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Christopher Perez
2019-08-21 13:02:41
Home - Game Anim

Home - Game Anim

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* Book

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FEATURES

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THE 12 PRINCIPLES OF ANIMATION (IN VIDEO GAMES)

May 15th, 2019

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INTERACTIVE CINEMATICS IN UNCHARTED 4

March 9th, 2018

*

THE LAST GUARDIAN: PROCEDURAL ANIMATION

January 24th, 2018

* Making Of

MAKING OF

See all

*

ANIMATING THE ALIENS OF XCOM 2

December 29th, 2018

*

HOW BLIZZARD CREATED WARCRAFT III’S CLASSIC CINEMATICS

November 26th, 2018

*

DETROIT: BECOME HUMAN – MOCAP BEHIND-THE-SCENES

July 20th, 2018

* Learn

LEARN

See all

*

THE 2019 GDC ANIMATION MICROTALKS

July 23rd, 2019

*

BRINGING ORPHEA TO HEROES OF THE STORM

July 14th, 2019

*

RICO FLORES: BIOWARE ANIMATION PRODUCTION

June 28th, 2019

* Academia

* Animtips

* Basics

* Demo Reel Gallery

* Animator Spotlight

* Interviews

* Presentations

* Disciplines

DISCIPLINES

See all

*

NEW ANIMATION FEATURES IN UNREAL ENGINE

May 4th, 2019

*

ANIMATING WEAPONS FOR BATTLEFIELD V

March 12th, 2019

*

CASCADEUR: PHYSICS-BASED ANIMATION SOFTWARE

February 3rd, 2019

* Cutscene Animation

* Facial Animation

* Gameplay Animation

* Motion Capture

* Rigging

* Tools

* Misc.

MISC.

See all

*

THE GAME ANIM AWARDS 2018

December 4th, 2018

*

OVERWATCH TRACE & BAKE STOP MOTION PROMO

May 28th, 2018

*

SONIC THE HEDGEHOG: ANIMATION SKETCHES

April 6th, 2018

* Culture

* Film Animation

* Featured Reels

* Fun

* Game Industry

* History

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NowWeekMonth

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__ 35

THE 12 PRINCIPLES OF ANIMATION (IN VIDEO GAMES)

1

*

__ 26

MOTION-MATCHING IN UBISOFT’S FOR HONOR

2

*

__ 17

CASCADEUR: PHYSICS-BASED ANIMATION SOFTWARE

3

*

*

DOWNLOAD THE FREE RIG

October 24th, 2018

*

BOOK AVAILABLE NOW

October 24th, 2018

*

DOWNLOAD THE FREE RIG

October 24th, 2018

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BOOK AVAILABLE NOW

October 24th, 2018

* __

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*

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THE 2019 GDC ANIMATION MICROTALKS

July 23rd, 2019

*

BRINGING ORPHEA TO HEROES OF THE STORM

July 14th, 2019

*

RICO FLORES: BIOWARE ANIMATION PRODUCTION

June 28th, 2019

THE 12 PRINCIPLES OF ANIMATION (IN VIDEO GAMES)

May 15th, 2019

NEW ANIMATION FEATURES IN UNREAL ENGINE

May 4th, 2019

BUNGIE’S TECHNICAL DESIGNERS IN ANIMATION

April 16th, 2019

HOW ART WAS USED TO CREATE A UNIQUE CINEMATIC EXPERIENCE IN HEAVY RAIN

March 25th, 2019

ANIMATING WEAPONS FOR BATTLEFIELD V

March 12th, 2019

PLAYER TRAVERSAL MECHANICS IN HORIZON ZERO DAWN

February 28th, 2019

KEEP UP TO DATE

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POPULAR THIS WEEK

THE 12 PRINCIPLES OF ANIMATION (IN VIDEO GAMES)

146 Views

MOTION-MATCHING IN UBISOFT'S FOR HONOR

40 Views

*

SHADOW OF THE COLOSSUS: VARIOUS SYSTEMS

September 18th, 2007

*

THE LAST GUARDIAN: PROCEDURAL ANIMATION

January 24th, 2018

*

MOTION-MATCHING IN UBISOFT’S FOR HONOR

May 3rd, 2016

*

SHADOW OF THE COLOSSUS: VARIOUS SYSTEMS

September 18th, 2007

*

THE LAST GUARDIAN: PROCEDURAL ANIMATION

January 24th, 2018

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CUPHEAD: CREATING DJIMMI THE GREAT

February 9th, 2019

GAME ANIM: VIDEO GAME ANIMATION EXPLAINED – OUT NOW!

February 5th, 2019

CASCADEUR: PHYSICS-BASED ANIMATION SOFTWARE

February 3rd, 2019

ANIMATING EXPANSION PACKS FOR THE WITCHER 3: WILD HUNT

January 22nd, 2019

PHYSICS ANIMATION IN UNCHARTED 4

January 7th, 2019

ANIMATING THE ALIENS OF XCOM 2

December 29th, 2018

GAME ANIMATOR: NO MOM I’M NOT A GRAPHIC DESIGNER

December 13th, 2018

THE GAME ANIM AWARDS 2018

December 4th, 2018

HOW BLIZZARD CREATED WARCRAFT III’S CLASSIC CINEMATICS

November 26th, 2018

CREATING 2D CHARACTERS IN A 3D WORLD

November 19th, 2018

NINA FRICKER: INSOMNIAC GAMES LEAD TECHNICAL ANIMATOR

November 13th, 2018

MOTION CAPTURE FOR THE CORE GAMEPLAY ANIMATOR

November 6th, 2018

* 1

* 2

* 3

* …

* 47

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GAME ANIMATION DEMO REELS

ACADEMIC RESEARCH

*

DEEPLOCO: DYNAMIC LOCOMOTION SKILLS USING HIERARCHICAL DEEP

REINFORCEMENT LEARNING

February 3rd, 2018

*

ROBUST SOLVING OF OPTICAL MOTION CAPTURE DATA BY DENOISING

June 4th, 2018

*

DEEPMIMIC: EXAMPLE-GUIDED DEEP REINFORCEMENT LEARNING OF PHYSICS-BASED

CHARACTER SKILLS

April 14th, 2018

*

DEEPLOCO: DYNAMIC LOCOMOTION SKILLS USING HIERARCHICAL DEEP

REINFORCEMENT LEARNING

February 3rd, 2018

*

ROBUST SOLVING OF OPTICAL MOTION CAPTURE DATA BY DENOISING

June 4th, 2018

* __

* __

LATEST SHARES

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BestIrish on Bloxels: Pixel Art

Game Creation For Kids

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Richard Markle on Cuphead: Creating Djimmi The Great

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Dave on Cascadeur: Physics-Based Animation Software

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Philip Bolay on Mocap Automation Techniques At Ubisoft Montreal

*

Josephboomy on Player Traversal Mechanics In Horizon Zero Dawn

LATEST POSTS

THE 2019 GDC ANIMATION MICROTALKS

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SEAMLESS MOCAP CYCLES TUTORIAL

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8111 Views

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