game video and the Installation & Getting Started tutorial are probably a good starting point. They give you an overview of how to build a game with the engine. If you are stuck with anything and can't seem to find an answer here, try asking in the Forums or in our #impactjs IRC channel at irc.freenode.org.. For offline use, this documentation can be downloaded as ZIP BLOG - IMPACTHTML5 IMPACTENGINE IMPACT GAMEGENSHIN IMPACT ENGINEVENTI GENSHIN IMPACT WALLPAPERGENSHIN IMPACT GAME ENGINEGENSHIN IMPACT LIVEWALLPAPER PC
Impact 1.23 and new Jump'n'Run example. Impact 1.23 adds an easy to use Entity Pool and fixes some smaller bugs.. This release also comes with the new Super Generic Jump'n'Run example game, which supersedes the old Jump'n'Run example in every way. It adapts seamlessly to all screen sizes, features on-screen buttons for mobile devices and works in mobile Browsers and Ejecta out of the box.GETTING STARTED
Installation. While games written with Impact should work offline, most browsers wont allow them to. These browser deny access to certain functions, due to their faulty same origin policy (a file in file://game/lib/ is not considered to be in the same "domain" as a file in file://game/).Opera is a notable exception to this. EJECTA - IMPACTCANVAS GAME ENGINEGENSHIN IMPACT GAME ENGINEGENSHIN IMPACT ENGINEGENSHIN IMPACT GAME ENGINE TRAILERSMAJOR GAME ENGINES Ejecta is like a Browser without the Browser. It's specially crafted for Games and Animations. It has no DIVs, no Tables, no Forms – only Canvas and Audio elements.FORUMS - IMPACT
Share your code. Plugins for Impact, code snippets, solutions for tricky problems you encountered etc. GAME - IMPACTSEE MORE ON IMPACTJS.COMWELTMEISTER
This article will teach you the basics of the Weltmeister Level Editor. Note that there's also a video tutorial available.. Starting Weltmeister. If your web server SUPER GENERIC JUMP'N'RUN Super Generic Jump'n'Run - ImpactIMPACT 1.15
Version 1.15 of Impact is now available on your download page.. If you're updating from a previous version, take care to not overwrite your own files. You'll just need to update the files in lib/impact/ and lib/weltmeister/.. ChangelogCLASS REFERENCE
Core and System. Core - Module definition, module loading and the ig.main() and utility functions; Class - Base Class for all classes; System - Hosts the current Game object and maintains the run loop.; Loader - Preloads all assets (images and sounds) and starts the given Game when done.; Logic. Game - The main hub for your game. It hosts all currently active entities, background maps and aANIMATIONS - IMPACT
Creating Animations. Animations in Impact are handled with an AnimationSheet – a big image containing all individual animation frames.. The frame numbering of an AnimationSheet starts at 0 in the upper left corner and continues in reading direction. Note that this is different from the tile numbering for BackgroundMaps, which starts at 1.. To create an AnimationSheet, you specify the image IMPACT ON MOBILE PLATFORMS Overview. While Impact runs surprisingly well on most mobile platforms, there are still some issues to be aware of: Performance – mobile platforms are still quite slow, but with some tricks you can almost always achive good frame ratesCOLLISION - IMPACT
Overview. Collision detection in Impact is done in two separate steps: "static" collison (Entity vs. World) and "dynamic" collision (Entity vs. Entity). Static collision is resolved by the entity itself while it's moving - i.e. the entity checks if it can move where it wants to.LOADER - IMPACT
Defined in Module impact.loader, inherits from ig.Class. Synopsis // Subclass the default loader MyLoader = ig.Loader.extend({ draw: function() { // Add your drawingENTITY POOLING
What is Entity Pooling? Entity Pooling allows Impact to re-use Entities that have been killed in the game already, instead of creating completely new ones.. When Pooling is enabled for an Entity Type and an instance of that Entity is removed from the game world (through .kill()), this instance is put into a Pool.The Pool is essentially just an array, that collects these killed Entities.WORKING WITH ASSETS
Paths to Your Image and Sound Files. When you load image or sound files, the path to this file is always relative to the .html file in which your game is running.IMPACT 1.15
Version 1.15 of Impact is now available on your download page.. If you're updating from a previous version, take care to not overwrite your own files. You'll just need to update the files in lib/impact/ and lib/weltmeister/.. ChangelogENTITYPOOL - IMPACT
Defined in Module impact.entity-pool, inherits from ig.Class. Synopsis EntityBullet = ig.Entity.extend({ // }); // Enable Pooling for thisEntity Class! ig
GAME CENTER
This class implements Game Center Achievements and Leaderboards. Note that you have to set up the achievements and leaderboards in iTunesConnect first – with the correct bundle identifier as specified in your in Info.plist.. Synopsis Download Docs Games ForumsBlog Ejecta
THE AWESOMEST WAY TO CREATE EVEN MORE AWESOME HTML5 GAMES! Xibalba & TwoPointFive Plugin Z-Type Elliot Quest Biolab DisasterVideo Tutorial
Impact is a JavaScript Game Engine that allows you to develop stunning HTML5 Games for desktop and mobile browsers. > I’ve tried four other JavaScript game engines, and this is the > first one I’ve used that makes sense (…) Impact is the first > truly professional-grade JavaScript and HTML5 game engine to hit the> market.
_Game Developer Magazine, May 2011, Page 31_
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PLAY EVERYWHERE
Impact runs on all HTML5 capable browsers: Firefox, Chrome, Safari, Opera and (behold) even Internet Explorer 9. Of course this also includes the IPHONE, IPOD TOUCH and IPAD. Want to try it yourself? Point your Mobile Safari to playbiolab.com or impactjs.org/drop . Don't have an iPhone at hand? Watch a short demo video!
Read more about Impact on those platforms » FLEXIBLE LEVEL EDITOR FOR ANYTHING 2D Impact comes with the versatile _Weltmeister_ Level Editor that lets you create your game worlds with ease. Whether it's for a side-scrolling Jump'n'Run or a top-down RPG – Weltmeister is up tothe task.
All your entities (enemies, NPCs, triggers etc.) can be instantly used in Weltmeister and you can connect entities with each other to create logic chains: find button, open door. Watch the introduction screencast for Weltmeister » PUBLISH YOUR GAMES INTO THE APPSTORE WITH ALMOST NATIVE PERFORMANCE With the Ejecta Framework you can easily publish your HTML5 Games in the iPhone AppStore with perfect sound, Multitouch and almostnative performance.
Ejecta takes your JavaScript source code, executes it and directly renders your game via OpenGL onto the screen. This bypasses the iPhone's Mobile Safari completely and thus avoids some problems that this browser still has. Your Impact games will be truly indistinguishable from those written in native Objective-C. Check Biolab Disasterand Drop
in the AppStore
and see for yourself. Read more about Ejecta » With your Impact license you will also get access to AppMobi's GameDev XDK . The XDK allows you to easily create and package native Apps for Android and iOS and provides a lot of cloud services. POWERFUL DEBUG TOOLS An easy to use Debug Menu helps you find performance bottlenecks and see what exactly is going on in your game at any time. Try the Debug Menu for Biolab Disaster » GET STARTED IN MINUTES The documentation for Impact answers all your questions and more. A growing list of video tutorials and articles as well as a detailed Class Reference with lot's of example code will help you develop your first HTML5 Game today! Jesse Freeman's Introducing HTML5 Game Development walks you through the whole process of creating a game with Impact. It covers everything from setting up your working environment to packaging your game forrelease.
And if you ever get stuck, just visit the forums or the #impactjs IRC channel atirc.freenode.org.
Download Impact Now
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