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LOOTGEN - 5ETOOLS
Generates a set of magical items for a party, based on the tables and rules in Xanathar's Guide to Everything, pages 135-136.. If the "Exact Level" option is selected, the output will include a proportional number of items for any partially-completed tier.BESTIARY: MARUT
Actions. Multiattack. The marut makes two slam attacks. Unerring Slam. Melee Weapon Attack: automatic hit, reach 5 ft., one target. Hit: 60 force damage, and the target is pushed up to 5 feet away from the marut if it is Huge or smaller. Blazing Edict (Recharge 5–6). Arcane energy emanates from the marut's chest in a 60-foot cube. ITEMS: SCORPION ARMOR Items: Scorpion Armor. This suit of plate armor is fashioned from giant scorpion chitin. While wearing this armor, you gain the following benefits: The armor improves your combat readiness, granting you a +5 bonus to initiative as long as you aren't incapacitated. The armor doesn't impose disadvantage on your Dexterity ( Stealth) checks.BESTIARY: ATROPAL
2015 Princes of the Apocalypse. Out of the Abyss. 2016 Curse of Strahd. Storm King's Thunder. 2017 Tales from the Yawning Portal: The Sunless Citadel. Tales from the Yawning Portal: The Forge of Fury. Tales from the Yawning Portal: The Hidden Shrine of Tamoachan. Tales from the Yawning Portal: White Plume Mountain.BESTIARY: TIAMAT
Bite. Melee Weapon Attack: +19 to hit, reach 20 ft., one target. Hit: 32 (4d10 + 10) slashing damage plus 14 (4d6) acid damage (black dragon head), lightning damage (blue dragon head), poison damage (green dragon head), fire damage (red dragon head), or cold damage (white dragon head). Black Dragon Head: Acid Breath (Costs 2 Actions). Tiamat breathes acid in a 120-foot line that is 10 feet wide.BESTIARY: SCALADAR
Scaladar Link. The scaladar knows the location of other scaladar within 100 feet of it, and it can sense when any of them take damage. Actions. Multiattack. The scaladar makes three attacks: two with its claws and one with its sting. Claw. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 10 ( 1d12 + 4) bludgeoning damage, andthe
ITEMS: GULTHIAS STAFF Items: Gulthias Staff. Made from the branch of a Gulthias tree (see the blights entry of the Monster Manual), a Gulthias staff is a spongy, black length of wood. Its evil makes beasts visibly uncomfortable while within 30 feet of it. The staff has 10 charges andregains 1d6 +
ITEMS: RING OF WINTER Artus Cimber has kept this item in his possession for over a century. The Ring of Winter is a golden band that resizes to fit snugly on the finger of its wearer. A thin layer of frost coats the outside of the ring, which normal heat can't melt. The ring feels ice cold to the touch and initially numbs the hand that wears it, but this cold ceases to be felt by one who is attuned to this ring. BESTIARY: SKULL LORD The skull lord is a 13th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). The skull lord knows the following sorcerer spells: Multiattack. The skull lord makes three bone staff attacks. Bone Staff. 5ETOOLSCLASSESRACESFEATSOPTIONS FEATURESBACKGROUNDSITEMS Foundry is a modernized, better-than replacement for Roll20 which prioritises modding support. It is the 5etools platform of choice for integrations. As such, betteR20 will no longer be receiving updates beyond basic maintenance. Instead, development efforts have gone towards creating an expanded set of tools for Foundry, in the form ofthe
LOOTGEN - 5ETOOLS
Generates a set of magical items for a party, based on the tables and rules in Xanathar's Guide to Everything, pages 135-136.. If the "Exact Level" option is selected, the output will include a proportional number of items for any partially-completed tier.BESTIARY: MARUT
Actions. Multiattack. The marut makes two slam attacks. Unerring Slam. Melee Weapon Attack: automatic hit, reach 5 ft., one target. Hit: 60 force damage, and the target is pushed up to 5 feet away from the marut if it is Huge or smaller. Blazing Edict (Recharge 5–6). Arcane energy emanates from the marut's chest in a 60-foot cube. ITEMS: SCORPION ARMOR Items: Scorpion Armor. This suit of plate armor is fashioned from giant scorpion chitin. While wearing this armor, you gain the following benefits: The armor improves your combat readiness, granting you a +5 bonus to initiative as long as you aren't incapacitated. The armor doesn't impose disadvantage on your Dexterity ( Stealth) checks.BESTIARY: ATROPAL
2015 Princes of the Apocalypse. Out of the Abyss. 2016 Curse of Strahd. Storm King's Thunder. 2017 Tales from the Yawning Portal: The Sunless Citadel. Tales from the Yawning Portal: The Forge of Fury. Tales from the Yawning Portal: The Hidden Shrine of Tamoachan. Tales from the Yawning Portal: White Plume Mountain.BESTIARY: TIAMAT
Bite. Melee Weapon Attack: +19 to hit, reach 20 ft., one target. Hit: 32 (4d10 + 10) slashing damage plus 14 (4d6) acid damage (black dragon head), lightning damage (blue dragon head), poison damage (green dragon head), fire damage (red dragon head), or cold damage (white dragon head). Black Dragon Head: Acid Breath (Costs 2 Actions). Tiamat breathes acid in a 120-foot line that is 10 feet wide.BESTIARY: SCALADAR
Scaladar Link. The scaladar knows the location of other scaladar within 100 feet of it, and it can sense when any of them take damage. Actions. Multiattack. The scaladar makes three attacks: two with its claws and one with its sting. Claw. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 10 ( 1d12 + 4) bludgeoning damage, andthe
ITEMS: GULTHIAS STAFF Items: Gulthias Staff. Made from the branch of a Gulthias tree (see the blights entry of the Monster Manual), a Gulthias staff is a spongy, black length of wood. Its evil makes beasts visibly uncomfortable while within 30 feet of it. The staff has 10 charges andregains 1d6 +
ITEMS: RING OF WINTER Artus Cimber has kept this item in his possession for over a century. The Ring of Winter is a golden band that resizes to fit snugly on the finger of its wearer. A thin layer of frost coats the outside of the ring, which normal heat can't melt. The ring feels ice cold to the touch and initially numbs the hand that wears it, but this cold ceases to be felt by one who is attuned to this ring. BESTIARY: SKULL LORD The skull lord is a 13th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). The skull lord knows the following sorcerer spells: Multiattack. The skull lord makes three bone staff attacks. Bone Staff.5ETOOLS
A creature that enters the freezing cloud for the first time on a turn or starts its turn there takes 10 ( 3d6) cold damage. Regional Effects. Olhydra's presence in an elemental node creates a number of widespread effects—bad weather, strong tides, and increasing aggression from dangerous sea life.BESTIARY: TIAMAT
Bite. Melee Weapon Attack: +19 to hit, reach 20 ft., one target. Hit: 32 (4d10 + 10) slashing damage plus 14 (4d6) acid damage (black dragon head), lightning damage (blue dragon head), poison damage (green dragon head), fire damage (red dragon head), or cold damage (white dragon head). Black Dragon Head: Acid Breath (Costs 2 Actions). Tiamat breathes acid in a 120-foot line that is 10 feet wide.BESTIARY: BODAK
Death Gaze. When a creature that can see the bodak's eyes starts its turn within 30 feet of the bodak, the bodak can force it to make a DC 13 Constitution saving throw if the bodak isn't incapacitated and can see the creature. If the saving throw fails by 5 or more, the creature is reduced to 0 hit points, unless it is immune to the frightenedcondition.
BESTIARY: ALLIP
Whispers of Madness. The allip chooses up to three creatures it can see within 60 feet of it. Each target must succeed on a DC 14 Wisdom saving throw, or it takes 7 (1d8 + 3) psychic damage and must use its reaction to make a melee weapon attack against one creature of the allip's choice that the allip can see.Constructs and undead are immuneto this effect.
BESTIARY: ATROPAL
2015 Princes of the Apocalypse. Out of the Abyss. 2016 Curse of Strahd. Storm King's Thunder. 2017 Tales from the Yawning Portal: The Sunless Citadel. Tales from the Yawning Portal: The Forge of Fury. Tales from the Yawning Portal: The Hidden Shrine of Tamoachan. Tales from the Yawning Portal: White Plume Mountain.BESTIARY: BEHOLDER
1. Charm Ray. The targeted creature must succeed on a DC 16 Wisdom saving throw or be charmed by the beholder for 1 hour, or until the beholder harms the creature.. 2. Paralyzing Ray. The targeted creature must succeed on a DC 16 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.BESTIARY: FLUMPH
Prone Deficiency. If the flumph is knocked prone, roll a die.On an odd result, the flumph lands upside-down and is incapacitated.At the end of each of its turns, the flumph can make a DC 10 Dexterity saving throw, righting itself and ending the incapacitated condition if itsucceeds.
BESTIARY: SCALADAR
Scaladar Link. The scaladar knows the location of other scaladar within 100 feet of it, and it can sense when any of them take damage. Actions. Multiattack. The scaladar makes three attacks: two with its claws and one with its sting. Claw. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 10 ( 1d12 + 4) bludgeoning damage, andthe
BESTIARY: NIGHTWALKER A creature reduced to 0 hit points from damage dealt by the nightwalker dies and can't be revived by any means short of a wish spell. Actions. Multiattack. The nightwalker uses Enervating Focus twice, or it uses Enervating Focus and Finger of Doom, if available.Enervating Focus.
BESTIARY: ELDER OBLEX Actions. Multiattack. The elder oblex makes two pseudopod attacks and uses Eat Memories. Pseudopod. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 17 ( 4d6 + 3) bludgeoning damage plus 7 ( 2d6) psychic damage. Eat Memories. The oblex targets one creature it can see within 5 feet of it. The target must succeed on a DC 18 Wisdom 5ETOOLSCLASSESRACESFEATSOPTIONS FEATURESBACKGROUNDSITEMS Foundry is a modernized, better-than replacement for Roll20 which prioritises modding support. It is the 5etools platform of choice for integrations. As such, betteR20 will no longer be receiving updates beyond basic maintenance. Instead, development efforts have gone towards creating an expanded set of tools for Foundry, in the form ofthe
LOOTGEN - 5ETOOLS
Generates a set of magical items for a party, based on the tables and rules in Xanathar's Guide to Everything, pages 135-136.. If the "Exact Level" option is selected, the output will include a proportional number of items for any partially-completed tier.BESTIARY: MARUT
Actions. Multiattack. The marut makes two slam attacks. Unerring Slam. Melee Weapon Attack: automatic hit, reach 5 ft., one target. Hit: 60 force damage, and the target is pushed up to 5 feet away from the marut if it is Huge or smaller. Blazing Edict (Recharge 5–6). Arcane energy emanates from the marut's chest in a 60-foot cube. ITEMS: SCORPION ARMOR Items: Scorpion Armor. This suit of plate armor is fashioned from giant scorpion chitin. While wearing this armor, you gain the following benefits: The armor improves your combat readiness, granting you a +5 bonus to initiative as long as you aren't incapacitated. The armor doesn't impose disadvantage on your Dexterity ( Stealth) checks.BESTIARY: ATROPAL
2015 Princes of the Apocalypse. Out of the Abyss. 2016 Curse of Strahd. Storm King's Thunder. 2017 Tales from the Yawning Portal: The Sunless Citadel. Tales from the Yawning Portal: The Forge of Fury. Tales from the Yawning Portal: The Hidden Shrine of Tamoachan. Tales from the Yawning Portal: White Plume Mountain.BESTIARY: TIAMAT
Bite. Melee Weapon Attack: +19 to hit, reach 20 ft., one target. Hit: 32 (4d10 + 10) slashing damage plus 14 (4d6) acid damage (black dragon head), lightning damage (blue dragon head), poison damage (green dragon head), fire damage (red dragon head), or cold damage (white dragon head). Black Dragon Head: Acid Breath (Costs 2 Actions). Tiamat breathes acid in a 120-foot line that is 10 feet wide.BESTIARY: SCALADAR
Scaladar Link. The scaladar knows the location of other scaladar within 100 feet of it, and it can sense when any of them take damage. Actions. Multiattack. The scaladar makes three attacks: two with its claws and one with its sting. Claw. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 10 ( 1d12 + 4) bludgeoning damage, andthe
ITEMS: GULTHIAS STAFF Items: Gulthias Staff. Made from the branch of a Gulthias tree (see the blights entry of the Monster Manual), a Gulthias staff is a spongy, black length of wood. Its evil makes beasts visibly uncomfortable while within 30 feet of it. The staff has 10 charges andregains 1d6 +
ITEMS: RING OF WINTER Artus Cimber has kept this item in his possession for over a century. The Ring of Winter is a golden band that resizes to fit snugly on the finger of its wearer. A thin layer of frost coats the outside of the ring, which normal heat can't melt. The ring feels ice cold to the touch and initially numbs the hand that wears it, but this cold ceases to be felt by one who is attuned to this ring. BESTIARY: SKULL LORD The skull lord is a 13th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). The skull lord knows the following sorcerer spells: Multiattack. The skull lord makes three bone staff attacks. Bone Staff. 5ETOOLSCLASSESRACESFEATSOPTIONS FEATURESBACKGROUNDSITEMS Foundry is a modernized, better-than replacement for Roll20 which prioritises modding support. It is the 5etools platform of choice for integrations. As such, betteR20 will no longer be receiving updates beyond basic maintenance. Instead, development efforts have gone towards creating an expanded set of tools for Foundry, in the form ofthe
LOOTGEN - 5ETOOLS
Generates a set of magical items for a party, based on the tables and rules in Xanathar's Guide to Everything, pages 135-136.. If the "Exact Level" option is selected, the output will include a proportional number of items for any partially-completed tier.BESTIARY: MARUT
Actions. Multiattack. The marut makes two slam attacks. Unerring Slam. Melee Weapon Attack: automatic hit, reach 5 ft., one target. Hit: 60 force damage, and the target is pushed up to 5 feet away from the marut if it is Huge or smaller. Blazing Edict (Recharge 5–6). Arcane energy emanates from the marut's chest in a 60-foot cube. ITEMS: SCORPION ARMOR Items: Scorpion Armor. This suit of plate armor is fashioned from giant scorpion chitin. While wearing this armor, you gain the following benefits: The armor improves your combat readiness, granting you a +5 bonus to initiative as long as you aren't incapacitated. The armor doesn't impose disadvantage on your Dexterity ( Stealth) checks.BESTIARY: ATROPAL
2015 Princes of the Apocalypse. Out of the Abyss. 2016 Curse of Strahd. Storm King's Thunder. 2017 Tales from the Yawning Portal: The Sunless Citadel. Tales from the Yawning Portal: The Forge of Fury. Tales from the Yawning Portal: The Hidden Shrine of Tamoachan. Tales from the Yawning Portal: White Plume Mountain.BESTIARY: TIAMAT
Bite. Melee Weapon Attack: +19 to hit, reach 20 ft., one target. Hit: 32 (4d10 + 10) slashing damage plus 14 (4d6) acid damage (black dragon head), lightning damage (blue dragon head), poison damage (green dragon head), fire damage (red dragon head), or cold damage (white dragon head). Black Dragon Head: Acid Breath (Costs 2 Actions). Tiamat breathes acid in a 120-foot line that is 10 feet wide.BESTIARY: SCALADAR
Scaladar Link. The scaladar knows the location of other scaladar within 100 feet of it, and it can sense when any of them take damage. Actions. Multiattack. The scaladar makes three attacks: two with its claws and one with its sting. Claw. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 10 ( 1d12 + 4) bludgeoning damage, andthe
ITEMS: GULTHIAS STAFF Items: Gulthias Staff. Made from the branch of a Gulthias tree (see the blights entry of the Monster Manual), a Gulthias staff is a spongy, black length of wood. Its evil makes beasts visibly uncomfortable while within 30 feet of it. The staff has 10 charges andregains 1d6 +
ITEMS: RING OF WINTER Artus Cimber has kept this item in his possession for over a century. The Ring of Winter is a golden band that resizes to fit snugly on the finger of its wearer. A thin layer of frost coats the outside of the ring, which normal heat can't melt. The ring feels ice cold to the touch and initially numbs the hand that wears it, but this cold ceases to be felt by one who is attuned to this ring. BESTIARY: SKULL LORD The skull lord is a 13th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). The skull lord knows the following sorcerer spells: Multiattack. The skull lord makes three bone staff attacks. Bone Staff.5ETOOLS
A creature that enters the freezing cloud for the first time on a turn or starts its turn there takes 10 ( 3d6) cold damage. Regional Effects. Olhydra's presence in an elemental node creates a number of widespread effects—bad weather, strong tides, and increasing aggression from dangerous sea life.BESTIARY: TIAMAT
Bite. Melee Weapon Attack: +19 to hit, reach 20 ft., one target. Hit: 32 (4d10 + 10) slashing damage plus 14 (4d6) acid damage (black dragon head), lightning damage (blue dragon head), poison damage (green dragon head), fire damage (red dragon head), or cold damage (white dragon head). Black Dragon Head: Acid Breath (Costs 2 Actions). Tiamat breathes acid in a 120-foot line that is 10 feet wide.BESTIARY: BODAK
Death Gaze. When a creature that can see the bodak's eyes starts its turn within 30 feet of the bodak, the bodak can force it to make a DC 13 Constitution saving throw if the bodak isn't incapacitated and can see the creature. If the saving throw fails by 5 or more, the creature is reduced to 0 hit points, unless it is immune to the frightenedcondition.
BESTIARY: ALLIP
Whispers of Madness. The allip chooses up to three creatures it can see within 60 feet of it. Each target must succeed on a DC 14 Wisdom saving throw, or it takes 7 (1d8 + 3) psychic damage and must use its reaction to make a melee weapon attack against one creature of the allip's choice that the allip can see.Constructs and undead are immuneto this effect.
BESTIARY: ATROPAL
2015 Princes of the Apocalypse. Out of the Abyss. 2016 Curse of Strahd. Storm King's Thunder. 2017 Tales from the Yawning Portal: The Sunless Citadel. Tales from the Yawning Portal: The Forge of Fury. Tales from the Yawning Portal: The Hidden Shrine of Tamoachan. Tales from the Yawning Portal: White Plume Mountain.BESTIARY: BEHOLDER
1. Charm Ray. The targeted creature must succeed on a DC 16 Wisdom saving throw or be charmed by the beholder for 1 hour, or until the beholder harms the creature.. 2. Paralyzing Ray. The targeted creature must succeed on a DC 16 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.BESTIARY: FLUMPH
Prone Deficiency. If the flumph is knocked prone, roll a die.On an odd result, the flumph lands upside-down and is incapacitated.At the end of each of its turns, the flumph can make a DC 10 Dexterity saving throw, righting itself and ending the incapacitated condition if itsucceeds.
BESTIARY: SCALADAR
Scaladar Link. The scaladar knows the location of other scaladar within 100 feet of it, and it can sense when any of them take damage. Actions. Multiattack. The scaladar makes three attacks: two with its claws and one with its sting. Claw. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 10 ( 1d12 + 4) bludgeoning damage, andthe
BESTIARY: NIGHTWALKER A creature reduced to 0 hit points from damage dealt by the nightwalker dies and can't be revived by any means short of a wish spell. Actions. Multiattack. The nightwalker uses Enervating Focus twice, or it uses Enervating Focus and Finger of Doom, if available.Enervating Focus.
BESTIARY: ELDER OBLEX Actions. Multiattack. The elder oblex makes two pseudopod attacks and uses Eat Memories. Pseudopod. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 17 ( 4d6 + 3) bludgeoning damage plus 7 ( 2d6) psychic damage. Eat Memories. The oblex targets one creature it can see within 5 feet of it. The target must succeed on a DC 18 Wisdom5ETOOLS
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