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HACX 2.0 IWAD
-- Hacx 2.0 IWAD -- Build r61, updated 7-23-12 - DOWNLOAD from Ionline - View Changelog This here is the latest build of the 2.0 IWAD. These builds are a work in progress and don't reflect the final product, but they will be updated periodically with the newest stuff for everyone to play and work with.DOOM HD MUSIC
Doom HD Music v2 and v3, Doom 2 HD Music v2 and Plutonia HD Music v2 has been done! Changes:-Replaced D_E1M2, D_E1M3 and D_E1M4 in Doom HDMusic v2
KNEE-DEEP IN ZDOOM
Knee-Deep in ZDoom
HELP GETTING GZDOOM TO WORK Hello, and thanks ahead of time. I have been attempting to get GZDoom working on my computer, because I was told that's what I had to do inorder to
DRD TEAM • NEWSFORUMSTRONGHOLDZDOOM PASSES THE TORCHDOOM NEXUSHOSTEDDEV BUILDS GZDoom 3.0.0 has been released. This is the first version that merges all software rendering features from QZDoom. In addition this is the first release under the GPL v3. RISEN3D HOME PAGELAUNCHERMAPSSCREENSHOTSEDITINGDOWNLOADSHELP This site is hosted by DRDTeam.org : Visited : 839401 times DOOMSEEKER - CROSS PLATFORM DOOM SERVER BROWSER. A Universal Browser. Doomseeker is a cross-platform server browser for Doom. The goal of Doomseeker is to provide a smooth, consistant experience for Doom players regardless of port or platform. QZDOOM • ABOUT QZDOOM What is QZDoom? QZDoom is a continuation of dpJudas's truecolor software rendering, merged with and forked from GZDoom. Why merge with GZDoom? Compatibility. It helps with the ever-growing wishlist of features for the port. STRONGHOLD - ON THE EDGE OF CHAOS Stronghold - On the Edge of Chaos DRD TEAM DEVELOPMENT BUILDS • LISTING OF DOOMBUILDER2-GZDB/ DISCLAIMER These are non-release Git builds. Remember these builds are beta-quality software - use at your own risk! Reminder: This is a branch of Doom Builder 2, not the original project.HACX 2.0 IWAD
-- Hacx 2.0 IWAD -- Build r61, updated 7-23-12 - DOWNLOAD from Ionline - View Changelog This here is the latest build of the 2.0 IWAD. These builds are a work in progress and don't reflect the final product, but they will be updated periodically with the newest stuff for everyone to play and work with.DOOM HD MUSIC
Doom HD Music v2 and v3, Doom 2 HD Music v2 and Plutonia HD Music v2 has been done! Changes:-Replaced D_E1M2, D_E1M3 and D_E1M4 in Doom HDMusic v2
KNEE-DEEP IN ZDOOM
Knee-Deep in ZDoom
HELP GETTING GZDOOM TO WORK Hello, and thanks ahead of time. I have been attempting to get GZDoom working on my computer, because I was told that's what I had to do inorder to
DRD TEAM • NEWS
To celebrate the new year, both GZDoom 2.3.0 and QZDoom 1.2.0 have been released! Notable changes: First version with official ZScript support. Proper rendering processing of large actors; Improved IWAD picker, allowing to choose the active renderer, or autoloading lightsand brightmaps.
DRD TEAM DEVELOPMENT BUILDS • NEWS As it seems development for DoomBuilder 2 and DoomBuilder64 has stalled, I have temporarily retired both projects. Their folders are still active though, and can be accessed here and here.Since Vavoom seems to have also shared a similar fate, it has also been archived here. Previous offshoot builds of ZDoom are also available here and here.The biggest change is they are no longer DRD TEAM DEVELOPMENT BUILDS • LISTING OF QZDOOM/ Name Posted (UTC) Size; qzdoom-x86-g4.5pre-437-gaeaf61880.7z: Dec 19 2020 18:13:57: 11,545,536: qzdoom-x64-g4.5pre-437-gaeaf61880.7z: Dec19 2020 18:13:54
DRD TEAM DEVELOPMENT BUILDS • LISTING OF ECWOLF/ DISCLAIMER These are non-release Mercurial builds. Remember these builds are beta-quality software - use at your own risk! Also be aware that ECWolf will not have backwards compatibility until 2.0, so old mods may not work on these builds. A log of recent HG activity can be seen here. Bugs may be posted here. DRD TEAM DEVELOPMENT BUILDS • LISTING OF GZDOOM/ DISCLAIMER These are non-release Git builds. Remember these builds are beta-quality software - use at your own risk! A log of recent Git activity can be seen here. Bugs may be posted here.Please follow bugposting guidelines.
DOOM HD MUSIC
Doom HD Music v2 and v3, Doom 2 HD Music v2 and Plutonia HD Music v2 has been done! Changes:-Replaced D_E1M2, D_E1M3 and D_E1M4 in Doom HDMusic v2
HOW DO I FORCE GZDOOM TO START ON DISPLAY #2 Thanks for this information, Gez, that fixed my problem! At the console: vid_listadapters 1. 2. (PRIMARY) HELP GETTING GZDOOM TO WORK Hello, and thanks ahead of time. I have been attempting to get GZDoom working on my computer, because I was told that's what I had to do inorder to
DOOM NEXUS: REX'S NEXUS DooM Nexus: The Future is Tomorrow. DooM Nexus, for those of you who may have stumbled upon this site, is a space that will not illuminate, illustrate, inebriate, articulate, fascinate (well, maybe just a little, for those with infantile minds), flaggelate, alliterate, hypothecate, postulate, prevaricate, or urinate. What it will do, however, is give you the low-down on any and all DooM GZDOOM "R_OPENGL: OPENGL DRIVER NOT ACCELERATED!" INTEL Hi people, Uncle Satan here with a little fix to an annoying problem that affects a lot of people with certain Intel drivers and Windows10. It's basically
DRD TEAM • NEWSFORUMSTRONGHOLDZDOOM PASSES THE TORCHDOOM NEXUSHOSTEDDEV BUILDS In addition this is the first release under the GPL v3. To comply with the GPL, FModEx had to be removed as a sound backend, so this version will only support OpenAL. New features aside from merging with QZDoom include: scriptable status bars. scriptable level status screens. static constant arrays in classes. RISEN3D HOME PAGELAUNCHERMAPSSCREENSHOTSEDITINGDOWNLOADSHELP Risen3D Home Page. First time users should make sure they read the Risen3D installation guide. Abbspack v10 will soon be released along side Risen3D v2.2.35. Abbspack v10 is a total. remake of the original Abbspack weapons mods. As well as the classic Doom weapons. the alternative weapons mod adds new weapon types such as the AK47, 44Magnum,
DOOMSEEKER - CROSS PLATFORM DOOM SERVER BROWSER. Doomseeker is a cross-platform server browser for Doom. The goal of Doomseeker is to provide a smooth, consistant experience for Doom players regardless of port or platform. Doomseeker provides support for Chocolate Doom, Odamex, Sonic Robo Blast 2, and Zandronum. With its plugin system support for even more can be added. DRD TEAM DEVELOPMENT BUILDS • LISTING OF ULTIMATEDOOMBUILDER/ DISCLAIMER AND INFORMATION These are non-release Git builds. Remember these builds are beta-quality software - use at your own risk!Reminder: This is
DRD TEAM DEVELOPMENT BUILDS • LISTING OF DOOMBUILDER2-GZDB/ These are non-release Git builds. Remember these builds are beta-quality software - use at your own risk! Reminder: This is a branch of Doom Builder 2, not the original project. This branch is for GZDoom Builder. A log of recent Git activity can be seen here. Bugs may be posted here and here. QZDOOM • ABOUT QZDOOM What is QZDoom? QZDoom is a continuation of dpJudas's truecolor software rendering, merged with and forked from GZDoom. Why merge with GZDoom? Compatibility. It helps with the ever-growing wishlist of features for the port. If it runs on GZDoom, it runs on QZDoom, and hopefully QZDoom will eventually be able to "borrow" some of GZDoom'seffects.
STRONGHOLD - ON THE EDGE OF CHAOS Stronghold - On the Edge of ChaosHACX 2.0 IWAD
-- Hacx 2.0 IWAD -- Build r61, updated 7-23-12 - DOWNLOAD from Ionline - View Changelog This here is the latest build of the 2.0 IWAD. These builds are a work in progress and don't reflect the final product, but they will be updated periodically with the newest stuff for everyone to play and work with.DOOM HD MUSIC
Doom HD Music v2 and v3, Doom 2 HD Music v2 and Plutonia HD Music v2 has been done! Changes:-Replaced D_E1M2, D_E1M3 and D_E1M4 in Doom HDMusic v2
KNEE-DEEP IN ZDOOM
Knee-Deep in ZDoom
DRD TEAM • NEWSFORUMSTRONGHOLDZDOOM PASSES THE TORCHDOOM NEXUSHOSTEDDEV BUILDS In addition this is the first release under the GPL v3. To comply with the GPL, FModEx had to be removed as a sound backend, so this version will only support OpenAL. New features aside from merging with QZDoom include: scriptable status bars. scriptable level status screens. static constant arrays in classes. RISEN3D HOME PAGELAUNCHERMAPSSCREENSHOTSEDITINGDOWNLOADSHELP Risen3D Home Page. First time users should make sure they read the Risen3D installation guide. Abbspack v10 will soon be released along side Risen3D v2.2.35. Abbspack v10 is a total. remake of the original Abbspack weapons mods. As well as the classic Doom weapons. the alternative weapons mod adds new weapon types such as the AK47, 44Magnum,
DOOMSEEKER - CROSS PLATFORM DOOM SERVER BROWSER. Doomseeker is a cross-platform server browser for Doom. The goal of Doomseeker is to provide a smooth, consistant experience for Doom players regardless of port or platform. Doomseeker provides support for Chocolate Doom, Odamex, Sonic Robo Blast 2, and Zandronum. With its plugin system support for even more can be added. DRD TEAM DEVELOPMENT BUILDS • LISTING OF ULTIMATEDOOMBUILDER/ DISCLAIMER AND INFORMATION These are non-release Git builds. Remember these builds are beta-quality software - use at your own risk!Reminder: This is
DRD TEAM DEVELOPMENT BUILDS • LISTING OF DOOMBUILDER2-GZDB/ These are non-release Git builds. Remember these builds are beta-quality software - use at your own risk! Reminder: This is a branch of Doom Builder 2, not the original project. This branch is for GZDoom Builder. A log of recent Git activity can be seen here. Bugs may be posted here and here. QZDOOM • ABOUT QZDOOM What is QZDoom? QZDoom is a continuation of dpJudas's truecolor software rendering, merged with and forked from GZDoom. Why merge with GZDoom? Compatibility. It helps with the ever-growing wishlist of features for the port. If it runs on GZDoom, it runs on QZDoom, and hopefully QZDoom will eventually be able to "borrow" some of GZDoom'seffects.
STRONGHOLD - ON THE EDGE OF CHAOS Stronghold - On the Edge of ChaosHACX 2.0 IWAD
-- Hacx 2.0 IWAD -- Build r61, updated 7-23-12 - DOWNLOAD from Ionline - View Changelog This here is the latest build of the 2.0 IWAD. These builds are a work in progress and don't reflect the final product, but they will be updated periodically with the newest stuff for everyone to play and work with.DOOM HD MUSIC
Doom HD Music v2 and v3, Doom 2 HD Music v2 and Plutonia HD Music v2 has been done! Changes:-Replaced D_E1M2, D_E1M3 and D_E1M4 in Doom HDMusic v2
KNEE-DEEP IN ZDOOM
Knee-Deep in ZDoom
DRD TEAM • NEWS
In addition this is the first release under the GPL v3. To comply with the GPL, FModEx had to be removed as a sound backend, so this version will only support OpenAL. New features aside from merging with QZDoom include: scriptable status bars. scriptable level status screens. static constant arrays in classes. DRD TEAM DEVELOPMENT BUILDS • NEWS As it seems development for DoomBuilder 2 and DoomBuilder64 has stalled, I have temporarily retired both projects. Their folders are still active though, and can be accessed here and here.Since Vavoom seems to have also shared a similar fate, it has also been archived here. Previous offshoot builds of ZDoom are also available here and here.The biggest change is they are no longer DRD TEAM DEVELOPMENT BUILDS • LISTING OF QZDOOM/ Name Posted (UTC) Size; qzdoom-x86-g4.5pre-437-gaeaf61880.7z: Dec 19 2020 18:13:57: 11,545,536: qzdoom-x64-g4.5pre-437-gaeaf61880.7z: Dec19 2020 18:13:54
DRD TEAM DEVELOPMENT BUILDS • LISTING OF ECWOLF/ DISCLAIMER These are non-release Mercurial builds. Remember these builds are beta-quality software - use at your own risk! Also be aware that ECWolf will not have backwards compatibility until 2.0, so old mods may not work on these builds. A log of recent HG activity can be seen here. Bugs may be posted here. DRD TEAM DEVELOPMENT BUILDS • LISTING OF GZDOOM/ DISCLAIMER These are non-release Git builds. Remember these builds are beta-quality software - use at your own risk! A log of recent Git activity can be seen here. Bugs may be posted here.Please follow bugposting guidelines.
HELP GETTING GZDOOM TO WORK 1. Place one or more of these wads in the same directory as GZDoom. 2. Edit your gzdoom-username.ini and add the directories of your iwads. to the list beneath . I am not good at all with computers, and the only way I was able toDOOM HD MUSIC
Doom HD Music v2 and v3, Doom 2 HD Music v2 and Plutonia HD Music v2 has been done! Changes:-Replaced D_E1M2, D_E1M3 and D_E1M4 in Doom HDMusic v2
HOW DO I FORCE GZDOOM TO START ON DISPLAY #2 The ViewSonic is "true" primary, i.e. it displays primary BIOS/boot screens. In the NVIDIA Control Panel > Display > Set up multiple displays >. 1. nView mode : Dualview. 2. ASUS + ViewSonic. 3. Viewsonic set to primary. All fullscreen apps & games open on the ViewSonic, as expected. GZDoom did too, until recently, when I updatedmy video
DOOM NEXUS: REX'S NEXUS DooM Nexus: The Future is Tomorrow. DooM Nexus, for those of you who may have stumbled upon this site, is a space that will not illuminate, illustrate, inebriate, articulate, fascinate (well, maybe just a little, for those with infantile minds), flaggelate, alliterate, hypothecate, postulate, prevaricate, or urinate. What it will do, however, is give you the low-down on any and all DooM GZDOOM "R_OPENGL: OPENGL DRIVER NOT ACCELERATED!" INTEL Hi people, Uncle Satan here with a little fix to an annoying problem that affects a lot of people with certain Intel drivers and Windows 10. It's basically a message you get when trying to open GZDoom DRD TEAM • NEWSFORUMSTRONGHOLDZDOOM PASSES THE TORCHDOOM NEXUSHOSTEDDEV BUILDS In addition this is the first release under the GPL v3. To comply with the GPL, FModEx had to be removed as a sound backend, so this version will only support OpenAL. New features aside from merging with QZDoom include: scriptable status bars. scriptable level status screens. static constant arrays in classes. RISEN3D HOME PAGELAUNCHERMAPSSCREENSHOTSEDITINGDOWNLOADSHELP Risen3D Home Page. First time users should make sure they read the Risen3D installation guide. Abbspack v10 will soon be released along side Risen3D v2.2.35. Abbspack v10 is a total. remake of the original Abbspack weapons mods. As well as the classic Doom weapons. the alternative weapons mod adds new weapon types such as the AK47, 44Magnum,
DOOMSEEKER - CROSS PLATFORM DOOM SERVER BROWSER.DOOM 1 MULTIPLAYERDOOM 1 MULTIPLAYERDOOM II MULTIPLAYERDOOM MULTIPLAYER DOWNLOADDOOM MULTIPLAYER PCSTEAM DOOM 2 MULTIPLAYER Doomseeker is a cross-platform server browser for Doom. The goal of Doomseeker is to provide a smooth, consistant experience for Doom players regardless of port or platform. Doomseeker provides support for Chocolate Doom, Odamex, Sonic Robo Blast 2, and Zandronum. With its plugin system support for even more can be added. DRD TEAM DEVELOPMENT BUILDS • LISTING OF QZDOOM/ Name Posted (UTC) Size; qzdoom-x86-g4.5pre-437-gaeaf61880.7z: Dec 19 2020 18:13:57: 11,545,536: qzdoom-x64-g4.5pre-437-gaeaf61880.7z: Dec19 2020 18:13:54
DRD TEAM DEVELOPMENT BUILDS • LISTING OF DOOMBUILDER2-GZDB/ These are non-release Git builds. Remember these builds are beta-quality software - use at your own risk! Reminder: This is a branch of Doom Builder 2, not the original project. This branch is for GZDoom Builder. A log of recent Git activity can be seen here. Bugs may be posted here and here. DRD TEAM DEVELOPMENT BUILDS • LISTING OF GZDOOM/ Name Posted (UTC) Size; gzdoom-x86-g4.7.0pre-25-g30e24938c.7z: Jun 01 2021 11:17:14: 13,031,143: gzdoom-x64-g4.7.0pre-25-g30e24938c.7z: Jun01 2021 11:17:11
STRONGHOLD - ON THE EDGE OF CHAOSSURFING THE EDGE OF CHAOSEDGE OF CHAOS BOOKEDGE OF CHAOS GAMEEDGE OF CHAOS WOW CLASSIC Stronghold - On the Edge of Chaos QZDOOM • ABOUT QZDOOM What is QZDoom? QZDoom is a continuation of dpJudas's truecolor software rendering, merged with and forked from GZDoom. Why merge with GZDoom? Compatibility. It helps with the ever-growing wishlist of features for the port. If it runs on GZDoom, it runs on QZDoom, and hopefully QZDoom will eventually be able to "borrow" some of GZDoom'seffects.
HACX 2.0 IWAD
-- Hacx 2.0 IWAD -- Build r61, updated 7-23-12 - DOWNLOAD from Ionline - View Changelog This here is the latest build of the 2.0 IWAD. These builds are a work in progress and don't reflect the final product, but they will be updated periodically with the newest stuff for everyone to play and work with. KNEE-DEEP IN ZDOOMKNEE DEEP IN ZDOOMKNEE DEEP IN ZDOOM WADDOOM KNEEDEEP IN HELL
Knee-Deep in ZDoom
DRD TEAM • NEWSFORUMSTRONGHOLDZDOOM PASSES THE TORCHDOOM NEXUSHOSTEDDEV BUILDS In addition this is the first release under the GPL v3. To comply with the GPL, FModEx had to be removed as a sound backend, so this version will only support OpenAL. New features aside from merging with QZDoom include: scriptable status bars. scriptable level status screens. static constant arrays in classes. RISEN3D HOME PAGELAUNCHERMAPSSCREENSHOTSEDITINGDOWNLOADSHELP Risen3D Home Page. First time users should make sure they read the Risen3D installation guide. Abbspack v10 will soon be released along side Risen3D v2.2.35. Abbspack v10 is a total. remake of the original Abbspack weapons mods. As well as the classic Doom weapons. the alternative weapons mod adds new weapon types such as the AK47, 44Magnum,
DOOMSEEKER - CROSS PLATFORM DOOM SERVER BROWSER.DOOM 1 MULTIPLAYERDOOM 1 MULTIPLAYERDOOM II MULTIPLAYERDOOM MULTIPLAYER DOWNLOADDOOM MULTIPLAYER PCSTEAM DOOM 2 MULTIPLAYER Doomseeker is a cross-platform server browser for Doom. The goal of Doomseeker is to provide a smooth, consistant experience for Doom players regardless of port or platform. Doomseeker provides support for Chocolate Doom, Odamex, Sonic Robo Blast 2, and Zandronum. With its plugin system support for even more can be added. DRD TEAM DEVELOPMENT BUILDS • LISTING OF QZDOOM/ Name Posted (UTC) Size; qzdoom-x86-g4.5pre-437-gaeaf61880.7z: Dec 19 2020 18:13:57: 11,545,536: qzdoom-x64-g4.5pre-437-gaeaf61880.7z: Dec19 2020 18:13:54
DRD TEAM DEVELOPMENT BUILDS • LISTING OF DOOMBUILDER2-GZDB/ These are non-release Git builds. Remember these builds are beta-quality software - use at your own risk! Reminder: This is a branch of Doom Builder 2, not the original project. This branch is for GZDoom Builder. A log of recent Git activity can be seen here. Bugs may be posted here and here. DRD TEAM DEVELOPMENT BUILDS • LISTING OF GZDOOM/ Name Posted (UTC) Size; gzdoom-x86-g4.7.0pre-25-g30e24938c.7z: Jun 01 2021 11:17:14: 13,031,143: gzdoom-x64-g4.7.0pre-25-g30e24938c.7z: Jun01 2021 11:17:11
STRONGHOLD - ON THE EDGE OF CHAOSSURFING THE EDGE OF CHAOSEDGE OF CHAOS BOOKEDGE OF CHAOS GAMEEDGE OF CHAOS WOW CLASSIC Stronghold - On the Edge of Chaos QZDOOM • ABOUT QZDOOM What is QZDoom? QZDoom is a continuation of dpJudas's truecolor software rendering, merged with and forked from GZDoom. Why merge with GZDoom? Compatibility. It helps with the ever-growing wishlist of features for the port. If it runs on GZDoom, it runs on QZDoom, and hopefully QZDoom will eventually be able to "borrow" some of GZDoom'seffects.
HACX 2.0 IWAD
-- Hacx 2.0 IWAD -- Build r61, updated 7-23-12 - DOWNLOAD from Ionline - View Changelog This here is the latest build of the 2.0 IWAD. These builds are a work in progress and don't reflect the final product, but they will be updated periodically with the newest stuff for everyone to play and work with. KNEE-DEEP IN ZDOOMKNEE DEEP IN ZDOOMKNEE DEEP IN ZDOOM WADDOOM KNEEDEEP IN HELL
Knee-Deep in ZDoom
DRD TEAM DEVELOPMENT BUILDS • NEWS As it seems development for DoomBuilder 2 and DoomBuilder64 has stalled, I have temporarily retired both projects. Their folders are still active though, and can be accessed here and here.Since Vavoom seems to have also shared a similar fate, it has also been archived here. Previous offshoot builds of ZDoom are also available here and here.The biggest change is they are no longer DRD TEAM DEVELOPMENT BUILDS • LISTING OF ULTIMATEDOOMBUILDER/ DISCLAIMER AND INFORMATION These are non-release Git builds. Remember these builds are beta-quality software - use at your own risk!Reminder: This is
DRD TEAM DEVELOPMENT BUILDS • LISTING OF QZDOOM/ Name Posted (UTC) Size; qzdoom-x86-g4.5pre-437-gaeaf61880.7z: Dec 19 2020 18:13:57: 11,545,536: qzdoom-x64-g4.5pre-437-gaeaf61880.7z: Dec19 2020 18:13:54
DRD TEAM DEVELOPMENT BUILDS • DEVELOPMENT BUILD TEAM MEMBERS The Dev Builds Team Currently, this is a list of who mainly maintains what builds: Please note, some of us do help with other builds, but this is the "main" who's who list, so you know who to contact. DRD TEAM DEVELOPMENT BUILDS • LISTING OF DOOMBUILDER2/ The libraries required to use DoomBuilder 2 are SlimDX and .NET 2.0 (or later ). Additionally, Doom Builder 2 configurations for ZDoom are being provided for all games - more info on this file is in this topic here. Optional, for those that want to compile their own build of Doom Builder 2 they can use this front-end compiler provided by Tiger.HACX 2.0 IWAD
-- Hacx 2.0 IWAD -- Build r61, updated 7-23-12 - DOWNLOAD from Ionline - View Changelog This here is the latest build of the 2.0 IWAD. These builds are a work in progress and don't reflect the final product, but they will be updated periodically with the newest stuff for everyone to play and work with.DOOM HD MUSIC
Doom HD Music v2 and v3, Doom 2 HD Music v2 and Plutonia HD Music v2 has been done! Changes:-Replaced D_E1M2, D_E1M3 and D_E1M4 in Doom HDMusic v2
HELP GETTING GZDOOM TO WORK 1. Place one or more of these wads in the same directory as GZDoom. 2. Edit your gzdoom-username.ini and add the directories of your iwads. to the list beneath . I am not good at all with computers, and the only way I was able to SECTOR LIGHT MODE AND GENERAL BRIGHTNESS/CONTRAST Re: Sector Light Mode and general brightness/contrast. Post. by Graf Zahl » Sat Feb 27, 2010 16:46. The default is called 'Doom' but it requires working shaders. 'Dark' is default only as fallback. However, if your map depends on a specific mode you can set it in MAPINFO with the 'lightmode' property: 0 is Standard. DOOMSEEKER - CROSS PLATFORM DOOM SERVER BROWSER. Doomseeker © 2009-2020 The Doomseeker Team DRD TEAM • NEWSFORUMSTRONGHOLDZDOOM PASSES THE TORCHDOOM NEXUSHOSTEDDEV BUILDS In addition this is the first release under the GPL v3. To comply with the GPL, FModEx had to be removed as a sound backend, so this version will only support OpenAL. New features aside from merging with QZDoom include: scriptable status bars. scriptable level status screens. static constant arrays in classes. RISEN3D HOME PAGELAUNCHERMAPSSCREENSHOTSEDITINGDOWNLOADSHELP Risen3D Home Page. First time users should make sure they read the Risen3D installation guide. Abbspack v10 will soon be released along side Risen3D v2.2.35. Abbspack v10 is a total. remake of the original Abbspack weapons mods. As well as the classic Doom weapons. the alternative weapons mod adds new weapon types such as the AK47, 44Magnum,
DOOMSEEKER - CROSS PLATFORM DOOM SERVER BROWSER.DOOM 1 MULTIPLAYERDOOM 1 MULTIPLAYERDOOM II MULTIPLAYERDOOM MULTIPLAYER DOWNLOADDOOM MULTIPLAYER PCSTEAM DOOM 2 MULTIPLAYER Doomseeker is a cross-platform server browser for Doom. The goal of Doomseeker is to provide a smooth, consistant experience for Doom players regardless of port or platform. Doomseeker provides support for Chocolate Doom, Odamex, Sonic Robo Blast 2, and Zandronum. With its plugin system support for even more can be added. DRD TEAM DEVELOPMENT BUILDS • LISTING OF QZDOOM/ Name Posted (UTC) Size; qzdoom-x86-g4.5pre-437-gaeaf61880.7z: Dec 19 2020 18:13:57: 11,545,536: qzdoom-x64-g4.5pre-437-gaeaf61880.7z: Dec19 2020 18:13:54
DRD TEAM DEVELOPMENT BUILDS • LISTING OF DOOMBUILDER2-GZDB/ These are non-release Git builds. Remember these builds are beta-quality software - use at your own risk! Reminder: This is a branch of Doom Builder 2, not the original project. This branch is for GZDoom Builder. A log of recent Git activity can be seen here. Bugs may be posted here and here. DRD TEAM DEVELOPMENT BUILDS • LISTING OF GZDOOM/ Name Posted (UTC) Size; gzdoom-x86-g4.7.0pre-25-g30e24938c.7z: Jun 01 2021 11:17:14: 13,031,143: gzdoom-x64-g4.7.0pre-25-g30e24938c.7z: Jun01 2021 11:17:11
STRONGHOLD - ON THE EDGE OF CHAOSSURFING THE EDGE OF CHAOSEDGE OF CHAOS BOOKEDGE OF CHAOS GAMEEDGE OF CHAOS WOW CLASSIC Stronghold - On the Edge of Chaos QZDOOM • ABOUT QZDOOM What is QZDoom? QZDoom is a continuation of dpJudas's truecolor software rendering, merged with and forked from GZDoom. Why merge with GZDoom? Compatibility. It helps with the ever-growing wishlist of features for the port. If it runs on GZDoom, it runs on QZDoom, and hopefully QZDoom will eventually be able to "borrow" some of GZDoom'seffects.
HACX 2.0 IWAD
-- Hacx 2.0 IWAD -- Build r61, updated 7-23-12 - DOWNLOAD from Ionline - View Changelog This here is the latest build of the 2.0 IWAD. These builds are a work in progress and don't reflect the final product, but they will be updated periodically with the newest stuff for everyone to play and work with. KNEE-DEEP IN ZDOOMKNEE DEEP IN ZDOOMKNEE DEEP IN ZDOOM WADDOOM KNEEDEEP IN HELL
Knee-Deep in ZDoom
DRD TEAM • NEWSFORUMSTRONGHOLDZDOOM PASSES THE TORCHDOOM NEXUSHOSTEDDEV BUILDS In addition this is the first release under the GPL v3. To comply with the GPL, FModEx had to be removed as a sound backend, so this version will only support OpenAL. New features aside from merging with QZDoom include: scriptable status bars. scriptable level status screens. static constant arrays in classes. RISEN3D HOME PAGELAUNCHERMAPSSCREENSHOTSEDITINGDOWNLOADSHELP Risen3D Home Page. First time users should make sure they read the Risen3D installation guide. Abbspack v10 will soon be released along side Risen3D v2.2.35. Abbspack v10 is a total. remake of the original Abbspack weapons mods. As well as the classic Doom weapons. the alternative weapons mod adds new weapon types such as the AK47, 44Magnum,
DOOMSEEKER - CROSS PLATFORM DOOM SERVER BROWSER.DOOM 1 MULTIPLAYERDOOM 1 MULTIPLAYERDOOM II MULTIPLAYERDOOM MULTIPLAYER DOWNLOADDOOM MULTIPLAYER PCSTEAM DOOM 2 MULTIPLAYER Doomseeker is a cross-platform server browser for Doom. The goal of Doomseeker is to provide a smooth, consistant experience for Doom players regardless of port or platform. Doomseeker provides support for Chocolate Doom, Odamex, Sonic Robo Blast 2, and Zandronum. With its plugin system support for even more can be added. DRD TEAM DEVELOPMENT BUILDS • LISTING OF QZDOOM/ Name Posted (UTC) Size; qzdoom-x86-g4.5pre-437-gaeaf61880.7z: Dec 19 2020 18:13:57: 11,545,536: qzdoom-x64-g4.5pre-437-gaeaf61880.7z: Dec19 2020 18:13:54
DRD TEAM DEVELOPMENT BUILDS • LISTING OF DOOMBUILDER2-GZDB/ These are non-release Git builds. Remember these builds are beta-quality software - use at your own risk! Reminder: This is a branch of Doom Builder 2, not the original project. This branch is for GZDoom Builder. A log of recent Git activity can be seen here. Bugs may be posted here and here. DRD TEAM DEVELOPMENT BUILDS • LISTING OF GZDOOM/ Name Posted (UTC) Size; gzdoom-x86-g4.7.0pre-25-g30e24938c.7z: Jun 01 2021 11:17:14: 13,031,143: gzdoom-x64-g4.7.0pre-25-g30e24938c.7z: Jun01 2021 11:17:11
STRONGHOLD - ON THE EDGE OF CHAOSSURFING THE EDGE OF CHAOSEDGE OF CHAOS BOOKEDGE OF CHAOS GAMEEDGE OF CHAOS WOW CLASSIC Stronghold - On the Edge of Chaos QZDOOM • ABOUT QZDOOM What is QZDoom? QZDoom is a continuation of dpJudas's truecolor software rendering, merged with and forked from GZDoom. Why merge with GZDoom? Compatibility. It helps with the ever-growing wishlist of features for the port. If it runs on GZDoom, it runs on QZDoom, and hopefully QZDoom will eventually be able to "borrow" some of GZDoom'seffects.
HACX 2.0 IWAD
-- Hacx 2.0 IWAD -- Build r61, updated 7-23-12 - DOWNLOAD from Ionline - View Changelog This here is the latest build of the 2.0 IWAD. These builds are a work in progress and don't reflect the final product, but they will be updated periodically with the newest stuff for everyone to play and work with. KNEE-DEEP IN ZDOOMKNEE DEEP IN ZDOOMKNEE DEEP IN ZDOOM WADDOOM KNEEDEEP IN HELL
Knee-Deep in ZDoom
DRD TEAM DEVELOPMENT BUILDS • NEWS As it seems development for DoomBuilder 2 and DoomBuilder64 has stalled, I have temporarily retired both projects. Their folders are still active though, and can be accessed here and here.Since Vavoom seems to have also shared a similar fate, it has also been archived here. Previous offshoot builds of ZDoom are also available here and here.The biggest change is they are no longer DRD TEAM DEVELOPMENT BUILDS • LISTING OF ULTIMATEDOOMBUILDER/ DISCLAIMER AND INFORMATION These are non-release Git builds. Remember these builds are beta-quality software - use at your own risk!Reminder: This is
DRD TEAM DEVELOPMENT BUILDS • LISTING OF QZDOOM/ Name Posted (UTC) Size; qzdoom-x86-g4.5pre-437-gaeaf61880.7z: Dec 19 2020 18:13:57: 11,545,536: qzdoom-x64-g4.5pre-437-gaeaf61880.7z: Dec19 2020 18:13:54
DRD TEAM DEVELOPMENT BUILDS • LISTING OF DOOMBUILDER2/ The libraries required to use DoomBuilder 2 are SlimDX and .NET 2.0 (or later ). Additionally, Doom Builder 2 configurations for ZDoom are being provided for all games - more info on this file is in this topic here. Optional, for those that want to compile their own build of Doom Builder 2 they can use this front-end compiler provided by Tiger.HACX 2.0 IWAD
-- Hacx 2.0 IWAD -- Build r61, updated 7-23-12 - DOWNLOAD from Ionline - View Changelog This here is the latest build of the 2.0 IWAD. These builds are a work in progress and don't reflect the final product, but they will be updated periodically with the newest stuff for everyone to play and work with. ED'S RUNNING TO-DO/WISHLIST ↳ File Sharing Site "A brief preface: I'm way overdue on this. It has been a strange few years for me (not " · "Welcome back, Ed! Ed the Bat wrote: ↑ Sun May 23, 2021 20:48 Brightmaps for Med/Armor Stations I know absolutely nothing about producing brightmaps, but if they can be made for these models, I want to include them. Nigel isDOOM HD MUSIC
Doom HD Music v2 and v3, Doom 2 HD Music v2 and Plutonia HD Music v2 has been done! Changes:-Replaced D_E1M2, D_E1M3 and D_E1M4 in Doom HDMusic v2
HELP GETTING GZDOOM TO WORK 1. Place one or more of these wads in the same directory as GZDoom. 2. Edit your gzdoom-username.ini and add the directories of your iwads. to the list beneath . I am not good at all with computers, and the only way I was able to SECTOR LIGHT MODE AND GENERAL BRIGHTNESS/CONTRAST Re: Sector Light Mode and general brightness/contrast. Post. by Graf Zahl » Sat Feb 27, 2010 16:46. The default is called 'Doom' but it requires working shaders. 'Dark' is default only as fallback. However, if your map depends on a specific mode you can set it in MAPINFO with the 'lightmode' property: 0 is Standard. DOOMSEEKER - CROSS PLATFORM DOOM SERVER BROWSER. Doomseeker © 2009-2020 The Doomseeker TeamDRD Team
News
Forum
The Team
Hosted
Dev Builds
Doom Nexus
Doomseeker
GZDoom
KDiZD
QZDoom
Risen 3D
Stronghold
Links
Doomsday
EDGE
Eternity
hyper3DGE
Odamex
Vavoom
Zandronum
ZDoom
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Hacx
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Blzut3's Weblog
Cutstuff.net
DoomWorld
Realm 667
Wrack
Merry Christmas and a happy newyearPosted by sitters
on 11
December 2020 at 23:57 The best gift we can ever get.3 Comments
All accounts before 2020-04-01 with 0 posts have been deactivatedPosted by Rachael
on 5
October 2020 at 07:23 Due to spam bots, all accounts registered before April that have never made a post have been shut down. If you are attached to a name/email on one of these accounts, please contact me on the ZDoom forum to have to restored. Eventually these accounts will be permanently removed. If this happens the names and emails associated with those accounts will be freed - you can then reregister your account as normal withoutrestrictions.
And please - for the love of sanity and staying sane - if you're going to make an account, _use it_! At least make a post on it so you separate yourself out from the spam bots who abuse the system. A private message does not count as a post - you need to increment your post count number at least to 1 so the pruning system doesn't group your account with the trash ones.0 Comments
ZDoom.org will be coming offline temporarilyPosted by Rachael
on 9
April 2019 at 08:34
In order to fix issues with the wiki, ZDoom.org will be coming offline temporarily. I have no ETA for when it will be coming back. A little update: I got a little bit of help from somebody, so I don't have to take down the forum for this. Just the wiki.0 Comments
Merry christmas and a happy newyearPosted by sitters
on 9
December 2017 at 23:463 Comments
GZDoom 3.0.0 ReleasedPosted by Graf Zahl
on 29
April 2017 at 12:54
GZDoom 3.0.0 has been released. This is the first version that merges all software rendering featuresfrom QZDoom.
In addition this is the first release under the GPL v3. To comply with the GPL, FModEx had to be removed as a sound backend, so this version will only support OpenAL. New features aside from merging with QZDoom include: * scriptable status bars. * scriptable level status screens. * static constant arrays in classes. * support for Doom64-style lighting in the software renderer, with the exception of gradients. * optimization of the scripting VM by removing some always activedebug support.
Please note that starting with this version the 32 bit Windows version will require support for SSE2, because the true color software renderer cannot work without it. As a result it can no longer be used on Pentium 3's and older.DOWNLOAD:
* Windows 64-bit
* Windows 32-bit
* Ubuntu 64-bit
* Ubuntu 32-bit
* Mac OS X Intel
* Mac OS X PowerPC
* Source
2 Comments
GZDoom 2.4.0 and QZDoom 1.3.0 releasedPosted by Rachael
on 19
March 2017 at 16:46
GZDoom 2.4.0 and QZDoom 1.3.0 have been released.GZDoom 2.4.0:
NEW RENDER FEATURES: * Doom64-style color properties for sectors (i.e. different color settings for floor, ceiling, walls and sprites.) NEW SCRIPTING FEATURES: * script versioning to account for syntax differences betweenversions.
* fully scripted inventory system. * fully scripted menu system. * scripted event system. * printf-style string formatting function for ZScript. * dynamic arrays for ZScript. * more access to map data from ZScript. * user definable actor properties. * separation of scripts into UI and Play parts to have better accesscontrol
* exported obituary code to ZScript to allow more flexibility when handling special cases. * SectorTagIterator and LineIDIterator classes to search for tags.OTHER:
* added GetActorFloorTexture and GetActorFloorTerrain ACS functions. * added new PRINTNAME_ constants for retrieving next and secret nextlevel in ACS.
* per-sector settable fog density. * fixed handling of sector action things with special triggersemantics.
* true color fonts can be defined in FONTDEFS. * added a BOUNCE_NotOnShootables flag to address an old design bug in the bouncing system. * added StealthAlpha actor property for defining a minimum visibility value of a stealth monster. * and many more smaller additions and fixes.DOWNLOAD
* 64-bit Windows
* 32-bit Windows
* Mac OS X
* Ubuntu 64-bit
* Ubuntu 32-bit
QZDoom 1.3.0:
* Updated to GZDoom 2.4.0 * LLVM dependency completely removed * Dynamic Lights almost fully implemented in software renderer * Shadowmaps for OpenGLDOWNLOAD
* 64-bit Windows
* 32-bit Windows
* Mac OS X
* Ubuntu 64-bit
* Ubuntu 32-bit
3 Comments
Risen3D v2.2.31 releasedPosted by hawkwind
on 13
January 2017 at 02:32 Over a year in the making, Risen3D version 2.2.31 has finally been released. Visit the Risen3D homepage formore details.
1 Comment
ZDoom passes the torchPosted by Rachael
on 7
January 2017 at 22:11 It's been a long 19 years. In that time, we've made friends, lost friends, grown, learned, and changed. It's no doubt that not a single one of us is the same person we were 19 years ago. Sometimes that also holds true for our projects - as has happened in the case with ZDoom. It was recently announced that Randi has decided to cease developmenton ZDoom .
We all owe a great deal to her. She has enhanced our lives in more ways than she will ever imagine, and it is thanks to the openness that she offered with ZDoom and sharing it with the rest of us, that has enabled many of us to learn more about game development. To say that you were part of a major successful project in ZDoom was no smallaccomplishment.
Randi - you will be missed. This also means that DRD Team will likely be archiving some of its ZDoom/GZDoom/QZDoom focused forums soon, to facilitate ZDoom.org becoming more of a hub for family projects and in favor of keeping everything under one roof. Ironically, this happened to be on the same day that GZDoomand QZDoom
both released new versions. So, yeah, be sure to check those out! Here's a list of changes: Fixes for GZDoom: (list from Graf Zahl's post) * Dehacked strings were cut off at the end * corrected a few cases where dynamic lights were not correctly setup
* default lights for Doom and Heretic are now properly attenuated. * fixed a few issues with the ZScript compiler * fixed potential crash with Doom's boss brain * fixed state validation problem with Dehacked modifications. * fixed a crash with multiplayer games * fixed a few more cases where player sprites became momentarily visible during a portal transition. * made particle translucency calculations more precise Additional (QZDoom only) fix: * Fixed a memory allocation error in the software renderer that was causing frame rates to tank.0 Comments
Happy New Year!
Posted by Rachael
on 1
January 2017 at 08:00 To celebrate the new year, both GZDoom 2.3.0and QZDoom 1.2.0
have been
released!
Notable changes:
* First version with official ZScript support. * Proper rendering processing of large actors * Improved IWAD picker, allowing to choose the active renderer, or autoloading lights and brightmaps. * Multithreaded software rendering * Some improvements to the console * Fixed the pitch issues that were warned about for 2.2.0. * (OpenGL only) Screen space ambient occlusion (SSAO) for the OpenGL renderer, written by dpJudas * (OpenGL only) UDMF-configurable fog density per sector * (OpenGL only) Glowing flats settable through UDMF * (OpenGL only) Proper dynamic light definitions for Freedoom. * (QZDoom only) Software renderer is now compiled into the executable directly. This shortens startup times. * (QZDoom only) First official version that runs on Windows XP. Note that XP is still not officially supported.0 Comments
Merry christmas and a happy newyearPosted by sitters
on 24
December 2016 at 02:493 Comments
Details
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