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Text
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* 1.2.0 on GitHub
* Docs
* Pricing
* Company
* FAQ
* Discord
ULTRALIGHT
NEXT-GENERATION HTML RENDERERGet Latest SDK
Read the Docs
RENDER HTML AT THE SPEED OF LIGHT Ultra-fast, ultra-light, standards-compliant HTML renderer for applications and games. Based on WebKit— supports most modern HTML5, CSS, and JavaScript features while still remaining light and configurable. Currently available for Windows, macOS, Linux, and Xbox. Official API available for C and C++ (community-maintained bindings also available for C#, Java, Rust, and Go).ULTRA-FAST __
Dual, high-performance renderers for a variety of target environments. Our high-performance GPU RENDERER can render HTML directly on the GPU via Direct3D, Metal, OpenGL, or your own engine. Our SIMD-accelerated CPU RENDERER can render HTML quickly to a bitmap and be integrated with only a few lines of code.ULTRA-LIGHT __
Small in binary size and memory usage. We've stripped WebKit down to just the essentials and built a custom renderer from scratch to deliver memory-efficient performance in asmall package.
Configure low-level allocator behavior, identify memory hotspots, integrate your existing resource loader, and more.__
FOR GAMES
Power your next game's UI with HTML/JS Render HTML to an in-game texture using our CPU renderer or take performance to the next level using our GPU renderer. Take advantage of our low-level platform API— integrate our resource loader with your game's existing asset pipeline. Game Integration Guide__
FOR DESKTOP APPS
Build portable desktop apps with HTML/JS Get the best of both worlds by building your native C/C++ desktop app's front-end with modern HTML/CSS/JS. Take advantage of our AppCore framework to launch cross-platform windows and render to OS-native GPU surfaces.Try the Quick-Start
PRICING
__
FREE LICENSE
Just starting out? Ultralight is free* for indie developers! FREE* for indie developers (companies with < $100K annual grossrevenue).
FREE for non-commercial use. Only valid for use within applications. Community support only. No source code for proprietary modules. _*A commercial license must be purchased if your company exceeds $100K gross annual revenue._Get Started
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PRO LICENSE
Use Ultralight in a single commercial application. One year of priority email support. Source code to proprietary modules. One-time fee, perpetual license. Pricing determined by gross annual revenue of company:ANNUAL REVENUE
FEE (USD)
$0K - $500K
$2000
$500K - $2M
$4000
$2M+
CONTACT US
Purchase License
__
ENTERPRISE LICENSE
Custom licensing for clients with more complex needs. Source code to proprietary modules. Custom development and 1-on-1 integration consulting. Multi-year support contracts and service level agreements. Multi-app discounts and site licensing.Engine licensing.
Contact us to discuss your needs today.Contact Us
ABOUT THE COMPANY
We are the HTML embedding experts. Originally founded in 2008 as an open-source project named "Awesomium", we pioneered and developed the very first Chromium embedding solution for games and applications— reaching 100K+ downloads in only a few months. In 2009, CCP Games provided us with a grant to commercialize the product and build out support services. Since then, our solution has been used to display HTML inside thousands of commercial applications and games. We've powered desktop applications, broadcast visuals, museum art installations, online PC games, airport kiosks, medical device interfaces, and more. In 2014 we began an ambitious rewrite with the goal of building a faster, lighter, GPU-accelerated HTML renderer based on WebKit. These efforts succeeded and, in 2018, we rebranded as "Ultralight" with the exciting launch of our new renderer.FAQ __
What platforms does Ultralight support? Ultralight supports most major desktop PC platforms. Specifically, Windows (7+, x64), macOS (Sierra or later), and Linux (Ubuntu/Debian9.5+, x64).
We don't currently support 32-bit (WebKit dropped 32-bit support in JavaScriptCore in 2018) but we're working on a multi-process API that will allow 32-bit application hosts to use our 64-bit DLL out-of-process on 64-bit machines. We're currently porting Ultralight to Xbox One and PS4, with plans to port it to ARM64 and others soon after. What HTML/JS/CSS features does Ultralight support? Ultralight supports most major websites out of the box! There are few things still missing which you can track here.
We recommend trying out the Browser sample to get an idea of what Ultralight is capable of today. Can I use it with React/Vue.js/Angular/etc ? Yep! Ultralight uses the same JavaScript engine as WebKit/Safari. Can I use it with my game engine? If your engine supports dynamic textures, you can use it withUltralight.
Our CPU renderer can render to an offscreen bitmap for upload to a texture (see Sample 7 - OpenGL Integration)
or— if you need extra performance— the engine can render directly to the GPU using low-level driver commands. See our game integration guidefor more info.
Can I use it from C#/.NET/Python/Rust/Go/etc.? We maintain official API for C++and C
.
Several awesome members of our community maintain bindings for C#,Java, Rust, and Go
on top of
our portable C API.
Where can I find the source code? We've open-sourced a large portion of our source-code! You can find our WebCore and AppCore modules on GitHub here.
The UltralightCore and Ultralight modules are proprietary— source code can be obtained with purchase of a commercial license.ULTRALIGHT
Next-Generation HTML Renderer for Desktop Apps and Games © 2020 Ultralight, Inc.Product
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