Are you over 18 and want to see adult content?
More Annotations
A complete backup of willowslodge.com
Are you over 18 and want to see adult content?
A complete backup of stealthelook.com.br
Are you over 18 and want to see adult content?
A complete backup of elitewholesalejerseysusa.com
Are you over 18 and want to see adult content?
Favourite Annotations
A complete backup of https://donrowe.com
Are you over 18 and want to see adult content?
A complete backup of https://transylvaniatimes.com
Are you over 18 and want to see adult content?
A complete backup of https://nodamap.com
Are you over 18 and want to see adult content?
A complete backup of https://ikpas.nl
Are you over 18 and want to see adult content?
A complete backup of https://genviagranrx.com
Are you over 18 and want to see adult content?
A complete backup of https://potatoparcel.com
Are you over 18 and want to see adult content?
A complete backup of https://centralbank.com
Are you over 18 and want to see adult content?
A complete backup of https://floridagardener.com
Are you over 18 and want to see adult content?
A complete backup of https://shieldapps.com
Are you over 18 and want to see adult content?
A complete backup of https://ascensiontechnologysolutions.com
Are you over 18 and want to see adult content?
A complete backup of https://shopping.de
Are you over 18 and want to see adult content?
A complete backup of https://primtux.fr
Are you over 18 and want to see adult content?
Text
AGILEMODELING.COM
AGILE ANALYSIS
USER INTERFACE (UI) PROTOTYPES: AN AGILE INTRODUCTION User interface (UI) prototyping is an iterative analysis technique in which users are actively involved in the mocking-up of the UI for a system. UI prototypes have several purposes: As an analysis artifact that enables you to explore the problem space with your stakeholders. As a requirements artifact to initially envision the system. UML 2 SEQUENCE DIAGRAMMING GUIDELINES UML Sequence diagrams are a dynamic modeling technique, as are collaboration diagrams and activity diagrams. UML sequence diagrams are typically used to:. Validate and flesh out the logic of a usage scenario. A usage scenario is exactly what its name indicates - the description of a potential way that your system is used. WHEN IS A MODEL AGILE? An agile definition is: An agile model is a model that is just barely good enough. A common philosophical question is whether or not source code is a model, and more importantly is it an agile model. If you were to ask me outside of the scope of this writing effort my answer would be yes, source code is a model, albeit a highly detailed one CLASS RESPONSIBILITY COLLABORATOR (CRC) MODELS: AN AGILE A Class Responsibility Collaborator (CRC) model (Beck & Cunningham 1989; Wilkinson 1995; Ambler 1995) is a collection of standard index cards that have been divided into three sections, as depicted in Figure 1.A class represents a collection of similar objects, a responsibility is something that a class knows or does, and a collaborator is another class that a class interacts with to fulfill PERSONAS: AN AGILE INTRODUCTION Personas: An Agile Introduction. A persona, first introduced by Alan Cooper, defines an archetypical user of a system, an example of the kind of person who would interact with it. The idea is that if you want to design effective software, then it needs to be designed for a specific person. For the bank, potential personas could be namedFrances
JUST BARELY GOOD ENOUGH MODELS AND DOCUMENTS: AN AGILE One of the more controversial concepts in Agile Modeling is that agile models and agile documents are sufficient for the task at hand, or as I like to say they are just barely good enough (JBGE) . In this article I make the following critical points about a model or document (an artifact) being just barely good enough: UML 2 USE CASE DIAGRAMS: AN AGILE INTRODUCTION UML 2 use case diagrams overview the usage requirements for a system. They are useful for presentations to management and/or project stakeholders, but for actual development you will find that use cases provide significantly more value because they describe "the meat" of the actual requirements. Figure 1 provides an example of a UML 2 usecase
AGILE MODELING (AM) HOME PAGE: EFFECTIVE PRACTICES FORSTART HERECORE PRACTICESDISCIPLINESARTIFACTSAN INTRODUCTION TO AGILE MODELING Agile Modeling (AM) is a practice-based methodology for effective modeling and documentation of software-based systems. At a high level AM is a collection of Core Practices, depicted in the pattern language map below (click on the practice for information). At a more detailed level AM is a collection of values , principles, and practices forAGILE ANALYSIS
USER INTERFACE (UI) PROTOTYPES: AN AGILE INTRODUCTION User interface (UI) prototyping is an iterative analysis technique in which users are actively involved in the mocking-up of the UI for a system. UI prototypes have several purposes: As an analysis artifact that enables you to explore the problem space with your stakeholders. As a requirements artifact to initially envision the system. UML 2 SEQUENCE DIAGRAMMING GUIDELINES UML Sequence diagrams are a dynamic modeling technique, as are collaboration diagrams and activity diagrams. UML sequence diagrams are typically used to:. Validate and flesh out the logic of a usage scenario. A usage scenario is exactly what its name indicates - the description of a potential way that your system is used. CLASS RESPONSIBILITY COLLABORATOR (CRC) MODELS: AN AGILE A Class Responsibility Collaborator (CRC) model (Beck & Cunningham 1989; Wilkinson 1995; Ambler 1995) is a collection of standard index cards that have been divided into three sections, as depicted in Figure 1.A class represents a collection of similar objects, a responsibility is something that a class knows or does, and a collaborator is another class that a class interacts with to fulfill WHEN IS A MODEL AGILE? An agile definition is: An agile model is a model that is just barely good enough. A common philosophical question is whether or not source code is a model, and more importantly is it an agile model. If you were to ask me outside of the scope of this writing effort my answer would be yes, source code is a model, albeit a highly detailed one PERSONAS: AN AGILE INTRODUCTION Personas: An Agile Introduction. A persona, first introduced by Alan Cooper, defines an archetypical user of a system, an example of the kind of person who would interact with it. The idea is that if you want to design effective software, then it needs to be designed for a specific person. For the bank, potential personas could be namedFrances
JUST BARELY GOOD ENOUGH MODELS AND DOCUMENTS: AN AGILE One of the more controversial concepts in Agile Modeling is that agile models and agile documents are sufficient for the task at hand, or as I like to say they are just barely good enough (JBGE) . In this article I make the following critical points about a model or document (an artifact) being just barely good enough: UML 2 USE CASE DIAGRAMS: AN AGILE INTRODUCTION UML 2 use case diagrams overview the usage requirements for a system. They are useful for presentations to management and/or project stakeholders, but for actual development you will find that use cases provide significantly more value because they describe "the meat" of the actual requirements. Figure 1 provides an example of a UML 2 usecase
EXAMINING THE "BIG REQUIREMENTS UP FRONT (BRUF) APPROACH"SEE MORE ONAGILEMODELING.COM
AGILE MODELS DISTILLED: POTENTIAL ARTIFACTS FOR AGILE MODELING To be effective, the principle Multiple Models tells us that agile modelers should know a wide variety of modeling techniques so that they have the skills and knowledge to apply the right artifact(s) for the situation at hand. Unfortunately this is easier said than done. This page links to summary descriptions of a wide variety of modelingartifacts.
AGILE ANALYSIS
Agile software developers, just like traditional software developers, perform analysis activities. Unlike traditional developers, agilists approach analysis in a highly collaborative manner and do so on a just-in-time (JIT) basis.Analysis is so important to us we do it everysingle day.
UML 2 CLASS DIAGRAMS: AN AGILE INTRODUCTION UML 2 class diagrams are the mainstay of object-oriented analysis and design. UML 2 class diagrams show the classes of the system, their interrelationships (including inheritance, aggregation, and association), and the operations and attributes of the classes. AGILE ARCHITECTURE: STRATEGIES FOR SCALING AGILE DEVELOPMENT 5. Agile Architecture at Scale. On large agile teams, geographically distributed agile teams, or for enterprise-wide architectural efforts, you will require an Architecture Owner team or Enterprise Architecture team (in Agile Modeling I originally called this a core architecture team, a term I never really liked). Large agile teams are often organized into smaller subteams, as you can see in COMMUNICATION ON AGILE SOFTWARE TEAMS This book, Choose Your WoW! A Disciplined Agile Delivery Handbook for Optimizing Your Way of Working, is an indispensable guide for agile coaches and practitioners to identify what techniques - including practices, strategies, and lifecycles - are effective in certain situations and not as effective in others.This advice is based on proven experience from hundreds of organizations facing AGILE REQUIREMENTS CHANGE MANAGEMENT 1. The Agile Change Management Process. Because requirements change frequently you need a streamlined, flexible approach to requirements change management. Agilists want to develop software which is both high-quality and high-value, and the easiest way to develop high-value software is to implement the highest priority requirements first. JUST BARELY GOOD ENOUGH MODELS AND DOCUMENTS: AN AGILE One of the more controversial concepts in Agile Modeling is that agile models and agile documents are sufficient for the task at hand, or as I like to say they are just barely good enough (JBGE) . In this article I make the following critical points about a model or document (an artifact) being just barely good enough: UML 2 USE CASE DIAGRAMS: AN AGILE INTRODUCTION UML 2 use case diagrams overview the usage requirements for a system. They are useful for presentations to management and/or project stakeholders, but for actual development you will find that use cases provide significantly more value because they describe "the meat" of the actual requirements. AGILE CORE PRACTICE: EXECUTABLE SPECIFICATIONS Agile Core Practice: Executable Specifications. With a test-driven development (TDD) approach, part of the overall Agile Model Driven Development (AMDD) approach, your tests effectively become detailed specifications which are created on a just-in-time (JIT) basis. Like it or not most programmers don't read the written documentation for a THE ARCHITECTURE OWNER ROLE: HOW ARCHITECTS FIT IN ON The architecture owner team will often be lead by a "chief architecture owner" who is responsible for coordinating the architecture efforts of the overall program. Figure 1. Organization structure of a large agile team. As the Software Development Context Framework (SDCF) advises, there is more to agility at scale than justlarge agile teams.
AGILE MODELING (AM) HOME PAGE: EFFECTIVE PRACTICES FORSTART HERECORE PRACTICESDISCIPLINESARTIFACTSAN INTRODUCTION TO AGILE MODELING Agile Modeling (AM) is a practice-based methodology for effective modeling and documentation of software-based systems. At a high level AM is a collection of Core Practices, depicted in the pattern language map below (click on the practice for information). At a more detailed level AM is a collection of values , principles, and practices for AGILE MODELS DISTILLED: POTENTIAL ARTIFACTS FOR AGILE MODELING To be effective, the principle Multiple Models tells us that agile modelers should know a wide variety of modeling techniques so that they have the skills and knowledge to apply the right artifact(s) for the situation at hand. Unfortunately this is easier said than done. This page links to summary descriptions of a wide variety of modelingartifacts.
AGILE ANALYSIS
UML 2 SEQUENCE DIAGRAMMING GUIDELINES UML Sequence diagrams are a dynamic modeling technique, as are collaboration diagrams and activity diagrams. UML sequence diagrams are typically used to:. Validate and flesh out the logic of a usage scenario. A usage scenario is exactly what its name indicates - the description of a potential way that your system is used. CLASS RESPONSIBILITY COLLABORATOR (CRC) MODELS: AN AGILE A Class Responsibility Collaborator (CRC) model (Beck & Cunningham 1989; Wilkinson 1995; Ambler 1995) is a collection of standard index cards that have been divided into three sections, as depicted in Figure 1.A class represents a collection of similar objects, a responsibility is something that a class knows or does, and a collaborator is another class that a class interacts with to fulfill USER INTERFACE (UI) PROTOTYPES: AN AGILE INTRODUCTION User interface (UI) prototyping is an iterative analysis technique in which users are actively involved in the mocking-up of the UI for a system. UI prototypes have several purposes: As an analysis artifact that enables you to explore the problem space with your stakeholders. As a requirements artifact to initially envision the system. ARCHITECTURE ENVISIONING: AN AGILE CORE PRACTICE Architecture Envisioning: An Agile Core Practice. A common agile practice is to perform some high-level architectural modeling early in the lifecycle. This helps to foster a common regarding your technical strategy within the team and with critical stakeholders. The goal at this point is to identify an architectural strategy, not write mounds COMMUNICATION ON AGILE SOFTWARE TEAMSSEE MORE ON AGILEMODELING.COM UML 2 USE CASE DIAGRAMMING GUIDELINES A use case diagram is "a diagram that shows the relationships among actors and use cases within a system. "Use case diagrams are often used to: Provide an overview of all or part of the usage requirements for a system or organization in the form of an essential; model or a business model Communicate the scope of a development project EXAMINING THE "BIG REQUIREMENTS UP FRONT (BRUF) APPROACH"SEE MORE ONAGILEMODELING.COM
AGILE MODELING (AM) HOME PAGE: EFFECTIVE PRACTICES FORSTART HERECORE PRACTICESDISCIPLINESARTIFACTSAN INTRODUCTION TO AGILE MODELING Agile Modeling (AM) is a practice-based methodology for effective modeling and documentation of software-based systems. At a high level AM is a collection of Core Practices, depicted in the pattern language map below (click on the practice for information). At a more detailed level AM is a collection of values , principles, and practices for AGILE MODELS DISTILLED: POTENTIAL ARTIFACTS FOR AGILE MODELING To be effective, the principle Multiple Models tells us that agile modelers should know a wide variety of modeling techniques so that they have the skills and knowledge to apply the right artifact(s) for the situation at hand. Unfortunately this is easier said than done. This page links to summary descriptions of a wide variety of modelingartifacts.
AGILE ANALYSIS
UML 2 SEQUENCE DIAGRAMMING GUIDELINES UML Sequence diagrams are a dynamic modeling technique, as are collaboration diagrams and activity diagrams. UML sequence diagrams are typically used to:. Validate and flesh out the logic of a usage scenario. A usage scenario is exactly what its name indicates - the description of a potential way that your system is used. CLASS RESPONSIBILITY COLLABORATOR (CRC) MODELS: AN AGILE A Class Responsibility Collaborator (CRC) model (Beck & Cunningham 1989; Wilkinson 1995; Ambler 1995) is a collection of standard index cards that have been divided into three sections, as depicted in Figure 1.A class represents a collection of similar objects, a responsibility is something that a class knows or does, and a collaborator is another class that a class interacts with to fulfill USER INTERFACE (UI) PROTOTYPES: AN AGILE INTRODUCTION User interface (UI) prototyping is an iterative analysis technique in which users are actively involved in the mocking-up of the UI for a system. UI prototypes have several purposes: As an analysis artifact that enables you to explore the problem space with your stakeholders. As a requirements artifact to initially envision the system. ARCHITECTURE ENVISIONING: AN AGILE CORE PRACTICE Architecture Envisioning: An Agile Core Practice. A common agile practice is to perform some high-level architectural modeling early in the lifecycle. This helps to foster a common regarding your technical strategy within the team and with critical stakeholders. The goal at this point is to identify an architectural strategy, not write mounds COMMUNICATION ON AGILE SOFTWARE TEAMSSEE MORE ON AGILEMODELING.COM UML 2 USE CASE DIAGRAMMING GUIDELINES A use case diagram is "a diagram that shows the relationships among actors and use cases within a system. "Use case diagrams are often used to: Provide an overview of all or part of the usage requirements for a system or organization in the form of an essential; model or a business model Communicate the scope of a development project EXAMINING THE "BIG REQUIREMENTS UP FRONT (BRUF) APPROACH"SEE MORE ONAGILEMODELING.COM
THE PRINCIPLES OF AGILE MODELING (AM) Agile Modeling (AM) defines a collection of core and supplementary principles that when applied on a software development project set the stage for a collection of modeling practices.Some of the principles have been adopted from eXtreme Programming (XP) and are well documented in Extreme Programming Explained, which in turn adopted them from common software engineering techniques. ARTIFACTS FOR AGILE MODELING: THE UML AND BEYOND This book, Choose Your WoW! A Disciplined Agile Delivery Handbook for Optimizing Your Way of Working, is an indispensable guide for agile coaches and practitioners to identify what techniques - including practices, strategies, and lifecycles - are effective in certain situations and not as effective in others.This advice is based on proven experience from hundreds of organizations facing UML 2 CLASS DIAGRAMS: AN AGILE INTRODUCTION UML 2 class diagrams are the mainstay of object-oriented analysis and design. UML 2 class diagrams show the classes of the system, their interrelationships (including inheritance, aggregation, and association), and the operations and attributes of the classes. WHEN IS A MODEL AGILE? An agile definition is: An agile model is a model that is just barely good enough. A common philosophical question is whether or not source code is a model, and more importantly is it an agile model. If you were to ask me outside of the scope of this writing effort my answer would be yes, source code is a model, albeit a highly detailed one GLOSSARIES: AN AGILE INTRODUCTION Glossaries: An Agile Introduction. A glossary is a collection of definitions of terms. Every company has its own specialized jargon, and you need to understand it if you want to communicate effectively with the experts with which you working. You may want to include UML 2 ACTIVITY DIAGRAMS: AN AGILE INTRODUCTION UML 2 activity diagrams are typically used for business process modeling, for modeling the logic captured by a single use case or usage scenario, or for modeling the detailed logic of a business rule.Although UML activity diagrams could potentially model the internal logic of a complex operation it would be far better to simply rewrite the operation so that it is simple enough that you don't UML 2 COMMUNICATION DIAGRAMS: AN AGILE INTRODUCTION UML 2 communication diagrams show the message flow between objects in an OO application and also imply the basic associations (relationships) between classes. Figure 1 presents a simplified collaboration diagram for displaying a seminar details screen or page. The rectangles represent the various objects involved that make up theapplication.
THE ARCHITECTURE OWNER ROLE: HOW ARCHITECTS FIT IN ON The architecture owner team will often be lead by a "chief architecture owner" who is responsible for coordinating the architecture efforts of the overall program. Figure 1. Organization structure of a large agile team. As the Software Development Context Framework (SDCF) advises, there is more to agility at scale than justlarge agile teams.
EXAMINING THE AGILE COST OF CHANGE CURVE A critical concept that motivates full-lifecycle testing is the cost of change. Figure 1 depicts the traditional cost of change curve for the single release of a project following a serial (waterfall) process. It shows the relative cost of addressing a changed requirement, either because it was missed or misunderstood, throughoutthe lifecycle.
RETHINKING THE ROLE OF BUSINESS ANALYSTS: TOWARDS AGILE 4.2 Over the Wall - Single Location But Not Co-Located. A common situation is for project teams and project stakeholders to be located in the same building, or geographical area, but not together - perhaps the project team is one floor and the stakeholders are on different floors, or perhaps they're in different buildings in the same city. AGILE MODELING (AM) HOME PAGE: EFFECTIVE PRACTICES FORSTART HERECORE PRACTICESDISCIPLINESARTIFACTSAN INTRODUCTION TO AGILE MODELING Agile Modeling (AM) is a practice-based methodology for effective modeling and documentation of software-based systems. At a high level AM is a collection of Core Practices, depicted in the pattern language map below (click on the practice for information). At a more detailed level AM is a collection of values , principles, and practices for AGILE MODELS DISTILLED: POTENTIAL ARTIFACTS FOR AGILE MODELINGAGILE DATA MODELINGAGILE MODELING PDF To be effective, the principle Multiple Models tells us that agile modelers should know a wide variety of modeling techniques so that they have the skills and knowledge to apply the right artifact(s) for the situation at hand. Unfortunately this is easier said than done. This page links to summary descriptions of a wide variety of modelingartifacts.
AGILE ANALYSIS
UML 2 SEQUENCE DIAGRAMMING GUIDELINES UML Sequence diagrams are a dynamic modeling technique, as are collaboration diagrams and activity diagrams. UML sequence diagrams are typically used to:. Validate and flesh out the logic of a usage scenario. A usage scenario is exactly what its name indicates - the description of a potential way that your system is used. CLASS RESPONSIBILITY COLLABORATOR (CRC) MODELS: AN AGILE A Class Responsibility Collaborator (CRC) model (Beck & Cunningham 1989; Wilkinson 1995; Ambler 1995) is a collection of standard index cards that have been divided into three sections, as depicted in Figure 1.A class represents a collection of similar objects, a responsibility is something that a class knows or does, and a collaborator is another class that a class interacts with to fulfill USER INTERFACE (UI) PROTOTYPES: AN AGILE INTRODUCTION User interface (UI) prototyping is an iterative analysis technique in which users are actively involved in the mocking-up of the UI for a system. UI prototypes have several purposes: As an analysis artifact that enables you to explore the problem space with your stakeholders. As a requirements artifact to initially envision the system. ARCHITECTURE ENVISIONING: AN AGILE CORE PRACTICEAGILE DATA MODELINGAGILE MODELING PDF Architecture Envisioning: An Agile Core Practice. A common agile practice is to perform some high-level architectural modeling early in the lifecycle. This helps to foster a common regarding your technical strategy within the team and with critical stakeholders. The goal at this point is to identify an architectural strategy, not write mounds COMMUNICATION ON AGILE SOFTWARE TEAMSSEE MORE ON AGILEMODELING.COM UML 2 USE CASE DIAGRAMMING GUIDELINES A use case diagram is "a diagram that shows the relationships among actors and use cases within a system. "Use case diagrams are often used to: Provide an overview of all or part of the usage requirements for a system or organization in the form of an essential; model or a business model Communicate the scope of a development project EXAMINING THE "BIG REQUIREMENTS UP FRONT (BRUF) APPROACH"SEE MORE ONAGILEMODELING.COM
AGILE MODELING (AM) HOME PAGE: EFFECTIVE PRACTICES FORSTART HERECORE PRACTICESDISCIPLINESARTIFACTSAN INTRODUCTION TO AGILE MODELING Agile Modeling (AM) is a practice-based methodology for effective modeling and documentation of software-based systems. At a high level AM is a collection of Core Practices, depicted in the pattern language map below (click on the practice for information). At a more detailed level AM is a collection of values , principles, and practices for AGILE MODELS DISTILLED: POTENTIAL ARTIFACTS FOR AGILE MODELINGAGILE DATA MODELINGAGILE MODELING PDF To be effective, the principle Multiple Models tells us that agile modelers should know a wide variety of modeling techniques so that they have the skills and knowledge to apply the right artifact(s) for the situation at hand. Unfortunately this is easier said than done. This page links to summary descriptions of a wide variety of modelingartifacts.
AGILE ANALYSIS
UML 2 SEQUENCE DIAGRAMMING GUIDELINES UML Sequence diagrams are a dynamic modeling technique, as are collaboration diagrams and activity diagrams. UML sequence diagrams are typically used to:. Validate and flesh out the logic of a usage scenario. A usage scenario is exactly what its name indicates - the description of a potential way that your system is used. CLASS RESPONSIBILITY COLLABORATOR (CRC) MODELS: AN AGILE A Class Responsibility Collaborator (CRC) model (Beck & Cunningham 1989; Wilkinson 1995; Ambler 1995) is a collection of standard index cards that have been divided into three sections, as depicted in Figure 1.A class represents a collection of similar objects, a responsibility is something that a class knows or does, and a collaborator is another class that a class interacts with to fulfill USER INTERFACE (UI) PROTOTYPES: AN AGILE INTRODUCTION User interface (UI) prototyping is an iterative analysis technique in which users are actively involved in the mocking-up of the UI for a system. UI prototypes have several purposes: As an analysis artifact that enables you to explore the problem space with your stakeholders. As a requirements artifact to initially envision the system. ARCHITECTURE ENVISIONING: AN AGILE CORE PRACTICEAGILE DATA MODELINGAGILE MODELING PDF Architecture Envisioning: An Agile Core Practice. A common agile practice is to perform some high-level architectural modeling early in the lifecycle. This helps to foster a common regarding your technical strategy within the team and with critical stakeholders. The goal at this point is to identify an architectural strategy, not write mounds COMMUNICATION ON AGILE SOFTWARE TEAMSSEE MORE ON AGILEMODELING.COM UML 2 USE CASE DIAGRAMMING GUIDELINES A use case diagram is "a diagram that shows the relationships among actors and use cases within a system. "Use case diagrams are often used to: Provide an overview of all or part of the usage requirements for a system or organization in the form of an essential; model or a business model Communicate the scope of a development project EXAMINING THE "BIG REQUIREMENTS UP FRONT (BRUF) APPROACH"SEE MORE ONAGILEMODELING.COM
THE PRINCIPLES OF AGILE MODELING (AM) Agile Modeling (AM) defines a collection of core and supplementary principles that when applied on a software development project set the stage for a collection of modeling practices.Some of the principles have been adopted from eXtreme Programming (XP) and are well documented in Extreme Programming Explained, which in turn adopted them from common software engineering techniques. ARTIFACTS FOR AGILE MODELING: THE UML AND BEYOND This book, Choose Your WoW! A Disciplined Agile Delivery Handbook for Optimizing Your Way of Working, is an indispensable guide for agile coaches and practitioners to identify what techniques - including practices, strategies, and lifecycles - are effective in certain situations and not as effective in others.This advice is based on proven experience from hundreds of organizations facing UML 2 CLASS DIAGRAMS: AN AGILE INTRODUCTION UML 2 class diagrams are the mainstay of object-oriented analysis and design. UML 2 class diagrams show the classes of the system, their interrelationships (including inheritance, aggregation, and association), and the operations and attributes of the classes. WHEN IS A MODEL AGILE? An agile definition is: An agile model is a model that is just barely good enough. A common philosophical question is whether or not source code is a model, and more importantly is it an agile model. If you were to ask me outside of the scope of this writing effort my answer would be yes, source code is a model, albeit a highly detailed one GLOSSARIES: AN AGILE INTRODUCTION Glossaries: An Agile Introduction. A glossary is a collection of definitions of terms. Every company has its own specialized jargon, and you need to understand it if you want to communicate effectively with the experts with which you working. You may want to include UML 2 ACTIVITY DIAGRAMS: AN AGILE INTRODUCTION UML 2 activity diagrams are typically used for business process modeling, for modeling the logic captured by a single use case or usage scenario, or for modeling the detailed logic of a business rule.Although UML activity diagrams could potentially model the internal logic of a complex operation it would be far better to simply rewrite the operation so that it is simple enough that you don't UML 2 COMMUNICATION DIAGRAMS: AN AGILE INTRODUCTION UML 2 communication diagrams show the message flow between objects in an OO application and also imply the basic associations (relationships) between classes. Figure 1 presents a simplified collaboration diagram for displaying a seminar details screen or page. The rectangles represent the various objects involved that make up theapplication.
THE ARCHITECTURE OWNER ROLE: HOW ARCHITECTS FIT IN ON The architecture owner team will often be lead by a "chief architecture owner" who is responsible for coordinating the architecture efforts of the overall program. Figure 1. Organization structure of a large agile team. As the Software Development Context Framework (SDCF) advises, there is more to agility at scale than justlarge agile teams.
EXAMINING THE AGILE COST OF CHANGE CURVE A critical concept that motivates full-lifecycle testing is the cost of change. Figure 1 depicts the traditional cost of change curve for the single release of a project following a serial (waterfall) process. It shows the relative cost of addressing a changed requirement, either because it was missed or misunderstood, throughoutthe lifecycle.
RETHINKING THE ROLE OF BUSINESS ANALYSTS: TOWARDS AGILE 4.2 Over the Wall - Single Location But Not Co-Located. A common situation is for project teams and project stakeholders to be located in the same building, or geographical area, but not together - perhaps the project team is one floor and the stakeholders are on different floors, or perhaps they're in different buildings in the same city. Agile Modeling (AM) Home Page Effective Practices for Modeling and Documentation* Home
* Start Here
* An Introduction to Agile Modeling * Agile Model Driven Development (AMDD) * Agile Modeling: Core Practices * Frequently Asked Questions (FAQ)* Values of AM
* Principles of AM
* Practices of AM
* Core Practices
* Active Stakeholder Participation * Agile Modeling Session * Architecture Envisioning * Document Continuously* Document Late
* Executable Specifications * Inclusive Tools and Techniques * Iteration Modeling * Just Barely Good Enough(JBGE) artifacts * Look Ahead Modeling* Model Storming
* Multiple Models
* Prioritized Requirements * Requirements Envisioning * Single Source Information * Test-Driven Design (TDD)* Disciplines
* Requirements
* Analysis
* Design
* Architecture
* Documentation
* Enterprise Modeling* Artifacts
* Agile Models Distilled* Modeling Style
* Agile Documentation * Introduction to UML 2.X* Resources
* Blog: Disciplined Agile * Blog: Disciplined Agile Applied* Downloads
* Site map
* Contact Me
Agile Modeling (AM) is a practice-based methodology for effective modeling and documentationof software-based
systems. At a high level AM is a collection of Core Practices, depicted in the
pattern language map below (click on the practice for information). At a more detailed level AM is a collection of values, principles
, and practices
for modeling software that can be applied on a software development project in an effective and light-weight manner. Important thought: Let's keep the modeling baby but throw out the bureaucracy bathwater. ;-) IMPORTANT PAGES AT THIS SITE: * Active Stakeholder Participation * Agile Model Driven Development (AMDD) * Agile Modeling and XP * Agile Models Distilled * Agile Requirements Change Management* Downloads
* Enterprise Modeling Anti Patterns * Essays and Other Resources * Examining the Model Driven Architecture (MDA) * Frequently Asked Questions (FAQ) * Generalizing Specialists* Inclusive Models
* An Introduction to Agile Modeling * Introduction to the Diagrams of UML 2.0 * Modeling Style Guidelines* Phases Examined
* Practices of AM
* Principles of AM
* Simple Tools or CASE Tools?* Site Map
* Training in Agile Model Driven Development* Values of AM
* Where Do I Start?
IMPORTANT EXTERNAL LINKS* Agile Data Site
* Disciplined Agile (DA)home page
WE SUPPORT THE AGILE ALLIANCE. About the Agile Modeling Site | Japanese Translation -------------------------RECOMMENDED READING
This book, Choose Your WoW! A Disciplined Agile Delivery Handbook for Optimizing Your Way of Working,
is an indispensable guide for agile coaches and practitioners to identify what techniques - including practices, strategies, and lifecycles - are effective in certain situations and not as effective in others. This advice is based on proven experience from hundreds of organizations facing similar situations to yours. Every team is unique and faces a unique situation, therefore they must choose and evolve a way of working (WoW) that is effective for them. Choose Your WoW! describes how to do this effectively, whether they are just starting with agile/lean or if they're already following Scrum, Kanban, SAFe, LeSS, Nexus, or other methods. ------------------------- ------------------------- Copyright 2001-2021 Scott W.Ambler
This site owned by Ambysoft Inc.Details
Copyright © 2024 ArchiveBay.com. All rights reserved. Terms of Use | Privacy Policy | DMCA | 2021 | Feedback | Advertising | RSS 2.0