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discrete scenes.
THE BOOK OF HANZ • FATE SRD Being a compilation of musings concerning the Fate Roleplaying Game by Robert Hanz, originally on Google Plus. Collected by TomasiusPadeliensis.
HOME • FATE SRDBASICSGAME CREATIONCHARACTER CREATIONASPECTS & FATE POINTSSKILLS & STUNTS #iHunt. #iHunt is a story telling game about killing monsters in the gig economy. A gig app called #iHunt offers them more money than you have ever made to hit the streets and kill monsters that go bump in FATE CONDENSED • FATE SRD Fate Condensed. Fate Condensed is a compact, stand-alone version of the Fate Core System streamlined for clarity and ease of reference. Fate Condensed gives you easy-to- digest rules in as few pages as possible, letting you get to the table and roll the dice, fast. VENTURE CITY • FATE SRD Venture City. Take a trip to Venture City, a world of superpowers, villainous corporations, and ruthless gangs, set in a near-future where powers are for sale. YOUR CHARACTER IDEA • FATE SRDSEE MORE ON FATE-SRD.COM FOUR OUTCOMES • FATE SRD For the GM: How Hard Should Skill Rolls Be?. For active opposition, you don’t really need to worry about how hard the roll is—just use the NPC’s skill level and roll the dice like the players do, letting the chips fall where they may.There are guidelines about NPC skill levels in Running the Game.. For passive opposition, you have to decide what rank on the ladder the player has to beat. FOUR ACTIONS • FATE SRD When you make a skill roll, you’re taking one of four actions: overcome, create an advantage, attack, or defend. There are four types of actions you can take in a game of Fate. When you make a skill roll, you have to decide which of these you’re going to try. GADGETS AND GEAR • FATE SRD Magnetic Grapnel Gun Aspects. Function: High-Powered Electromagnetic Swingline Flaw: Still Working Out the Bugs. Stunts. CLANG!: Spend a fate point to secure the magnetic grapnel to a metallic object in a dramatic way, grabbing a swiftly moving vehicle, a falling pulse rifle, or the wall on the other side of a yawning chasm in an oddly built space station. INFLUENCE • FATE SRDSEE MORE ON FATE-SRD.COM DEFINING SCENARIOS • FATE SRD As mentioned in Running the Game, a scenario is a unit of game time usually lasting from one to four sessions, and made up of a number ofdiscrete scenes.
THE BOOK OF HANZ • FATE SRD Being a compilation of musings concerning the Fate Roleplaying Game by Robert Hanz, originally on Google Plus. Collected by TomasiusPadeliensis.
FATE CORE • FATE SRD Fate Core. Grab your plasma rifles, spell components, and jetpacks! Name your game; Fate Core is the foundation that can make it happen. Fate Core is a flexibleSUPERS • FATE SRD
Villains and Sidekicks. Fate already has great rules for generating NPCs.For superhero stories, the GM can designate these as minions, villains, and supervillains to better signal to the heroes the level of danger each group poses. WHAT TO DO DURING PLAY • FATE SRD Making Failure Awesome. If the PCs fail a roll in the game and you’re not sure how to make that interesting, try one of the following ideas.. Blame the Circumstances. The PCs are extremely competent people (remember, that’s one of the things Fate is about).They aren’t supposed to look like fools on a regular or even semi-regular basis. Sometimes, all it takes is the right descriptionto
THE PHASE TRIO • FATE SRD Intro to Choosing Aspects. A lot of character creation focuses on coming up with aspects—some are called high concepts, some are called troubles, but they basically all work the same way.SHOOT • FATE SRD
The counterpart to Fight, Shoot is the skill of using ranged weaponry, either in a conflict or on targets that don’t actively resist your attempts to shoot them (like a bull’s-eye or the broad side of a barn).. Again, as with Fight, if it’s important to your setting to make a distinction between different types of ranged weaponry, you might separate this out into skills like Bows, Guns GETTING BETTER AT DOING STUFF: CHARACTER ADVANCEMENT Major Milestones. Major milestones should only occur when something happens in the campaign that shakes it up a lot—the end of a big story arc, the final defeat of a main NPC villain, or any other large-scale change that reverberates around your game world.. These milestones are about gaining more power. The challenges of yesterday simply aren’t sufficient to threaten these characters CONSEQUENCES • FATE SRD Alternate Uses for Consequences. Just like stress, consequences can serve a variety of roles in your game, apart from the default presented in Fate Core. DEFINING SCENARIOS • FATE SRD As mentioned in Running the Game, a scenario is a unit of game time usually lasting from one to four sessions, and made up of a number ofdiscrete scenes.
ALL FATE MUST BE EATEN • FATE SRD by Rob Wieland. Hell Is Other People. Zombies are the great American monster. Like all great American innovations, the zombie takes elements of what came before—the reborn creatures of Haitian voodoo, the insatiable hunger of the ghoul, the infectious bite of the vampire—and blends them together into an entirely new creature. ADVANCEMENT & CHANGE • FATE SRD GMs, strictly enforcing how the skills work can be a pain in the ass sometimes.If you and the players really want to be able to upgrade a certain skill in a way that breaks the rules now, simply ask that the player spend the next few milestones “correcting” their skill spread, rather than making them wait. HOME • FATE SRDBASICSGAME CREATIONCHARACTER CREATIONASPECTS & FATE POINTSSKILLS & STUNTS Fate Condensed. Fate Condensed is a version of Fate Core System in a compact form. It is a complete roleplaying game; while other books might enhance your use FATE CONDENSED • FATE SRD Fate Condensed. Fate Condensed is a compact, stand-alone version of the Fate Core System streamlined for clarity and ease of reference. Fate Condensed gives you easy-to- digest rules in as few pages as possible, letting you get to the table and roll the dice, fast. FATE CORE • FATE SRD Fate Core. Grab your plasma rifles, spell components, and jetpacks! Name your game; Fate Core is the foundation that can make it happen. Fate Core is a flexible system that can support whatever worlds you dream up. Have you always wanted to play a post-apocalyptic spaghetti western with tentacle monsters? VENTURE CITY • FATE SRD Venture City. Take a trip to Venture City, a world of superpowers, villainous corporations, and ruthless gangs, set in a near-future where powers are for sale. From the corporate sponsored heroes to the supervillains in the news, and all the way down to the little guys who try to hide their powers, there are superheroes everywhere you see. THE BOOK OF HANZ • FATE SRD The Book of Hanz. Being a compilation of musings concerning the Fate Roleplaying Game by Robert Hanz, originally on Google Plus. Collected by Tomasius Padeliensis. V01.00, Sept. 9, 2013. Formatted for by Rex Francis, March 15, 2019. What's Fate? DEFAULT SKILL LIST • FATE SRD Default Skill List. Here is a basic list of example skills for you to use in your Fate games along with example stunts tied to each. They’re the ones being used for all the examples in this book, and should give you a good foundation from which to tweak your own FOUR OUTCOMES • FATE SRD When you roll the dice, either you’re going to fail, tie, succeed, or succeed with style. Every roll you make in a Fate game results in one of four outcomes, generally speaking. The specifics may change a little depending on what kind of action you’re taking, but all the game actions fit this general pattern. FOUR ACTIONS • FATE SRD When you make a skill roll, you’re taking one of four actions: overcome, create an advantage, attack, or defend. There are four types of actions you can take in a game of Fate. When you make a skill roll, you have to decide which of these you’re going to try. TAKING ACTION, DICE, & THE LADDER • FATE SRDSEE MORE ON FATE-SRD.COM ALL FATE MUST BE EATEN • FATE SRD Zombies are the great American monster. Like all great American innovations, the zombie takes elements of what came before—the reborn creatures of Haitian voodoo, the insatiable hunger of the ghoul, the infectious bite of the vampire—and blends them together into an entirely new creature. The zombie isn’t scary because itcould be anybody.
HOME • FATE SRDBASICSGAME CREATIONCHARACTER CREATIONASPECTS & FATE POINTSSKILLS & STUNTS Fate Condensed. Fate Condensed is a version of Fate Core System in a compact form. It is a complete roleplaying game; while other books might enhance your use FATE CONDENSED • FATE SRD Fate Condensed. Fate Condensed is a compact, stand-alone version of the Fate Core System streamlined for clarity and ease of reference. Fate Condensed gives you easy-to- digest rules in as few pages as possible, letting you get to the table and roll the dice, fast. FATE CORE • FATE SRD Fate Core. Grab your plasma rifles, spell components, and jetpacks! Name your game; Fate Core is the foundation that can make it happen. Fate Core is a flexible system that can support whatever worlds you dream up. Have you always wanted to play a post-apocalyptic spaghetti western with tentacle monsters? VENTURE CITY • FATE SRD Venture City. Take a trip to Venture City, a world of superpowers, villainous corporations, and ruthless gangs, set in a near-future where powers are for sale. From the corporate sponsored heroes to the supervillains in the news, and all the way down to the little guys who try to hide their powers, there are superheroes everywhere you see. THE BOOK OF HANZ • FATE SRD The Book of Hanz. Being a compilation of musings concerning the Fate Roleplaying Game by Robert Hanz, originally on Google Plus. Collected by Tomasius Padeliensis. V01.00, Sept. 9, 2013. Formatted for by Rex Francis, March 15, 2019. What's Fate? DEFAULT SKILL LIST • FATE SRD Default Skill List. Here is a basic list of example skills for you to use in your Fate games along with example stunts tied to each. They’re the ones being used for all the examples in this book, and should give you a good foundation from which to tweak your own FOUR OUTCOMES • FATE SRD When you roll the dice, either you’re going to fail, tie, succeed, or succeed with style. Every roll you make in a Fate game results in one of four outcomes, generally speaking. The specifics may change a little depending on what kind of action you’re taking, but all the game actions fit this general pattern. FOUR ACTIONS • FATE SRD When you make a skill roll, you’re taking one of four actions: overcome, create an advantage, attack, or defend. There are four types of actions you can take in a game of Fate. When you make a skill roll, you have to decide which of these you’re going to try. TAKING ACTION, DICE, & THE LADDER • FATE SRDSEE MORE ON FATE-SRD.COM ALL FATE MUST BE EATEN • FATE SRD Zombies are the great American monster. Like all great American innovations, the zombie takes elements of what came before—the reborn creatures of Haitian voodoo, the insatiable hunger of the ghoul, the infectious bite of the vampire—and blends them together into an entirely new creature. The zombie isn’t scary because itcould be anybody.
DOWNLOADS • FATE SRD Atomic Robo Faction Sheets. Dresden Files Accelerated Character Sheet. Fate Accelerated Character Sheet. Fate Character Sheet (Conditions Variant) Fate Condensed Character Sheet. Fate Condensed Character Sheet Form-Fillable. Fate Core Extended Character Sheet - Form Fillable (Courtesy of James Chapman-Richards) Fate Freeport CharacterSheet.
FATE ACCELERATED • FATE SRD Fate Accelerated, or FAE, is a condensed version of Fate Core that brings all the flexibility and power of Fate in an easily digestible—and quickly read—package. With FAE, you and your friends can step into the world of your favorite books, movies, and TV or you can create a world of your own. And set up is simple—you canbe playing in
BASICS • FATE SRD
Welcome to Fate! If you’ve never played a roleplaying game before, here’s the basic idea: you and a bunch of friends get together to tell an interactive story about a group of characters you make up. You get to say what challenges and obstacles those characters face, how they respond, what they say and do, and what happens to them. YOUR CHARACTER IDEA • FATE SRD Come up with your character’s high concept and trouble aspects. Character creation starts with a concept for your character. It could be modeled after a character from a favorite novel or movie, or it could be based around some specific thing that you want to be able to do (like break boards with your head, turn into a wolf, blow thingsup, etc.).
MONSTERS • FATE SRD Monsters are often extremely powerful in their own right, however, so they should not be underestimated because they fail to be unstoppable forces of nature. A monster doesn’t have a mantle and need not worry about intention, ascendant approaches and aspects, stations, or anything like that. Any powers they have that require spending INFLUENCE • FATE SRD Influence. You are a natural people person—whether people like it or not. You can’t control minds outright, but you can make them malleable. Basic Influence: You can use Rapport to attack, defended against with Will. If you succeed against a nameless NPC, you may give DEFINING SCENARIOS • FATE SRD Defining Scenarios. As mentioned in Running the Game, a scenario is a unit of game time usually lasting from one to four sessions, and made up of a number of discrete scenes. The end of a scenario should trigger a significant milestone, allowing your PC s to get better at what they do. In a scenario, the PC s are going to face and try to COOKING UP A FATE ONE-SHOT • FATE SRD This keeps the damage descriptive and creates a feeling of immediacy when your players take damage or stress. When a PC takes a hit, they can mark off one or more conditions. A fleeting condition absorbs up to 1 stress. A sticky condition absorbs up to 2 stress. A lasting condition absorbs up to 4 stress. FATE CODEX, VOLUME 1, ISSUE 1 • FATE SRD A friendly, searchable, & bookmarkable home for the Fate RoleplayingGame.
FATE-SRD.COM
Moved Permanently. The document has moved here. HOME • FATE SRDBASICSGAME CREATIONCHARACTER CREATIONASPECTS & FATE POINTSSKILLS & STUNTS Fate Condensed. Fate Condensed is a version of Fate Core System in a compact form. It is a complete roleplaying game; while other books might enhance your use FATE CONDENSED • FATE SRD Fate Condensed. Fate Condensed is a compact, stand-alone version of the Fate Core System streamlined for clarity and ease of reference. Fate Condensed gives you easy-to- digest rules in as few pages as possible, letting you get to the table and roll the dice, fast. YOUR CHARACTER IDEA • FATE SRDSEE MORE ON FATE-SRD.COM VENTURE CITY • FATE SRD Venture City. Take a trip to Venture City, a world of superpowers, villainous corporations, and ruthless gangs, set in a near-future where powers are for sale. From the corporate sponsored heroes to the supervillains in the news, and all the way down to the little guys who try to hide their powers, there are superheroes everywhere you see. FATE ADVERSARY TOOLKIT • FATE SRD The Fate Adversary Toolkit offers a variety of ideas, mechanics, and hacks to help you make the most out of every obstacle in your game. Explore what an adversary is in Fate terms, and always remember that everything is a character. Inhabit hostile worlds and situations that work against the players. THE BOOK OF HANZ • FATE SRD The Book of Hanz. Being a compilation of musings concerning the Fate Roleplaying Game by Robert Hanz, originally on Google Plus. Collected by Tomasius Padeliensis. V01.00, Sept. 9, 2013. Formatted for by Rex Francis, March 15, 2019. What's Fate? INFLUENCE • FATE SRDSEE MORE ON FATE-SRD.COM DEFINING SCENARIOS • FATE SRD Defining Scenarios. As mentioned in Running the Game, a scenario is a unit of game time usually lasting from one to four sessions, and made up of a number of discrete scenes. The end of a scenario should trigger a significant milestone, allowing your PC s to get better at what they do. In a scenario, the PC s are going to face and try to FATE CODEX, VOLUME 1, ISSUE 1 • FATE SRD A friendly, searchable, & bookmarkable home for the Fate RoleplayingGame.
FATE-SRD.COMSEE MORE ON FATE-SRD.COM HOME • FATE SRDBASICSGAME CREATIONCHARACTER CREATIONASPECTS & FATE POINTSSKILLS & STUNTS Fate Condensed. Fate Condensed is a version of Fate Core System in a compact form. It is a complete roleplaying game; while other books might enhance your use FATE CONDENSED • FATE SRD Fate Condensed. Fate Condensed is a compact, stand-alone version of the Fate Core System streamlined for clarity and ease of reference. Fate Condensed gives you easy-to- digest rules in as few pages as possible, letting you get to the table and roll the dice, fast. YOUR CHARACTER IDEA • FATE SRDSEE MORE ON FATE-SRD.COM VENTURE CITY • FATE SRD Venture City. Take a trip to Venture City, a world of superpowers, villainous corporations, and ruthless gangs, set in a near-future where powers are for sale. From the corporate sponsored heroes to the supervillains in the news, and all the way down to the little guys who try to hide their powers, there are superheroes everywhere you see. FATE ADVERSARY TOOLKIT • FATE SRD The Fate Adversary Toolkit offers a variety of ideas, mechanics, and hacks to help you make the most out of every obstacle in your game. Explore what an adversary is in Fate terms, and always remember that everything is a character. Inhabit hostile worlds and situations that work against the players. THE BOOK OF HANZ • FATE SRD The Book of Hanz. Being a compilation of musings concerning the Fate Roleplaying Game by Robert Hanz, originally on Google Plus. Collected by Tomasius Padeliensis. V01.00, Sept. 9, 2013. Formatted for by Rex Francis, March 15, 2019. What's Fate? INFLUENCE • FATE SRDSEE MORE ON FATE-SRD.COM DEFINING SCENARIOS • FATE SRD Defining Scenarios. As mentioned in Running the Game, a scenario is a unit of game time usually lasting from one to four sessions, and made up of a number of discrete scenes. The end of a scenario should trigger a significant milestone, allowing your PC s to get better at what they do. In a scenario, the PC s are going to face and try to FATE CODEX, VOLUME 1, ISSUE 1 • FATE SRD A friendly, searchable, & bookmarkable home for the Fate RoleplayingGame.
FATE-SRD.COMSEE MORE ON FATE-SRD.COM DOWNLOADS • FATE SRD Atomic Robo Faction Sheets. Dresden Files Accelerated Character Sheet. Fate Accelerated Character Sheet. Fate Character Sheet (Conditions Variant) Fate Condensed Character Sheet. Fate Condensed Character Sheet Form-Fillable. Fate Core Extended Character Sheet - Form Fillable (Courtesy of James Chapman-Richards) Fate Freeport CharacterSheet.
FATE ACCELERATED • FATE SRD Fate Accelerated, or FAE, is a condensed version of Fate Core that brings all the flexibility and power of Fate in an easily digestible—and quickly read—package. With FAE, you and your friends can step into the world of your favorite books, movies, and TV or you can create a world of your own. And set up is simple—you canbe playing in
FATE CORE • FATE SRD Fate Core is your answer. Fate Core is a tabletop roleplaying game about proactive, capable people who lead dramatic lives. The type of drama they experience is up to you. But wherever they go, you can expect a fun storytelling experience full of twistsof fate. Basics. GADGETS AND GEAR • FATE SRD Functions and Flaws. Stunts. Additional Flaws. Equipment in Fate Core can be as simple as an aspect, like Magnetic Grapnel Gun, or a stunt, like “ Magnetic Grapnel Gun: +2 to overcome with Athletics by climbing or swinging when there’s a metal anchor around.”. But for a little more depth, you can combine those into a single extra as agadget.
SHOOT • FATE SRD
The counterpart to Fight, Shoot is the skill of using ranged weaponry, either in a conflict or on targets that don’t actively resist your attempts to shoot them (like a bull’s-eye or the broad side of a barn).. Again, as with Fight, if it’s important to your setting to make a distinction between different types of ranged weaponry, you might separate this out into skills like Bows, Guns GETTING BETTER AT DOING STUFF: CHARACTER ADVANCEMENT Getting Better at Doing Stuff: Character Advancement. People change. Your skills sharpen as you practice them. Your life experiences accumulate and shape your personality.Fate Accelerated Edition reflects that with character advancement, which allows you to change your aspects, add or change stunts, and raise your approach bonuses. DEFAULT SKILL LIST • FATE SRD Default Skill List. Here is a basic list of example skills for you to use in your Fate games along with example stunts tied to each. They’re the ones being used for all the examples in this book, and should give you a good foundation from which to tweak your own lists, adding and subtracting skills CONSEQUENCES • FATE SRD Just like stress, consequences can serve a variety of roles in your game, apart from the default presented in Fate Core. Extreme Effort: Voluntarily take a consequence anytime for a bonus on a roll equal to the consequence’s value—mild grants +2, moderate +4, or severe +6. This can be dangerous, both to the PC and to the fate point economy ALL FATE MUST BE EATEN • FATE SRD Zombies are the great American monster. Like all great American innovations, the zombie takes elements of what came before—the reborn creatures of Haitian voodoo, the insatiable hunger of the ghoul, the infectious bite of the vampire—and blends them together into an entirely new creature. The zombie isn’t scary because itcould be anybody.
FATE-SRD.COM
Moved Permanently. The document has moved here. HOME • FATE SRDBASICSGAME CREATIONCHARACTER CREATIONASPECTS & FATE POINTSSKILLS & STUNTS Fate Condensed. Fate Condensed is a version of Fate Core System in a compact form. It is a complete roleplaying game; while other books might enhance your useBASICS • FATE SRD
Welcome to Fate! If you’ve never played a roleplaying game before, here’s the basic idea: you and a bunch of friends get together to tell an interactive story about a group of characters you make up. You get to say what challenges and obstacles those characters face, how they respond, what they say and do, and what happens to them. YOUR CHARACTER IDEA • FATE SRDSEE MORE ON FATE-SRD.COM TAKING ACTION, DICE, & THE LADDER • FATE SRDSEE MORE ON FATE-SRD.COM INFLUENCE • FATE SRDSEE MORE ON FATE-SRD.COM FOUR OUTCOMES • FATE SRD When you roll the dice, either you’re going to fail, tie, succeed, or succeed with style. Every roll you make in a Fate game results in one of four outcomes, generally speaking. The specifics may change a little depending on what kind of action you’re taking, but all the game actions fit this general pattern. THE BOOK OF HANZ • FATE SRD The Book of Hanz. Being a compilation of musings concerning the Fate Roleplaying Game by Robert Hanz, originally on Google Plus. Collected by Tomasius Padeliensis. V01.00, Sept. 9, 2013. Formatted for by Rex Francis, March 15, 2019. What's Fate? DEFINING SCENARIOS • FATE SRD Defining Scenarios. As mentioned in Running the Game, a scenario is a unit of game time usually lasting from one to four sessions, and made up of a number of discrete scenes. The end of a scenario should trigger a significant milestone, allowing your PC s to get better at what they do. In a scenario, the PC s are going to face and try to POWERS CATALOG • FATE SRD This site is copyright 2013–2021 Amazing Rando Design, except where otherwise noted.It is only possible because of the generous nature of Evil Hat Productions, LLC, who, in their wisdom, opened up the system to improve the Fate RPG ecosystem. FATE-SRD.COMSEE MORE ON FATE-SRD.COM HOME • FATE SRDBASICSGAME CREATIONCHARACTER CREATIONASPECTS & FATE POINTSSKILLS & STUNTS Fate Condensed. Fate Condensed is a version of Fate Core System in a compact form. It is a complete roleplaying game; while other books might enhance your useBASICS • FATE SRD
Welcome to Fate! If you’ve never played a roleplaying game before, here’s the basic idea: you and a bunch of friends get together to tell an interactive story about a group of characters you make up. You get to say what challenges and obstacles those characters face, how they respond, what they say and do, and what happens to them. YOUR CHARACTER IDEA • FATE SRDSEE MORE ON FATE-SRD.COM TAKING ACTION, DICE, & THE LADDER • FATE SRDSEE MORE ON FATE-SRD.COM INFLUENCE • FATE SRDSEE MORE ON FATE-SRD.COM THE BOOK OF HANZ • FATE SRD The Book of Hanz. Being a compilation of musings concerning the Fate Roleplaying Game by Robert Hanz, originally on Google Plus. Collected by Tomasius Padeliensis. V01.00, Sept. 9, 2013. Formatted for by Rex Francis, March 15, 2019. What's Fate? FOUR OUTCOMES • FATE SRD When you roll the dice, either you’re going to fail, tie, succeed, or succeed with style. Every roll you make in a Fate game results in one of four outcomes, generally speaking. The specifics may change a little depending on what kind of action you’re taking, but all the game actions fit this general pattern. DEFINING SCENARIOS • FATE SRD Defining Scenarios. As mentioned in Running the Game, a scenario is a unit of game time usually lasting from one to four sessions, and made up of a number of discrete scenes. The end of a scenario should trigger a significant milestone, allowing your PC s to get better at what they do. In a scenario, the PC s are going to face and try to POWERS CATALOG • FATE SRD This site is copyright 2013–2021 Amazing Rando Design, except where otherwise noted.It is only possible because of the generous nature of Evil Hat Productions, LLC, who, in their wisdom, opened up the system to improve the Fate RPG ecosystem. FATE-SRD.COMSEE MORE ON FATE-SRD.COM FATE CONDENSED • FATE SRD Fate Condensed. Fate Condensed is a compact, stand-alone version of the Fate Core System streamlined for clarity and ease of reference. Fate Condensed gives you easy-to- digest rules in as few pages as possible, letting you get to the table and roll the dice, fast. FATE CORE • FATE SRD Fate Core is your answer. Fate Core is a tabletop roleplaying game about proactive, capable people who lead dramatic lives. The type of drama they experience is up to you. But wherever they go, you can expect a fun storytelling experience full of twistsof fate. Basics.BASICS • FATE SRD
Welcome to Fate! If you’ve never played a roleplaying game before, here’s the basic idea: you and a bunch of friends get together to tell an interactive story about a group of characters you make up. You get to say what challenges and obstacles those characters face, how they respond, what they say and do, and what happens to them. RESOURCES • FATE SRD Resources describes your character’s general level of material wealth in the game world and ability to apply it. This might not always reflect cash on hand, given the different ways you can represent wealth in a particular setting—in a medieval game, it might be tied to land or vassals as much as gold; in the modern day, it might mean a number of good lines of credit. VENTURE CITY • FATE SRD Venture City. Take a trip to Venture City, a world of superpowers, villainous corporations, and ruthless gangs, set in a near-future where powers are for sale. From the corporate sponsored heroes to the supervillains in the news, and all the way down to the little guys who try to hide their powers, there are superheroes everywhere you see. POWERS CATALOG • FATE SRD This site is copyright 2013–2021 Amazing Rando Design, except where otherwise noted.It is only possible because of the generous nature of Evil Hat Productions, LLC, who, in their wisdom, opened up the system to improve the Fate RPG ecosystem. ACTUAL PLAY • FATE SRD Actual Play. An actual play is the play of a role-playing game that is performed as entertainment for an audience wider than the group of people who are playing it, generally recorded and broadcast over the internet. Actual plays may be performed live like a theatre show, by video recording, or as a sound recording (i.e. podcast). Some actual plays may be provided in several or all of these DEFAULT SKILL LIST • FATE SRD Default Skill List. Here is a basic list of example skills for you to use in your Fate games along with example stunts tied to each. They’re the ones being used for all the examples in this book, and should give you a good foundation from which to tweak your own lists, adding and subtracting skillsNOTICE • FATE SRD
The Notice skill involves just that—noticing things. It’s a counterpart to Investigate, representing a character’s overall perception, ability to pick out details at a glance, and other powers of observation.Usually, when you use Notice, it’s very quick compared to Investigate, so the kinds of details you get from it are more superficial, but you also don’t have to expend as much SETTING UP YOUR GAME • FATE SRD Setting Up Your Game. The first step in setting up your Fate game is to decide what sort of people the protagonists are and what sort of world surrounds them. Your decisions here will tell you virtually everything you need to know to get the ball rolling: what the protagonists are good at, what they may or may not care about, whatproblems they
HOME • FATE SRDBASICSGAME CREATIONCHARACTER CREATIONASPECTS & FATE POINTSSKILLS & STUNTS #iHunt. #iHunt is a story telling game about killing monsters in the gig economy. A gig app called #iHunt offers them more money than you have ever made to hit the streets and kill monsters that goes bump inBASICS • FATE SRD
New To Fate. If you’re a new player, all you really need to know is in this chapter and on your character sheet—the GM will help you figure out the rest.. If you’re a new GM, this is just the tip of the iceberg for you.You should read and get familiar with the wholecore rules.
YOUR CHARACTER IDEA • FATE SRDSEE MORE ON FATE-SRD.COM FOUR OUTCOMES • FATE SRD For the GM: How Hard Should Skill Rolls Be?. For active opposition, you don’t really need to worry about how hard the roll is—just use the NPC’s skill level and roll the dice like the players do, letting the chips fall where they may.There are guidelines about NPC skill levels in Running the Game.. For passive opposition, you have to decide what rank on the ladder the player has to beat. INFLUENCE • FATE SRDSEE MORE ON FATE-SRD.COM DEFINING SCENARIOS • FATE SRD As mentioned in Running the Game, a scenario is a unit of game time usually lasting from one to four sessions, and made up of a number ofdiscrete scenes.
TAKING ACTION, DICE, & THE LADDER • FATE SRDSEE MORE ON FATE-SRD.COM POWERS CATALOG • FATE SRD This site is copyright 2013–2021 Amazing Rando Design, except where otherwise noted.It is only possible because of the generous nature of Evil Hat Productions, LLC, who, in their wisdom, opened up the system to improve the Fate RPG ecosystem. THE BOOK OF HANZ • FATE SRD Being a compilation of musings concerning the Fate Roleplaying Game by Robert Hanz, originally on Google Plus. Collected by TomasiusPadeliensis.
FATE-SRD.COMSEE MORE ON FATE-SRD.COM HOME • FATE SRDBASICSGAME CREATIONCHARACTER CREATIONASPECTS & FATE POINTSSKILLS & STUNTS #iHunt. #iHunt is a story telling game about killing monsters in the gig economy. A gig app called #iHunt offers them more money than you have ever made to hit the streets and kill monsters that goes bump inBASICS • FATE SRD
New To Fate. If you’re a new player, all you really need to know is in this chapter and on your character sheet—the GM will help you figure out the rest.. If you’re a new GM, this is just the tip of the iceberg for you.You should read and get familiar with the wholecore rules.
YOUR CHARACTER IDEA • FATE SRDSEE MORE ON FATE-SRD.COM FOUR OUTCOMES • FATE SRD For the GM: How Hard Should Skill Rolls Be?. For active opposition, you don’t really need to worry about how hard the roll is—just use the NPC’s skill level and roll the dice like the players do, letting the chips fall where they may.There are guidelines about NPC skill levels in Running the Game.. For passive opposition, you have to decide what rank on the ladder the player has to beat. INFLUENCE • FATE SRDSEE MORE ON FATE-SRD.COM DEFINING SCENARIOS • FATE SRD As mentioned in Running the Game, a scenario is a unit of game time usually lasting from one to four sessions, and made up of a number ofdiscrete scenes.
TAKING ACTION, DICE, & THE LADDER • FATE SRDSEE MORE ON FATE-SRD.COM POWERS CATALOG • FATE SRD This site is copyright 2013–2021 Amazing Rando Design, except where otherwise noted.It is only possible because of the generous nature of Evil Hat Productions, LLC, who, in their wisdom, opened up the system to improve the Fate RPG ecosystem. THE BOOK OF HANZ • FATE SRD Being a compilation of musings concerning the Fate Roleplaying Game by Robert Hanz, originally on Google Plus. Collected by TomasiusPadeliensis.
FATE-SRD.COMSEE MORE ON FATE-SRD.COMBASICS • FATE SRD
New To Fate. If you’re a new player, all you really need to know is in this chapter and on your character sheet—the GM will help you figure out the rest.. If you’re a new GM, this is just the tip of the iceberg for you.You should read and get familiar with the wholecore rules.
FATE CONDENSED • FATE SRD Fate Condensed. Fate Condensed is a compact, stand-alone version of the Fate Core System streamlined for clarity and ease of reference. Fate Condensed gives you easy-to- digest rules in as few pages as possible, letting you get to the table and roll the dice, fast. FATE CORE • FATE SRD Fate Core. Grab your plasma rifles, spell components, and jetpacks! Name your game; Fate Core is the foundation that can make it happen. Fate Core is a flexible RESOURCES • FATE SRD Resources describes your character’s general level of material wealth in the game world and ability to apply it. This might not always reflect cash on hand, given the different ways you can represent wealth in a particular setting—in a medieval game, it might be tied to land or vassals as much as gold; in the modern day, it might mean a number of good lines of credit. VENTURE CITY • FATE SRD Venture City. Take a trip to Venture City, a world of superpowers, villainous corporations, and ruthless gangs, set in a near-future where powers are for sale. POWERS CATALOG • FATE SRD This site is copyright 2013–2021 Amazing Rando Design, except where otherwise noted.It is only possible because of the generous nature of Evil Hat Productions, LLC, who, in their wisdom, opened up the system to improve the Fate RPG ecosystem. ACTUAL PLAY • FATE SRD Actual Play. An actual play is the play of a role-playing game that is performed as entertainment for an audience wider than the group of people who are playing it, generally recorded and broadcast over the internet. Actual plays may be performed live like a theatre show, by video recording, or as a sound recording (i.e. podcast). Some actual plays may be provided in several or all of these DEFAULT SKILL LIST • FATE SRD Here is a basic list of example skills for you to use in your Fate games along with example stunts tied to each. They’re the ones being used for all the examples in this book, and should give you a good foundation from which to tweak your own lists, adding and subtracting skills as best fits your setting.NOTICE • FATE SRD
The Notice skill involves just that—noticing things. It’s a counterpart to Investigate, representing a character’s overall perception, ability to pick out details at a glance, and other powers of observation.Usually, when you use Notice, it’s very quick compared to Investigate, so the kinds of details you get from it are more superficial, but you also don’t have to expend as much SETTING UP YOUR GAME • FATE SRD Setting Up Your Game. The first step in setting up your Fate game is to decide what sort of people the protagonists are and what sort of world surrounds them.* Rules
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FATE ROLEPLAYING GAME SYSTEM REFERENCE DOCUMENT (SRD)STORY-FOCUSED TOOLS
Focus on the action with a roleplaying game that puts the narrativeand fiction first!
MAKE IT WHAT YOU WANT The Fate RPG is a flexible game that supports all the worlds you dreamup.
GETTING STARTED
*
The whole system
FATE CORE
FATE CORE IS A DYNAMIC AND FLEXIBLE ROLEPLAYING GAME BUILT AROUND PROACTIVE CHARACTERS THAT YOU PLAY. Fate Core does not have a default setting to encourage all styles of play.Start Reading
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Get started quick!
FATE ACCELERATED
FAE IS A GRAB-N-GO VERSION OF FATE, written for EASY PREP AND EASY PLAY. Don't let that simplicity fool you, use these rules to run any style and any length campaign.Start Reading
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Compact version of CoreFATE CONDENSED
FATE CONDENSED IS A VERSION OF FATE CORE SYSTEM IN A COMPACT FORM. It is a complete roleplaying game; while other books might enhance your use of it, you don’t need any other book to play.Start Reading
PLAYING FATE ONLINE
Get tips and tricks for taking your Fate RPG game online. Tips for Playing Fate OnlineTOOLKIT SRDS
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FATE SYSTEM TOOLKIT
This toolkit is INCLUDES MANY IDEAS that can be used wholesale or as inspiration for your own games.Start Reading
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FATE ADVERSARY TOOLKIT A great campaign needs opposition to create stirring conflict. LEARN HOW TO USE HIGH QUALITY ADVERSARIES to drive your stories tocompletion.
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FATE WORLD BOOK SRDS*
ATOMIC ROBO
ACTION! SCIENCE! ROBOTS! PUNCHING! MORE SCIENCE! Are you ready for some two-fisted science adventure?Start Reading
*
VENTURE CITY
A WORLD OF SUPERPOWERS, VILLAINOUS CORPORATIONS, AND RUTHLESS GANGS, set in a near-future where powers are for sale.Start Reading
*
WAR OF ASHES
Head off to adventure in a world where the inhabitants might look cute and cuddly but often carry pointy objects with which THEY MIGHT JUSTDECIDE TO STAB YOU.
Start Reading
*
#IHUNT
#IHUNT IS A STORY TELLING GAME ABOUT KILLING MONSTERS IN THE GIG ECONOMY. A gig app called #iHunt offers them more money than you have ever made to hit the streets and kill monsters that goes bump in thenight.
Start Reading
WORLDS OF ADVENTURE SRDS*
FRONTIER SPIRIT
Natural disasters, storms, subsistence, and even basic survival on an alien spirit world unused to coexisting with sentient creaturesStart Reading
*
GODS & MONSTERS
The world is young and majestic, and humans eke out a living and dream of civilization. BUT YOU ARE NOT LIKE THEM: YOU ARE A GOD (OR AMONSTER).
Start Reading
*
SAILS FULL OF STARS
TRACK DOWN PIRATES, BRAVE THE STARS, AND MOUNT SHIPBOARD BATTLES!Start Reading
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THREE ROCKETEERS
ALL FOR ONE AND ONE FOR ALL! No skill swashbuckling and conspiracies.Start Reading
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* Fate SRD in Spanish * Fate SRD in German * Fate SRD in Italian * Fate SRD in French * Fate SRD in Brazilian Portuguese * Fate SRD in Korean 1 * Fate SRD in Korean 2 * Fate SRD in Japanese This site is copyright 2013–2021 Amazing Rando Design , except where otherwise noted. It is only possible because of the generous nature of Evil Hat Productions, LLC, who, in their wisdom, opened up the system to improve the Fate RPG ecosystem. Give them monies. This site is not affiliated with Evil Hat Productions, LLC. This work is based on Fate Core System and Fate Accelerated Edition, products of Evil Hat Productions, LLC, developed, authored, and edited by Leonard Balsera, Brian Engard, Jeremy Keller, Ryan Macklin, Mike Olson, Clark Valentine, Amanda Valentine, Fred Hicks, and Rob Donoghue, and licensed for our use under the Creative Commons Attribution 3.0 Unported license.
Fate™ is a trademark of Evil Hat Productions, LLC. The Powered by Fate logo is © Evil Hat Productions, LLC and is used with permission. The Fate Core font is © Evil Hat Productions, LLC and is used with permission. The Four Actions icons were designed by Jeremy Keller. This work is based on Fate Condensed (found at http://www.faterpg.com/), a product of Evil Hat Productions, LLC, developed, authored, and edited by PK Sullivan, Ed Turner, Leonard Balsera, Fred Hicks, Richard Bellingham, Robert Hanz, Ryan Macklin, and Sophie Lagacé, and licensed for our use under the Creative Commons Attribution 3.0 Unported license.
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