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GLAUBEAKTUELL - Nachrichten - GlaubeAktuell - Wir im Netz- Informationen und Unterhaltung rund um das Thema Religion

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Jazz and more! Distinctive music programming! Listen now - KUVO

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Text

IAN MALLETT

This is the webpage of me, Ian Mallett! I am a Ph.D student studying Computer Science at the University of Utah.My adviser is Cem Yuksel, and my area of research is, broadly, rendering.At my undergraduate university, the University of New Mexico, I worked as a research assistant, tutor, and TA.. Use the links at left or below to click

around.

IAN MALLETT

Introduction to Basic Calculus by Ian Mallett. Disclaimer: I wrote this at stupid-'o-clock in the morning, so I might do something stupid like calculate \(1+1=fish\).

IAN MALLETT

This page presents some tutorials that you might find helpful. I'm a terribly busy person, so I tend to add onto these sparingly. You'll notice that many tutorials are "planned".

IAN MALLETT

From the unpipelined results, we are able to conclude that method 5 is the best. Even if we considered the iterated results more representative, method 5 is still a good choice: it is worse only on old Intel architectures and (by one cycle) on AMD (that is, method 1 might possibly be better on AMD hardware).

IAN MALLETT

Introduction. David Immel et al. and James "Jim" Kajiya simultaneously introduced the rendering equation into graphics in 1986. All of the online formulations I have found have notation I found unclear or were insufficiently explained (update: Wikipedia's is almost okay in the former regard). This page is my attempt to understand it myself, explain it properly, and show how it can be adapted

IAN MALLETT

[Editor's note: this is a mirroring of the wonderful blog post "Write Games, Not Engines" originally posted on 2007-08-30 here.This post has been instrumental in the indie game dev community, but unfortunately the website has gone down.

IAN MALLETT

Semester Class Times; Spring 2011: CS 241L Section 001 (UNM)T 11:00-12:00 FEC 309 (office hours) R 14:00-14:50 FEC 309 (recitation) Fall 2011: CS tutor (UNM)M 14:00-16:00 FEC 309

IAN MALLETT

A Note on Triangular Geometries. Triangular geometries seem to be for color cathode ray tube (CRT) displays. Monochromatic CRT displays work by modulating an electron beam over a panel of phosphors, so the "pixels" are really spots of light in a rectangular-ish pattern created by the modulation.

SPECTRAL PRIMARIES

Spectral Primaries High-Level Motivation and Context. 3D models have reflectances, typically stored as sRGB textures. For example, consider a sRGB diffuse albedo: when illuminated under a white environment light, the sRGB color rendered onto the screen must be exactly the

sRGB albedo.

NANOFIC~SCI~FI

Truly marvelous is the mind of a child. Witness the legion of Aegis 241 combat robots: a deluge of metal legs biting into surprised pavement, the kzat kzat of a pulse disintegrator, the screams of the dying, the receding ruin, the silence.. Inside, into the alleyway, shatter the window, leap into the basement, slam the door, bolt the locks, cringe into the darkness.

IAN MALLETT

This is the webpage of me, Ian Mallett! I am a Ph.D student studying Computer Science at the University of Utah.My adviser is Cem Yuksel, and my area of research is, broadly, rendering.At my undergraduate university, the University of New Mexico, I worked as a research assistant, tutor, and TA.. Use the links at left or below to click

around.

IAN MALLETT

Introduction to Basic Calculus by Ian Mallett. Disclaimer: I wrote this at stupid-'o-clock in the morning, so I might do something stupid like calculate \(1+1=fish\).

IAN MALLETT

This page presents some tutorials that you might find helpful. I'm a terribly busy person, so I tend to add onto these sparingly. You'll notice that many tutorials are "planned".

IAN MALLETT

From the unpipelined results, we are able to conclude that method 5 is the best. Even if we considered the iterated results more representative, method 5 is still a good choice: it is worse only on old Intel architectures and (by one cycle) on AMD (that is, method 1 might possibly be better on AMD hardware).

IAN MALLETT

Introduction. David Immel et al. and James "Jim" Kajiya simultaneously introduced the rendering equation into graphics in 1986. All of the online formulations I have found have notation I found unclear or were insufficiently explained (update: Wikipedia's is almost okay in the former regard). This page is my attempt to understand it myself, explain it properly, and show how it can be adapted

IAN MALLETT

[Editor's note: this is a mirroring of the wonderful blog post "Write Games, Not Engines" originally posted on 2007-08-30 here.This post has been instrumental in the indie game dev community, but unfortunately the website has gone down.

IAN MALLETT

Semester Class Times; Spring 2011: CS 241L Section 001 (UNM)T 11:00-12:00 FEC 309 (office hours) R 14:00-14:50 FEC 309 (recitation) Fall 2011: CS tutor (UNM)M 14:00-16:00 FEC 309

IAN MALLETT

A Note on Triangular Geometries. Triangular geometries seem to be for color cathode ray tube (CRT) displays. Monochromatic CRT displays work by modulating an electron beam over a panel of phosphors, so the "pixels" are really spots of light in a rectangular-ish pattern created by the modulation.

SPECTRAL PRIMARIES

Spectral Primaries High-Level Motivation and Context. 3D models have reflectances, typically stored as sRGB textures. For example, consider a sRGB diffuse albedo: when illuminated under a white environment light, the sRGB color rendered onto the screen must be exactly the

sRGB albedo.

NANOFIC~SCI~FI

Truly marvelous is the mind of a child. Witness the legion of Aegis 241 combat robots: a deluge of metal legs biting into surprised pavement, the kzat kzat of a pulse disintegrator, the screams of the dying, the receding ruin, the silence.. Inside, into the alleyway, shatter the window, leap into the basement, slam the door, bolt the locks, cringe into the darkness.

IAN MALLETT

@article{Vasiou2018, author = {Vasiou, Elena and Shkurko, Konstantin and Mallett, Ian and Brunvand, Erik and Yuksel, Cem}, title = {A detailed study of ray tracing performance: render time and energy cost}, journal = {The Visual Computer}, year = {2018}, month = {Jun}, day = {01}, volume = {34}, number = {6}, pages = {875--885}, abstract = {Optimizations for ray tracing have typically focused

IAN MALLETT

This page presents some tutorials that you might find helpful. I'm a terribly busy person, so I tend to add onto these sparingly. You'll notice that many tutorials are "planned".

IAN MALLETT

Projects: Various programming projects, including games, libraries, and tools. For programming-related research projects, see Research.: Tutorials: Programming

IAN MALLETT

There are games, libraries, and SDKs here. Originally, these were sloppily written in Python, deriving from the dawn of my programming

experience.

IAN MALLETT

The Idiots' Guide to Radiometry and Colorimetry by Ian Mallett. Radiometry and Colorimetry are huge, poorly explained topics that are at the same time staggeringly important to

IAN MALLETT

Semester Class Times; Spring 2011: CS 241L Section 001 (UNM)T 11:00-12:00 FEC 309 (office hours) R 14:00-14:50 FEC 309 (recitation) Fall 2011: CS tutor (UNM)M 14:00-16:00 FEC 309 A DETAILED STUDY OF RAY TRACING PERFORMANCE: RENDER TIME Noname manuscript No. (will be inserted by the editor) A Detailed Study of Ray Tracing Performance: Render Time and Energy Cost Elena Vasiou Konstantin Shkurko Ian Mallett Erik Brunvand

IAN MALLETT

The goto Statement is Good by Ian Mallett ====INTRODUCTION==== The following argument attempts to demonstrate that the "goto" statement in languages like C and C++ is actually a Good Thing.

IAN MALLETT

Java is Bad for You by Ian Mallett ====INTRODUCTION==== A distressing trend in Computer Science pedagogy is to increasingly concentrate on Java to the exclusion of (almost) all other languages.

NANOFIC~SCI~FI

Truly marvelous is the mind of a child. Witness the legion of Aegis 241 combat robots: a deluge of metal legs biting into surprised pavement, the kzat kzat of a pulse disintegrator, the screams of the dying, the receding ruin, the silence.. Inside, into the alleyway, shatter the window, leap into the basement, slam the door, bolt the locks, cringe into the darkness.

IAN MALLETT

This is the webpage of me, Ian Mallett! I am a Ph.D student studying Computer Science at the University of Utah.My adviser is Cem Yuksel, and my area of research is, broadly, rendering.At my undergraduate university, the University of New Mexico, I worked as a research assistant, tutor, and TA.. Use the links at left or below to click

around.

IAN MALLETT

Introduction to Basic Calculus by Ian Mallett. Disclaimer: I wrote this at stupid-'o-clock in the morning, so I might do something stupid like calculate \(1+1=fish\).

IAN MALLETT

IAN MALLETT

Introduction. David Immel et al. and James "Jim" Kajiya simultaneously introduced the rendering equation into graphics in 1986. All of the online formulations I have found have notation I found unclear or were insufficiently explained (update: Wikipedia's is almost okay in the former regard). This page is my attempt to understand it myself, explain it properly, and show how it can be adapted

IAN MALLETT

This page presents some tutorials that you might find helpful. I'm a terribly busy person, so I tend to add onto these sparingly. You'll notice that many tutorials are "planned".

IAN MALLETT

Projects: Various programming projects, including games, libraries, and tools. For programming-related research projects, see Research.: Tutorials: Programming

IAN MALLETT

The Idiots' Guide to Radiometry and Colorimetry by Ian Mallett. Radiometry and Colorimetry are huge, poorly explained topics that are at the same time staggeringly important to

IAN MALLETT

Test-Driven Development is Stupid "Trying to improve software quality by increasing the amount of testing is like try to lose weight by weighing yourself more often. by Ian Mallett [UPDATE Nov 2015: Before today, I thought there was, broadly, only a single kind of TDD. By reconstructing from the comments, however, I surmise that there are at least two—and that the kind with which I am

IAN MALLETT

[Editor's note: this is a mirroring of the wonderful blog post "Write Games, Not Engines" originally posted on 2007-08-30 here.This post has been instrumental in the indie game dev community, but unfortunately the website has gone down.

NANOFIC~SCI~FI

Truly marvelous is the mind of a child. Witness the legion of Aegis 241 combat robots: a deluge of metal legs biting into surprised pavement, the kzat kzat of a pulse disintegrator, the screams of the dying, the receding ruin, the silence.. Inside, into the alleyway, shatter the window, leap into the basement, slam the door, bolt the locks, cringe into the darkness.

IAN MALLETT

This is the webpage of me, Ian Mallett! I am a Ph.D student studying Computer Science at the University of Utah.My adviser is Cem Yuksel, and my area of research is, broadly, rendering.At my undergraduate university, the University of New Mexico, I worked as a research assistant, tutor, and TA.. Use the links at left or below to click

around.

IAN MALLETT

Introduction to Basic Calculus by Ian Mallett. Disclaimer: I wrote this at stupid-'o-clock in the morning, so I might do something stupid like calculate \(1+1=fish\).

IAN MALLETT

IAN MALLETT

Introduction. David Immel et al. and James "Jim" Kajiya simultaneously introduced the rendering equation into graphics in 1986. All of the online formulations I have found have notation I found unclear or were insufficiently explained (update: Wikipedia's is almost okay in the former regard). This page is my attempt to understand it myself, explain it properly, and show how it can be adapted

IAN MALLETT

This page presents some tutorials that you might find helpful. I'm a terribly busy person, so I tend to add onto these sparingly. You'll notice that many tutorials are "planned".

IAN MALLETT

Projects: Various programming projects, including games, libraries, and tools. For programming-related research projects, see Research.: Tutorials: Programming

IAN MALLETT

The Idiots' Guide to Radiometry and Colorimetry by Ian Mallett. Radiometry and Colorimetry are huge, poorly explained topics that are at the same time staggeringly important to

IAN MALLETT

Test-Driven Development is Stupid "Trying to improve software quality by increasing the amount of testing is like try to lose weight by weighing yourself more often. by Ian Mallett [UPDATE Nov 2015: Before today, I thought there was, broadly, only a single kind of TDD. By reconstructing from the comments, however, I surmise that there are at least two—and that the kind with which I am

IAN MALLETT

[Editor's note: this is a mirroring of the wonderful blog post "Write Games, Not Engines" originally posted on 2007-08-30 here.This post has been instrumental in the indie game dev community, but unfortunately the website has gone down.

NANOFIC~SCI~FI

Truly marvelous is the mind of a child. Witness the legion of Aegis 241 combat robots: a deluge of metal legs biting into surprised pavement, the kzat kzat of a pulse disintegrator, the screams of the dying, the receding ruin, the silence.. Inside, into the alleyway, shatter the window, leap into the basement, slam the door, bolt the locks, cringe into the darkness.

IAN MALLETT

This page presents some tutorials that you might find helpful. I'm a terribly busy person, so I tend to add onto these sparingly. You'll notice that many tutorials are "planned".

IAN MALLETT

The Idiots' Guide to Radiometry and Colorimetry by Ian Mallett. Radiometry and Colorimetry are huge, poorly explained topics that are at the same time staggeringly important to

IAN MALLETT

This is the arts page! Hooray! It contains various of my artistic side, including my writings, drawings, and music.

IAN MALLETT

Approximate Construction of Regular Polygons. Ian Mallett, Brenda Mallett, Russell Mallett, 2006-05-22 Updated Ian Mallett 2012-01-29, 2017-06-16. Abstract: Some regular polygons with \(n\) sides are classically "constructible" using only a compass and a straightedge, whereas others have been proven by Gauss to be "unconstructable", at

least exactly.

IAN MALLETT

There are games, libraries, and SDKs here. Originally, these were sloppily written in Python, deriving from the dawn of my programming

experience.

IAN MALLETT

From the unpipelined results, we are able to conclude that method 5 is the best. Even if we considered the iterated results more representative, method 5 is still a good choice: it is worse only on old Intel architectures and (by one cycle) on AMD (that is, method 1 might possibly be better on AMD hardware).

IAN MALLETT

This page contains reference material that may be useful while programming. Some of this material has been moved from the tutorials page. Reverse-Engineered Documentation

IAN MALLETT

The other thing to notice is that triangle lights are supported. So are spheres. Other implicit surfaces (e.g. the fractals from project 3) can't be lights because there isn't a nice way to find their total radiant flux (which I require of all lights).Planes are nonmanifold and infinite, and so would emit infinite flux (which is a problem for light-emitting algorithms).

IAN MALLETT

Semester Class Times; Spring 2011: CS 241L Section 001 (UNM)T 11:00-12:00 FEC 309 (office hours) R 14:00-14:50 FEC 309 (recitation) Fall 2011: CS tutor (UNM)M 14:00-16:00 FEC 309

IAN MALLETT

Test-Driven Development is Stupid "Trying to improve software quality by increasing the amount of testing is like try to lose weight by weighing yourself more often. by Ian Mallett [UPDATE Nov 2015: Before today, I thought there was, broadly, only a single kind of TDD. By reconstructing from the comments, however, I surmise that there are at least two—and that the kind with which I am ~/imallett (Ian Mallett)

Home

Programming

Arts

Research

Coursework

Teaching

Contact

About

This is the webpage of me, Ian Mallett! I am a Ph.D student studying Computer Science at the University of Utah . My adviser is Cem Yuksel , and my area of research is, broadly, rendering. At my undergraduate university, the University of New Mexico , I worked as a research assistant, tutor, and TA. Use the links at left or below to click around. The sections are divided as follows:

Home

This page!

Programming

All my projects and tutorials and various other things (except

Research)!

Arts

Despite being a mostly scientific and technical person, I do have an artistic streak. See this page for poorly drawn science jokes, music, comics, and rants!

Research

All my research in all areas, including mathematics and graphics

programming.

Coursework

Selected coursework from some of my classes. This section is experimental and may go away if no one cares about it.

Teaching

Resources and office hours for classes I have taught.

Contact

Contact me!

About

Various information about me, the site, and other topics of

interest.

Ian Mallett

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