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News / May 18, 2021. May 18, 2021. As announced earlier today, BuildBox are changing their pricing, and competitor Construct 3 responded with some next level trolling. First a small clarification on the BuildBox pricing: the 70% revenue share is on the free tier, the 30% is on the plus tier and the pro tier pay only 10%, . MANU VIDEO GAME MAKER Manu Video Game Maker is a new game engine that was just made available in alpha form on https://manu.co/.The engine is 3D game engine that is currently optimized towards platformer games (this will change in time) that requires no coding, instead using a combination of triggers and animations. SILO 2021 + MILO RELEASED For 2021, we’ve added blend shapes, variable SubD edge creasing, PBR materials setup, and much more. Now at v2021.0. Milo is a new kind of real-time renderer and VR viewer, powered by the industry-leading Unreal Engine for hyper-realistic lighting, materials, and shadows for your 3D models. Currently in Early Access and rapidly developing, itC++ GAME ENGINES
Tombstone Engine (C4 successor) PhyreEngine. Unigine. Shiva. LumixEngine ( Learn More) The list is not comprehensive but tries to at least get most of the options out there. If I missed something, please let me know in the comments below. For more information on all the engines listed above, be sure to check out the following video.Any engine
PYTHON GAME ENGINES
Python Game Engines. In this chapter of our ongoing Game Engines by Language series, today we are going to look at the game engines, both 2D and 3D, available for Python. If you are interested we have already created versions for C ++, C#, Lua, JavaScript and the Haxe programming languages. Keep in mind, only engines/frameworks stillunder
LUA GAME ENGINES
This doesn’t mean the game engine was created using the Lua language, instead we are covering engines that can be scripted using Lua. In this list, unlike the previous two, we are going to include both 2D and 3D game engines in the list. Additionally, for 2D engines, we will also include frameworks that don’t necessarily include leveleditors.
VCPKG -- C++ EASY MODE STEP BY STEP TUTORIAL Launch Visual Studio Code, then lets set up a pair of extensions, CMake Tools and C++: Next we need to configure Visual Studio Code to be aware of vcpkg. Open settings.json (this is a global configuration file for Visual Studio Code itself) by selecting File->Preferences->Settings or LIBGDX TUTORIAL 8: AUDIO LibGDX Tutorial 8: Audio. This section is going to be rather small because, well frankly, LibGDX makes audio incredibly easy. Unlike previous tutorials, this one is going to contain a number of snippets. LibGDX supports 3 audio formats: ogg, mp3 and wav. MP3 is a format that is mired in legal issues, while WAV is a rather large ( file size USING BLENDER ON A LAPTOP UNREAL ENGINE POWERED MECHWARRIOR 5 ANNOUNCED This is a pretty nice win for Unreal Engine and has to sting a bit for Crytek. Lead programmer Brian Windover gave the following answer on why they chose Unreal Engine: “While deciding on a technology base for MechWarrior 5: Mercenaries it quickly became clear that Unreal Engine 4 would really hit all the notes for us,” said LeadProgrammer
GAMEFROMSCRATCH.COM
News / May 18, 2021. May 18, 2021. As announced earlier today, BuildBox are changing their pricing, and competitor Construct 3 responded with some next level trolling. First a small clarification on the BuildBox pricing: the 70% revenue share is on the free tier, the 30% is on the plus tier and the pro tier pay only 10%, . MANU VIDEO GAME MAKER Manu Video Game Maker is a new game engine that was just made available in alpha form on https://manu.co/.The engine is 3D game engine that is currently optimized towards platformer games (this will change in time) that requires no coding, instead using a combination of triggers and animations. SILO 2021 + MILO RELEASED For 2021, we’ve added blend shapes, variable SubD edge creasing, PBR materials setup, and much more. Now at v2021.0. Milo is a new kind of real-time renderer and VR viewer, powered by the industry-leading Unreal Engine for hyper-realistic lighting, materials, and shadows for your 3D models. Currently in Early Access and rapidly developing, itC++ GAME ENGINES
Tombstone Engine (C4 successor) PhyreEngine. Unigine. Shiva. LumixEngine ( Learn More) The list is not comprehensive but tries to at least get most of the options out there. If I missed something, please let me know in the comments below. For more information on all the engines listed above, be sure to check out the following video.Any engine
PYTHON GAME ENGINES
Python Game Engines. In this chapter of our ongoing Game Engines by Language series, today we are going to look at the game engines, both 2D and 3D, available for Python. If you are interested we have already created versions for C ++, C#, Lua, JavaScript and the Haxe programming languages. Keep in mind, only engines/frameworks stillunder
LUA GAME ENGINES
This doesn’t mean the game engine was created using the Lua language, instead we are covering engines that can be scripted using Lua. In this list, unlike the previous two, we are going to include both 2D and 3D game engines in the list. Additionally, for 2D engines, we will also include frameworks that don’t necessarily include leveleditors.
VCPKG -- C++ EASY MODE STEP BY STEP TUTORIAL Launch Visual Studio Code, then lets set up a pair of extensions, CMake Tools and C++: Next we need to configure Visual Studio Code to be aware of vcpkg. Open settings.json (this is a global configuration file for Visual Studio Code itself) by selecting File->Preferences->Settings or LIBGDX TUTORIAL 8: AUDIO LibGDX Tutorial 8: Audio. This section is going to be rather small because, well frankly, LibGDX makes audio incredibly easy. Unlike previous tutorials, this one is going to contain a number of snippets. LibGDX supports 3 audio formats: ogg, mp3 and wav. MP3 is a format that is mired in legal issues, while WAV is a rather large ( file size USING BLENDER ON A LAPTOP UNREAL ENGINE POWERED MECHWARRIOR 5 ANNOUNCED This is a pretty nice win for Unreal Engine and has to sting a bit for Crytek. Lead programmer Brian Windover gave the following answer on why they chose Unreal Engine: “While deciding on a technology base for MechWarrior 5: Mercenaries it quickly became clear that Unreal Engine 4 would really hit all the notes for us,” said LeadProgrammer
C++ GAME ENGINES
Tombstone Engine (C4 successor) PhyreEngine. Unigine. Shiva. LumixEngine ( Learn More) The list is not comprehensive but tries to at least get most of the options out there. If I missed something, please let me know in the comments below. For more information on all the engines listed above, be sure to check out the following video.Any engine
PYTHON GAME ENGINES
Python Game Engines. In this chapter of our ongoing Game Engines by Language series, today we are going to look at the game engines, both 2D and 3D, available for Python. If you are interested we have already created versions for C ++, C#, Lua, JavaScript and the Haxe programming languages. Keep in mind, only engines/frameworks stillunder
GETTING STARTED WITH UNREALCLR Love the Unreal Engine but wish you could work with the C# programming language? A little over a year ago we looked at the USharp project which sadly seems to have been abandoned. Thankfully there is another project, UnrealCLR that has come a long way in a very short period of time. In this tutorial, we will look at the basics of getting up and running using UnrealCLR. COCOS2D-X C++ GAME PROGRAMMING TUTORIAL SERIES Cocos2d-x C++ Game Programming Tutorial Series. Tutorials / September 30, 2014. August 3, 2020. / C#, Cocos. This is the Table of Contents for our multi-part tutorial series covering all you need to know to create a game using Cocos2d-x and C++. The tutorial currently consistsof:
SFML WITH C++ TUTORIAL SERIES–WINDOWS, GAME LOOPS AND SFML with C++ Tutorial Series–Windows, Game loops and Timers. In this part of the SFML we will look at creating our first basic SFML application. At the heart of every SFML application is the RenderWindow which provides both a way to draw things on screen and receive input events from the user. As always, there is an HD video ofthis tutorial
UNREAL ENGINE MAY 2021 FREE MARKETPLACE ASSET GIVEAWAY Unreal Engine May 2021 Free Marketplace Asset Giveaway. Epic Games are back with another Unreal Engine marketplace giveaway. Every month they give away several assets, that are free until the first Tuesday of the next month. In addition to the 5 free Unreal assets this May, there is also another asset added to the permanently free category. COMPUTER GRAPHICS FROM SCRATCH FREE E-BOOK March 12, 2021. / Books, Free, Graphics. Computer Graphics From Scratch is an upcoming book that takes a unique approach to teaching graphics programming. The book started life a few years ago as a free e-book that was picked up by No Starch Press. Even better, No Starch is permitting the author Gabriel Gambetta to host the book for free onhis
LUA GAME ENGINES
This doesn’t mean the game engine was created using the Lua language, instead we are covering engines that can be scripted using Lua. In this list, unlike the previous two, we are going to include both 2D and 3D game engines in the list. Additionally, for 2D engines, we will also include frameworks that don’t necessarily include leveleditors.
TECHSMITH AUDIATE REVIEW TechSmith Audiate Review. Audiate is a new product from Techsmith, the creators of the Camtasia screen recording and video editing software (and weapon of choice of GameFromScratch for tutorial videos). Audiate aims to make recording dialog about as simple as possible, enabling you to automatically create a script as you record dialog, then LED -- AWESOME NEW LEVEL EDITOR FROM DEAD CELLS CREATOR LEd is a new open source level editor written in the Haxe language by a developer at Motion Twin, using lessons learned creating games such as Dead Cells.LEd is designed to be user friendly and from my experiences it succeeds. Key details of LEd: Easy to use: modern UI with a strong focus on ease-of-use and quality-of-life features.; Universal and agnostic: compatible with all languages (notGAMEFROMSCRATCH.COM
The final release of Blender before Blender 3.0, Blender 2.93 LTS has just been released. The Blender 2.93 LTS release is a Long Term Support release that will continue to receive patches for the next two years and is the ideal version if you are just starting out on a MANU VIDEO GAME MAKER Manu Video Game Maker is a new game engine that was just made available in alpha form on https://manu.co/.The engine is 3D game engine that is currently optimized towards platformer games (this will change in time) that requires no coding, instead using a combination of triggers and animations.PYTHON GAME ENGINES
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FLAME THE FLUTTER GAME ENGINE Last month, Flutter 2 was released, a big step forward adding desktop and web support to existing mobile support.With the far reaching support of Flutter it only makes sense to want to make games for the platform and that is where Flame enters the equation. UNREAL ENGINE MAY 2021 FREE MARKETPLACE ASSET GIVEAWAY Epic Games have just released the May 2021 Unreal Engine free marketplace assets, 5 free for the month and 1 free forever asset. FALCOENGINE HANDS-ON A Hands-On review of the FalcoEngine, a completely free to use Windows based C# powered full featured 3D game engine. BOWLING WITH UNITY PART 2 OF 3 One thing I noticed is the Normal map is way too strong. Select the Bowling Lane material (either in the Materials panel, or drill down toit).
UNREAL ENGINE POWERED MECHWARRIOR 5 ANNOUNCED Just recently at MechCon 2016, Piranha Games ( MechWarrior Online ) announced they were developing MechWarrior 5: Mercenaries as a singleplayer game.
CAMTASIA RENDERING SLOW? CHECK YOUR GPU This is standard behavior on trying to get all sorts of games to run correctly, but sadly it never occurred to me to try it with Camtasia. This setting can also be permanently set using the nVidia Control panel, but I’ll leave that as an exercise for the reader, there are a few thousand documents covering this already. UNREAL ENGINE DEVELOPMENT ON LAPTOPS. TIPS TO MAXIMIZE Right when Unreal Engine 4 was released I promptly downloaded it on my Macbook Air. Obviously I wasn’t expecting exceptional performance but where I was truly staggered was battery life.GAMEFROMSCRATCH.COM
The final release of Blender before Blender 3.0, Blender 2.93 LTS has just been released. The Blender 2.93 LTS release is a Long Term Support release that will continue to receive patches for the next two years and is the ideal version if you are just starting out on a MANU VIDEO GAME MAKER Manu Video Game Maker is a new game engine that was just made available in alpha form on https://manu.co/.The engine is 3D game engine that is currently optimized towards platformer games (this will change in time) that requires no coding, instead using a combination of triggers and animations.PYTHON GAME ENGINES
We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you arehappy with it.
FLAME THE FLUTTER GAME ENGINE Last month, Flutter 2 was released, a big step forward adding desktop and web support to existing mobile support.With the far reaching support of Flutter it only makes sense to want to make games for the platform and that is where Flame enters the equation. UNREAL ENGINE MAY 2021 FREE MARKETPLACE ASSET GIVEAWAY Epic Games have just released the May 2021 Unreal Engine free marketplace assets, 5 free for the month and 1 free forever asset. FALCOENGINE HANDS-ON A Hands-On review of the FalcoEngine, a completely free to use Windows based C# powered full featured 3D game engine. BOWLING WITH UNITY PART 2 OF 3 One thing I noticed is the Normal map is way too strong. Select the Bowling Lane material (either in the Materials panel, or drill down toit).
UNREAL ENGINE POWERED MECHWARRIOR 5 ANNOUNCED Just recently at MechCon 2016, Piranha Games ( MechWarrior Online ) announced they were developing MechWarrior 5: Mercenaries as a singleplayer game.
CAMTASIA RENDERING SLOW? CHECK YOUR GPU This is standard behavior on trying to get all sorts of games to run correctly, but sadly it never occurred to me to try it with Camtasia. This setting can also be permanently set using the nVidia Control panel, but I’ll leave that as an exercise for the reader, there are a few thousand documents covering this already. UNREAL ENGINE DEVELOPMENT ON LAPTOPS. TIPS TO MAXIMIZE Right when Unreal Engine 4 was released I promptly downloaded it on my Macbook Air. Obviously I wasn’t expecting exceptional performance but where I was truly staggered was battery life.PYTHON GAME ENGINES
We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you arehappy with it.
MONOGAME TUTORIAL: BEGINNING 3D PROGRAMMING In this chapter we start looking at 3D game development using MonoGame. Previously I called XNA a low level code focused engine and you are about to understand why. USING BLENDER ON A LAPTOP The Blender user interface has come a LONG way in recent years, especially with the release of Blender 2.8. That said, if you are using Blender on a laptop, especially if you don’t have a numberpad or are stuck using a trackpad, some parts of the experience are lessthan optimal.
TILEKIT – GAMEFROMSCRATCH.COM Tiletkit is a new tile based map editor available for Windows and Linux. The key feature of Tilekit is a rules based pattern driven mapediting, define
MONOGAME TUTORIAL: AUDIO If it is a supported format you will see the Processor field is filled ( otherwise it will display Unknown ). The only option here is to configure the mp3 audio COCOS2D-X C++ GAME PROGRAMMING TUTORIAL SERIES This is the Table of Contents for our multi-part tutorial series covering all you need to know to create a game using Cocos2d-x andC++.
LUMINAR 4 WITH AFFINITY PHOTO This tutorial is going to be a little outside the normal topic of game development but should still be of interest to some of you because Luminar 4 is currently available on Humble Bundle.Luminar 4 is an AI powered image manipulation program that’s easy enough even I can useit!
LIBGDX TUTORIAL 8: AUDIO This section is going to be rather small because, well frankly, LibGDX makes audio incredibly easy. Unlike previous tutorials, this one is going to contain a number of snippets. UNREAL ENGINE DEVELOPMENT ON LAPTOPS. TIPS TO MAXIMIZE Right when Unreal Engine 4 was released I promptly downloaded it on my Macbook Air. Obviously I wasn’t expecting exceptional performance but where I was truly staggered was battery life. 3DBUZZ SHUT DOWN AND RELEASE CONTENT FOR FREE 3DBuzz is one of the original online learning resources for computer graphics, programming and game development, first launching way backin 2002.
GAMEFROMSCRATCH.COM
News / May 18, 2021. May 18, 2021. As announced earlier today, BuildBox are changing their pricing, and competitor Construct 3 responded with some next level trolling. First a small clarification on the BuildBox pricing: the 70% revenue share is on the free tier, the 30% is on the plus tier and the pro tier pay only 10%, .PYTHON GAME ENGINES
Python Game Engines. In this chapter of our ongoing Game Engines by Language series, today we are going to look at the game engines, both 2D and 3D, available for Python. If you are interested we have already created versions for C ++, C#, Lua, JavaScript and the Haxe programming languages. Keep in mind, only engines/frameworks stillunder
MANU VIDEO GAME MAKER Manu Video Game Maker is a new game engine that was just made available in alpha form on https://manu.co/.The engine is 3D game engine that is currently optimized towards platformer games (this will change in time) that requires no coding, instead using a combination of triggers and animations. SILO 2021 + MILO RELEASED For 2021, we’ve added blend shapes, variable SubD edge creasing, PBR materials setup, and much more. Now at v2021.0. Milo is a new kind of real-time renderer and VR viewer, powered by the industry-leading Unreal Engine for hyper-realistic lighting, materials, and shadows for your 3D models. Currently in Early Access and rapidly developing, it UNREAL ENGINE MAY 2021 FREE MARKETPLACE ASSET GIVEAWAY Unreal Engine May 2021 Free Marketplace Asset Giveaway. Epic Games are back with another Unreal Engine marketplace giveaway. Every month they give away several assets, that are free until the first Tuesday of the next month. In addition to the 5 free Unreal assets this May, there is also another asset added to the permanently free category. COMPUTER GRAPHICS FROM SCRATCH FREE E-BOOK March 12, 2021. / Books, Free, Graphics. Computer Graphics From Scratch is an upcoming book that takes a unique approach to teaching graphics programming. The book started life a few years ago as a free e-book that was picked up by No Starch Press. Even better, No Starch is permitting the author Gabriel Gambetta to host the book for free onhis
A TINY MODELLER FOR TINY MODELS PicoCAD is a 3D modelling tool written using PICO-8. Key features of picoCAD include: The exporter is available as part of a separate Toolbox application, both of which are available for download on Itch. picoCAD is available on Windows, Linux and Mac OS. You can check it out in action in the video below. If you are looking for help or wantto
FALCOENGINE HANDS-ON A Hands-On review of the FalcoEngine, a completely free to use Windows based C# powered full featured 3D game engine. VCPKG -- C++ EASY MODE STEP BY STEP TUTORIAL Launch Visual Studio Code, then lets set up a pair of extensions, CMake Tools and C++: Next we need to configure Visual Studio Code to be aware of vcpkg. Open settings.json (this is a global configuration file for Visual Studio Code itself) by selecting File->Preferences->Settings or UNREAL ENGINE POWERED MECHWARRIOR 5 ANNOUNCED This is a pretty nice win for Unreal Engine and has to sting a bit for Crytek. Lead programmer Brian Windover gave the following answer on why they chose Unreal Engine: “While deciding on a technology base for MechWarrior 5: Mercenaries it quickly became clear that Unreal Engine 4 would really hit all the notes for us,” said LeadProgrammer
GAMEFROMSCRATCH.COM
News / May 18, 2021. May 18, 2021. As announced earlier today, BuildBox are changing their pricing, and competitor Construct 3 responded with some next level trolling. First a small clarification on the BuildBox pricing: the 70% revenue share is on the free tier, the 30% is on the plus tier and the pro tier pay only 10%, .PYTHON GAME ENGINES
Python Game Engines. In this chapter of our ongoing Game Engines by Language series, today we are going to look at the game engines, both 2D and 3D, available for Python. If you are interested we have already created versions for C ++, C#, Lua, JavaScript and the Haxe programming languages. Keep in mind, only engines/frameworks stillunder
MANU VIDEO GAME MAKER Manu Video Game Maker is a new game engine that was just made available in alpha form on https://manu.co/.The engine is 3D game engine that is currently optimized towards platformer games (this will change in time) that requires no coding, instead using a combination of triggers and animations. SILO 2021 + MILO RELEASED For 2021, we’ve added blend shapes, variable SubD edge creasing, PBR materials setup, and much more. Now at v2021.0. Milo is a new kind of real-time renderer and VR viewer, powered by the industry-leading Unreal Engine for hyper-realistic lighting, materials, and shadows for your 3D models. Currently in Early Access and rapidly developing, it UNREAL ENGINE MAY 2021 FREE MARKETPLACE ASSET GIVEAWAY Unreal Engine May 2021 Free Marketplace Asset Giveaway. Epic Games are back with another Unreal Engine marketplace giveaway. Every month they give away several assets, that are free until the first Tuesday of the next month. In addition to the 5 free Unreal assets this May, there is also another asset added to the permanently free category. COMPUTER GRAPHICS FROM SCRATCH FREE E-BOOK March 12, 2021. / Books, Free, Graphics. Computer Graphics From Scratch is an upcoming book that takes a unique approach to teaching graphics programming. The book started life a few years ago as a free e-book that was picked up by No Starch Press. Even better, No Starch is permitting the author Gabriel Gambetta to host the book for free onhis
A TINY MODELLER FOR TINY MODELS PicoCAD is a 3D modelling tool written using PICO-8. Key features of picoCAD include: The exporter is available as part of a separate Toolbox application, both of which are available for download on Itch. picoCAD is available on Windows, Linux and Mac OS. You can check it out in action in the video below. If you are looking for help or wantto
FALCOENGINE HANDS-ON A Hands-On review of the FalcoEngine, a completely free to use Windows based C# powered full featured 3D game engine. VCPKG -- C++ EASY MODE STEP BY STEP TUTORIAL Launch Visual Studio Code, then lets set up a pair of extensions, CMake Tools and C++: Next we need to configure Visual Studio Code to be aware of vcpkg. Open settings.json (this is a global configuration file for Visual Studio Code itself) by selecting File->Preferences->Settings or UNREAL ENGINE POWERED MECHWARRIOR 5 ANNOUNCED This is a pretty nice win for Unreal Engine and has to sting a bit for Crytek. Lead programmer Brian Windover gave the following answer on why they chose Unreal Engine: “While deciding on a technology base for MechWarrior 5: Mercenaries it quickly became clear that Unreal Engine 4 would really hit all the notes for us,” said LeadProgrammer
UNREAL ENGINE MAY 2021 FREE MARKETPLACE ASSET GIVEAWAY Unreal Engine May 2021 Free Marketplace Asset Giveaway. Epic Games are back with another Unreal Engine marketplace giveaway. Every month they give away several assets, that are free until the first Tuesday of the next month. In addition to the 5 free Unreal assets this May, there is also another asset added to the permanently free category. GETTING STARTED WITH UNREALCLR Love the Unreal Engine but wish you could work with the C# programming language? A little over a year ago we looked at the USharp project which sadly seems to have been abandoned. Thankfully there is another project, UnrealCLR that has come a long way in a very short period of time. In this tutorial, we will look at the basics of getting up and running using UnrealCLR. JUST STARTING OUT, WHAT GAMES SHOULD I MAKE Basically this is just a list of progressively more difficult game projects that you can work on when just starting out, as well as details of why to do each project. Of course, you don’t need to do any or all of these projects, it is simply a logical ( to me! ) progression of projects for COCOS2D-X C++ GAME PROGRAMMING TUTORIAL SERIES Cocos2d-x C++ Game Programming Tutorial Series. Tutorials / September 30, 2014. August 3, 2020. / C#, Cocos. This is the Table of Contents for our multi-part tutorial series covering all you need to know to create a game using Cocos2d-x and C++. The tutorial currently consistsof:
SFML WITH C++ TUTORIAL SERIES–WINDOWS, GAME LOOPS AND SFML with C++ Tutorial Series–Windows, Game loops and Timers. In this part of the SFML we will look at creating our first basic SFML application. At the heart of every SFML application is the RenderWindow which provides both a way to draw things on screen and receive input events from the user. As always, there is an HD video ofthis tutorial
THE ZIG PROGRAMMING LANGUAGE The Zig programming language is a relatively young open source general purpose programming language. Joining a growing list of languages in our Programming Language playlist, Zig can be thought of as “Zig is to C as Rust is to C++”. It’s a relatively simple programming language with modern language features like generics, while offering LED -- AWESOME NEW LEVEL EDITOR FROM DEAD CELLS CREATOR LEd is a new open source level editor written in the Haxe language by a developer at Motion Twin, using lessons learned creating games such as Dead Cells.LEd is designed to be user friendly and from my experiences it succeeds. Key details of LEd: Easy to use: modern UI with a strong focus on ease-of-use and quality-of-life features.; Universal and agnostic: compatible with all languages (not USING BLENDER ON A LAPTOP The Blender user interface has come a LONG way in recent years, especially with the release of Blender 2.8. That said, if you are using Blender on a laptop, especially if you don’t have a numberpad or are stuck using a trackpad, some parts of the experience are lessthan optimal.
BOWLING WITH UNITY PART 2 OF 3 With the BowlingLane selected, click Add Component->Physics->Box Collider. The nice thing with Unity is, it will automatically shrink wrap the collider geometry to match your mesh, so you should have to do no additional work! So, that’s it for the lane, now time to create the Bowling pins. Simply drag the Bowling Pin into the scene: WHY CHOOSE THE GODOT GAME ENGINE OVER UNITY OR UNREAL Free. Obviously, the lack of a price tag is one of the most obvious features of Godot. Yes, you can start for free with both Unity and Unreal Engine, but both ultimately have a price tag. With Unity, you pay a per seat license fee if you make over 100K a year. With Unreal Engine you pay a fixed 5% royalty after the first $3000 dollarsearned.
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The Machinery Game Engine23. April 2020
The Machinery by Our Machinery is a new game engine, currently in beta, by some of the creators of the Stingray/BitSquid game engine. It follows many of the same design prinicipals, being data driven, light weight and extended via a simple C interface. The Machinery is designed from day one to be a framework for creation of your own tools and features, essentially a game engine construction kit. The Machinery is described as such:
> A TOOLBOX OF BUILDING BLOCKS>
> The Machinery is completely plugin-based. You can pick and choose > the parts you need to customize it to your specific needs. You can > extend the engine, and the editor, by writing your own plugins. You > can even build completely new applications on top of our API, or > embed our code into your existing applications or workflows.>
> POWERFUL EDITING MODEL>
> The Machinery uses a powerful data model to represent edited assets. > This model has built-in support for serialization, streaming, > copy/paste, drag-and-drop as well as unlimited undo/redo. It > supports an advanced hierarchical prefab model for making derivative > object instances and propagating changes. It even has full support > for real-time collaboration. Multiple people can work together in > the same game project, Google Docs-style.>
> Since all of these features are built into the data model itself, > your custom, game-specific data will get them automatically, without > you having to write a line of code.>
> EASY TO BUILD TOOLS>
> The Machinery uses an in-house, lightweight IMGUI framework that > sits directly on top of our rendering system. The same UI system is > used both by the editor and the runtime, making it possible to run > the full editor UI inside a game or in VR. With The Machinery you no > longer need watertight boundaries between the editor and the > runtime, editing can be done inside the game itself, if you so like.>
> Using our drawing primitives, it is easy to create custom UI > controls. And everything has been heavily optimized to feel snappy > and responsive. In fact, the entire editor UI is rendered with just > a single draw call.>
> MODERN RENDERING ARCHITECTURE>
> The renderer has been designed to take full advantage of modern > explicit graphic APIs like Vulkan, DX12 and Metal 2. You can reason > explicitly about advanced setups such as multiple GPUs and GPU > execution queues. Similar to the rest of the engine, the built-in > rendering pipeline is easy to tweak and extend.>
> HIGH PERFORMANCE>
> All the code in the engine is built based on data-oriented design > principles. We focus on data flows and cache friendly memory > layouts. All performance critical code is written to run as jobs, > taking full advantage of the parallel processing power of modern> CPUs.
>
> SIMPLICITY
>
> The Machinery explicitly aims to be simple, minimalistic and easy to > understand. In short, we want to be “hackable”. All our code is > written in plain C, a significantly simpler language than modern > C++. The entire code base compiles in less than a minute and we > support hot-reloading of DLLs, allowing for fast iteration cycles.>
> Our APIs are exposed as C interfaces, which means they can easily be > used from C, C++, D or any other language that has a FFI for calling> into C code.
The Machinery is currently in invite only beta, write to them for access. Or you can check out an early build of The Machinery in action in the video below. GameDev News Engine3D
------------------------- TreeIt Free Tree Creation Software22. April 2020
Today we are looking at TreeIt, a completely free
Windows application for creating game textured and multi-LOD models in just a few seconds. TreeIt is made by Evolved Software and has the following features: * Very easy to create top quality 3D trees models. * Create any tree, not limited to just one tree type. * Edit each joint as well as break joints. * Render to image for leaf creation.* Adjustable LOD.
* Exports to *.dbo *.fbx *.obj *.x .* Free.
While TreeIt ships with several textures making it easy to get started creating trees, you can also download several preconfigured trees fromthe tree library
. Check out
TreeIt in action in the video below, including a quick step by step tutorial on importing your model into the Godot gameengine.
GameDev News Art
Applications 3D
Godot
------------------------- bforartists 2.0 Released21. April 2020
bforartists 2.0 was just released. bforartists is a fork of Blender aimed at making Blender more usable for artists, new users and indie developers with a series of changes including new keymaps, icons, workflow and completely newdocumentation.
Key changes over traditional Blender include: * custom key mapping * mouse only navigation (great for touch screens like the Surface) * widget manipulation with cursor off widget * keymaps can switch between BForArtists and Blender * theme has coloured icons and increased contrast * icons in menus, 2x more icons * removal of duplicate menus, if its in toolshelf, it’s not in themenu
* menus for all hotkey only items (such as Text->Move Cursor) * reduced number of workspace templates * left aligned text in menus such as toolbox * lock camera to view icon * primitive toolbar in 3D viewport, customizable and dynamic to mode * bforartist targeted at beginners and indie developers, not pros * PDF manuals (WIP) with more detail, in PDFs Learn more about the 2.0 release here.
You can check out bforartists in action in the video below. The documentation is currently a WIP and is available here.
GameDev News Art
Blender 3D
Applications
------------------------- Humble Math Books By Mercury Bundle20. April 2020
There is a new Humble Bundle of interest to game developers, the Humble Applied Math Productivity by Mercury Learning bundle is a collection of mathematics related e-books. As with all Humble Bundles, this one is organized into tiers, including:1$ TIER
* · Dimensional Analysis for Unit Conversion Using MATLAB * · Numeric Methods in Engineering and Science * · Algebra Essentials * · Mathematical Physics: An Introduction * · Foundations of Physics * · Research Methods for Information Systems* · Linear Algebra
8$ TIER
* · Essentials of Modern Algebra* · RFModule
* · The Special Theory of Relativity * · Foundations of Mathematics: Algebra, Geometry, Trigonometry andCalculus
* · Mathematical Methods for Physics * · Excel Functions and Formulas * · Applied Linear Algebra and Optimization using MATLAB * · Finite Element Analysis A Primer * · Optimization using Linear Programming15$ TIER
* · Multivariable Vector Calculus * · Structural Steel Design * · Mathematics for Computer Graphics and Game Programming * · Geometry Creation and Import* · Flight Science
* · Direct Energy Conversion Technologies * · Cluster Analysis and Data Mining * · Commutative Algebra * · Comsol: Heat Transfer Models As with all Humble Bundles, you decide how your money is allocated, between Humble, charity, the publisher and if you so choose (and thanks so much if you do!) to support GFS if purchased using this link.
You can learn more about this bundle in the videobelow.
GameDev News Book
Sale
------------------------- Ct.js 2D Game Engine20. April 2020
Today we are checking out Ct.js , a cross platform open source 2D game engine/editor. Available for Windows, Mac and Linux, Ct.js is a surprisingly full featured and easy to use game engine with a modular full level editor, easy programming and excellent documentation. It’s source code is available on GitHub under the MIT open source library, along with complete building instructions. We go hands-on with Ct.js in the videobelow.
GameDev News JavaScript2D
Engine
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