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GINA - TRIGGERS
Adding Triggers. To create a new trigger, select a group in your library to which the trigger should be added and then click the Add button in the Triggers ribbon group. Triggers have to be contained with a Trigger Group; they can not be created at the top level. Triggers can be moved to another group by dragging trigger onto thename of the
GINA - TRIGGERS: TIMER NOTIFICATION Timer Settings Use Timer: Enables timers for this Trigger. Timer Name: Specifies the text to display in the timer overlay. The {C} token can be used in this property to be replaced by the name of the character. If the Use Regular Expressions option is enabled on the Trigger, regular expression group tokens such as ${1} and ${name} may also beused.
GINA - SHARING: IN-GAME TRIGGERS Importing From EverQuest. To import triggers from the game, select the "From Everquest" option from the Import button on the Sharing ribbon bar. If you are running GINA in Manual mode, you may be prompted to locate your EverQuest folder so that GINA can locate your audio trigger configuration files. Triggers have to be created for each GINA - FEATURES - EQ.GIMASOFT.COM GINA organizes triggers into trigger groups to make finding and sharing specific triggers easier. Also, the name you give the trigger is displayed instead of the trigger text, enabling you to easily see what you have set up. By default, triggers groups are automatically enabled for all characters, but you can enable and disable them foreach
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GINA - CHANGE LOG
Change Log. 1.0.24.0. (Beta) Corrected UseFastCheck to propogate when sharing / exporting triggers. 1.0.23.2. Corrected issue with importing and exporting timer ending and ended media files. Fixed crash issue related to character monitoring being stopped while lines are still being processed. Fixed Lines Per Second format on Performance tab. GINA - INTRODUCTIONINTRODUCTIONFEATURESDOWNLOADGETTING STARTEDCHARACTERSTRIGGER GROUPS GINA builds on many of the great features introduced by Gamanern of GamboSoft.com in GamTextTriggers like Text to Speech, text overlays, and in-game trigger sharing, and adds on features such as multiple character monitoring, trigger organization, and more sharing options. GINA is primarily developed with EverQuest in mind, but theoretically GINA - DOWNLOADGETTING STARTEDCHARACTERSTRIGGER GROUPSBETACATEGORIESFEATURES Download. GINA is developed using Microsoft's .Net Framework 4.0, so you will be prompted to install that during the GINA setup if it is not already installed. Download GINA. By using the above link, you acknowledge your acceptance of the End User License Agreement. GINA - GETTING STARTED Step 1: Add Characters. A single instance of GINA can monitor multiple character log files at once. To add a character, click the Add button in the Characters ribbon group to open the Character editor. Locate your log file and the settings will all populate with default values which you can adjust if needed. Click Save, and you're done. To add GINA - SHARING: GIMALINK Sharing: GimaLink. GimaLink is a web service running at GimaSoft.com that provides two sharing services for GINA users: a permanent central repository of moderated trigger packages, and a short-term mechanism for sharing trigger packages with friends quickly. Connections are always initiated by either something you do in GINA (clicking theGINA - TRIGGERS
Adding Triggers. To create a new trigger, select a group in your library to which the trigger should be added and then click the Add button in the Triggers ribbon group. Triggers have to be contained with a Trigger Group; they can not be created at the top level. Triggers can be moved to another group by dragging trigger onto thename of the
GINA - TRIGGERS: TIMER NOTIFICATION Timer Settings Use Timer: Enables timers for this Trigger. Timer Name: Specifies the text to display in the timer overlay. The {C} token can be used in this property to be replaced by the name of the character. If the Use Regular Expressions option is enabled on the Trigger, regular expression group tokens such as ${1} and ${name} may also beused.
GINA - SHARING: IN-GAME TRIGGERS Importing From EverQuest. To import triggers from the game, select the "From Everquest" option from the Import button on the Sharing ribbon bar. If you are running GINA in Manual mode, you may be prompted to locate your EverQuest folder so that GINA can locate your audio trigger configuration files. Triggers have to be created for each GINA - FEATURES - EQ.GIMASOFT.COM GINA organizes triggers into trigger groups to make finding and sharing specific triggers easier. Also, the name you give the trigger is displayed instead of the trigger text, enabling you to easily see what you have set up. By default, triggers groups are automatically enabled for all characters, but you can enable and disable them foreach
WELCOME
GimaSoft: Just an Ogre and his Keyboard. Home; Forums; GINA; AugmentViewer
GINA - CHANGE LOG
Change Log. 1.0.24.0. (Beta) Corrected UseFastCheck to propogate when sharing / exporting triggers. 1.0.23.2. Corrected issue with importing and exporting timer ending and ended media files. Fixed crash issue related to character monitoring being stopped while lines are still being processed. Fixed Lines Per Second format on Performance tab.EQ.GIMASOFT.COM
Who is online. In total there are 11 users online :: 1 registered, 0 hidden and 10 guests (based on users active over the past 5 minutes) Most users ever online was 607 on GINA - SHARING - EQ.GIMASOFT.COM GINA was designed to exchange triggers with four external sources which can be found on the Sharing ribbon bar: GimaLink, Package Files, EverQuest In-Game audio triggers, or GamTextTriggers.Exporting is just a click away, and imports all run through a common Merge screen to help you keep control over the organization (or lack thereof, if you prefer) of your library.EQ.GIMASOFT.COM
Last visit was: Sat May 29, 2021 2:18 am. It is currently Sat May 29,2021 2:18 am
AUGMENT VIEWER
Enter your Magelo number below and click the View Augments link: http://eq.magelo.com/profile/ View Augments GINA - CHARACTERS - EQ.GIMASOFT.COM Characters. GINA can monitor multiple logs at a time. Each file is treated as a Character so that triggers can report which of your characters received the trigger alert. This enables text and Text To Speech notifications to include the character's name, and allows you to use a different voice for different characters.GINA - CATEGORIES
Categories are used to determine in which overlays a trigger's text and timer notifications should be displayed. You may want to have emotes that require immediate attention display a text message right on top of your Everquest window while big critical notifications showup in
GINA - TRIGGERS: BASIC NOTIFICATION No Sound: Indicates no audio notification should be generated for this trigger. Use Text to Speech: Indicates the voice assigned to the character should be used to convert text to speech for this trigger. Text to Say: If Use Text to Speech is indicated, this is the text which will be spoken. You can use the token {C} if you would like the name of the character to be spoken. GINA - BETA DOWNLOAD Beta Download. Thank you for your interest in helping test the beta version of the next release of GINA which may include feature enhancements and/or bug fixes. Before installing GINABeta, locate your current configuration folder and copy all of the files to a backupfolder in
GINA - ENABLING LOGGING Enabling Logging. In order for GINA to provide Text to Speech, sound file, and big text on the screen in response to a trigger, the log must be enabled so that EverQuest will write its messages to a file that GINA can watch and parse. To permanently enable logging, edit the EQClient.ini file in your EverQuest folder and set the LOG setting to GINA - SHARING: PACKAGE FILES - EQ.GIMASOFT.COM To import a Package File, select the "From GINA Package File" option from the Import button on the Sharing ribbon bar and locate the file. You will be taken to the Merge screen to complete the process of pulling the triggers into your library. If the package contains sound files, they will be copied to an imported media folder during themerge.
GINA - INTRODUCTIONINTRODUCTIONFEATURESDOWNLOADGETTING STARTEDCHARACTERSTRIGGER GROUPS We’ve all been there spacing out two hours into a raid, daydreaming about hot elven chicks and completely missing the yellow emote telling us to run away to prevent wiping our raid. GINA - DOWNLOADGETTING STARTEDCHARACTERSTRIGGER GROUPSBETACATEGORIESFEATURES GINA is developed using Microsoft's .Net Framework 4.0, so you will be prompted to install that during the GINA setup if it is not alreadyinstalled.
GINA - GETTING STARTED GINA is designed to get you up in running with just a few quick steps. You will need to enable logging and then complete three simple steps:. Step 1: Add Characters A GINA - SHARING: GIMALINK GimaLink is a web service running at GimaSoft.com that provides two sharing services for GINA users: a permanent central repository of moderated trigger packages, and a short-term mechanism for sharing trigger packages with friends quickly.GINA - FEATURES
Multiple characters. A single instance of GINA can monitor as many characters as you wish. To distinguish between characters when a trigger is raised, each character can have their own voice defined (for text to speech) and the trigger can include the name of the character who received the trigger (for displayed text and text tospeech).
GINA - TRIGGERS
Triggers define the text pattern that you want to look out for and the notifications that you want to receive when the text is found. GINA - TRIGGERS: TIMER NOTIFICATION Timer Settings Use Timer: Enables timers for this Trigger. Timer Name: Specifies the text to display in the timer overlay. The {C} token can be used in this property to be replaced by the name of the character. If the Use Regular Expressions option is enabled on the Trigger, regular expression group tokens such as ${1} and ${name} may also beused.
GINA - SHARING: IN-GAME TRIGGERS Triggers can be imported from EverQuest to help bulid your trigger library. GINA provides the best experience when used as a stand-alone application monitoring log files, but it can also be used to export triggers back into EverQuest's interface.GINA - CHANGE LOG
1.0.23.0: Improved memory usage when reading from log file. Added lines per second and memory usage indicators to Performance tab. Corrected issue with Log Search and Trigger Search windows crashing for cultures which do not use a decimal point (period) as the decimalseparator.
WELCOME
GimaSoft: Just an Ogre and his Keyboard. Home; Forums; GINA; AugmentViewer
GINA - INTRODUCTIONINTRODUCTIONFEATURESDOWNLOADGETTING STARTEDCHARACTERSTRIGGER GROUPS We’ve all been there spacing out two hours into a raid, daydreaming about hot elven chicks and completely missing the yellow emote telling us to run away to prevent wiping our raid. GINA - DOWNLOADGETTING STARTEDCHARACTERSTRIGGER GROUPSBETACATEGORIESFEATURES GINA is developed using Microsoft's .Net Framework 4.0, so you will be prompted to install that during the GINA setup if it is not alreadyinstalled.
GINA - GETTING STARTED GINA is designed to get you up in running with just a few quick steps. You will need to enable logging and then complete three simple steps:. Step 1: Add Characters A GINA - SHARING: GIMALINK GimaLink is a web service running at GimaSoft.com that provides two sharing services for GINA users: a permanent central repository of moderated trigger packages, and a short-term mechanism for sharing trigger packages with friends quickly.GINA - FEATURES
Multiple characters. A single instance of GINA can monitor as many characters as you wish. To distinguish between characters when a trigger is raised, each character can have their own voice defined (for text to speech) and the trigger can include the name of the character who received the trigger (for displayed text and text tospeech).
GINA - TRIGGERS
Triggers define the text pattern that you want to look out for and the notifications that you want to receive when the text is found. GINA - TRIGGERS: TIMER NOTIFICATION Timer Settings Use Timer: Enables timers for this Trigger. Timer Name: Specifies the text to display in the timer overlay. The {C} token can be used in this property to be replaced by the name of the character. If the Use Regular Expressions option is enabled on the Trigger, regular expression group tokens such as ${1} and ${name} may also beused.
GINA - SHARING: IN-GAME TRIGGERS Triggers can be imported from EverQuest to help bulid your trigger library. GINA provides the best experience when used as a stand-alone application monitoring log files, but it can also be used to export triggers back into EverQuest's interface.GINA - CHANGE LOG
1.0.23.0: Improved memory usage when reading from log file. Added lines per second and memory usage indicators to Performance tab. Corrected issue with Log Search and Trigger Search windows crashing for cultures which do not use a decimal point (period) as the decimalseparator.
WELCOME
GimaSoft: Just an Ogre and his Keyboard. Home; Forums; GINA; AugmentViewer
EQ.GIMASOFT.COM
Last visit was: Sun Jun 06, 2021 4:58 pm. It is currently Sun Jun 06,2021 4:58 pm
GINA - SHARING
GINA was designed to exchange triggers with four external sources which can be found on the Sharing ribbon bar: GimaLink, Package Files, EverQuest In-Game audio triggers, or GamTextTriggers.Exporting is just a click away, and imports all run through a common Merge screen to help you keep control over the organization (or lack thereof, if you prefer) of your library.GINA - CATEGORIES
Categories are used to determine in which overlays a trigger's text and timer notifications should be displayed. You may want to have emotes that require immediate attention display a text message right on top of your Everquest window while big critical notifications showup in
EQ.GIMASOFT.COM
Last visit was: Sat May 29, 2021 2:18 am. It is currently Sat May 29,2021 2:18 am
GINA - BETA DOWNLOAD Thank you for your interest in helping test the beta version of the next release of GINA which may include feature enhancements and/or bugfixes.
AUGMENT VIEWER
Enter your Magelo number below and click the View Augments link: http://eq.magelo.com/profile/ View Augments GINA - ENABLING LOGGING In order for GINA to provide Text to Speech, sound file, and big text on the screen in response to a trigger, the log must be enabled so that EverQuest will write its messages to aGINA - VOICES
GINA's text to speech capabilities are built on Microsoft's Text to Speech API, which uses voice engines to do the translation. Windows XP comes with two SAPI4 voice engines (Sam and Mary), and Windows Vista and Windows 7 comes with one SAPI5 voice engine (Microsoft Anna). GINA - TRIGGERS: BASIC NOTIFICATION No Sound: Indicates no audio notification should be generated for this trigger. Use Text to Speech: Indicates the voice assigned to the character should be used to convert text to speech for this trigger. Text to Say: If Use Text to Speech is indicated, this is the text which will be spoken. You can use the token {C} if you would like the name of the character to be spoken. GINA - SHARING: PACKAGE FILES - EQ.GIMASOFT.COM Package Files can be created to distribute to other GINA users. These files have a .gtp extension to more easily identify them as GINA Trigger Packages, but they are nothing more than a compressed file that contains an XML file defining the triggers being shared as GINA - INTRODUCTIONINTRODUCTIONFEATURESDOWNLOADGETTING STARTEDCHARACTERSTRIGGER GROUPS GINA builds on many of the great features introduced by Gamanern of GamboSoft.com in GamTextTriggers like Text to Speech, text overlays, and in-game trigger sharing, and adds on features such as multiple character monitoring, trigger organization, and more sharing options. GINA is primarily developed with EverQuest in mind, but theoretically GINA - DOWNLOADGETTING STARTEDCHARACTERSTRIGGER GROUPSBETACATEGORIESFEATURES Download. GINA is developed using Microsoft's .Net Framework 4.0, so you will be prompted to install that during the GINA setup if it is not already installed. Download GINA. By using the above link, you acknowledge your acceptance of the End User License Agreement. GINA - GETTING STARTED Step 1: Add Characters. A single instance of GINA can monitor multiple character log files at once. To add a character, click the Add button in the Characters ribbon group to open the Character editor. Locate your log file and the settings will all populate with default values which you can adjust if needed. Click Save, and you're done. To add GINA - SHARING: GIMALINK Sharing: GimaLink. GimaLink is a web service running at GimaSoft.com that provides two sharing services for GINA users: a permanent central repository of moderated trigger packages, and a short-term mechanism for sharing trigger packages with friends quickly. Connections are always initiated by either something you do in GINA (clicking theGINA - TRIGGERS
Adding Triggers. To create a new trigger, select a group in your library to which the trigger should be added and then click the Add button in the Triggers ribbon group. Triggers have to be contained with a Trigger Group; they can not be created at the top level. Triggers can be moved to another group by dragging trigger onto thename of the
GINA - TRIGGERS: TIMER NOTIFICATION Timer Settings Use Timer: Enables timers for this Trigger. Timer Name: Specifies the text to display in the timer overlay. The {C} token can be used in this property to be replaced by the name of the character. If the Use Regular Expressions option is enabled on the Trigger, regular expression group tokens such as ${1} and ${name} may also beused.
GINA - SHARING: IN-GAME TRIGGERS Importing From EverQuest. To import triggers from the game, select the "From Everquest" option from the Import button on the Sharing ribbon bar. If you are running GINA in Manual mode, you may be prompted to locate your EverQuest folder so that GINA can locate your audio trigger configuration files. Triggers have to be created for each GINA - FEATURES - EQ.GIMASOFT.COM GINA organizes triggers into trigger groups to make finding and sharing specific triggers easier. Also, the name you give the trigger is displayed instead of the trigger text, enabling you to easily see what you have set up. By default, triggers groups are automatically enabled for all characters, but you can enable and disable them foreach
WELCOME
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GINA - CHANGE LOG
Change Log. 1.0.24.0. (Beta) Corrected UseFastCheck to propogate when sharing / exporting triggers. 1.0.23.2. Corrected issue with importing and exporting timer ending and ended media files. Fixed crash issue related to character monitoring being stopped while lines are still being processed. Fixed Lines Per Second format on Performance tab. GINA - INTRODUCTIONINTRODUCTIONFEATURESDOWNLOADGETTING STARTEDCHARACTERSTRIGGER GROUPS GINA builds on many of the great features introduced by Gamanern of GamboSoft.com in GamTextTriggers like Text to Speech, text overlays, and in-game trigger sharing, and adds on features such as multiple character monitoring, trigger organization, and more sharing options. GINA is primarily developed with EverQuest in mind, but theoretically GINA - DOWNLOADGETTING STARTEDCHARACTERSTRIGGER GROUPSBETACATEGORIESFEATURES Download. GINA is developed using Microsoft's .Net Framework 4.0, so you will be prompted to install that during the GINA setup if it is not already installed. Download GINA. By using the above link, you acknowledge your acceptance of the End User License Agreement. GINA - GETTING STARTED Step 1: Add Characters. A single instance of GINA can monitor multiple character log files at once. To add a character, click the Add button in the Characters ribbon group to open the Character editor. Locate your log file and the settings will all populate with default values which you can adjust if needed. Click Save, and you're done. To add GINA - SHARING: GIMALINK Sharing: GimaLink. GimaLink is a web service running at GimaSoft.com that provides two sharing services for GINA users: a permanent central repository of moderated trigger packages, and a short-term mechanism for sharing trigger packages with friends quickly. Connections are always initiated by either something you do in GINA (clicking theGINA - TRIGGERS
Adding Triggers. To create a new trigger, select a group in your library to which the trigger should be added and then click the Add button in the Triggers ribbon group. Triggers have to be contained with a Trigger Group; they can not be created at the top level. Triggers can be moved to another group by dragging trigger onto thename of the
GINA - TRIGGERS: TIMER NOTIFICATION Timer Settings Use Timer: Enables timers for this Trigger. Timer Name: Specifies the text to display in the timer overlay. The {C} token can be used in this property to be replaced by the name of the character. If the Use Regular Expressions option is enabled on the Trigger, regular expression group tokens such as ${1} and ${name} may also beused.
GINA - SHARING: IN-GAME TRIGGERS Importing From EverQuest. To import triggers from the game, select the "From Everquest" option from the Import button on the Sharing ribbon bar. If you are running GINA in Manual mode, you may be prompted to locate your EverQuest folder so that GINA can locate your audio trigger configuration files. Triggers have to be created for each GINA - FEATURES - EQ.GIMASOFT.COM GINA organizes triggers into trigger groups to make finding and sharing specific triggers easier. Also, the name you give the trigger is displayed instead of the trigger text, enabling you to easily see what you have set up. By default, triggers groups are automatically enabled for all characters, but you can enable and disable them foreach
WELCOME
GimaSoft: Just an Ogre and his Keyboard. Home; Forums; GINA; AugmentViewer
GINA - CHANGE LOG
Change Log. 1.0.24.0. (Beta) Corrected UseFastCheck to propogate when sharing / exporting triggers. 1.0.23.2. Corrected issue with importing and exporting timer ending and ended media files. Fixed crash issue related to character monitoring being stopped while lines are still being processed. Fixed Lines Per Second format on Performance tab.EQ.GIMASOFT.COM
Who is online. In total there are 11 users online :: 1 registered, 0 hidden and 10 guests (based on users active over the past 5 minutes) Most users ever online was 607 on GINA - SHARING - EQ.GIMASOFT.COM GINA was designed to exchange triggers with four external sources which can be found on the Sharing ribbon bar: GimaLink, Package Files, EverQuest In-Game audio triggers, or GamTextTriggers.Exporting is just a click away, and imports all run through a common Merge screen to help you keep control over the organization (or lack thereof, if you prefer) of your library.EQ.GIMASOFT.COM
Last visit was: Sat May 29, 2021 2:18 am. It is currently Sat May 29,2021 2:18 am
AUGMENT VIEWER
Enter your Magelo number below and click the View Augments link: http://eq.magelo.com/profile/ View Augments GINA - CHARACTERS - EQ.GIMASOFT.COM Characters. GINA can monitor multiple logs at a time. Each file is treated as a Character so that triggers can report which of your characters received the trigger alert. This enables text and Text To Speech notifications to include the character's name, and allows you to use a different voice for different characters.GINA - CATEGORIES
Categories are used to determine in which overlays a trigger's text and timer notifications should be displayed. You may want to have emotes that require immediate attention display a text message right on top of your Everquest window while big critical notifications showup in
GINA - TRIGGERS: BASIC NOTIFICATION No Sound: Indicates no audio notification should be generated for this trigger. Use Text to Speech: Indicates the voice assigned to the character should be used to convert text to speech for this trigger. Text to Say: If Use Text to Speech is indicated, this is the text which will be spoken. You can use the token {C} if you would like the name of the character to be spoken. GINA - BETA DOWNLOAD Beta Download. Thank you for your interest in helping test the beta version of the next release of GINA which may include feature enhancements and/or bug fixes. Before installing GINABeta, locate your current configuration folder and copy all of the files to a backupfolder in
GINA - ENABLING LOGGING Enabling Logging. In order for GINA to provide Text to Speech, sound file, and big text on the screen in response to a trigger, the log must be enabled so that EverQuest will write its messages to a file that GINA can watch and parse. To permanently enable logging, edit the EQClient.ini file in your EverQuest folder and set the LOG setting to GINA - SHARING: PACKAGE FILES - EQ.GIMASOFT.COM To import a Package File, select the "From GINA Package File" option from the Import button on the Sharing ribbon bar and locate the file. You will be taken to the Merge screen to complete the process of pulling the triggers into your library. If the package contains sound files, they will be copied to an imported media folder during themerge.
GINA - INTRODUCTIONINTRODUCTIONFEATURESDOWNLOADGETTING STARTEDCHARACTERSTRIGGER GROUPS GINA builds on many of the great features introduced by Gamanern of GamboSoft.com in GamTextTriggers like Text to Speech, text overlays, and in-game trigger sharing, and adds on features such as multiple character monitoring, trigger organization, and more sharing options. GINA is primarily developed with EverQuest in mind, but theoretically GINA - DOWNLOADGETTING STARTEDCHARACTERSTRIGGER GROUPSBETACATEGORIESFEATURES Download. GINA is developed using Microsoft's .Net Framework 4.0, so you will be prompted to install that during the GINA setup if it is not already installed. Download GINA. By using the above link, you acknowledge your acceptance of the End User License Agreement. GINA - GETTING STARTED Step 1: Add Characters. A single instance of GINA can monitor multiple character log files at once. To add a character, click the Add button in the Characters ribbon group to open the Character editor. Locate your log file and the settings will all populate with default values which you can adjust if needed. Click Save, and you're done. To addGINA - TRIGGERS
Adding Triggers. To create a new trigger, select a group in your library to which the trigger should be added and then click the Add button in the Triggers ribbon group. Triggers have to be contained with a Trigger Group; they can not be created at the top level. Triggers can be moved to another group by dragging trigger onto thename of the
GINA - TRIGGERS: TIMER NOTIFICATION Timer Settings Use Timer: Enables timers for this Trigger. Timer Name: Specifies the text to display in the timer overlay. The {C} token can be used in this property to be replaced by the name of the character. If the Use Regular Expressions option is enabled on the Trigger, regular expression group tokens such as ${1} and ${name} may also beused.
GINA - SHARING: GIMALINK Sharing: GimaLink. GimaLink is a web service running at GimaSoft.com that provides two sharing services for GINA users: a permanent central repository of moderated trigger packages, and a short-term mechanism for sharing trigger packages with friends quickly. Connections are always initiated by either something you do in GINA (clicking the GINA - SHARING: IN-GAME TRIGGERS Importing From EverQuest. To import triggers from the game, select the "From Everquest" option from the Import button on the Sharing ribbon bar. If you are running GINA in Manual mode, you may be prompted to locate your EverQuest folder so that GINA can locate your audio trigger configuration files. Triggers have to be created for each GINA - FEATURES - EQ.GIMASOFT.COM GINA organizes triggers into trigger groups to make finding and sharing specific triggers easier. Also, the name you give the trigger is displayed instead of the trigger text, enabling you to easily see what you have set up. By default, triggers groups are automatically enabled for all characters, but you can enable and disable them foreach
WELCOME
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GINA - ENABLING LOGGING Enabling Logging. In order for GINA to provide Text to Speech, sound file, and big text on the screen in response to a trigger, the log must be enabled so that EverQuest will write its messages to a file that GINA can watch and parse. To permanently enable logging, edit the EQClient.ini file in your EverQuest folder and set the LOG setting to GINA - INTRODUCTIONINTRODUCTIONFEATURESDOWNLOADGETTING STARTEDCHARACTERSTRIGGER GROUPS GINA builds on many of the great features introduced by Gamanern of GamboSoft.com in GamTextTriggers like Text to Speech, text overlays, and in-game trigger sharing, and adds on features such as multiple character monitoring, trigger organization, and more sharing options. GINA is primarily developed with EverQuest in mind, but theoretically GINA - DOWNLOADGETTING STARTEDCHARACTERSTRIGGER GROUPSBETACATEGORIESFEATURES Download. GINA is developed using Microsoft's .Net Framework 4.0, so you will be prompted to install that during the GINA setup if it is not already installed. Download GINA. By using the above link, you acknowledge your acceptance of the End User License Agreement. GINA - GETTING STARTED Step 1: Add Characters. A single instance of GINA can monitor multiple character log files at once. To add a character, click the Add button in the Characters ribbon group to open the Character editor. Locate your log file and the settings will all populate with default values which you can adjust if needed. Click Save, and you're done. To addGINA - TRIGGERS
Adding Triggers. To create a new trigger, select a group in your library to which the trigger should be added and then click the Add button in the Triggers ribbon group. Triggers have to be contained with a Trigger Group; they can not be created at the top level. Triggers can be moved to another group by dragging trigger onto thename of the
GINA - TRIGGERS: TIMER NOTIFICATION Timer Settings Use Timer: Enables timers for this Trigger. Timer Name: Specifies the text to display in the timer overlay. The {C} token can be used in this property to be replaced by the name of the character. If the Use Regular Expressions option is enabled on the Trigger, regular expression group tokens such as ${1} and ${name} may also beused.
GINA - SHARING: GIMALINK Sharing: GimaLink. GimaLink is a web service running at GimaSoft.com that provides two sharing services for GINA users: a permanent central repository of moderated trigger packages, and a short-term mechanism for sharing trigger packages with friends quickly. Connections are always initiated by either something you do in GINA (clicking the GINA - SHARING: IN-GAME TRIGGERS Importing From EverQuest. To import triggers from the game, select the "From Everquest" option from the Import button on the Sharing ribbon bar. If you are running GINA in Manual mode, you may be prompted to locate your EverQuest folder so that GINA can locate your audio trigger configuration files. Triggers have to be created for each GINA - FEATURES - EQ.GIMASOFT.COM GINA organizes triggers into trigger groups to make finding and sharing specific triggers easier. Also, the name you give the trigger is displayed instead of the trigger text, enabling you to easily see what you have set up. By default, triggers groups are automatically enabled for all characters, but you can enable and disable them foreach
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GINA - ENABLING LOGGING Enabling Logging. In order for GINA to provide Text to Speech, sound file, and big text on the screen in response to a trigger, the log must be enabled so that EverQuest will write its messages to a file that GINA can watch and parse. To permanently enable logging, edit the EQClient.ini file in your EverQuest folder and set the LOG setting to GINA - FEATURES - EQ.GIMASOFT.COM GINA organizes triggers into trigger groups to make finding and sharing specific triggers easier. Also, the name you give the trigger is displayed instead of the trigger text, enabling you to easily see what you have set up. By default, triggers groups are automatically enabled for all characters, but you can enable and disable them foreach
EQ.GIMASOFT.COM
Who is online. In total there are 11 users online :: 1 registered, 0 hidden and 10 guests (based on users active over the past 5 minutes) Most users ever online was 607 on GINA - SHARING - EQ.GIMASOFT.COM GINA was designed to exchange triggers with four external sources which can be found on the Sharing ribbon bar: GimaLink, Package Files, EverQuest In-Game audio triggers, or GamTextTriggers.Exporting is just a click away, and imports all run through a common Merge screen to help you keep control over the organization (or lack thereof, if you prefer) of your library.AUGMENT VIEWER
Enter your Magelo number below and click the View Augments link: http://eq.magelo.com/profile/ View Augments GINA - TRIGGERS: BASIC NOTIFICATION No Sound: Indicates no audio notification should be generated for this trigger. Use Text to Speech: Indicates the voice assigned to the character should be used to convert text to speech for this trigger. Text to Say: If Use Text to Speech is indicated, this is the text which will be spoken. You can use the token {C} if you would like the name of the character to be spoken. GINA - CHARACTERS - EQ.GIMASOFT.COM Characters. GINA can monitor multiple logs at a time. Each file is treated as a Character so that triggers can report which of your characters received the trigger alert. This enables text and Text To Speech notifications to include the character's name, and allows you to use a different voice for different characters.EQ.GIMASOFT.COM
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GINA - BETA DOWNLOAD Beta Download. Thank you for your interest in helping test the beta version of the next release of GINA which may include feature enhancements and/or bug fixes. Before installing GINABeta, locate your current configuration folder and copy all of the files to a backupfolder in
GINA - CATEGORIES
Categories are used to determine in which overlays a trigger's text and timer notifications should be displayed. You may want to have emotes that require immediate attention display a text message right on top of your Everquest window while big critical notifications showup in
GINA - SHARING: PACKAGE FILES - EQ.GIMASOFT.COM To import a Package File, select the "From GINA Package File" option from the Import button on the Sharing ribbon bar and locate the file. You will be taken to the Merge screen to complete the process of pulling the triggers into your library. If the package contains sound files, they will be copied to an imported media folder during themerge.
GINA - INTRODUCTIONINTRODUCTIONFEATURESDOWNLOADGETTING STARTEDCHARACTERSTRIGGER GROUPS GINA builds on many of the great features introduced by Gamanern of GamboSoft.com in GamTextTriggers like Text to Speech, text overlays, and in-game trigger sharing, and adds on features such as multiple character monitoring, trigger organization, and more sharing options. GINA is primarily developed with EverQuest in mind, but theoretically GINA - DOWNLOADGETTING STARTEDBETATRIGGER GROUPSCATEGORIESIN-GAMETRIGGERSCHARACTERS
Download. GINA is developed using Microsoft's .Net Framework 4.0, so you will be prompted to install that during the GINA setup if it is not already installed. Download GINA. By using the above link, you acknowledge your acceptance of the End User License Agreement. GINA - GETTING STARTED Step 1: Add Characters. A single instance of GINA can monitor multiple character log files at once. To add a character, click the Add button in the Characters ribbon group to open the Character editor. Locate your log file and the settings will all populate with default values which you can adjust if needed. Click Save, and you're done. To addGINA - TRIGGERS
Adding Triggers. To create a new trigger, select a group in your library to which the trigger should be added and then click the Add button in the Triggers ribbon group. Triggers have to be contained with a Trigger Group; they can not be created at the top level. Triggers can be moved to another group by dragging trigger onto thename of the
GINA - FEATURES - EQ.GIMASOFT.COM GINA organizes triggers into trigger groups to make finding and sharing specific triggers easier. Also, the name you give the trigger is displayed instead of the trigger text, enabling you to easily see what you have set up. By default, triggers groups are automatically enabled for all characters, but you can enable and disable them foreach
GINA - TRIGGERS: TIMER NOTIFICATIONGINA TRIGGERSGINA TRIGGERS FOR EVERQUESTLHRANC RESPAWN TIMER EQEVERQUEST TIMER MACROEQ TIMERSGINAEVERQUEST DOWNLOAD
Timer Settings Use Timer: Enables timers for this Trigger. Timer Name: Specifies the text to display in the timer overlay. The {C} token can be used in this property to be replaced by the name of the character. If the Use Regular Expressions option is enabled on the Trigger, regular expression group tokens such as ${1} and ${name} may also beused.
GINA - SHARING: IN-GAME TRIGGERSGINA GAME TRIGGERSGINA AUDIO TRIGGERS DOWNLOADGINA EQGINA DOWNLOADGINA EVERQUEST DOWNLOAD Importing From EverQuest. To import triggers from the game, select the "From Everquest" option from the Import button on the Sharing ribbon bar. If you are running GINA in Manual mode, you may be prompted to locate your EverQuest folder so that GINA can locate your audio trigger configuration files. Triggers have to be created for each GINA - SHARING: GIMALINKGINA AUDIO TRIGGERS DOWNLOADGINA DOWNLOADGINA EVERQUEST DOWNLOADGINA GAME TRIGGERS Sharing: GimaLink. GimaLink is a web service running at GimaSoft.com that provides two sharing services for GINA users: a permanent central repository of moderated trigger packages, and a short-term mechanism for sharing trigger packages with friends quickly. Connections are always initiated by either something you do in GINA (clicking the GINA - ENABLING LOGGINGGINA AUDIO TRIGGERS DOWNLOADGINA DOWNLOADGINA EQGINA EVERQUEST DOWNLOADGINA GAME TRIGGERS Enabling Logging. In order for GINA to provide Text to Speech, sound file, and big text on the screen in response to a trigger, the log must be enabled so that EverQuest will write its messages to a file that GINA can watch and parse. To permanently enable logging, edit the EQClient.ini file in your EverQuest folder and set the LOG setting toWELCOME
GimaSoft: Just an Ogre and his Keyboard. Home; Forums; GINA; AugmentViewer
GINA - INTRODUCTIONINTRODUCTIONFEATURESDOWNLOADGETTING STARTEDCHARACTERSTRIGGER GROUPS GINA builds on many of the great features introduced by Gamanern of GamboSoft.com in GamTextTriggers like Text to Speech, text overlays, and in-game trigger sharing, and adds on features such as multiple character monitoring, trigger organization, and more sharing options. GINA is primarily developed with EverQuest in mind, but theoretically GINA - DOWNLOADGETTING STARTEDBETATRIGGER GROUPSCATEGORIESIN-GAMETRIGGERSCHARACTERS
Download. GINA is developed using Microsoft's .Net Framework 4.0, so you will be prompted to install that during the GINA setup if it is not already installed. Download GINA. By using the above link, you acknowledge your acceptance of the End User License Agreement. GINA - GETTING STARTED Step 1: Add Characters. A single instance of GINA can monitor multiple character log files at once. To add a character, click the Add button in the Characters ribbon group to open the Character editor. Locate your log file and the settings will all populate with default values which you can adjust if needed. Click Save, and you're done. To addGINA - TRIGGERS
Adding Triggers. To create a new trigger, select a group in your library to which the trigger should be added and then click the Add button in the Triggers ribbon group. Triggers have to be contained with a Trigger Group; they can not be created at the top level. Triggers can be moved to another group by dragging trigger onto thename of the
GINA - FEATURES - EQ.GIMASOFT.COM GINA organizes triggers into trigger groups to make finding and sharing specific triggers easier. Also, the name you give the trigger is displayed instead of the trigger text, enabling you to easily see what you have set up. By default, triggers groups are automatically enabled for all characters, but you can enable and disable them foreach
GINA - TRIGGERS: TIMER NOTIFICATIONGINA TRIGGERSGINA TRIGGERS FOR EVERQUESTLHRANC RESPAWN TIMER EQEVERQUEST TIMER MACROEQ TIMERSGINAEVERQUEST DOWNLOAD
Timer Settings Use Timer: Enables timers for this Trigger. Timer Name: Specifies the text to display in the timer overlay. The {C} token can be used in this property to be replaced by the name of the character. If the Use Regular Expressions option is enabled on the Trigger, regular expression group tokens such as ${1} and ${name} may also beused.
GINA - SHARING: IN-GAME TRIGGERSGINA GAME TRIGGERSGINA AUDIO TRIGGERS DOWNLOADGINA EQGINA DOWNLOADGINA EVERQUEST DOWNLOAD Importing From EverQuest. To import triggers from the game, select the "From Everquest" option from the Import button on the Sharing ribbon bar. If you are running GINA in Manual mode, you may be prompted to locate your EverQuest folder so that GINA can locate your audio trigger configuration files. Triggers have to be created for each GINA - SHARING: GIMALINKGINA AUDIO TRIGGERS DOWNLOADGINA DOWNLOADGINA EVERQUEST DOWNLOADGINA GAME TRIGGERS Sharing: GimaLink. GimaLink is a web service running at GimaSoft.com that provides two sharing services for GINA users: a permanent central repository of moderated trigger packages, and a short-term mechanism for sharing trigger packages with friends quickly. Connections are always initiated by either something you do in GINA (clicking the GINA - ENABLING LOGGINGGINA AUDIO TRIGGERS DOWNLOADGINA DOWNLOADGINA EQGINA EVERQUEST DOWNLOADGINA GAME TRIGGERS Enabling Logging. In order for GINA to provide Text to Speech, sound file, and big text on the screen in response to a trigger, the log must be enabled so that EverQuest will write its messages to a file that GINA can watch and parse. To permanently enable logging, edit the EQClient.ini file in your EverQuest folder and set the LOG setting toWELCOME
GimaSoft: Just an Ogre and his Keyboard. Home; Forums; GINA; AugmentViewer
GINA - SHARING - EQ.GIMASOFT.COM GINA was designed to exchange triggers with four external sources which can be found on the Sharing ribbon bar: GimaLink, Package Files, EverQuest In-Game audio triggers, or GamTextTriggers.Exporting is just a click away, and imports all run through a common Merge screen to help you keep control over the organization (or lack thereof, if you prefer) of your library. GINA - CHARACTERS - EQ.GIMASOFT.COM Characters. GINA can monitor multiple logs at a time. Each file is treated as a Character so that triggers can report which of your characters received the trigger alert. This enables text and Text To Speech notifications to include the character's name, and allows you to use a different voice for different characters.EQ.GIMASOFT.COM
Who is online. In total there are 11 users online :: 1 registered, 0 hidden and 10 guests (based on users active over the past 5 minutes) Most users ever online was 607 onAUGMENT VIEWER
Enter your Magelo number below and click the View Augments link: http://eq.magelo.com/profile/ View Augments GINA - BETA DOWNLOAD Beta Download. Thank you for your interest in helping test the beta version of the next release of GINA which may include feature enhancements and/or bug fixes. Before installing GINABeta, locate your current configuration folder and copy all of the files to a backupfolder in
GINA - SHARING: PACKAGE FILES - EQ.GIMASOFT.COM Importing Package Files. To import a Package File, click Import on the Package Files group of the Sharing ribbon bar and locate the file. You will be taken to the Merge screen to complete the process of pulling the triggers into your library. If the package contains sound files, they will be copied to an imported media folder during the merge.GINA - CATEGORIES
Categories are used to determine in which overlays a trigger's text and timer notifications should be displayed. You may want to have emotes that require immediate attention display a text message right on top of your Everquest window while big critical notifications showup in
GINA - TRIGGERS: BASIC NOTIFICATION No Sound: Indicates no audio notification should be generated for this trigger. Use Text to Speech: Indicates the voice assigned to the character should be used to convert text to speech for this trigger. Text to Say: If Use Text to Speech is indicated, this is the text which will be spoken. You can use the token {C} if you would like the name of the character to be spoken.GINA - CHANGE LOG
Change Log. 1.0.24.0. (Beta) Corrected UseFastCheck to propogate when sharing / exporting triggers. 1.0.23.2. Corrected issue with importing and exporting timer ending and ended media files. Fixed crash issue related to character monitoring being stopped while lines are still being processed. Fixed Lines Per Second format on Performance tab. GINA - SHARING: PACKAGE FILES - EQ.GIMASOFT.COM To import a Package File, select the "From GINA Package File" option from the Import button on the Sharing ribbon bar and locate the file. You will be taken to the Merge screen to complete the process of pulling the triggers into your library. If the package contains sound files, they will be copied to an imported media folder during themerge.
GINA - INTRODUCTIONINTRODUCTIONFEATURESDOWNLOADGETTING STARTEDCHARACTERSTRIGGER GROUPS We’ve all been there spacing out two hours into a raid, daydreaming about hot elven chicks and completely missing the yellow emote telling us to run away to prevent wiping our raid. GINA - DOWNLOADGETTING STARTEDCHARACTERSTRIGGER GROUPSBETACATEGORIESFEATURES GINA is developed using Microsoft's .Net Framework 4.0, so you will be prompted to install that during the GINA setup if it is not alreadyinstalled.
GINA - GETTING STARTED GINA is designed to get you up in running with just a few quick steps. You will need to enable logging and then complete three simple steps:. Step 1: Add Characters AGINA - TRIGGERS
Triggers define the text pattern that you want to look out for and the notifications that you want to receive when the text is found. GINA - SHARING: GIMALINKGINA AUDIO TRIGGERS DOWNLOADGINA DOWNLOADGINA EVERQUEST DOWNLOADGINA GAME TRIGGERS GimaLink is a web service running at GimaSoft.com that provides two sharing services for GINA users: a permanent central repository of moderated trigger packages, and a short-term mechanism for sharing trigger packages with friends quickly. GINA - FEATURES - EQ.GIMASOFT.COM Multiple characters. A single instance of GINA can monitor as many characters as you wish. To distinguish between characters when a trigger is raised, each character can have their own voice defined (for text to speech) and the trigger can include the name of the character who received the trigger (for displayed text and text tospeech).
GINA - BETA DOWNLOADGINA EQ SETUPGINA EQ TRIGGERSGINA TRIGGERSEQ GINATRIGGER PACKAGES
Thank you for your interest in helping test the beta version of the next release of GINA which may include feature enhancements and/or bugfixes.
GINA - SHARING: IN-GAME TRIGGERSGINA GAME TRIGGERSGINA AUDIO TRIGGERS DOWNLOADGINA EQGINA DOWNLOADGINA EVERQUEST DOWNLOAD Triggers can be imported from EverQuest to help bulid your trigger library. GINA provides the best experience when used as a stand-alone application monitoring log files, but it can also be used to export triggers back into EverQuest's interface. GINA - ENABLING LOGGINGGINA AUDIO TRIGGERS DOWNLOADGINA DOWNLOADGINA EQGINA EVERQUEST DOWNLOADGINA GAME TRIGGERS In order for GINA to provide Text to Speech, sound file, and big text on the screen in response to a trigger, the log must be enabled so that EverQuest will write its messages to aWELCOME
GimaSoft: Just an Ogre and his Keyboard. Home; Forums; GINA; AugmentViewer
GINA - INTRODUCTIONINTRODUCTIONFEATURESDOWNLOADGETTING STARTEDCHARACTERSTRIGGER GROUPS We’ve all been there spacing out two hours into a raid, daydreaming about hot elven chicks and completely missing the yellow emote telling us to run away to prevent wiping our raid. GINA - DOWNLOADGETTING STARTEDCHARACTERSTRIGGER GROUPSBETACATEGORIESFEATURES GINA is developed using Microsoft's .Net Framework 4.0, so you will be prompted to install that during the GINA setup if it is not alreadyinstalled.
GINA - GETTING STARTED GINA is designed to get you up in running with just a few quick steps. You will need to enable logging and then complete three simple steps:. Step 1: Add Characters AGINA - TRIGGERS
Triggers define the text pattern that you want to look out for and the notifications that you want to receive when the text is found. GINA - SHARING: GIMALINKGINA AUDIO TRIGGERS DOWNLOADGINA DOWNLOADGINA EVERQUEST DOWNLOADGINA GAME TRIGGERS GimaLink is a web service running at GimaSoft.com that provides two sharing services for GINA users: a permanent central repository of moderated trigger packages, and a short-term mechanism for sharing trigger packages with friends quickly. GINA - FEATURES - EQ.GIMASOFT.COM Multiple characters. A single instance of GINA can monitor as many characters as you wish. To distinguish between characters when a trigger is raised, each character can have their own voice defined (for text to speech) and the trigger can include the name of the character who received the trigger (for displayed text and text tospeech).
GINA - BETA DOWNLOADGINA EQ SETUPGINA EQ TRIGGERSGINA TRIGGERSEQ GINATRIGGER PACKAGES
Thank you for your interest in helping test the beta version of the next release of GINA which may include feature enhancements and/or bugfixes.
GINA - SHARING: IN-GAME TRIGGERSGINA GAME TRIGGERSGINA AUDIO TRIGGERS DOWNLOADGINA EQGINA DOWNLOADGINA EVERQUEST DOWNLOAD Triggers can be imported from EverQuest to help bulid your trigger library. GINA provides the best experience when used as a stand-alone application monitoring log files, but it can also be used to export triggers back into EverQuest's interface. GINA - ENABLING LOGGINGGINA AUDIO TRIGGERS DOWNLOADGINA DOWNLOADGINA EQGINA EVERQUEST DOWNLOADGINA GAME TRIGGERS In order for GINA to provide Text to Speech, sound file, and big text on the screen in response to a trigger, the log must be enabled so that EverQuest will write its messages to aWELCOME
GimaSoft: Just an Ogre and his Keyboard. Home; Forums; GINA; AugmentViewer
EQ.GIMASOFT.COM
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GINA - SHARING - EQ.GIMASOFT.COM GINA was designed to exchange triggers with four external sources which can be found on the Sharing ribbon bar: GimaLink, Package Files, EverQuest In-Game audio triggers, or GamTextTriggers.Exporting is just a click away, and imports all run through a common Merge screen to help you keep control over the organization (or lack thereof, if you prefer) of your library. GINA - BETA DOWNLOAD Thank you for your interest in helping test the beta version of the next release of GINA which may include feature enhancements and/or bugfixes.
AUGMENT VIEWER
Enter your Magelo number below and click the View Augments link: http://eq.magelo.com/profile/ View AugmentsEQ.GIMASOFT.COM
Last visit was: Sat May 29, 2021 2:18 am. It is currently Sat May 29,2021 2:18 am
GINA - CHARACTERS - EQ.GIMASOFT.COM Log File: This is the file which GINA will read and watch for triggers. You can either type in the path, or click the "" button to bring up a file dialog to find the file. After selecting an Everquest log file, the Profile Name, Character Name, and Phonetic Name will bepopulated
GINA - CATEGORIES
Categories are used to determine in which overlays a trigger's text and timer notifications should be displayed. You may want to have emotes that require immediate attention display a text message right on top of your Everquest window while big critical notifications showup in
GINA - TRIGGERS: BASIC NOTIFICATION No Sound: Indicates no audio notification should be generated for this trigger. Use Text to Speech: Indicates the voice assigned to the character should be used to convert text to speech for this trigger. Text to Say: If Use Text to Speech is indicated, this is the text which will be spoken. You can use the token {C} if you would like the name of the character to be spoken.GINA - CHANGE LOG
1.0.23.0: Improved memory usage when reading from log file. Added lines per second and memory usage indicators to Performance tab. Corrected issue with Log Search and Trigger Search windows crashing for cultures which do not use a decimal point (period) as the decimalseparator.
GINA - SHARING: PACKAGE FILES - EQ.GIMASOFT.COM Package Files can be created to distribute to other GINA users. These files have a .gtp extension to more easily identify them as GINA Trigger Packages, but they are nothing more than a compressed file that contains an XML file defining the triggers being shared as GimaSoft: Just an Ogre and his Keyboard* Home
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