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END GAME COMMENTARIES: QBQBQB REVIEW Gameplay is just about the simplest thing in this game, and yet with it comes a need for eventual mastery of the material. The basic premise is that blocks fall from the sky towards the circular planets, and you have to move them around tetris style in order to line up three of the same color. END GAME COMMENTARIES Gameplay is just about the simplest thing in this game, and yet with it comes a need for eventual mastery of the material. The basic premise is that blocks fall from the sky towards the circular planets, and you have to move them around tetris style in order to line up three of the same color. END GAME COMMENTARIES: KID ICARUS UPRISING REVIEW Ever since Pit’s reintroduction to the Nintendo world in Super Smash Bros. Brawl, rumors of a new Kid Icarus game have been floating aroundhere and there.
END GAME COMMENTARIES: QBQBQB REVIEW Gameplay is just about the simplest thing in this game, and yet with it comes a need for eventual mastery of the material. The basic premise is that blocks fall from the sky towards the circular planets, and you have to move them around tetris style in order to line up three of the same color. END GAME COMMENTARIES Gameplay is just about the simplest thing in this game, and yet with it comes a need for eventual mastery of the material. The basic premise is that blocks fall from the sky towards the circular planets, and you have to move them around tetris style in order to line up three of the same color. END GAME COMMENTARIES: KID ICARUS UPRISING REVIEW Ever since Pit’s reintroduction to the Nintendo world in Super Smash Bros. Brawl, rumors of a new Kid Icarus game have been floating aroundhere and there.
END GAME COMMENTARIES: QBQBQB REVIEW Gameplay is just about the simplest thing in this game, and yet with it comes a need for eventual mastery of the material. The basic premise is that blocks fall from the sky towards the circular planets, and you have to move them around tetris style in order to line up three of the same color. END GAME COMMENTARIES Gameplay is just about the simplest thing in this game, and yet with it comes a need for eventual mastery of the material. The basic premise is that blocks fall from the sky towards the circular planets, and you have to move them around tetris style in order to line up three of the same color. END GAME COMMENTARIES: QBQBQB REVIEW Gameplay is just about the simplest thing in this game, and yet with it comes a need for eventual mastery of the material. The basic premise is that blocks fall from the sky towards the circular planets, and you have to move them around tetris style in order to line up three of the same color. END GAME COMMENTARIES: KID ICARUS UPRISING REVIEW Ever since Pit’s reintroduction to the Nintendo world in Super Smash Bros. Brawl, rumors of a new Kid Icarus game have been floating aroundhere and there.
END GAME COMMENTARIES Gameplay is just about the simplest thing in this game, and yet with it comes a need for eventual mastery of the material. The basic premise is that blocks fall from the sky towards the circular planets, and you have to move them around tetris style in order to line up three of the same color. END GAME COMMENTARIES: QBQBQB REVIEW Gameplay is just about the simplest thing in this game, and yet with it comes a need for eventual mastery of the material. The basic premise is that blocks fall from the sky towards the circular planets, and you have to move them around tetris style in order to line up three of the same color. END GAME COMMENTARIES: KID ICARUS UPRISING REVIEW Ever since Pit’s reintroduction to the Nintendo world in Super Smash Bros. Brawl, rumors of a new Kid Icarus game have been floating aroundhere and there.
END GAME COMMENTARIES Gameplay is just about the simplest thing in this game, and yet with it comes a need for eventual mastery of the material. The basic premise is that blocks fall from the sky towards the circular planets, and you have to move them around tetris style in order to line up three of the same color.PAGES
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DELTA EMERALD IS PROBABLY COMING. ~~SPOILERS FOR POKEMON OR/AS AND POKEMON EMERALD~~ I'm almost certain that Game Freak will release a Pokemon Delta Emerald. While this is a purely speculative belief, it's based on realevidence.
My main evidence is that in one of the trailers, they showed an in-game quality cutscene of Primal Kyogre and Groudon fighting. Not only did this never happen in original Ruby and Sapphire, it also doesn't happen in the remakes. The only reason I can imagine they'd use in-game graphics is if they're showing something that happens IN-GAME. If it was just promotional, they'd have made it look cleaner (even if they had used the same models, it would've looked much cleaner if they had pre-rendered it.) My second point is somewhat speculative; Ruby, Sapphire and Emerald were the first of the series that had a significantly different plot between games. Yes, Crystal had plot points involving Suicune, but those were minor enough that they were able to include them in the remakes. It would have been impossible to include things like taking out both team Aqua and Magma's hideouts in the remakes without it being strange and unfaithful to the original intent behind having two teams in the first place. My final point involves the two nods towards the Battle Frontier at the Battle Resort. The model behind the Maison says something about the Battle Frontier Project having started, and there's a man inside that mentions he's a talent scout for Scott, the director of the Frontier. It would be incredibly odd for Game Freak to just skip to Pokemon Z or X2Y2 or (god forbid) the next generation of games without addressing these loose ends.Posted by Kendrick
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Labels: Pokemon Delta Emerald,
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12.03.2014
QBQBQB REVIEW
BY DAVID
Indie
games be like, “Woah”. A good indie game is able to take the video game “game”, like the industry, like the rap “game” but with video games, and breathe that much needed CPR breath into an otherwise stagnating corpse. Yes, I could play Call of Duty: Modern Setting VI, complete with quick time events and all new fictional guns, but I would rather engage myself in something artful instead. Even worse is the casual game industry, which has turned into an endless array of PopCap games knock-offs, “Rise of Titan Legend Myth Soldiers-Look At Our Mascot’s Irrelevant Tits” strategy games, and getting the privilege to pay them real money to win their fictional shitty game. QbQbQb by Rezoner manages to do the impossible and breathe that CPR fresh air into the maggoty-shit-corpse of casual gaming. In a word, the game is delightful. It is true to itself, true to the meaning of casual games, and done with enough love that it truly shows. This game loves itself, wholeheartedly and with purity, and you’ll find yourself loving it too.Gameplay
Gameplay is just about the simplest thing in this game, and yet with it comes a need for eventual mastery of the material. The basic premise is that blocks fall from the sky towards the circular planets, and you have to move them around tetris style in order to line up three of the same color. When that happens, they annihilate and you get points. If you stack too many blocks on top of each other, you lose a life and annihilate the row. If you lose all your lives, game over. Simple, simple, simple. Hard, hard, hard. Moving those blocks around those circular planets can be a serious pain in the ass. You can slow them down, sure, but that ruins your ability to notch off combos, and if you speed it up, presumably for more combo possibilities, you’re playing with fire. Complicating this further is the three game modes which fall into your classic easy, medium, and hard trichotomy. The easy mode is composed of just singular mono-colored blocks falling from the sky. Stack three and done, and because the blocks don’t conform to the circular playing field, you can only stack vertically.. Nice and casual. The medium difficulty gets a bit harder, with the blocks conforming to the circular playing field, and each block is actually two colors. You match colors either by sides or by stacking, and playing with a checker field of multiple colors can get seriously trying. And then there’s the hard mode, Mirror setting. I never beat a single world on this setting. Blocks come from both ways, and God help you if you screw up. It’s a wonderful brain teaser, bringing in an almost serious puzzle aspect to the game, and it is supremely fulfilling when you do well. All in all, I’m not sure if you could ask for more, reasonably, from a casual game. It isn’t going to have multilayered gameplay with integrated quick-time events, and it didn’t ask me for my money to buy a Special Star Crystal Exploder in a bulk pack of sixty even once, so we’re kosher dill. SO FOR GAMEPLAY, I GIVE IT A SOLID 40/40. Interface I have to say, I love how this game looks. There will be more on that later, but for now, I love how this game looks. The menu for world selection moves in circles, and I never had an issue once with the interface simply not working. However, the interface runs up against my biggest pet peeve: It could not set custom controls. For my keyboard, and for my personal use, that matters a lot. Not to mention that it just seems to be something that, to my unknowledgable mind, would be rather easy and simple to do. I’m not sure, but it does take a hit in the points for that. OVERALL, THE INTERFACE GETS 12/15. Graphics I love how this game looks.Wonderfully pixely, beautifully smooth, this is a game with a style, and it knows it. Even more importantly, QbQbQb is comfortable in its style. It is simplistic, finding no need to make my eyes burn with hyper-realism or cringe with some misguided homage to the 8-bit days, and it works for the simplicity of the game, and it has moments of absolutely stunning beauty. When you get on a roll and the fireworks start flying and the blocks are falling and everything is twisting and turning, you find yourself immersed in a casual game. I find that amazing, actually. The only way this game loses points here is when the blocks and the planets match colors. This seems like a minor thing, but when the game moves as fast as it does, I don’t have the time to try and register where something is, if that’s a block or the ground, and it lead to my demise more than once. I’d have to quit my session to change the color scheme, and that would lose me my streak. Ggrr. Avoidableissues, ggrr.
OVERALL, 13/15.
Story This is a casual game, so I’m not sure how much story I expect from it. Hell, the beauty of the casual game is the lack of need for a complex, depthful story. The entirety of the story is told in the form of a karaoke song on the opening menu, which has a little cute countdown timer until it starts, and then you get wooed by an adorable depressed and confused robot. What more could I ask for,really?
STORY-SONG? 15/15.
Sound Design If the album of this song were a person, I would marry it and make a baby. I can’t actually put it into words how much I love the music for this game, other than I downloaded all of it and put it on my phone. I’d give it an 11/10 if Kendrick wouldn’t hurtme.
IN LIEU OF IMPROPER FRACTIONS, SOUND DESIGN GETS A 10/10 Polish Polish is only five points, and so I tend to be a little stingy with them because I can afford to without tanking a game’s grade. The game refused to load the first time after I installed it, and then it randomly crashed on me twice. I suspect that this might have been more of an issue on Steam’s fault, and it by no means ruined the game for me, but I still have to dock points where points need to be docked. Where I would normally dock three points, I’ll only dock two because Steam is an assclown with an asshat some days.OVERALL, 3/5.
Conclusion What can I say? It managed to be fresh. It managed to be neat and tidy. It was legitimately fun to play. QbQbQb was a pleasure, and it will continue to be a pleasure as I casually play it. It doesn’t demand my time (looking at you Tiny Tower), and it doesn’t try to shove useless bullshit mechanics down my throat in order to emulate “real” games (looking at you Google Play Store and your “strategy” games). QbQbQb simply asks for my time, and I willingly give it. QbQbQb is a lot like a childhood friend, simple and fun, full of wonder and simple imagination, giving without asking. If you canafford it, buy it.
FINAL RESULTS
GAMEPLAY - 40/40 INTERFACE - 12/15 GRAPHICS - 13/15 STORY - 15/15 SOUND - 10/10 POLISH - 3/5 TOTAL - 93/100Posted by Kendrick
at 11:53 AM
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12.02.2014
KID ICARUS UPRISING REVIEWBY KENDRICK
Ever since Pit’s reintroduction to the Nintendo world in Super Smash Bros. Brawl, rumors of a new Kid Icarus game have been floating around here and there. Finally, soon after the announcement of the 3DS, it was revealed that Masahiro Sakurai (the director behind the Kirby and Smash Bros. games) was working on a new title in the series. The result is a fantastic sequel taking place 25 years after the originalNES game.
GAMEPLAY
The game’s levels are divided into chapters. Generally speaking, each chapter has an air rail-shooting section, a ground level, and a boss fight. In the air and on the ground, Pit can dodge by flicking the circle pad, aim with the touch screen and attack with the L button. Attacks vary based on what weapon you’re using, how close to an enemy you are, whether it’s charged or not, if you were dashing and if so, what direction. Pretty much everything else about how you play, from firepower to sprinting speed, is decided by what weapon you use. There are also an array of powers you can equip that can do a range of things including restoring health, bombing enemies, or setting off fireworks in celebration. The gameplay is just complex enough to give everyone their own playing style without the game feeling too cluttered. The main problem I have comes with some of the levels being a bit too simple; many levels could stand to have a few more puzzling areas, or at least non-linear areas OVERALL, I GIVE THE GAMEPLAY 39/40.Interface
Overall, the game’s interface is very cleanly designed, taking cues from Super Smash Bros. Brawl and Kirby’s Air Ride by having large, color coded buttons for the game’s main menus. The wording is simple as well with the multiplayer menu being called “Together” and the single player menu being called “Solo.” My main problem is not being able to set multiplayer weapon loadouts when checking new weapons and powers in single player, instead, you have to go all the way back to the main menu and then to the multiplayer one, start a match, and then, during the 30 second waiting room, set your weapons. (I’m wrong, there’s a gear button in the multiplayer menu. It’s still annoying that I have to go all the way over there in order to change weapons if I just fused a new one in single player) It’s frustrating and easy to mess up, especially when assigning powers. OVERALL, THE INTERFACE GETS 12/15.Graphics
While it’s a bit early in the 3DS’ life cycle to know its full graphical potential, I can say that if they cleaned the models up a bit, the game would look good for even the Wii. Each weapon has it’s own distinct shot color and shape, this allows for rather easy identification of who’s shooting you and with what in multiplayer.Overall, 15/15.
Story
The game starts off with Pit clearing waves of underworld enemies out of a town only to be interrupted by the queen of the underworld herself, Medusa. While a bit confused about how she came back after 25 years, Pit and the Goddess of Light, Palutena promise to bring her down once again. Without giving away too much, this is not the furthest extent that the plot goes. An important thing to note is that throughout the levels, characters will talk to each other, providing witty commentary on the levels as well as Pit’s actions. This combined with the fact that most levels introduce a new character provides for a very fun and immersive experience. Doing this also allowed for fewer cutscenes to disrupt gameplay; for the most part, if there are cutscenes, they will only play between flying and ground sections and before and after a boss fight. OVERALL, I GIVE THE STORY 15/15.Sound Design
The game totes a fully orchestrated soundtrack with phenomenal original tracks (my personal favorite being Dark Pit’s theme) as well as plenty of nods to the original NES game. Every character is voice acted and it’s all very well done. OVERALL THE SOUND RECEIVES A 10/10Polish
The game runs very smoothly at pretty much all times. There aren’t too many hidden easter eggs (that I noticed), but that's made up for by all of the references and jokes in the dialogue.OVERALL, 5/5.
Conclusion
This game is a must-have if you have a 3DS. If you’re planning on getting one, pick this game up with it. If you already have one, what are you waiting for?! Go pick it up now!FINAL RESULTS
GAMEPLAY - 39/40
INTERFACE - 12/15
GRAPHICS - 15/15
STORY - 15/15
SOUND - 10/10
POLISH - 5/5
TOTAL - 96/100
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