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ABOUT – GAMES BY MANUEL CORREIA I'm a game designer of both digital and analog games. You might have played one of the games I worked on while at Romero Games, Resolution Games, InnoGames, Gambrinous, Digital Furnace, SixMinute, Miniclip or Gameinvest. I love to play around with new ideas and concepts of play. With a trusty notepad by my side, you'll 5 BOARDGAMES YOU CAN MAKE AT HOMEAGENT DECKER
Agent Decker is a mission-based deckbuilding game for one player where you’ll acquire gear and skills by facing obstacles. The alarm raises every turn, so you must pick who you take out. Do you go for the cool weapon, or take out the security camera? Here's how it plays: It's free! You can get the print-ready RETURN TO FORTUNE TELLERS The second prototype for Fortune Tellers, 2013 Fortune Tellers is a game I've been thinking about for eight years. Back then I tried two different prototypes. The concept had potential but the gameplay had flaws that I didn't know how to solve at the time. It was enticing and intimidating, much bigger than the onesEMPIRE OF SIN
Empire of Sin, the strategy game from Romero Games and Paradox Interactive, puts you at the heart of the ruthless criminal underworld of 1920s Prohibition-era Chicago. It’s up to you to hustle, charm and intimidate your way to the top of the pile and do whatever it SINKING – GAMES BY MANUEL CORREIA Sinking is a boardgame where you're the commander of a sinking pirate ship! To achieve so you have to give orders to your crew so they create opportunities to attack, defend and take water out of the ship. It's for 2-4 players and plays in about 45 minutes. This is achieved through blind-bidding. Each turn ROBOT RAGE – GAMES BY MANUEL CORREIA Robot Rage is an arena fighting game game where players fight using custom robots they've assembled. As they win fights they're rewarded with currency, which can be used to repair and upgrade their robots. Win enough medals and new stages become available, along with even more powerful robots. It is the revamp of a beloved game BLIGHT CHRONICLES: AGENT DECKER Blight Chronicles: Agent Decker is a solo deck building game in which you are an Agent of Blight, one of the most secret government projects, specializing in infiltrating agents to complete precise tasks. A briefing introduces the players to the setting and goals of the Mission. Each Mission is divided in several stages, each with ANALOG – GAMES BY MANUEL CORREIA I make games, for work and for fun! Here's what I've been up tolately:
GAMES BY MANUEL CORREIA I make games, for work and for fun! Here's what I've been up tolately:
ABOUT – GAMES BY MANUEL CORREIA I'm a game designer of both digital and analog games. You might have played one of the games I worked on while at Romero Games, Resolution Games, InnoGames, Gambrinous, Digital Furnace, SixMinute, Miniclip or Gameinvest. I love to play around with new ideas and concepts of play. With a trusty notepad by my side, you'll 5 BOARDGAMES YOU CAN MAKE AT HOMEAGENT DECKER
Agent Decker is a mission-based deckbuilding game for one player where you’ll acquire gear and skills by facing obstacles. The alarm raises every turn, so you must pick who you take out. Do you go for the cool weapon, or take out the security camera? Here's how it plays: It's free! You can get the print-ready RETURN TO FORTUNE TELLERS The second prototype for Fortune Tellers, 2013 Fortune Tellers is a game I've been thinking about for eight years. Back then I tried two different prototypes. The concept had potential but the gameplay had flaws that I didn't know how to solve at the time. It was enticing and intimidating, much bigger than the onesEMPIRE OF SIN
Empire of Sin, the strategy game from Romero Games and Paradox Interactive, puts you at the heart of the ruthless criminal underworld of 1920s Prohibition-era Chicago. It’s up to you to hustle, charm and intimidate your way to the top of the pile and do whatever it SINKING – GAMES BY MANUEL CORREIA Sinking is a boardgame where you're the commander of a sinking pirate ship! To achieve so you have to give orders to your crew so they create opportunities to attack, defend and take water out of the ship. It's for 2-4 players and plays in about 45 minutes. This is achieved through blind-bidding. Each turn ROBOT RAGE – GAMES BY MANUEL CORREIA Robot Rage is an arena fighting game game where players fight using custom robots they've assembled. As they win fights they're rewarded with currency, which can be used to repair and upgrade their robots. Win enough medals and new stages become available, along with even more powerful robots. It is the revamp of a beloved game BLIGHT CHRONICLES: AGENT DECKER Blight Chronicles: Agent Decker is a solo deck building game in which you are an Agent of Blight, one of the most secret government projects, specializing in infiltrating agents to complete precise tasks. A briefing introduces the players to the setting and goals of the Mission. Each Mission is divided in several stages, each with ANALOG – GAMES BY MANUEL CORREIA I make games, for work and for fun! Here's what I've been up tolately:
BLOG – GAMES BY MANUEL CORREIA The second prototype for Fortune Tellers, 2013. Fortune Tellers is a game I’ve been thinking about for eight years.. Back then I tried two different prototypes. The concept had potential but the gameplay had flaws that I didn’t know how to solve at the time.DIGITAL CATCH-UP
For the second part of the catch-up I'd like to talk about digital games. These don't come up as much here because of NDAs but I do like to celebrate when they come out! Cook-out: A Sandwich Tale Cook-out was my main project at Resolution Games. It's a SINKING – GAMES BY MANUEL CORREIA Sinking is a boardgame where you're the commander of a sinking pirate ship! To achieve so you have to give orders to your crew so they create opportunities to attack, defend and take water out of the ship. It's for 2-4 players and plays in about 45 minutes. This is achieved through blind-bidding. Each turnANALOG CATCH-UP
“On the off chance that you’ve not played a deckbuilding game before I would say print off Agent Decker immediately.” – Quintin Smith. July 27: It was a long journey but I finally have my copies of Blight Chronicles: Agent Decker. Nine months after the backers got theirs so I might have been the very last person to get one. MINI PETS – GAMES BY MANUEL CORREIA Mini Pets. Digital, Published. Create your dream zoo! Grow your park as you shelter new exotic animals and build fun attractions for the visitors. Decorate your park with tons of items, and visit other player’s parks! Take animal couples on a date, watch them fall in love and discover brand new species! EGGSCAPE – GAMES BY MANUEL CORREIA Eggscape is an arcade survival game made in 72 hours for Ludum Dare 21, as part of team Make A Game. My first game jam! It got 10th place overall, and 5th most innovative game. We all know you shouldn't have taken the dinosaur egg, but who knew its mom would be around thecorner?
GROW YOUR OWN ADVENTURE Grow Your Own Adventure is a "choose your own adventure game" made from a single sheet of paper. It was made in about four hours and a half at Gamecraft Unplugged. I knew we didn't have much time or materials but I wanted to make something different. A simple adventure that physically grows as GLIMT: THE VANISHING AT THE GRAND STARLIGHT HOTEL Glimt: The Vanishing at the Grand Starlight Hotel is a singleplayer game for Magic Leap 1 where you are a detective with a very special skill: if you can recreate the scene with your props you can look into the past and see what actually happened! That's where you get your evidence. Once the scenePIZZA-GO-ROUND
Pizza-go-round is a card game where you take orders, prepare the pizza and deliver at the right house! It's for 2-4 players and plays in about 30 minutes. If you're familiar with Carousel you'll recognize the main mechanics: each action card has all possible actions, and theAGENT DECKER
Agent Decker, boardgame prototype, competition, media. After a week for rules clarifications and typo corrections, Agent Decker was submitted to the 2015 Solitaire Print and Play Contest on BGG. In addition to the version with the simple graphics I was using, there is also a much prettier looking version which was made by Sara Mena! GAMES BY MANUEL CORREIA I make games, for work and for fun! Here's what I've been up tolately:
ABOUT – GAMES BY MANUEL CORREIA About. I’m a game designer of both digital and analog games. You might have played one of the games I worked on while at Romero Games, Resolution Games, InnoGames, Gambrinous, Digital Furnace, SixMinute, Miniclip or Gameinvest. I love to play around with new ideas andconcepts of play.
5 BOARDGAMES YOU CAN MAKE AT HOMEAGENT DECKER
Agent Decker is a mission-based deckbuilding game for one player where you’ll acquire gear and skills by facing obstacles. The alarm raises every turn, so you must pick who you take out. Do you go for the cool weapon, or take out the security camera? Here's how it plays: It's free! You can get the print-ready RETURN TO FORTUNE TELLERS The second prototype for Fortune Tellers, 2013 Fortune Tellers is a game I've been thinking about for eight years. Back then I tried two different prototypes. The concept had potential but the gameplay had flaws that I didn't know how to solve at the time. It was enticing and intimidating, much bigger than the onesEMPIRE OF SIN
Empire of Sin, the strategy game from Romero Games and Paradox Interactive, puts you at the heart of the ruthless criminal underworld of 1920s Prohibition-era Chicago. It’s up to you to hustle, charm and intimidate your way to the top of the pile and do whatever it SINKING – GAMES BY MANUEL CORREIA Sinking is a boardgame where you're the commander of a sinking pirate ship! To achieve so you have to give orders to your crew so they create opportunities to attack, defend and take water out of the ship. It's for 2-4 players and plays in about 45 minutes. This is achieved through blind-bidding. Each turn ROBOT RAGE – GAMES BY MANUEL CORREIA Robot Rage is an arena fighting game game where players fight using custom robots they've assembled. As they win fights they're rewarded with currency, which can be used to repair and upgrade their robots. Win enough medals and new stages become available, along with even more powerful robots. It is the revamp of a beloved game BLIGHT CHRONICLES: AGENT DECKER Blight Chronicles: Agent Decker is a solo deck building game in which you are an Agent of Blight, one of the most secret government projects, specializing in infiltrating agents to complete precise tasks. A briefing introduces the players to the setting and goals of the Mission. Each Mission is divided in several stages, each with ANALOG – GAMES BY MANUEL CORREIA I make games, for work and for fun! Here's what I've been up tolately:
GAMES BY MANUEL CORREIA I make games, for work and for fun! Here's what I've been up tolately:
ABOUT – GAMES BY MANUEL CORREIA About. I’m a game designer of both digital and analog games. You might have played one of the games I worked on while at Romero Games, Resolution Games, InnoGames, Gambrinous, Digital Furnace, SixMinute, Miniclip or Gameinvest. I love to play around with new ideas andconcepts of play.
5 BOARDGAMES YOU CAN MAKE AT HOMEAGENT DECKER
Agent Decker is a mission-based deckbuilding game for one player where you’ll acquire gear and skills by facing obstacles. The alarm raises every turn, so you must pick who you take out. Do you go for the cool weapon, or take out the security camera? Here's how it plays: It's free! You can get the print-ready RETURN TO FORTUNE TELLERS The second prototype for Fortune Tellers, 2013 Fortune Tellers is a game I've been thinking about for eight years. Back then I tried two different prototypes. The concept had potential but the gameplay had flaws that I didn't know how to solve at the time. It was enticing and intimidating, much bigger than the onesEMPIRE OF SIN
Empire of Sin, the strategy game from Romero Games and Paradox Interactive, puts you at the heart of the ruthless criminal underworld of 1920s Prohibition-era Chicago. It’s up to you to hustle, charm and intimidate your way to the top of the pile and do whatever it SINKING – GAMES BY MANUEL CORREIA Sinking is a boardgame where you're the commander of a sinking pirate ship! To achieve so you have to give orders to your crew so they create opportunities to attack, defend and take water out of the ship. It's for 2-4 players and plays in about 45 minutes. This is achieved through blind-bidding. Each turn ROBOT RAGE – GAMES BY MANUEL CORREIA Robot Rage is an arena fighting game game where players fight using custom robots they've assembled. As they win fights they're rewarded with currency, which can be used to repair and upgrade their robots. Win enough medals and new stages become available, along with even more powerful robots. It is the revamp of a beloved game BLIGHT CHRONICLES: AGENT DECKER Blight Chronicles: Agent Decker is a solo deck building game in which you are an Agent of Blight, one of the most secret government projects, specializing in infiltrating agents to complete precise tasks. A briefing introduces the players to the setting and goals of the Mission. Each Mission is divided in several stages, each with ANALOG – GAMES BY MANUEL CORREIA I make games, for work and for fun! Here's what I've been up tolately:
BLOG – GAMES BY MANUEL CORREIA The second prototype for Fortune Tellers, 2013. Fortune Tellers is a game I’ve been thinking about for eight years.. Back then I tried two different prototypes. The concept had potential but the gameplay had flaws that I didn’t know how to solve at the time.DIGITAL CATCH-UP
For the second part of the catch-up I'd like to talk about digital games. These don't come up as much here because of NDAs but I do like to celebrate when they come out! Cook-out: A Sandwich Tale Cook-out was my main project at Resolution Games. It's a SINKING – GAMES BY MANUEL CORREIA Sinking is a boardgame where you're the commander of a sinking pirate ship! To achieve so you have to give orders to your crew so they create opportunities to attack, defend and take water out of the ship. It's for 2-4 players and plays in about 45 minutes. This is achieved through blind-bidding. Each turnANALOG CATCH-UP
“On the off chance that you’ve not played a deckbuilding game before I would say print off Agent Decker immediately.” – Quintin Smith. July 27: It was a long journey but I finally have my copies of Blight Chronicles: Agent Decker. Nine months after the backers got theirs so I might have been the very last person to get one. MINI PETS – GAMES BY MANUEL CORREIA Mini Pets. Digital, Published. Create your dream zoo! Grow your park as you shelter new exotic animals and build fun attractions for the visitors. Decorate your park with tons of items, and visit other player’s parks! Take animal couples on a date, watch them fall in love and discover brand new species! GROW YOUR OWN ADVENTURE Grow Your Own Adventure is a "choose your own adventure game" made from a single sheet of paper. It was made in about four hours and a half at Gamecraft Unplugged. I knew we didn't have much time or materials but I wanted to make something different. A simple adventure that physically grows as EGGSCAPE – GAMES BY MANUEL CORREIA Eggscape is an arcade survival game made in 72 hours for Ludum Dare 21, as part of team Make A Game. My first game jam! It got 10th place overall, and 5th most innovative game. We all know you shouldn't have taken the dinosaur egg, but who knew its mom would be around thecorner?
GLIMT: THE VANISHING AT THE GRAND STARLIGHT HOTEL Glimt: The Vanishing at the Grand Starlight Hotel is a singleplayer game for Magic Leap 1 where you are a detective with a very special skill: if you can recreate the scene with your props you can look into the past and see what actually happened! That's where you get your evidence. Once the scenePIZZA-GO-ROUND
Pizza-go-round is a card game where you take orders, prepare the pizza and deliver at the right house! It's for 2-4 players and plays in about 30 minutes. If you're familiar with Carousel you'll recognize the main mechanics: each action card has all possible actions, and theAGENT DECKER
Agent Decker, boardgame prototype, competition, media. After a week for rules clarifications and typo corrections, Agent Decker was submitted to the 2015 Solitaire Print and Play Contest on BGG. In addition to the version with the simple graphics I was using, there is also a much prettier looking version which was made by Sara Mena! GAMES BY MANUEL CORREIA I make games, for work and for fun! Here's what I've been up tolately:
ABOUT – GAMES BY MANUEL CORREIA About. I’m a game designer of both digital and analog games. You might have played one of the games I worked on while at Romero Games, Resolution Games, InnoGames, Gambrinous, Digital Furnace, SixMinute, Miniclip or Gameinvest. I love to play around with new ideas andconcepts of play.
5 BOARDGAMES YOU CAN MAKE AT HOMEAGENT DECKER
Agent Decker is a mission-based deckbuilding game for one player where you’ll acquire gear and skills by facing obstacles. The alarm raises every turn, so you must pick who you take out. Do you go for the cool weapon, or take out the security camera? Here's how it plays: It's free! You can get the print-readyEMPIRE OF SIN
Empire of Sin, the strategy game from Romero Games and Paradox Interactive, puts you at the heart of the ruthless criminal underworld of 1920s Prohibition-era Chicago. It’s up to you to hustle, charm and intimidate your way to the top of the pile and do whatever it RETURN TO FORTUNE TELLERS The second prototype for Fortune Tellers, 2013 Fortune Tellers is a game I've been thinking about for eight years. Back then I tried two different prototypes. The concept had potential but the gameplay had flaws that I didn't know how to solve at the time. It was enticing and intimidating, much bigger than the ones BLIGHT CHRONICLES: AGENT DECKER Blight Chronicles: Agent Decker is a solo deck building game in which you are an Agent of Blight, one of the most secret government projects, specializing in infiltrating agents to complete precise tasks. A briefing introduces the players to the setting and goals of the Mission. Each Mission is divided in several stages, each with CORTIÇA – GAMES BY MANUEL CORREIA I make games, for work and for fun! Here's what I've been up tolately:
SINKING – GAMES BY MANUEL CORREIA Sinking is a boardgame where you're the commander of a sinking pirate ship! To achieve so you have to give orders to your crew so they create opportunities to attack, defend and take water out of the ship. It's for 2-4 players and plays in about 45 minutes. This is achieved through blind-bidding. Each turn ROBOT RAGE – GAMES BY MANUEL CORREIA Robot Rage is an arena fighting game game where players fight using custom robots they've assembled. As they win fights they're rewarded with currency, which can be used to repair and upgrade their robots. Win enough medals and new stages become available, along with even more powerful robots. It is the revamp of a beloved game GAMES BY MANUEL CORREIA I make games, for work and for fun! Here's what I've been up tolately:
ABOUT – GAMES BY MANUEL CORREIA About. I’m a game designer of both digital and analog games. You might have played one of the games I worked on while at Romero Games, Resolution Games, InnoGames, Gambrinous, Digital Furnace, SixMinute, Miniclip or Gameinvest. I love to play around with new ideas andconcepts of play.
5 BOARDGAMES YOU CAN MAKE AT HOMEAGENT DECKER
Agent Decker is a mission-based deckbuilding game for one player where you’ll acquire gear and skills by facing obstacles. The alarm raises every turn, so you must pick who you take out. Do you go for the cool weapon, or take out the security camera? Here's how it plays: It's free! You can get the print-readyEMPIRE OF SIN
Empire of Sin, the strategy game from Romero Games and Paradox Interactive, puts you at the heart of the ruthless criminal underworld of 1920s Prohibition-era Chicago. It’s up to you to hustle, charm and intimidate your way to the top of the pile and do whatever it RETURN TO FORTUNE TELLERS The second prototype for Fortune Tellers, 2013 Fortune Tellers is a game I've been thinking about for eight years. Back then I tried two different prototypes. The concept had potential but the gameplay had flaws that I didn't know how to solve at the time. It was enticing and intimidating, much bigger than the ones BLIGHT CHRONICLES: AGENT DECKER Blight Chronicles: Agent Decker is a solo deck building game in which you are an Agent of Blight, one of the most secret government projects, specializing in infiltrating agents to complete precise tasks. A briefing introduces the players to the setting and goals of the Mission. Each Mission is divided in several stages, each with CORTIÇA – GAMES BY MANUEL CORREIA I make games, for work and for fun! Here's what I've been up tolately:
SINKING – GAMES BY MANUEL CORREIA Sinking is a boardgame where you're the commander of a sinking pirate ship! To achieve so you have to give orders to your crew so they create opportunities to attack, defend and take water out of the ship. It's for 2-4 players and plays in about 45 minutes. This is achieved through blind-bidding. Each turn ROBOT RAGE – GAMES BY MANUEL CORREIA Robot Rage is an arena fighting game game where players fight using custom robots they've assembled. As they win fights they're rewarded with currency, which can be used to repair and upgrade their robots. Win enough medals and new stages become available, along with even more powerful robots. It is the revamp of a beloved game ABOUT – GAMES BY MANUEL CORREIA I'm a game designer of both digital and analog games. You might have played one of the games I worked on while at Romero Games, Resolution Games, InnoGames, Gambrinous, Digital Furnace, SixMinute, Miniclip or Gameinvest. I love to play around with new ideas and concepts of play. With a trusty notepad by my side, you'll BLOG – GAMES BY MANUEL CORREIA The second prototype for Fortune Tellers, 2013. Fortune Tellers is a game I’ve been thinking about for eight years.. Back then I tried two different prototypes. The concept had potential but the gameplay had flaws that I didn’t know how to solve at the time. DIGITAL – GAMES BY MANUEL CORREIA I make games, for work and for fun! Here's what I've been up tolately:
SINKING – GAMES BY MANUEL CORREIA Sinking is a boardgame where you're the commander of a sinking pirate ship! To achieve so you have to give orders to your crew so they create opportunities to attack, defend and take water out of the ship. It's for 2-4 players and plays in about 45 minutes. This is achieved through blind-bidding. Each turnDIGITAL CATCH-UP
For the second part of the catch-up I'd like to talk about digital games. These don't come up as much here because of NDAs but I do like to celebrate when they come out! Cook-out: A Sandwich Tale Cook-out was my main project at Resolution Games. It's aANALOG CATCH-UP
“On the off chance that you’ve not played a deckbuilding game before I would say print off Agent Decker immediately.” – Quintin Smith. July 27: It was a long journey but I finally have my copies of Blight Chronicles: Agent Decker. Nine months after the backers got theirs so I might have been the very last person to get one. GROW YOUR OWN ADVENTURE Grow Your Own Adventure is a "choose your own adventure game" made from a single sheet of paper. It was made in about four hours and a half at Gamecraft Unplugged. I knew we didn't have much time or materials but I wanted to make something different. A simple adventure that physically grows as ANALOG – GAMES BY MANUEL CORREIA Posts about Analog written by Manuel Correia. I make games, for work and for fun! Here's what I've been up to lately:PIZZA-GO-ROUND
Pizza-go-round is a card game where you take orders, prepare the pizza and deliver at the right house! It's for 2-4 players and plays in about 30 minutes. If you're familiar with Carousel you'll recognize the main mechanics: each action card has all possible actions, and theAGENT DECKER
Agent Decker, boardgame prototype, competition, media. After a week for rules clarifications and typo corrections, Agent Decker was submitted to the 2015 Solitaire Print and Play Contest on BGG. In addition to the version with the simple graphics I was using, there is also a much prettier looking version which was made by Sara Mena! GAMES BY MANUEL CORREIA I make games, for work and for fun! Here's what I've been up tolately:
ABOUT – GAMES BY MANUEL CORREIA About. I’m a game designer of both digital and analog games. You might have played one of the games I worked on while at Romero Games, Resolution Games, InnoGames, Gambrinous, Digital Furnace, SixMinute, Miniclip or Gameinvest. I love to play around with new ideas andconcepts of play.
5 BOARDGAMES YOU CAN MAKE AT HOMEAGENT DECKER
Agent Decker is a mission-based deckbuilding game for one player where you’ll acquire gear and skills by facing obstacles. The alarm raises every turn, so you must pick who you take out. Do you go for the cool weapon, or take out the security camera? Here's how it plays: It's free! You can get the print-ready RETURN TO FORTUNE TELLERS The second prototype for Fortune Tellers, 2013 Fortune Tellers is a game I've been thinking about for eight years. Back then I tried two different prototypes. The concept had potential but the gameplay had flaws that I didn't know how to solve at the time. It was enticing and intimidating, much bigger than the onesEMPIRE OF SIN
Empire of Sin, the strategy game from Romero Games and Paradox Interactive, puts you at the heart of the ruthless criminal underworld of 1920s Prohibition-era Chicago. It’s up to you to hustle, charm and intimidate your way to the top of the pile and do whatever it CORTIÇA – GAMES BY MANUEL CORREIA I make games, for work and for fun! Here's what I've been up tolately:
ROBOT RAGE – GAMES BY MANUEL CORREIA Robot Rage is an arena fighting game game where players fight using custom robots they've assembled. As they win fights they're rewarded with currency, which can be used to repair and upgrade their robots. Win enough medals and new stages become available, along with even more powerful robots. It is the revamp of a beloved game BLIGHT CHRONICLES: AGENT DECKER Blight Chronicles: Agent Decker is a solo deck building game in which you are an Agent of Blight, one of the most secret government projects, specializing in infiltrating agents to complete precise tasks. A briefing introduces the players to the setting and goals of the Mission. Each Mission is divided in several stages, each with MINI PETS – GAMES BY MANUEL CORREIA Mini Pets. Digital, Published. Create your dream zoo! Grow your park as you shelter new exotic animals and build fun attractions for the visitors. Decorate your park with tons of items, and visit other player’s parks! Take animal couples on a date, watch them fall in love and discover brand new species! GAMES BY MANUEL CORREIA I make games, for work and for fun! Here's what I've been up tolately:
ABOUT – GAMES BY MANUEL CORREIA About. I’m a game designer of both digital and analog games. You might have played one of the games I worked on while at Romero Games, Resolution Games, InnoGames, Gambrinous, Digital Furnace, SixMinute, Miniclip or Gameinvest. I love to play around with new ideas andconcepts of play.
5 BOARDGAMES YOU CAN MAKE AT HOMEAGENT DECKER
Agent Decker is a mission-based deckbuilding game for one player where you’ll acquire gear and skills by facing obstacles. The alarm raises every turn, so you must pick who you take out. Do you go for the cool weapon, or take out the security camera? Here's how it plays: It's free! You can get the print-ready RETURN TO FORTUNE TELLERS The second prototype for Fortune Tellers, 2013 Fortune Tellers is a game I've been thinking about for eight years. Back then I tried two different prototypes. The concept had potential but the gameplay had flaws that I didn't know how to solve at the time. It was enticing and intimidating, much bigger than the onesEMPIRE OF SIN
Empire of Sin, the strategy game from Romero Games and Paradox Interactive, puts you at the heart of the ruthless criminal underworld of 1920s Prohibition-era Chicago. It’s up to you to hustle, charm and intimidate your way to the top of the pile and do whatever it CORTIÇA – GAMES BY MANUEL CORREIA I make games, for work and for fun! Here's what I've been up tolately:
ROBOT RAGE – GAMES BY MANUEL CORREIA Robot Rage is an arena fighting game game where players fight using custom robots they've assembled. As they win fights they're rewarded with currency, which can be used to repair and upgrade their robots. Win enough medals and new stages become available, along with even more powerful robots. It is the revamp of a beloved game BLIGHT CHRONICLES: AGENT DECKER Blight Chronicles: Agent Decker is a solo deck building game in which you are an Agent of Blight, one of the most secret government projects, specializing in infiltrating agents to complete precise tasks. A briefing introduces the players to the setting and goals of the Mission. Each Mission is divided in several stages, each with MINI PETS – GAMES BY MANUEL CORREIA Mini Pets. Digital, Published. Create your dream zoo! Grow your park as you shelter new exotic animals and build fun attractions for the visitors. Decorate your park with tons of items, and visit other player’s parks! Take animal couples on a date, watch them fall in love and discover brand new species! BLOG – GAMES BY MANUEL CORREIA The second prototype for Fortune Tellers, 2013. Fortune Tellers is a game I’ve been thinking about for eight years.. Back then I tried two different prototypes. The concept had potential but the gameplay had flaws that I didn’t know how to solve at the time. DIGITAL – GAMES BY MANUEL CORREIA I make games, for work and for fun! Here's what I've been up tolately:
DIGITAL CATCH-UP
For the second part of the catch-up I'd like to talk about digital games. These don't come up as much here because of NDAs but I do like to celebrate when they come out! Cook-out: A Sandwich Tale Cook-out was my main project at Resolution Games. It's a MINI PETS – GAMES BY MANUEL CORREIA Mini Pets. Digital, Published. Create your dream zoo! Grow your park as you shelter new exotic animals and build fun attractions for the visitors. Decorate your park with tons of items, and visit other player’s parks! Take animal couples on a date, watch them fall in love and discover brand new species! GROW YOUR OWN ADVENTURE Grow Your Own Adventure is a "choose your own adventure game" made from a single sheet of paper. It was made in about four hours and a half at Gamecraft Unplugged. I knew we didn't have much time or materials but I wanted to make something different. A simple adventure that physically grows as SINKING – GAMES BY MANUEL CORREIA Sinking is a boardgame where you're the commander of a sinking pirate ship! To achieve so you have to give orders to your crew so they create opportunities to attack, defend and take water out of the ship. It's for 2-4 players and plays in about 45 minutes. This is achieved through blind-bidding. Each turnANALOG CATCH-UP
“On the off chance that you’ve not played a deckbuilding game before I would say print off Agent Decker immediately.” – Quintin Smith. July 27: It was a long journey but I finally have my copies of Blight Chronicles: Agent Decker. Nine months after the backers got theirs so I might have been the very last person to get one. ANALOG – GAMES BY MANUEL CORREIA Posts about Analog written by Manuel Correia. I make games, for work and for fun! Here's what I've been up to lately:PIZZA-GO-ROUND
Pizza-go-round is a card game where you take orders, prepare the pizza and deliver at the right house! It's for 2-4 players and plays in about 30 minutes. If you're familiar with Carousel you'll recognize the main mechanics: each action card has all possible actions, and theAGENT DECKER
Agent Decker, boardgame prototype, competition, media. After a week for rules clarifications and typo corrections, Agent Decker was submitted to the 2015 Solitaire Print and Play Contest on BGG. In addition to the version with the simple graphics I was using, there is also a much prettier looking version which was made by Sara Mena! GAMES BY MANUEL CORREIA I make games, for work and for fun! Here's what I've been up tolately:
ABOUT – GAMES BY MANUEL CORREIA I'm a game designer of both digital and analog games. You might have played one of the games I worked on while at Romero Games, Resolution Games, InnoGames, Gambrinous, Digital Furnace, SixMinute, Miniclip or Gameinvest. I love to play around with new ideas and concepts of play. With a trusty notepad by my side, you'll BOARDGAME – GAMES BY MANUEL CORREIA When the Kickstarter campaign for Blight Chronicles launched, Agent Decker had been downloaded over 10.000 times. On the download page there is the suggestion to donate 2 USD. 5 BOARDGAMES YOU CAN MAKE AT HOME BLOG – GAMES BY MANUEL CORREIA The second prototype for Fortune Tellers, 2013. Fortune Tellers is a game I’ve been thinking about for eight years.. Back then I tried two different prototypes. The concept had potential but the gameplay had flaws that I didn’t know how to solve at the time. DIGITAL – GAMES BY MANUEL CORREIA I make games, for work and for fun! Here's what I've been up tolately:
AGENT DECKER
Agent Decker is a mission-based deckbuilding game for one player where you’ll acquire gear and skills by facing obstacles. The alarm raises every turn, so you must pick who you take out. Do you go for the cool weapon, or take out the security camera? Here's how it plays: It's free! You can get the print-ready RETURN TO FORTUNE TELLERS The second prototype for Fortune Tellers, 2013 Fortune Tellers is a game I've been thinking about for eight years. Back then I tried two different prototypes. The concept had potential but the gameplay had flaws that I didn't know how to solve at the time. It was enticing and intimidating, much bigger than the ones BLIGHT CHRONICLES: AGENT DECKER Blight Chronicles: Agent Decker is a solo deck building game in which you are an Agent of Blight, one of the most secret government projects, specializing in infiltrating agents to complete precise tasks. A briefing introduces the players to the setting and goals of the Mission. Each Mission is divided in several stages, each withAGENT DECKER
Posts about Agent Decker written by Manuel Correia. Glimt: The Vanishing at the Grand Starlight Hotel. Glimt was a very interestingproject as well.
GAMES BY MANUEL CORREIA I make games, for work and for fun! Here's what I've been up tolately:
ABOUT – GAMES BY MANUEL CORREIA I'm a game designer of both digital and analog games. You might have played one of the games I worked on while at Romero Games, Resolution Games, InnoGames, Gambrinous, Digital Furnace, SixMinute, Miniclip or Gameinvest. I love to play around with new ideas and concepts of play. With a trusty notepad by my side, you'll BOARDGAME – GAMES BY MANUEL CORREIA When the Kickstarter campaign for Blight Chronicles launched, Agent Decker had been downloaded over 10.000 times. On the download page there is the suggestion to donate 2 USD. 5 BOARDGAMES YOU CAN MAKE AT HOME BLOG – GAMES BY MANUEL CORREIA The second prototype for Fortune Tellers, 2013. Fortune Tellers is a game I’ve been thinking about for eight years.. Back then I tried two different prototypes. The concept had potential but the gameplay had flaws that I didn’t know how to solve at the time. DIGITAL – GAMES BY MANUEL CORREIA I make games, for work and for fun! Here's what I've been up tolately:
AGENT DECKER
Agent Decker is a mission-based deckbuilding game for one player where you’ll acquire gear and skills by facing obstacles. The alarm raises every turn, so you must pick who you take out. Do you go for the cool weapon, or take out the security camera? Here's how it plays: It's free! You can get the print-ready RETURN TO FORTUNE TELLERS The second prototype for Fortune Tellers, 2013 Fortune Tellers is a game I've been thinking about for eight years. Back then I tried two different prototypes. The concept had potential but the gameplay had flaws that I didn't know how to solve at the time. It was enticing and intimidating, much bigger than the ones BLIGHT CHRONICLES: AGENT DECKER Blight Chronicles: Agent Decker is a solo deck building game in which you are an Agent of Blight, one of the most secret government projects, specializing in infiltrating agents to complete precise tasks. A briefing introduces the players to the setting and goals of the Mission. Each Mission is divided in several stages, each withAGENT DECKER
Posts about Agent Decker written by Manuel Correia. Glimt: The Vanishing at the Grand Starlight Hotel. Glimt was a very interestingproject as well.
ABOUT – GAMES BY MANUEL CORREIA I'm a game designer of both digital and analog games. You might have played one of the games I worked on while at Romero Games, Resolution Games, InnoGames, Gambrinous, Digital Furnace, SixMinute, Miniclip or Gameinvest. I love to play around with new ideas and concepts of play. With a trusty notepad by my side, you'll BOARDGAME – GAMES BY MANUEL CORREIA Want to know what’s been happening with Public Squares? 1 – Rules and scoring systems. I’ve been experimenting with sets of rules and scoring conditions to motivate the players to create patterns, and it’s dawning on me why I haven’t really seen other gamesattempting this.
BLOG – GAMES BY MANUEL CORREIA The second prototype for Fortune Tellers, 2013. Fortune Tellers is a game I’ve been thinking about for eight years.. Back then I tried two different prototypes. The concept had potential but the gameplay had flaws that I didn’t know how to solve at the time. DIGITAL – GAMES BY MANUEL CORREIA I make games, for work and for fun! Here's what I've been up tolately:
BOARDGAME PROTOTYPE
The second prototype for Fortune Tellers, 2013. Fortune Tellers is a game I’ve been thinking about for eight years.. Back then I tried two different prototypes. The concept had potential but the gameplay had flaws that I didn’t know how to solve at the time. SINKING – GAMES BY MANUEL CORREIA Sinking is a boardgame where you're the commander of a sinking pirate ship! To achieve so you have to give orders to your crew so they create opportunities to attack, defend and take water out of the ship. It's for 2-4 players and plays in about 45 minutes. This is achieved through blind-bidding. Each turnAGENT DECKER
Posts about Agent Decker written by Manuel Correia. Glimt: The Vanishing at the Grand Starlight Hotel. Glimt was a very interestingproject as well.
GROW YOUR OWN ADVENTURE Grow Your Own Adventure is a "choose your own adventure game" made from a single sheet of paper. It was made in about four hours and a half at Gamecraft Unplugged. I knew we didn't have much time or materials but I wanted to make something different. A simple adventure that physically grows as ANALOG – GAMES BY MANUEL CORREIA Posts about Analog written by Manuel Correia. I make games, for work and for fun! Here's what I've been up to lately: PICK A PET – GAMES BY MANUEL CORREIA Pick a Pet is a puzzle game with social elements for iOS and Android, developed at Sixminute and published by Fingersoft. It's a color matching puzzle game with a big focus on the pets. After an initial peek at the level, you can pick a pet to bring along. Each one has aunique power
GAMES BY MANUEL CORREIA I MAKE GAMES, FOR WORK AND FOR FUN! HERE'S WHAT I'VE BEEN UP TOLATELY:
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BAIT! UNDER THE SURFACEDigital , Prototype
BLIGHT CHRONICLES: AGENT DECKERAnalog , Prototype
SUPERHOT: THE CARD GAMEAnalog , Published
FORGE OF EMPIRES
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MULTIUNIVERSUM
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GUILD OF DUNGEONEERING – PIRATE’S COVEDigital , Published
8 BALL POOL
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ONIKIRA: DEMON KILLERDigital , Published
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