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WHAT’S NEXT FOR DESIGN: TOWARDS HUMANITY What’s next for design: Towards humanity-centered design. Rob Girling. On the eve of a historical election, 2016’s Fast Company Innovation Festival was about hope and potential. In the wake of a historical upset, 2017’s was about resilience, values and impact that we as individuals, communities and organizations should strivefor.
BEHAVIOR THE CARDS IN THIS DECK WILL HELP YOU GENERATE Behavior change strategy cards Artefactgroup.com The cards in this deck will help you generate concepts aimed at changing people’s behaviors. The cards can be used for bothJEFF TURKELSON
Jeff is passionate about design’s ability to change mindsets at an organizational and industry level. Some of his favorite work includes leading a research project to inform more equitable and inclusive digital health opportunities for people managing obesity. Prior to joining Artefact, Jeff completed his master’s in design at theInstitute
PRISM: BUILDING RESILIENCE IN THE FACE OF SERIOUS ILLNESS Led by Drs. Abby R. Rosenberg and Joyce Yi-Frazier, the Promoting Resilience in Stress Management ( PRISM) intervention is designed to help AYAs develop skills in four distinct areas: stress management and mindfulness, goal setting and problem solving, positive re-appraisals of stressors, and meaning-making and benefit-finding.MOST LIKELY MACHINE
The Most Likely Machine is an interactive learning prototype by Artefact designed to help pre-teens develop algorithmic literacythrough play.
THE TAROT CARDS OF TECH We hope the Tarot Cards of Tech helped you gaze into the future of your product and consider the impact of what we create. ARTEFACT | PRODUCT AND UX DESIGN, STRATEGY + INNOVATIONWORKWHAT WE DOCAREERS + CULTURECONTACTSTORYBOARD VRUSAFACTS Artefact helps organizations shape the future with confidence and craft the products and experiences that bring their vision to life. Our touchstone is responsible design – creating lasting value for people, business, and society. ESIGHT 3 | ENHANCING SIGHT, IMPROVING LIVES | ARTEFACT Through enhanced contrast and 24x magnification, eSight 3 enhances the center portion of vision, allowing the wearer to identify faces, read expressions and discern other details. At the same time, the design of eSight 3 minimizes the extent to which the headset obscures peripheral vision. “Working with Artefact was an exceptional experience. VR20/20 | A MORE INCLUSIVE VISION FOR VIRTUAL REALITY VR immersion. With Shadow, the computer and battery are built into the hood and shoulder cloak, untethering the user from cables (and reality). Immersion extends beyond sight – it incorporates the sense of sight, hearing, and touch. Sensors in the arms, hands and body bring the experience to a new level of ultra-immersion. DIALOG | DESIGNING A WEARABLE FOR CHRONIC CONDITIONS Dialog enables natural, frictionless time stamping of seizure onset and auras via a wearable module that is discreet and responds to intuitive gesture interactions. The platform allows the patient and family caregiver to report on observable symptoms, as well as other relevant activities and events. This is collected along with keybiometric
WHAT’S NEXT FOR DESIGN: TOWARDS HUMANITY What’s next for design: Towards humanity-centered design. Rob Girling. On the eve of a historical election, 2016’s Fast Company Innovation Festival was about hope and potential. In the wake of a historical upset, 2017’s was about resilience, values and impact that we as individuals, communities and organizations should strivefor.
BEHAVIOR THE CARDS IN THIS DECK WILL HELP YOU GENERATE Behavior change strategy cards Artefactgroup.com The cards in this deck will help you generate concepts aimed at changing people’s behaviors. The cards can be used for bothJEFF TURKELSON
Jeff is passionate about design’s ability to change mindsets at an organizational and industry level. Some of his favorite work includes leading a research project to inform more equitable and inclusive digital health opportunities for people managing obesity. Prior to joining Artefact, Jeff completed his master’s in design at theInstitute
PRISM: BUILDING RESILIENCE IN THE FACE OF SERIOUS ILLNESS Led by Drs. Abby R. Rosenberg and Joyce Yi-Frazier, the Promoting Resilience in Stress Management ( PRISM) intervention is designed to help AYAs develop skills in four distinct areas: stress management and mindfulness, goal setting and problem solving, positive re-appraisals of stressors, and meaning-making and benefit-finding.MOST LIKELY MACHINE
The Most Likely Machine is an interactive learning prototype by Artefact designed to help pre-teens develop algorithmic literacythrough play.
THE TAROT CARDS OF TECH We hope the Tarot Cards of Tech helped you gaze into the future of your product and consider the impact of what we create.WORK – ARTEFACT
The IAC fosters collaboration between the tech industry and local government, furthering innovation in city departments so that they may better address community challenges. As a co-chair, Artefact is helping the IAC use design thinking to identify opportunities for multi-sector collaboration and develop actionable strategies for citydepartments.
DRIVING HEALTH EQUITY THROUGH EVOLVING CARE MODELS The pandemic has demonstrated the healthcare industry’s ability and appetite to adopt models of care that meet patients where they are – whether online, at home, or in the community. THREE PRINCIPLES TO GUIDE DESIGNING FOR SOCIAL CHANGE The principles of agency, access, and action offer a new framework to design for the complexity of these wicked problems, for the inequities between the under- and well-served and the cultural context in which they live. It is only with a new mind-set that we can truly design forsocial change.
STORYBOARD VR
Storyboard VR was created to bridge the gap between designing and developing a VR experience, saving time and resources early in the creation process. “That’s where Storyboard VR is useful. The tool is essentially a virtual reality sketchbook. Designers can test TANGERINE FORWARD BANKING Tangerine was previously known primarily as a savings and investment institution, but through this work has evolved to become a preferred everyday bank for Canadians. Beyond their mission of simplifying daily banking, Tangerine is dedicated to helping people make better financial decisions that increase their long-term wealth. We joinedforces
SYSTEMS THINKING 101 Systems thinking helps us piece together the bigger picture with a three-pronged approach to problem solving: 1. Understanding the status quo at an individual, community and societal level, in order to. 2. Identify root cause, and then. 3. Prioritize the most efficientinterventions.
AI AND THE FUTURE OF DESIGN: WHAT WILL THE DESIGNER OF For anyone doubting that AI is here, the New York Times recently reported that Carnegie Mellon University plans to create a research center that focuses on the ethics of artificial intelligence. Harvard Business Review started laying the foundation for what it means for management, and CNBC started analyzing promising AI stocks. I made the relatively optimistic case that design in the shortMOST LIKELY MACHINE
The Most Likely Machine is an interactive learning prototype by Artefact designed to help pre-teens develop algorithmic literacythrough play.
WHAT DOES DESIGNING FOR DIVERSITY AND INCLUSION MEAN Overall, diversity and inclusion in design can encourage greater understanding between different user groups, contributing to a better experience for everyone. “Design is a powerful tool that has both empowered and destroyed communities. It is incomplete without diverse voices. If we are to truly design with empathy and in service tobetter
DESIGN MATURITY SURVEY Welcome to the Design Maturity Survey (DMS), a self-assessment tool created by Artefact to help organizations understand the maturity of their design capabilities, values, process, performance and impact. The survey will take approximately 10 minutes to ARTEFACT | PRODUCT AND UX DESIGN, STRATEGY + INNOVATIONWORKWHAT WE DOCAREERS + CULTURECONTACTSTORYBOARD VRUSAFACTS Artefact helps organizations shape the future with confidence and craft the products and experiences that bring their vision to life. Our touchstone is responsible design – creating lasting value for people, business, and society. ESIGHT 3 | ENHANCING SIGHT, IMPROVING LIVES | ARTEFACT Through enhanced contrast and 24x magnification, eSight 3 enhances the center portion of vision, allowing the wearer to identify faces, read expressions and discern other details. At the same time, the design of eSight 3 minimizes the extent to which the headset obscures peripheral vision. “Working with Artefact was an exceptional experience. DIALOG | DESIGNING A WEARABLE FOR CHRONIC CONDITIONS Dialog enables natural, frictionless time stamping of seizure onset and auras via a wearable module that is discreet and responds to intuitive gesture interactions. The platform allows the patient and family caregiver to report on observable symptoms, as well as other relevant activities and events. This is collected along with keybiometric
STORYBOARD VR
Storyboard VR was created to bridge the gap between designing and developing a VR experience, saving time and resources early in the creation process. “That’s where Storyboard VR is useful. The tool is essentially a virtual reality sketchbook. Designers can test SYSTEMS THINKING 101 Systems thinking helps us piece together the bigger picture with a three-pronged approach to problem solving: 1. Understanding the status quo at an individual, community and societal level, in order to. 2. Identify root cause, and then. 3. Prioritize the most efficientinterventions.
ARIZONA STATE UNIVERSITY LEARNING ENTERPRISE Transforming traditional models of education. The Arizona State University (ASU) Learning Enterprise is dedicated to expanding the university’s online courses, platforms, and digital learning technology to nontraditional organizations such as high schools, community colleges, minority-serving institutions, and corporateeducation groups.
MOST LIKELY MACHINE
The Most Likely Machine is an interactive learning prototype by Artefact designed to help pre-teens develop algorithmic literacythrough play.
DESIGN MATURITY SURVEY Welcome to the Design Maturity Survey (DMS), a self-assessment tool created by Artefact to help organizations understand the maturity of their design capabilities, values, process, performance and impact. The survey will take approximately 10 minutes to THE TAROT CARDS OF TECH We hope the Tarot Cards of Tech helped you gaze into the future of your product and consider the impact of what we create.JEFF TURKELSON
Jeff is passionate about design’s ability to change mindsets at an organizational and industry level. Some of his favorite work includes leading a research project to inform more equitable and inclusive digital health opportunities for people managing obesity. Prior to joining Artefact, Jeff completed his master’s in design at theInstitute
ARTEFACT | PRODUCT AND UX DESIGN, STRATEGY + INNOVATIONWORKWHAT WE DOCAREERS + CULTURECONTACTSTORYBOARD VRUSAFACTS Artefact helps organizations shape the future with confidence and craft the products and experiences that bring their vision to life. Our touchstone is responsible design – creating lasting value for people, business, and society. ESIGHT 3 | ENHANCING SIGHT, IMPROVING LIVES | ARTEFACT Through enhanced contrast and 24x magnification, eSight 3 enhances the center portion of vision, allowing the wearer to identify faces, read expressions and discern other details. At the same time, the design of eSight 3 minimizes the extent to which the headset obscures peripheral vision. “Working with Artefact was an exceptional experience. DIALOG | DESIGNING A WEARABLE FOR CHRONIC CONDITIONS Dialog enables natural, frictionless time stamping of seizure onset and auras via a wearable module that is discreet and responds to intuitive gesture interactions. The platform allows the patient and family caregiver to report on observable symptoms, as well as other relevant activities and events. This is collected along with keybiometric
STORYBOARD VR
Storyboard VR was created to bridge the gap between designing and developing a VR experience, saving time and resources early in the creation process. “That’s where Storyboard VR is useful. The tool is essentially a virtual reality sketchbook. Designers can test SYSTEMS THINKING 101 Systems thinking helps us piece together the bigger picture with a three-pronged approach to problem solving: 1. Understanding the status quo at an individual, community and societal level, in order to. 2. Identify root cause, and then. 3. Prioritize the most efficientinterventions.
ARIZONA STATE UNIVERSITY LEARNING ENTERPRISE Transforming traditional models of education. The Arizona State University (ASU) Learning Enterprise is dedicated to expanding the university’s online courses, platforms, and digital learning technology to nontraditional organizations such as high schools, community colleges, minority-serving institutions, and corporateeducation groups.
MOST LIKELY MACHINE
The Most Likely Machine is an interactive learning prototype by Artefact designed to help pre-teens develop algorithmic literacythrough play.
DESIGN MATURITY SURVEY Welcome to the Design Maturity Survey (DMS), a self-assessment tool created by Artefact to help organizations understand the maturity of their design capabilities, values, process, performance and impact. The survey will take approximately 10 minutes to THE TAROT CARDS OF TECH We hope the Tarot Cards of Tech helped you gaze into the future of your product and consider the impact of what we create.JEFF TURKELSON
Jeff is passionate about design’s ability to change mindsets at an organizational and industry level. Some of his favorite work includes leading a research project to inform more equitable and inclusive digital health opportunities for people managing obesity. Prior to joining Artefact, Jeff completed his master’s in design at theInstitute
WHAT WE DO – ARTEFACT What we do. We help you. create better futures, by design. Artefact is a responsible. strategy + design firm. Design is powerful. It determines how we experience life, and the ways we connect, communicate, and learn. That’s why great design is about more than just beauty or delight. It’s defining the collective future ofbusinesses
CAREERS + CULTURE
Artefact is located in Seattle’s historic Pioneer Square district, where you’ll find up-and-coming tech companies alongside a vibrant artist community. The streets are rich with old Seattle and new, with historic brick buildings and narrow alleys that house emerging restaurants, galleries, and boutiques. Our studio occupies the topfloor of
VR20/20 | A MORE INCLUSIVE VISION FOR VIRTUAL REALITY VR immersion. With Shadow, the computer and battery are built into the hood and shoulder cloak, untethering the user from cables (and reality). Immersion extends beyond sight – it incorporates the sense of sight, hearing, and touch. Sensors in the arms, hands and body bring the experience to a new level of ultra-immersion. PRISM | HELPING YOUNG PATIENTS BUILD RESILIENCE | ARTEFACT Working collaboratively with the Seattle Children’s Hospital Digital Health team led by Dr. Wendy Sue Swanson and General UI, we transformed the in-person, all-paper PRISM program into a self-guided experience on the patient’s smartphone.The framework for the app was informed by Seattle Children’s medical research and expertise in helping young patients develop skills in four areas BEHAVIOR CHANGE STRATEGY CARDS The Behavior Change Strategy Cards are an attempt to help us be more mindful of the ways in which we’re already influencing behavior through our designs, and a tool to help us nudge people toward positive behavior change more effectively. Moving forward, we’re excited to explore how different strategies can be combined, howapplications
WHAT DOES DESIGNING FOR DIVERSITY AND INCLUSION MEAN Overall, diversity and inclusion in design can encourage greater understanding between different user groups, contributing to a better experience for everyone. “Design is a powerful tool that has both empowered and destroyed communities. It is incomplete without diverse voices. If we are to truly design with empathy and in service tobetter
BEHAVIOR THE CARDS IN THIS DECK WILL HELP YOU GENERATE Behavior change strategy cards Artefactgroup.com The cards in this deck will help you generate concepts aimed at changing people’s behaviors. The cards can be used for both THREE PRINCIPLES TO GUIDE DESIGNING FOR SOCIAL CHANGE The principles of agency, access, and action offer a new framework to design for the complexity of these wicked problems, for the inequities between the under- and well-served and the cultural context in which they live. It is only with a new mind-set that we can truly design forsocial change.
PRISM: BUILDING RESILIENCE IN THE FACE OF SERIOUS ILLNESS Led by Drs. Abby R. Rosenberg and Joyce Yi-Frazier, the Promoting Resilience in Stress Management ( PRISM) intervention is designed to help AYAs develop skills in four distinct areas: stress management and mindfulness, goal setting and problem solving, positive re-appraisals of stressors, and meaning-making and benefit-finding. DESIGN MATURITY SURVEY Welcome to the Design Maturity Survey (DMS), a self-assessment tool created by Artefact to help organizations understand the maturity of their design capabilities, values, process, performance and impact. The survey will take approximately 10 minutes to ARTEFACT | PRODUCT AND UX DESIGN, STRATEGY + INNOVATIONWORKWHAT WE DOCAREERS + CULTURECONTACTSTORYBOARD VRUSAFACTS Artefact helps organizations shape the future with confidence and craft the products and experiences that bring their vision to life. Our touchstone is responsible design – creating lasting value for people, business, and society. ESIGHT 3 | ENHANCING SIGHT, IMPROVING LIVES | ARTEFACT Through enhanced contrast and 24x magnification, eSight 3 enhances the center portion of vision, allowing the wearer to identify faces, read expressions and discern other details. At the same time, the design of eSight 3 minimizes the extent to which the headset obscures peripheral vision. “Working with Artefact was an exceptional experience. VR20/20 | A MORE INCLUSIVE VISION FOR VIRTUAL REALITY VR immersion. With Shadow, the computer and battery are built into the hood and shoulder cloak, untethering the user from cables (and reality). Immersion extends beyond sight – it incorporates the sense of sight, hearing, and touch. Sensors in the arms, hands and body bring the experience to a new level of ultra-immersion. ARIZONA STATE UNIVERSITY LEARNING ENTERPRISE Transforming traditional models of education. The Arizona State University (ASU) Learning Enterprise is dedicated to expanding the university’s online courses, platforms, and digital learning technology to nontraditional organizations such as high schools, community colleges, minority-serving institutions, and corporateeducation groups.
BEHAVIOR THE CARDS IN THIS DECK WILL HELP YOU GENERATE Behavior change strategy cards Artefactgroup.com The cards in this deck will help you generate concepts aimed at changing people’s behaviors. The cards can be used for both THREE PRINCIPLES TO GUIDE DESIGNING FOR SOCIAL CHANGE The principles of agency, access, and action offer a new framework to design for the complexity of these wicked problems, for the inequities between the under- and well-served and the cultural context in which they live. It is only with a new mind-set that we can truly design forsocial change.
JEFF TURKELSON
Jeff is passionate about design’s ability to change mindsets at an organizational and industry level. Some of his favorite work includes leading a research project to inform more equitable and inclusive digital health opportunities for people managing obesity. Prior to joining Artefact, Jeff completed his master’s in design at theInstitute
PRISM: BUILDING RESILIENCE IN THE FACE OF SERIOUS ILLNESS Led by Drs. Abby R. Rosenberg and Joyce Yi-Frazier, the Promoting Resilience in Stress Management ( PRISM) intervention is designed to help AYAs develop skills in four distinct areas: stress management and mindfulness, goal setting and problem solving, positive re-appraisals of stressors, and meaning-making and benefit-finding.MOST LIKELY MACHINE
The Most Likely Machine is an interactive learning prototype by Artefact designed to help pre-teens develop algorithmic literacythrough play.
THE TAROT CARDS OF TECH We hope the Tarot Cards of Tech helped you gaze into the future of your product and consider the impact of what we create. ARTEFACT | PRODUCT AND UX DESIGN, STRATEGY + INNOVATIONWORKWHAT WE DOCAREERS + CULTURECONTACTSTORYBOARD VRUSAFACTS Artefact helps organizations shape the future with confidence and craft the products and experiences that bring their vision to life. Our touchstone is responsible design – creating lasting value for people, business, and society. ESIGHT 3 | ENHANCING SIGHT, IMPROVING LIVES | ARTEFACT Through enhanced contrast and 24x magnification, eSight 3 enhances the center portion of vision, allowing the wearer to identify faces, read expressions and discern other details. At the same time, the design of eSight 3 minimizes the extent to which the headset obscures peripheral vision. “Working with Artefact was an exceptional experience. VR20/20 | A MORE INCLUSIVE VISION FOR VIRTUAL REALITY VR immersion. With Shadow, the computer and battery are built into the hood and shoulder cloak, untethering the user from cables (and reality). Immersion extends beyond sight – it incorporates the sense of sight, hearing, and touch. Sensors in the arms, hands and body bring the experience to a new level of ultra-immersion. ARIZONA STATE UNIVERSITY LEARNING ENTERPRISE Transforming traditional models of education. The Arizona State University (ASU) Learning Enterprise is dedicated to expanding the university’s online courses, platforms, and digital learning technology to nontraditional organizations such as high schools, community colleges, minority-serving institutions, and corporateeducation groups.
BEHAVIOR THE CARDS IN THIS DECK WILL HELP YOU GENERATE Behavior change strategy cards Artefactgroup.com The cards in this deck will help you generate concepts aimed at changing people’s behaviors. The cards can be used for both THREE PRINCIPLES TO GUIDE DESIGNING FOR SOCIAL CHANGE The principles of agency, access, and action offer a new framework to design for the complexity of these wicked problems, for the inequities between the under- and well-served and the cultural context in which they live. It is only with a new mind-set that we can truly design forsocial change.
JEFF TURKELSON
Jeff is passionate about design’s ability to change mindsets at an organizational and industry level. Some of his favorite work includes leading a research project to inform more equitable and inclusive digital health opportunities for people managing obesity. Prior to joining Artefact, Jeff completed his master’s in design at theInstitute
PRISM: BUILDING RESILIENCE IN THE FACE OF SERIOUS ILLNESS Led by Drs. Abby R. Rosenberg and Joyce Yi-Frazier, the Promoting Resilience in Stress Management ( PRISM) intervention is designed to help AYAs develop skills in four distinct areas: stress management and mindfulness, goal setting and problem solving, positive re-appraisals of stressors, and meaning-making and benefit-finding.MOST LIKELY MACHINE
The Most Likely Machine is an interactive learning prototype by Artefact designed to help pre-teens develop algorithmic literacythrough play.
THE TAROT CARDS OF TECH We hope the Tarot Cards of Tech helped you gaze into the future of your product and consider the impact of what we create. CONTACT US | ARTEFACT Connect with Artefact. Thanks for connecting with us! We will get in touch with you shortly. DRIVING HEALTH EQUITY THROUGH EVOLVING CARE MODELS The pandemic has demonstrated the healthcare industry’s ability and appetite to adopt models of care that meet patients where they are – whether online, at home, or in the community. THREE PRINCIPLES TO GUIDE DESIGNING FOR SOCIAL CHANGE The principles of agency, access, and action offer a new framework to design for the complexity of these wicked problems, for the inequities between the under- and well-served and the cultural context in which they live. It is only with a new mind-set that we can truly design forsocial change.
STORYBOARD VR
Storyboard VR was created to bridge the gap between designing and developing a VR experience, saving time and resources early in the creation process. “That’s where Storyboard VR is useful. The tool is essentially a virtual reality sketchbook. Designers can test TANGERINE FORWARD BANKING Tangerine was previously known primarily as a savings and investment institution, but through this work has evolved to become a preferred everyday bank for Canadians. Beyond their mission of simplifying daily banking, Tangerine is dedicated to helping people make better financial decisions that increase their long-term wealth. We joinedforces
SYSTEMS THINKING 101 Systems thinking helps us piece together the bigger picture with a three-pronged approach to problem solving: 1. Understanding the status quo at an individual, community and societal level, in order to. 2. Identify root cause, and then. 3. Prioritize the most efficientinterventions.
WHAT’S NEXT FOR DESIGN: TOWARDS HUMANITY What’s next for design: Towards humanity-centered design. Rob Girling. On the eve of a historical election, 2016’s Fast Company Innovation Festival was about hope and potential. In the wake of a historical upset, 2017’s was about resilience, values and impact that we as individuals, communities and organizations should strivefor.
AI AND THE FUTURE OF DESIGN: WHAT WILL THE DESIGNER OF For anyone doubting that AI is here, the New York Times recently reported that Carnegie Mellon University plans to create a research center that focuses on the ethics of artificial intelligence. Harvard Business Review started laying the foundation for what it means for management, and CNBC started analyzing promising AI stocks. I made the relatively optimistic case that design in the short WHAT DOES DESIGNING FOR DIVERSITY AND INCLUSION MEAN Overall, diversity and inclusion in design can encourage greater understanding between different user groups, contributing to a better experience for everyone. “Design is a powerful tool that has both empowered and destroyed communities. It is incomplete without diverse voices. If we are to truly design with empathy and in service tobetter
DESIGN MATURITY SURVEY Welcome to the Design Maturity Survey (DMS), a self-assessment tool created by Artefact to help organizations understand the maturity of their design capabilities, values, process, performance and impact. The survey will take approximately 10 minutes to ARTEFACT | PRODUCT AND UX DESIGN, STRATEGY + INNOVATIONWORKWHAT WE DOCAREERS + CULTURECONTACTSTORYBOARD VRUSAFACTS Artefact helps organizations shape the future with confidence and craft the products and experiences that bring their vision to life. Our touchstone is responsible design – creating lasting value for people, business, and society. ESIGHT 3 | ENHANCING SIGHT, IMPROVING LIVES | ARTEFACTESIGHT 3GLASSESESIGHT 4
Through enhanced contrast and 24x magnification, eSight 3 enhances the center portion of vision, allowing the wearer to identify faces, read expressions and discern other details. At the same time, the design of eSight 3 minimizes the extent to which the headset obscures peripheral vision. “Working with Artefact was an exceptional experience.STORYBOARD VR
Storyboard VR was created to bridge the gap between designing and developing a VR experience, saving time and resources early in the creation process. “That’s where Storyboard VR is useful. The tool is essentially a virtual reality sketchbook. Designers can test VR20/20 | A MORE INCLUSIVE VISION FOR VIRTUAL REALITY VR immersion. With Shadow, the computer and battery are built into the hood and shoulder cloak, untethering the user from cables (and reality). Immersion extends beyond sight – it incorporates the sense of sight, hearing, and touch. Sensors in the arms, hands and body bring the experience to a new level of ultra-immersion. SYSTEMS THINKING 101 Systems thinking helps us piece together the bigger picture with a three-pronged approach to problem solving: 1. Understanding the status quo at an individual, community and societal level, in order to. 2. Identify root cause, and then. 3. Prioritize the most efficientinterventions.
WHAT’S NEXT FOR DESIGN: TOWARDS HUMANITY What’s next for design: Towards humanity-centered design. Rob Girling. On the eve of a historical election, 2016’s Fast Company Innovation Festival was about hope and potential. In the wake of a historical upset, 2017’s was about resilience, values and impact that we as individuals, communities and organizations should strivefor.
THREE PRINCIPLES TO GUIDE DESIGNING FOR SOCIAL CHANGE12 PRINCIPLES OF CHANGEDO PRINCIPLES CHANGEDESIGN PRINCIPLES PDFPRINCIPLES OF CHANGE THEORYPRINCIPLES OF DESIGN ARTLIST OF SOCIAL ORGANIZATIONS The principles of agency, access, and action offer a new framework to design for the complexity of these wicked problems, for the inequities between the under- and well-served and the cultural context in which they live. It is only with a new mind-set that we can truly design forsocial change.
JEFF TURKELSON
Jeff is passionate about design’s ability to change mindsets at an organizational and industry level. Some of his favorite work includes leading a research project to inform more equitable and inclusive digital health opportunities for people managing obesity. Prior to joining Artefact, Jeff completed his master’s in design at theInstitute
MOST LIKELY MACHINE
The Most Likely Machine is an interactive learning prototype by Artefact designed to help pre-teens develop algorithmic literacythrough play.
THE TAROT CARDS OF TECHTAROT CARDS OF TECHREVERSED TAROT CARDSCARDS OF HUMANITY ONLINETAROT CARD REVERSALSTHE DEVIL REVERSED TAROTTHE SUNREVERSED TAROT
We hope the Tarot Cards of Tech helped you gaze into the future of your product and consider the impact of what we create. ARTEFACT | PRODUCT AND UX DESIGN, STRATEGY + INNOVATIONWORKWHAT WE DOCAREERS + CULTURECONTACTSTORYBOARD VRUSAFACTS Artefact helps organizations shape the future with confidence and craft the products and experiences that bring their vision to life. Our touchstone is responsible design – creating lasting value for people, business, and society. ESIGHT 3 | ENHANCING SIGHT, IMPROVING LIVES | ARTEFACTESIGHT 3GLASSESESIGHT 4
Through enhanced contrast and 24x magnification, eSight 3 enhances the center portion of vision, allowing the wearer to identify faces, read expressions and discern other details. At the same time, the design of eSight 3 minimizes the extent to which the headset obscures peripheral vision. “Working with Artefact was an exceptional experience.STORYBOARD VR
Storyboard VR was created to bridge the gap between designing and developing a VR experience, saving time and resources early in the creation process. “That’s where Storyboard VR is useful. The tool is essentially a virtual reality sketchbook. Designers can test VR20/20 | A MORE INCLUSIVE VISION FOR VIRTUAL REALITY VR immersion. With Shadow, the computer and battery are built into the hood and shoulder cloak, untethering the user from cables (and reality). Immersion extends beyond sight – it incorporates the sense of sight, hearing, and touch. Sensors in the arms, hands and body bring the experience to a new level of ultra-immersion. SYSTEMS THINKING 101 Systems thinking helps us piece together the bigger picture with a three-pronged approach to problem solving: 1. Understanding the status quo at an individual, community and societal level, in order to. 2. Identify root cause, and then. 3. Prioritize the most efficientinterventions.
WHAT’S NEXT FOR DESIGN: TOWARDS HUMANITY What’s next for design: Towards humanity-centered design. Rob Girling. On the eve of a historical election, 2016’s Fast Company Innovation Festival was about hope and potential. In the wake of a historical upset, 2017’s was about resilience, values and impact that we as individuals, communities and organizations should strivefor.
THREE PRINCIPLES TO GUIDE DESIGNING FOR SOCIAL CHANGE12 PRINCIPLES OF CHANGEDO PRINCIPLES CHANGEDESIGN PRINCIPLES PDFPRINCIPLES OF CHANGE THEORYPRINCIPLES OF DESIGN ARTLIST OF SOCIAL ORGANIZATIONS The principles of agency, access, and action offer a new framework to design for the complexity of these wicked problems, for the inequities between the under- and well-served and the cultural context in which they live. It is only with a new mind-set that we can truly design forsocial change.
JEFF TURKELSON
Jeff is passionate about design’s ability to change mindsets at an organizational and industry level. Some of his favorite work includes leading a research project to inform more equitable and inclusive digital health opportunities for people managing obesity. Prior to joining Artefact, Jeff completed his master’s in design at theInstitute
MOST LIKELY MACHINE
The Most Likely Machine is an interactive learning prototype by Artefact designed to help pre-teens develop algorithmic literacythrough play.
THE TAROT CARDS OF TECHTAROT CARDS OF TECHREVERSED TAROT CARDSCARDS OF HUMANITY ONLINETAROT CARD REVERSALSTHE DEVIL REVERSED TAROTTHE SUNREVERSED TAROT
We hope the Tarot Cards of Tech helped you gaze into the future of your product and consider the impact of what we create. WHAT WE DO – ARTEFACT What we do. We help you. create better futures, by design. Artefact is a responsible. strategy + design firm. Design is powerful. It determines how we experience life, and the ways we connect, communicate, and learn. That’s why great design is about more than just beauty or delight. It’s defining the collective future ofbusinesses
SEARCH – ARTEFACT
619 Western Avenue Suite 620 Seattle, WA 98104. Follow. Twitter; Facebook; LinkedIn; Instagram; © 2021 Artefact. All rights reserved.CAREERS + CULTURE
Artefact is located in Seattle’s historic Pioneer Square district, where you’ll find up-and-coming tech companies alongside a vibrant artist community. The streets are rich with old Seattle and new, with historic brick buildings and narrow alleys that house emerging restaurants, galleries, and boutiques. Our studio occupies the topfloor of
VR20/20 | A MORE INCLUSIVE VISION FOR VIRTUAL REALITY VR immersion. With Shadow, the computer and battery are built into the hood and shoulder cloak, untethering the user from cables (and reality). Immersion extends beyond sight – it incorporates the sense of sight, hearing, and touch. Sensors in the arms, hands and body bring the experience to a new level of ultra-immersion. CONTACT US | ARTEFACT Connect with Artefact. Thanks for connecting with us! We will get in touch with you shortly. TANGERINE FORWARD BANKING Tangerine was previously known primarily as a savings and investment institution, but through this work has evolved to become a preferred everyday bank for Canadians. Beyond their mission of simplifying daily banking, Tangerine is dedicated to helping people make better financial decisions that increase their long-term wealth. We joinedforces
THREE PRINCIPLES TO GUIDE DESIGNING FOR SOCIAL CHANGE The principles of agency, access, and action offer a new framework to design for the complexity of these wicked problems, for the inequities between the under- and well-served and the cultural context in which they live. It is only with a new mind-set that we can truly design forsocial change.
SPLASH – ARTEFACT
Seattle-based, international development organization Splash designs child-focused water, sanitation, hygiene (WASH) and menstrual health solutions for governments in some of the world’s largest, low-resource cities. With a focus on reaching children at schools, Splash is passionate about changing behaviors and encouraging healthyhygiene habits.
BEHAVIOR THE CARDS IN THIS DECK WILL HELP YOU GENERATE Behavior change strategy cards Artefactgroup.com The cards in this deck will help you generate concepts aimed at changing people’s behaviors. The cards can be used for both PRISM: BUILDING RESILIENCE IN THE FACE OF SERIOUS ILLNESS Led by Drs. Abby R. Rosenberg and Joyce Yi-Frazier, the Promoting Resilience in Stress Management ( PRISM) intervention is designed to help AYAs develop skills in four distinct areas: stress management and mindfulness, goal setting and problem solving, positive re-appraisals of stressors, and meaning-making and benefit-finding. Skip to main contentARTEFACT
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ARTEFACT
WE HELP YOU CREATE BETTER FUTURES,BY DESIGN.
Artefact helps organizations shape the future with confidence and craft the products and experiences that bring their vision to life. Our touchstone is responsible design – creating lasting value for people, business, and society. How can we help you?Case Study
Elevate facts.
With USAFacts, we created an unprecedented portrait of our nation in numbers to make government data accessible for everyone. Link to USAFacts case studyCase Study
Build resilience.
We transformed a Seattle Children’s Hospital emotional well-being program into a digital experience that helps young patients manageserious illness.
Link to Prism case study pageCase Study
Establish trust.
We helped Hyundai make sense of tomorrow’s emerging technology and explore an autonomous driving solution that fosters confidence andcontrol.
Link to Hyundai case study pageToolkit
Think ahead.
Use the Tarot Cards of Tech to explore the impact of your products onpeople and society.
Link to Tarot Cards of Tech pageCase Study
Integrate care.
We brought a systems approach to healthcare innovation with Aim, a concept service platform that delivers more cohesive, effective, and efficient care experiences. Link to AIM project case studyEvents
Build Community.
Impact by Design is a community event series for people on a mission to design a better future. Join us.Link to Impact by Design EventsPage
Who we work with:
Discover our people, projects, and passionsBlog + Events
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Join our team.
Let’s design the future. We strategize and design for an ever-changing world. Discover what we do or contact us to explore how wecan help you.
Contact
info@artefactgroup.comPhone 206 384 4952
Address
619 Western Avenue
Suite 620
Seattle, WA 98104
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