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DEV BLOG - ANNOUNCEMENT: VERSION 1.5 + BRIEF PROSPECT OF I have an outdated PC that only has 8GB of RAM, VGA Radeon 270XT with 2GB of RAM and AMD Phenom 6300. Absolutely no visual problems with NMS and with Empyrion I can't play without occasional crashing of the gameand BSOD.
UPDATE - EXPERIMENTAL V1.5 RELEASED! Hello Galactic Survivalists! Welcome to version 1.5 Experimental phase! As we detailed in the announcement and the blog posts, this is a code-heavy release, but it has a lot of nice additions to offer for builders, explorers, mission runners and beyond. EMPYRION – GALACTIC SURVIVAL For your source of Dedicated & Multiplayer Servers & Games. Please remember to be respectful and not to grief your fellow person!HELP NEEDED
14,996. If you look on the solar system map you can click on a planet and see it's description without having to warp to it. Dead planets list what type they are in the description. You're looking for a dead type 5. As far as where you'll find them, anywhere the others are. So just keep checking k and d systems.FEEDBACK REQUIRED
The story missions 1-6 have been changed and adapted from a little to a nearly full revamp. Note that playing the story now requires to play through the missions in a given order. CPU. HELP TO A BEGINNER. CPU is the amount of computing power handled by your ship core. Every block costs a certain amount of CPU, with vital devices costing the most (thrusters, generators, constructors, weapons). If your CPU consumption exceeds the limit of the core, your devices will perform at a reduced efficiency relative to how far over the limit you are. SOLAR PANELS(FURNACE AND DECONSTRUCTOR) ON SHIPS The solar panel is installed in absolutely all games, on all missiles and ships, but not egs. The solar panel needs to be placed on ships, remove these calculations with corners and let the solar panel give a fixed output in any position. #11. cgw 2, May 12, 2021. ANTI MATTER WARP, BASTION SHIELDS ETC... WALKTHRU 2. How do I get Antimatter warp drive, Bastion shields etc? Step 1) Go to any UCH research vessel, they are found in the blue triangles labeled UCH, talk to lead technician and do the Obj82 quest, take note of what they say that is the clue to the next location, be prepared to do some good traveling. Each object after has riddle doors that you EMPYRION – GALACTIC SURVIVAL May. 19. by Pantera at 5:01 PM (9,545 Views / 20 Likes) Hello Galactic Survivalists! Welcome to version 1.5 Experimental phase! As we detailed in the announcement and the blog posts, this is a code-heavy release, but it has a lot of nice additions to offer UPDATED - VERSION 1.5: EXPERIMENTAL AND PUBLIC RELEASE Update: Exp release postponed to tomorrow (19th) due to extended hunt. —— Hi Galactic Survivalists! Without further ado, you can save thefollowing
DEV BLOG - ANNOUNCEMENT: VERSION 1.5 + BRIEF PROSPECT OF I have an outdated PC that only has 8GB of RAM, VGA Radeon 270XT with 2GB of RAM and AMD Phenom 6300. Absolutely no visual problems with NMS and with Empyrion I can't play without occasional crashing of the gameand BSOD.
UPDATE - EXPERIMENTAL V1.5 RELEASED! Hello Galactic Survivalists! Welcome to version 1.5 Experimental phase! As we detailed in the announcement and the blog posts, this is a code-heavy release, but it has a lot of nice additions to offer for builders, explorers, mission runners and beyond. EMPYRION – GALACTIC SURVIVAL For your source of Dedicated & Multiplayer Servers & Games. Please remember to be respectful and not to grief your fellow person!HELP NEEDED
14,996. If you look on the solar system map you can click on a planet and see it's description without having to warp to it. Dead planets list what type they are in the description. You're looking for a dead type 5. As far as where you'll find them, anywhere the others are. So just keep checking k and d systems.FEEDBACK REQUIRED
The story missions 1-6 have been changed and adapted from a little to a nearly full revamp. Note that playing the story now requires to play through the missions in a given order. CPU. HELP TO A BEGINNER. CPU is the amount of computing power handled by your ship core. Every block costs a certain amount of CPU, with vital devices costing the most (thrusters, generators, constructors, weapons). If your CPU consumption exceeds the limit of the core, your devices will perform at a reduced efficiency relative to how far over the limit you are. SOLAR PANELS(FURNACE AND DECONSTRUCTOR) ON SHIPS The solar panel is installed in absolutely all games, on all missiles and ships, but not egs. The solar panel needs to be placed on ships, remove these calculations with corners and let the solar panel give a fixed output in any position. #11. cgw 2, May 12, 2021. ANTI MATTER WARP, BASTION SHIELDS ETC... WALKTHRU 2. How do I get Antimatter warp drive, Bastion shields etc? Step 1) Go to any UCH research vessel, they are found in the blue triangles labeled UCH, talk to lead technician and do the Obj82 quest, take note of what they say that is the clue to the next location, be prepared to do some good traveling. Each object after has riddle doors that you EMPYRION – GALACTIC SURVIVAL May. 19. by Pantera at 5:01 PM (9,545 Views / 20 Likes) Hello Galactic Survivalists! Welcome to version 1.5 Experimental phase! As we detailed in the announcement and the blog posts, this is a code-heavy release, but it has a lot of nice additions to offerNEEDS ATTENTION
Dear Galactic Survivalists! As announced end of May version 1.5 will lauch. This will also mean our Official Servers (Official EU and US, Official Vanilla Server) will be wiped clean. or on our Discord or simple start a post and make me aware of it . As some might already have noticed ive slowly started to add Decals to the Official Servers. SOLAR PANELS(FURNACE AND DECONSTRUCTOR) ON SHIPS The solar panel is installed in absolutely all games, on all missiles and ships, but not egs. The solar panel needs to be placed on ships, remove these calculations with corners and let the solar panel give a fixed output in any position. #11. cgw 2, May 12, 2021. ANTI MATTER WARP, BASTION SHIELDS ETC... WALKTHRU How do I get Antimatter warp drive, Bastion shields etc? Step 1) Go to any UCH research vessel, they are found in the blue triangles labeled UCH, talk to lead technician and do the Obj82 quest, take note of what they say that is the clue to the next location, be prepared to do somegood traveling.
CHANGING GAME OPTIONS FOR DEDICATED SERVER In your save game folder open the gameoptions.yaml that is located in the folder & open it then add these parameters under Valid For MP. Code: EnableVolumeWeight: true EnableCPUPoints: true. Here is a example from the gameoptions.yaml save game I currently have loaded ona server:
1) PATCH 1.5 AND WIPE AGAIN ????? :( 2) AND 1) Patch 1.5 AND WHAT - WIPE AGAIN ????? You PROMISED that since patch 1.4 WILL NOT BE A WIPE (!).. This is ETERNAL PAIN - to develop on the starting planet, to build a good ship with great difficulty, to make plans for the exploration of the galaxy NEW - THE DERELICT SHIP (ANCIENT REVELATIONS?) POI ISSUES Hi Running 1.4.7 on a dedicated server and had a couple of issues with the derelict ship (Ancient Revelations?) POI. The teleporter in the starting hanger - teleports you to a station on the other side of the solar system but offers NO way to get back andULTRASONIC REPELLER
I would like to have a stationary ultrasonic animal repeller available as a module for the base. So that the spawning animals do not roam the territory of the base Enough radius of action with a radius of up to500m.
NEW - CAN TELEPORT WITH NEUTRAL STATUS (FREE COLONISTS Build: 1.5.3376 Mode: Survival Mode: Singleplayer SEED-ID: 499509 MODIFIED PLAYFIELDS: No Reproducibility: Always Severity: Minor Type: Teleport Summary: Starter Orbit Free Colonists faction Teleporter active with Neutral status LET'S PLAY SERIES 06 Hi Guys, I've just recently returned to YouTubing after taking an unplanned 6-month break, real-life issues forced me to do so. I amcurrently posting
EMPYRION – GALACTIC SURVIVAL May. 19. by Pantera at 5:01 PM (9,545 Views / 20 Likes) Hello Galactic Survivalists! Welcome to version 1.5 Experimental phase! As we detailed in the announcement and the blog posts, this is a code-heavy release, but it has a lot of nice additions to offer UPDATED - VERSION 1.5: EXPERIMENTAL AND PUBLIC RELEASE Update: Exp release postponed to tomorrow (19th) due to extended hunt. —— Hi Galactic Survivalists! Without further ado, you can save thefollowing
DEV BLOG - ANNOUNCEMENT: VERSION 1.5 + BRIEF PROSPECT OF I have an outdated PC that only has 8GB of RAM, VGA Radeon 270XT with 2GB of RAM and AMD Phenom 6300. Absolutely no visual problems with NMS and with Empyrion I can't play without occasional crashing of the gameand BSOD.
EMPYRION – GALACTIC SURVIVAL For your source of Dedicated & Multiplayer Servers & Games. Please remember to be respectful and not to grief your fellow person! UPDATE - EXPERIMENTAL V1.5 RELEASED! Hello Galactic Survivalists! Welcome to version 1.5 Experimental phase! As we detailed in the announcement and the blog posts, this is a code-heavy release, but it has a lot of nice additions to offer for builders, explorers, mission runners and beyond.HELP NEEDED
14,996. If you look on the solar system map you can click on a planet and see it's description without having to warp to it. Dead planets list what type they are in the description. You're looking for a dead type 5. As far as where you'll find them, anywhere the others are. So just keep checking k and d systems. EMPYRION – GALACTIC SURVIVAL May. 19. by Pantera at 5:01 PM (9,545 Views / 20 Likes) Hello Galactic Survivalists! Welcome to version 1.5 Experimental phase! As we detailed in the announcement and the blog posts, this is a code-heavy release, but it has a lot of nice additions to offer UPDATED - VERSION 1.5: EXPERIMENTAL AND PUBLIC RELEASE Update: Exp release postponed to tomorrow (19th) due to extended hunt. —— Hi Galactic Survivalists! Without further ado, you can save thefollowing
DEV BLOG - ANNOUNCEMENT: VERSION 1.5 + BRIEF PROSPECT OF I have an outdated PC that only has 8GB of RAM, VGA Radeon 270XT with 2GB of RAM and AMD Phenom 6300. Absolutely no visual problems with NMS and with Empyrion I can't play without occasional crashing of the gameand BSOD.
EMPYRION – GALACTIC SURVIVAL For your source of Dedicated & Multiplayer Servers & Games. Please remember to be respectful and not to grief your fellow person! UPDATE - EXPERIMENTAL V1.5 RELEASED! Hello Galactic Survivalists! Welcome to version 1.5 Experimental phase! As we detailed in the announcement and the blog posts, this is a code-heavy release, but it has a lot of nice additions to offer for builders, explorers, mission runners and beyond.HELP NEEDED
14,996. If you look on the solar system map you can click on a planet and see it's description without having to warp to it. Dead planets list what type they are in the description. You're looking for a dead type 5. As far as where you'll find them, anywhere the others are. So just keep checking k and d systems. EMPYRION – GALACTIC SURVIVAL May. 19. by Pantera at 5:01 PM (9,545 Views / 20 Likes) Hello Galactic Survivalists! Welcome to version 1.5 Experimental phase! As we detailed in the announcement and the blog posts, this is a code-heavy release, but it has a lot of nice additions to offerNEEDS ATTENTION
Dear Galactic Survivalists! As announced end of May version 1.5 will lauch. This will also mean our Official Servers (Official EU and US, Official Vanilla Server) will be wiped clean. or on our Discord or simple start a post and make me aware of it . As some might already have noticed ive slowly started to add Decals to the Official Servers. SOLAR PANELS(FURNACE AND DECONSTRUCTOR) ON SHIPS The solar panel is installed in absolutely all games, on all missiles and ships, but not egs. The solar panel needs to be placed on ships, remove these calculations with corners and let the solar panel give a fixed output in any position. #11. cgw 2, May 12, 2021. ANTI MATTER WARP, BASTION SHIELDS ETC... WALKTHRU How do I get Antimatter warp drive, Bastion shields etc? Step 1) Go to any UCH research vessel, they are found in the blue triangles labeled UCH, talk to lead technician and do the Obj82 quest, take note of what they say that is the clue to the next location, be prepared to do somegood traveling.
1.5 - DAMAGED HOVERBIKE AND LARGE WRECKAGE The damaged hoverbike is now too far away to be useful. I've already long built one from scratch before I go traveling any distance. It isn't just that the mini-bike sucks ass (especially with the turn radius of a bus), but there are now so many items in the game that storage too quickly becomes an issue. NEW - CRASH TO DESKTOP WHILE LOADING SAVE OR STARTING NEW 8 hours ago · As of today I again am totally unable to play. Downloaded the update and now I get a new much better looking loading screen that shows for 20s or so 1) PATCH 1.5 AND WIPE AGAIN ????? :( 2) AND 1) Patch 1.5 AND WHAT - WIPE AGAIN ????? You PROMISED that since patch 1.4 WILL NOT BE A WIPE (!).. This is ETERNAL PAIN - to develop on the starting planet, to build a good ship with great difficulty, to make plans for the exploration of the galaxy NEW - EPIC PULSE RIFLE SOUND CONTINUES TO PLAY AFTER "When old friends get together, everything else fades to insignificance." - War, Famine, Pestilence and Death My WorkshopFILED / TRACKING
1 day ago · This happened to me in the TOP Destillery, after talking to Brewmaster Lark. Unfortunately I didn't use the elevator in the corner, instead I hovered before FREEZING TO DEATH IN SV Search titles only; Posted by Member: Separate names with a comma. Newer Than: Search this thread only; Search this forum only. Displayresults as threads
UPDATED - VERSION 1.5: EXPERIMENTAL AND PUBLIC RELEASE Update: Exp release postponed to tomorrow (19th) due to extended hunt. —— Hi Galactic Survivalists! Without further ado, you can save thefollowing
UPDATE - EXPERIMENTAL V1.5 RELEASED! Hello Galactic Survivalists! Welcome to version 1.5 Experimental phase! As we detailed in the announcement and the blog posts, this is a code-heavy release, but it has a lot of nice additions to offer for builders, explorers, mission runners and beyond. DEV BLOG - ANNOUNCEMENT: VERSION 1.5 + BRIEF PROSPECT OF I have an outdated PC that only has 8GB of RAM, VGA Radeon 270XT with 2GB of RAM and AMD Phenom 6300. Absolutely no visual problems with NMS and with Empyrion I can't play without occasional crashing of the gameand BSOD.
HELP NEEDED
14,996. If you look on the solar system map you can click on a planet and see it's description without having to warp to it. Dead planets list what type they are in the description. You're looking for a dead type 5. As far as where you'll find them, anywhere the others are. So just keep checking k and d systems. MAGNACITE? MAGNETIC PLATES? What next? I can't find any info from web, steam, or here. It is probably made from the pips of a fruit that only grows in another dimension and the only way to reach this dimension is to have hat made of magnacite, which only grows in another dimension and the only way to reach this dimension is to have hat made of magnacite, which only grows in another dimension and the only way to reach BLUEPRINTS FORBIDDEN BLOCKS QUESTION.... 2. Likes Received: 1. Well those blueprints would have either Alien Cores, or Monster-Spawners in them. As of the current Alpha release, they are classified as forbidden blocks. As to get rid of them, the only thing I can think of is to load them up in a creative world, find and delete them. Then create a new blueprint with those blocksremoved.
CPU AND GENERATOR OVERLOAD 11,014. Exceeding CPU limits don't explode your generator. It reduces the output of power of the generator by how far over you are. Your generators take damage when they exceed 100% power output. What's happening in your case is that you just plugged in a teleporter. Those things use a huge amount of power even while idle and it's overloading DO STAR TYPES INDICATE THE TYPE OF RESOURCES? Hey Arctic! Glad to see you back! Ultimately the is a better @ravien_ff question, but I can start you off. The planets spawn hotter towards the sun, and cooler are further away. The star type does change what kind of planets generate but with respect to temperaturenot resource.
CAN'T SPAWN FACTORY-CONSTRUCTED CAPITAL VESSEL 2. Since the game is still insisting that you must spawn the CV on a base, the gameoptions.yaml file probably has not been edited correctly. I am assuming that you are using the Dedicated Server tools. First, stop the server. Second locate the server save file, the save file location is under your: steamapps\common\Empyrion -Dedicated Server
HOW DO YOU DELETE A WHOLE SHIP/BASE? Joined: Mar 19, 2016. Messages: 6,544. Likes Received: 10,293. To get the shipID, open console (F9), and type "di" (without quotes), aim at the ship and get close to it. You will see the "id" in the info panel that is up top. To get rid of the info panel, type "di" again inconsole.
UPDATED - VERSION 1.5: EXPERIMENTAL AND PUBLIC RELEASE Update: Exp release postponed to tomorrow (19th) due to extended hunt. —— Hi Galactic Survivalists! Without further ado, you can save thefollowing
DEV BLOG - ANNOUNCEMENT: VERSION 1.5 + BRIEF PROSPECT OF I have an outdated PC that only has 8GB of RAM, VGA Radeon 270XT with 2GB of RAM and AMD Phenom 6300. Absolutely no visual problems with NMS and with Empyrion I can't play without occasional crashing of the gameand BSOD.
UPDATE - EXPERIMENTAL V1.5 RELEASED! Hello Galactic Survivalists! Welcome to version 1.5 Experimental phase! As we detailed in the announcement and the blog posts, this is a code-heavy release, but it has a lot of nice additions to offer for builders, explorers, mission runners and beyond.HELP NEEDED
14,996. If you look on the solar system map you can click on a planet and see it's description without having to warp to it. Dead planets list what type they are in the description. You're looking for a dead type 5. As far as where you'll find them, anywhere the others are. So just keep checking k and d systems. MAGNACITE? MAGNETIC PLATES? What next? I can't find any info from web, steam, or here. It is probably made from the pips of a fruit that only grows in another dimension and the only way to reach this dimension is to have hat made of magnacite, which only grows in another dimension and the only way to reach this dimension is to have hat made of magnacite, which only grows in another dimension and the only way to reach BLUEPRINTS FORBIDDEN BLOCKS QUESTION.... 2. Likes Received: 1. Well those blueprints would have either Alien Cores, or Monster-Spawners in them. As of the current Alpha release, they are classified as forbidden blocks. As to get rid of them, the only thing I can think of is to load them up in a creative world, find and delete them. Then create a new blueprint with those blocksremoved.
CPU AND GENERATOR OVERLOAD 11,014. Exceeding CPU limits don't explode your generator. It reduces the output of power of the generator by how far over you are. Your generators take damage when they exceed 100% power output. What's happening in your case is that you just plugged in a teleporter. Those things use a huge amount of power even while idle and it's overloading DO STAR TYPES INDICATE THE TYPE OF RESOURCES? Hey Arctic! Glad to see you back! Ultimately the is a better @ravien_ff question, but I can start you off. The planets spawn hotter towards the sun, and cooler are further away. The star type does change what kind of planets generate but with respect to temperaturenot resource.
CAN'T SPAWN FACTORY-CONSTRUCTED CAPITAL VESSEL 2. Since the game is still insisting that you must spawn the CV on a base, the gameoptions.yaml file probably has not been edited correctly. I am assuming that you are using the Dedicated Server tools. First, stop the server. Second locate the server save file, the save file location is under your: steamapps\common\Empyrion -Dedicated Server
HOW DO YOU DELETE A WHOLE SHIP/BASE? Joined: Mar 19, 2016. Messages: 6,544. Likes Received: 10,293. To get the shipID, open console (F9), and type "di" (without quotes), aim at the ship and get close to it. You will see the "id" in the info panel that is up top. To get rid of the info panel, type "di" again inconsole.
EMPYRION – GALACTIC SURVIVAL May. 19. by Pantera at 5:01 PM (9,545 Views / 20 Likes) Hello Galactic Survivalists! Welcome to version 1.5 Experimental phase! As we detailed in the announcement and the blog posts, this is a code-heavy release, but it has a lot of nice additions to offer EMPYRION – GALACTIC SURVIVAL Flyspy0 Taelyn Hello Taelyn, will the EU server update too or only the experimental US server? Thx, Flyspy UPDATE - VERSION 1.5 Hello Galactic Survivalists! Welcome to version 1.5 public release! As we detailed in the announcement and the blog posts, this is a code-heavy release, but it has a lot of nice additions to offer for builders, explorers, mission runners and beyond. O2 AND HOW TO GET IT 1. Use the Portable Water/O2 condenser. This is made in your Personal Constructor for next to nothing (a couple Iron Ores). 2. Use a Small or better Constructor to create a Water Extractor device. This must be placed in Water, or on Snow, and will gather large water crates for the cost of fuel to run it.FILED / TRACKING
Build: 1.5 3373 Mode: Survival Mode: Dedicated Server SERVER NAME: Dysfunctional Family | 1.5 Testing SEED-ID: 1011345 If applicable:MODIFIED
MORE INFO NEEDED
20 hours ago · when mining surface rocks with a miner/survival tool the rocks explode as usual but no ores drop not even just rock. its like blowing up the rocks and having nothing left. SHOULD POI'S BE UPDATED TO REMOVE HUMANS? Since lore-wise, the Zirax are hunting humans, it makes no sense to have humans openly dance around in disco clubs or serve openly onstations. Sure,
WEAPONS AND THEIR BALANCE.... I said it before and I say it again. The weapon selection and balance is severely lacking. Not so much for man-portable weapons, but forships. 1.
NEW - STORY CRASHED BIRDS: TELEPORTER FACTION ISSUES Build: 1.5 3375 Mode: Survival Mode: Single-player SEED-ID: 427472 If applicable: MODIFIED PLAY-FIELDS: No Reproducibility: Always Severity:Minor
CAPTURE THE FLAG
Hi all Recently I was checking out Spanj''s YouTube channel and his recent upload was of a capture the flag type game style for multiplayer. In this case the flag was a slow moving HV but it made methink.
UPDATED - VERSION 1.5: EXPERIMENTAL AND PUBLIC RELEASE Update: Exp release postponed to tomorrow (19th) due to extended hunt. —— Hi Galactic Survivalists! Without further ado, you can save thefollowing
UPDATE - EXPERIMENTAL V1.5 RELEASED! Hello Galactic Survivalists! Welcome to version 1.5 Experimental phase! As we detailed in the announcement and the blog posts, this is a code-heavy release, but it has a lot of nice additions to offer for builders, explorers, mission runners and beyond. DEV BLOG - ANNOUNCEMENT: VERSION 1.5 + BRIEF PROSPECT OF I have an outdated PC that only has 8GB of RAM, VGA Radeon 270XT with 2GB of RAM and AMD Phenom 6300. Absolutely no visual problems with NMS and with Empyrion I can't play without occasional crashing of the gameand BSOD.
HELP NEEDED
14,996. If you look on the solar system map you can click on a planet and see it's description without having to warp to it. Dead planets list what type they are in the description. You're looking for a dead type 5. As far as where you'll find them, anywhere the others are. So just keep checking k and d systems. MAGNACITE? MAGNETIC PLATES? What next? I can't find any info from web, steam, or here. It is probably made from the pips of a fruit that only grows in another dimension and the only way to reach this dimension is to have hat made of magnacite, which only grows in another dimension and the only way to reach this dimension is to have hat made of magnacite, which only grows in another dimension and the only way to reach BLUEPRINTS FORBIDDEN BLOCKS QUESTION.... 2. Likes Received: 1. Well those blueprints would have either Alien Cores, or Monster-Spawners in them. As of the current Alpha release, they are classified as forbidden blocks. As to get rid of them, the only thing I can think of is to load them up in a creative world, find and delete them. Then create a new blueprint with those blocksremoved.
CPU AND GENERATOR OVERLOAD 11,014. Exceeding CPU limits don't explode your generator. It reduces the output of power of the generator by how far over you are. Your generators take damage when they exceed 100% power output. What's happening in your case is that you just plugged in a teleporter. Those things use a huge amount of power even while idle and it's overloading DO STAR TYPES INDICATE THE TYPE OF RESOURCES? Hey Arctic! Glad to see you back! Ultimately the is a better @ravien_ff question, but I can start you off. The planets spawn hotter towards the sun, and cooler are further away. The star type does change what kind of planets generate but with respect to temperaturenot resource.
CAN'T SPAWN FACTORY-CONSTRUCTED CAPITAL VESSEL 2. Since the game is still insisting that you must spawn the CV on a base, the gameoptions.yaml file probably has not been edited correctly. I am assuming that you are using the Dedicated Server tools. First, stop the server. Second locate the server save file, the save file location is under your: steamapps\common\Empyrion -Dedicated Server
HOW DO YOU DELETE A WHOLE SHIP/BASE? Joined: Mar 19, 2016. Messages: 6,544. Likes Received: 10,293. To get the shipID, open console (F9), and type "di" (without quotes), aim at the ship and get close to it. You will see the "id" in the info panel that is up top. To get rid of the info panel, type "di" again inconsole.
UPDATED - VERSION 1.5: EXPERIMENTAL AND PUBLIC RELEASE Update: Exp release postponed to tomorrow (19th) due to extended hunt. —— Hi Galactic Survivalists! Without further ado, you can save thefollowing
UPDATE - EXPERIMENTAL V1.5 RELEASED! Hello Galactic Survivalists! Welcome to version 1.5 Experimental phase! As we detailed in the announcement and the blog posts, this is a code-heavy release, but it has a lot of nice additions to offer for builders, explorers, mission runners and beyond. DEV BLOG - ANNOUNCEMENT: VERSION 1.5 + BRIEF PROSPECT OF I have an outdated PC that only has 8GB of RAM, VGA Radeon 270XT with 2GB of RAM and AMD Phenom 6300. Absolutely no visual problems with NMS and with Empyrion I can't play without occasional crashing of the gameand BSOD.
HELP NEEDED
14,996. If you look on the solar system map you can click on a planet and see it's description without having to warp to it. Dead planets list what type they are in the description. You're looking for a dead type 5. As far as where you'll find them, anywhere the others are. So just keep checking k and d systems. MAGNACITE? MAGNETIC PLATES? What next? I can't find any info from web, steam, or here. It is probably made from the pips of a fruit that only grows in another dimension and the only way to reach this dimension is to have hat made of magnacite, which only grows in another dimension and the only way to reach this dimension is to have hat made of magnacite, which only grows in another dimension and the only way to reach BLUEPRINTS FORBIDDEN BLOCKS QUESTION.... 2. Likes Received: 1. Well those blueprints would have either Alien Cores, or Monster-Spawners in them. As of the current Alpha release, they are classified as forbidden blocks. As to get rid of them, the only thing I can think of is to load them up in a creative world, find and delete them. Then create a new blueprint with those blocksremoved.
CPU AND GENERATOR OVERLOAD 11,014. Exceeding CPU limits don't explode your generator. It reduces the output of power of the generator by how far over you are. Your generators take damage when they exceed 100% power output. What's happening in your case is that you just plugged in a teleporter. Those things use a huge amount of power even while idle and it's overloading DO STAR TYPES INDICATE THE TYPE OF RESOURCES? Hey Arctic! Glad to see you back! Ultimately the is a better @ravien_ff question, but I can start you off. The planets spawn hotter towards the sun, and cooler are further away. The star type does change what kind of planets generate but with respect to temperaturenot resource.
CAN'T SPAWN FACTORY-CONSTRUCTED CAPITAL VESSEL 2. Since the game is still insisting that you must spawn the CV on a base, the gameoptions.yaml file probably has not been edited correctly. I am assuming that you are using the Dedicated Server tools. First, stop the server. Second locate the server save file, the save file location is under your: steamapps\common\Empyrion -Dedicated Server
HOW DO YOU DELETE A WHOLE SHIP/BASE? Joined: Mar 19, 2016. Messages: 6,544. Likes Received: 10,293. To get the shipID, open console (F9), and type "di" (without quotes), aim at the ship and get close to it. You will see the "id" in the info panel that is up top. To get rid of the info panel, type "di" again inconsole.
EMPYRION – GALACTIC SURVIVAL May. 19. by Pantera at 5:01 PM (9,545 Views / 20 Likes) Hello Galactic Survivalists! Welcome to version 1.5 Experimental phase! As we detailed in the announcement and the blog posts, this is a code-heavy release, but it has a lot of nice additions to offer EMPYRION – GALACTIC SURVIVAL Flyspy0 Taelyn Hello Taelyn, will the EU server update too or only the experimental US server? Thx, Flyspy UPDATE - VERSION 1.5 Hello Galactic Survivalists! Welcome to version 1.5 public release! As we detailed in the announcement and the blog posts, this is a code-heavy release, but it has a lot of nice additions to offer for builders, explorers, mission runners and beyond. O2 AND HOW TO GET IT 1. Use the Portable Water/O2 condenser. This is made in your Personal Constructor for next to nothing (a couple Iron Ores). 2. Use a Small or better Constructor to create a Water Extractor device. This must be placed in Water, or on Snow, and will gather large water crates for the cost of fuel to run it.FILED / TRACKING
Build: 1.5 3373 Mode: Survival Mode: Dedicated Server SERVER NAME: Dysfunctional Family | 1.5 Testing SEED-ID: 1011345 If applicable:MODIFIED
MORE INFO NEEDED
18 hours ago · when mining surface rocks with a miner/survival tool the rocks explode as usual but no ores drop not even just rock. its like blowing up the rocks and having nothing left. SHOULD POI'S BE UPDATED TO REMOVE HUMANS? Since lore-wise, the Zirax are hunting humans, it makes no sense to have humans openly dance around in disco clubs or serve openly onstations. Sure,
WEAPONS AND THEIR BALANCE.... I said it before and I say it again. The weapon selection and balance is severely lacking. Not so much for man-portable weapons, but forships. 1.
NEW - STORY CRASHED BIRDS: TELEPORTER FACTION ISSUES Build: 1.5 3375 Mode: Survival Mode: Single-player SEED-ID: 427472 If applicable: MODIFIED PLAY-FIELDS: No Reproducibility: Always Severity:Minor
CAPTURE THE FLAG
Hi all Recently I was checking out Spanj''s YouTube channel and his recent upload was of a capture the flag type game style for multiplayer. In this case the flag was a slow moving HV but it made methink.
UPDATED - VERSION 1.5: EXPERIMENTAL AND PUBLIC RELEASE Update: Exp release postponed to tomorrow (19th) due to extended hunt. —— Hi Galactic Survivalists! Without further ado, you can save thefollowing
UPDATE - EXPERIMENTAL V1.5 RELEASED! Hello Galactic Survivalists! Welcome to version 1.5 Experimental phase! As we detailed in the announcement and the blog posts, this is a code-heavy release, but it has a lot of nice additions to offer for builders, explorers, mission runners and beyond. DEV BLOG - ANNOUNCEMENT: VERSION 1.5 + BRIEF PROSPECT OF I have an outdated PC that only has 8GB of RAM, VGA Radeon 270XT with 2GB of RAM and AMD Phenom 6300. Absolutely no visual problems with NMS and with Empyrion I can't play without occasional crashing of the gameand BSOD.
HELP NEEDED
If you look on the solar system map you can click on a planet and see it's description without having to warp to it. Dead planets list what type they are in the description. CPU. HELP TO A BEGINNER. CPU is the amount of computing power handled by your ship core. Every block costs a certain amount of CPU, with vital devices costing themost
CPU AND GENERATOR OVERLOAD Hi, I have a base at T2 and I recently experienced the "fun" of a generator overload when I added a Teleporter that put my CPU slightlyover 200k.
CAN'T SPAWN FACTORY-CONSTRUCTED CAPITAL VESSEL The one on the right, is 56m x 26m. (the 'inner body' of the ship next to it has about the same size) The one in the top left is 220m x 110m The two in the middle are.. well.. in between MAGNACITE? MAGNETIC PLATES? What next? I can't find any info from web, steam, or here. It is probably made from the pips of a fruit that only grows in another dimension and the only way to reach this dimension is to have hat made of magnacite, which only grows in another dimension and the only way to reach this dimension is to have hat made of magnacite, which only grows in another dimension and the only way to reach DO STAR TYPES INDICATE THE TYPE OF RESOURCES? Hey Arctic! Glad to see you back! Ultimately the is a better @ravien_ff question, but I can start you off. The planets spawn hotter towards the sun, and cooler are further away. The star type does change what kind of planets generate but with respect to temperaturenot resource.
HOW DO YOU DELETE A WHOLE SHIP/BASE? To get the shipID, open console (F9), and type "di" (without quotes), aim at the ship and get close to it. You will see the "id" in the info panel that is up top. UPDATED - VERSION 1.5: EXPERIMENTAL AND PUBLIC RELEASE Update: Exp release postponed to tomorrow (19th) due to extended hunt. —— Hi Galactic Survivalists! Without further ado, you can save thefollowing
UPDATE - EXPERIMENTAL V1.5 RELEASED! Hello Galactic Survivalists! Welcome to version 1.5 Experimental phase! As we detailed in the announcement and the blog posts, this is a code-heavy release, but it has a lot of nice additions to offer for builders, explorers, mission runners and beyond. DEV BLOG - ANNOUNCEMENT: VERSION 1.5 + BRIEF PROSPECT OF I have an outdated PC that only has 8GB of RAM, VGA Radeon 270XT with 2GB of RAM and AMD Phenom 6300. Absolutely no visual problems with NMS and with Empyrion I can't play without occasional crashing of the gameand BSOD.
HELP NEEDED
If you look on the solar system map you can click on a planet and see it's description without having to warp to it. Dead planets list what type they are in the description. CPU. HELP TO A BEGINNER. CPU is the amount of computing power handled by your ship core. Every block costs a certain amount of CPU, with vital devices costing themost
CPU AND GENERATOR OVERLOAD Hi, I have a base at T2 and I recently experienced the "fun" of a generator overload when I added a Teleporter that put my CPU slightlyover 200k.
CAN'T SPAWN FACTORY-CONSTRUCTED CAPITAL VESSEL The one on the right, is 56m x 26m. (the 'inner body' of the ship next to it has about the same size) The one in the top left is 220m x 110m The two in the middle are.. well.. in between MAGNACITE? MAGNETIC PLATES? What next? I can't find any info from web, steam, or here. It is probably made from the pips of a fruit that only grows in another dimension and the only way to reach this dimension is to have hat made of magnacite, which only grows in another dimension and the only way to reach this dimension is to have hat made of magnacite, which only grows in another dimension and the only way to reach DO STAR TYPES INDICATE THE TYPE OF RESOURCES? Hey Arctic! Glad to see you back! Ultimately the is a better @ravien_ff question, but I can start you off. The planets spawn hotter towards the sun, and cooler are further away. The star type does change what kind of planets generate but with respect to temperaturenot resource.
HOW DO YOU DELETE A WHOLE SHIP/BASE? To get the shipID, open console (F9), and type "di" (without quotes), aim at the ship and get close to it. You will see the "id" in the info panel that is up top. EMPYRION – GALACTIC SURVIVAL Hello Galactic Survivalists! Welcome to version 1.5 Experimental phase! As we detailed in the announcement and the blog posts, this is a code-heavy release, but it has a lot of nice additions to offer for builders, explorers, mission runners and beyond. EMPYRION – GALACTIC SURVIVAL Flyspy0 Taelyn Hello Taelyn, will the EU server update too or only the experimental US server? Thx, Flyspy REFORGED EDEN SCENARIO Reforged Eden Scenario A12 Reforged Eden is the official combination of my Reforged Galaxy and @ravien_ff 's Project Eden for the ultimate survival experience. You can subscribe to it as a regular scenario on the Steam Workshop from the link below:NEW - DOUBLE POI
Build: 1.5 3376 Mode: Survival Mode: Singleplayer SERVER NAME: N/A SEED-ID: 70631 If applicable: MODIFIED PLAYFIELDS: No Reproducibility:Unable
STARTING EQUIPMENT ON SNOW STARTER On the snow starter you cannot steer the escape pod and get no starting equipment other than Light Armor, Survival Tool and Lamp no matter the starting equipment settings. UPDATE - EXPERIMENTAL V1.5 RELEASED! Speaking as someone who has been extremely critical and at times combative with the developers, I can tell you that they do not ignorebug reports. The
NEW - STORY/TUT: MODIFYING COM STATION LOWERS TALON Build: 1.5 3375 Mode: Survival Mode: Single-player SEED-ID: 427472 If applicable: MODIFIED PLAY-FIELDS: No Reproducibility: Always Severity:Minor
CAPTURE THE FLAG
Hi all Recently I was checking out Spanj''s YouTube channel and his recent upload was of a capture the flag type game style for multiplayer. In this case the flag was a slow moving HV but it made methink.
NEW - BODY TEMPERATURE BUG (GETTING HOT WHEN ITS COLD Build 3376 No mods Description: The temperature outside is chilly 10 degrees, but I'm randomly stuck at 35 degrees with the "you're feeling hot" status condition poping up. NEW - MULTITOOL UPGRADE FUNCTION REQUIRING MANY BUTTON "When old friends get together, everything else fades to insignificance." - War, Famine, Pestilence and Death My Workshop*
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EMPYRION – GALACTIC SURVIVAL - COMMUNITY FORUMS Home>
EMPYRION – GALACTIC SURVIVAL - COMMUNITY FORUMSSep 17, 2019
ALPHA 10.5: OPTIMIZATIONS, BUG FIXES AND OTHER IMPROVEMENTSSep
17
by EleonGameStudios at 10:05 AM (11,754 Views / 31 Likes)126 Comments
Hi Galactic Survivalists! We are thrilled to release Alpha 10.5 to the public today! This update does not only contain a LOT of bug fixes but we also dedicated a lot of our time to some major (multiplayer) optimizations! The first pass of these changes should allow for a more fluid gameplay experience, especially in combat. We have implemented a few new methods on how data and events are handled and would like to have your feedback on how things have improved. Please use the feedback thread pinned in thefeedback forum!
Besides bug fixes and optimizations, Alpha 10.5 has a lot to offer: The orbital planet view is now a real 3D Mesh, showing also terrain heights and other specialities. The Talon will no longer ignore you and also have their own Base Attack. If you ever wanted to toy around with floating text messages and signs, you now can do that with the new LCD Projector device. In the same context, we improved the LCD panel creativity options, which now are offering a slew of sprites, icons, signs and a lot of formatting options for your creative all-out art attack (also available for the projector, of course). Last, but not least, beyond a heap of other changes, optimizations and updates, our Builders League has set its hand on various POIs and also added several new ones. Large and small orbital bases, mining facilities, artifact sites and many more are waiting for you. If you are around on a snow planet, check out the new Rados bases - they might now be covered with snow, but they are even better prepared to give you a warm welcome. As always, before giving feedback, read the changelog below and give Alpha 10.5 a try. Then, please head over to our feedback forum and let us know what you think: https://empyriononline.com/forums/faq-feedback.25/ If you run into any issue - or if you reported an issue in the experimental phase that does not seem to be fixed - please add your bug report to our bug report forum. There is also a description on how to set up a bug report, so the QA team can track it and work on yourissues.
https://empyriononline.com/threads/...ort-template-requirements-known-issues.47082/ https://empyriononline.com/forums/bugs.24/ Without further ado: Have fun playing Alpha 10.5!Yours,
Empyrion Dev Team
=======
HOTFIX 2019-10-05 (BUILD 2656)Changes:
- Added error message if...Continue reading...
Aug 28, 2019
ALPHA EXPERIMENTAL 10.5: OPTIMIZATIONSAug
28
by EleonGameStudios at 12:49 PM(21,936 Views
/ 27 Likes)
436 Comments
Hi Galactic Survivalists, We are excited to release the first EXPERIMENTAL version of Alpha10.5.
Alpha EXP 10.5 features massive optimizations and bug fixes, an improved outside view of planets, new LCD panels, Talon base attack and many other changes and improvements. Please report any bug in our EXP Bug Forum: https://empyriononline.com/forums/bugs.34/ Please read the 'HOW TO REPORT A BUG 'ahead of adding a new thread: https://empyriononline.com/threads/...ort-template-requirements-known-issues.47118/ Thanks a lot for your appreciated help and have fun playing Alpha 10.5Experimental
Yours,
Emp Dev Team
==========
Hotfix 2019-10-04 (Build 2656)Fixes:
- Game timer - faster catch up + limiter extrapolation to 10 ticks - 06821: Base attack not appearing after alert triggers (partly fixed)==========
HOTFIX 2019-09-24 (BUILD 2654)FIXES:
- Possible fix for slow chunk loading when changing playfields/DSLload
- POI Shield Gen Keeps Resetting==========
HOTFIX 2019-09-20 (BUILD 2652) - Final fix for IndexOutOfRangeException==========
HOTFIX 2019-09-20 (BUILD 2651) - Sometimes chunks of structure missing on first visit- Fixed Null ref
- Spawner set wrong in POI "Abandoned Excavation Site"==========
HOTFIX 2019-09-19 (BUILD 2649) - Fixed constructor getting stuck when the time corruption problemhappened
==========
HOTFIX 2019-09-18 (BUILD 2648)FIXES:
- 06743: When a HV touches the bedrock it will get repositioned aboveterrain
- Fix for console command 'ticks' not working any more - Possible fix for ticks getting out of sync==========
HOTFIX 2019-09-17 (BUILD 2647)CHANGES:
- updated "Invader vs Defender II" scenarioFIXES:
- When a HV touches the bedrock it will get repositioned above terrain - Fixed icon size of Sprite selection button in Screen Edit window - Removed feature that turrets rotate to their neutral position when retracted because of a bug. Will add this again in 10.6 - Game freezes up & stops responding after a player base is taken over by zirax when a new wave is triggered - Fix for slight camera stuttering when exiting a cockpit in MP in3rdp
==========
UPDATE 2019-09-14 (BUILD 2646 - RELEASE CANDIDATE)CHANGED:
- Updated "Invader vs Defender II"...Continue reading...
Jul 29, 2019
ALPHA 10.4: UNITY 2019 AND MORE IMPROVEMENTS AND BUG FIXESJul
29
by EleonGameStudios at 12:57 PM (8,165 Views / 12 Likes)52 Comments
Hi Galactic Survivalists, we just released Alpha 10.4, using Unity 2019. Please check thechangelog below.
Thanks again for your appreciated feedback and bug reports!Yours,
Empyrion Dev Team
==========
UPDATE 2019-08-13 (BUILD 2554)FIXES:
- No longer possible to copy & paste symbols from an input field to another (e.g. LCD sign) - CoQ triggered by O2 calculation- MP Damage exploit
- Telluropod & Desert golem do not damage the player when attacking - Drilled out terrain returning after loading back intosave game
----------
UPDATE 2019-08-06 (BUILD 2550)FIXES:
- Water appears in bases placed closed to lakes when player returns from being 5km+ away from a base - POI found to always be floating above terrain & is offset from center in BP preview----------
UPDATE 2019-08-02 (BUILD 2549)CHANGES:
- More relaxed times for 'UDP delay detection' to avoid "Connectionlost" popups
FIXES:
- Returning to a structure that has lights setup to blink can result in some lights looking on when they should be off==========
UPDATE 2019-08-01 (BUILD 2548)FIXES:
- Not all shutters flowing O2 1x3, 1x4 & 1x5 - Dedi <-> Pf server communication: removed TCP stream freeze workaround for U2018 (fixed in U2019) - Base attacks set to OFF in the difficulty setting is not working & attacks are still triggered - Activated better UDP delay detecting - New game Temperate start option 2 start location wreckage base doesnot load
----------
CHANGELOG: ALPHA 10.4.0 (BUILD 2545)CHANGES:
- Allow to export Child properties to Config.ecf - Exported "Prob" for resource deposits (= probability that a resourcevoxel drops sth)
- Network: better detecting if a player is trying to cheat with using low bandwith (not activated yet) - Added console cmd 'structure' to manage structure internalsFIXES:
- Troop transports freeze above where they should land until reloading back into the save game - Fixed thrusters in U2019 - When some blueprints are spawned they lose their device list &signals setup
- Aln faction structures no longer firing on players. - When pasting a selection in creative, the axis slider is not aligned with the pasted selection - SSG exception when exporting random scenario - Cockpit 8 - single hit removes almost all of the cockpit - texture view in SSG - structures not getting DSL'ed on startup of a game (last fix was notworking)
- U2019 Asteroids rendering...Continue reading...
Jul 15, 2019
ALPHA 10.3: IMPROVEMENTS AND BUG FIXES - PART IIIJul
15
by EleonGameStudios at 9:32 AM (7,659 Views / 13 Likes)72 Comments
Hi Galactic Survivalists, we just released Alpha 10.3, please check the changelog below. Thanks again for your ongoing feedback and bug reportsYours,
Empyrion Dev Team
==========
CHANGELOG: ALPHA 10.3.0 (BUILD 2539)---
PLEASE NOTE: Players who have spawned a recently saved Blueprint that have problems with signals or the device list should execute some console cmds to remove faulty data. For this, step onto that structure, open the console window and enter 'help structure'. Then execute all three sub-commands to clean up the structure. You may then re-setup your signals, lock codes and custom devicve grouping / naming and save it as a working Blueprint. Sorry for anyinconvenience!
---
CHANGES:
- Added console cmd 'structure' to manage structure internalsFIXES:
- When some blueprints are spawned they lose their device list &signals setup
- Troop transports freeze above where they should land until reloading back into the save game - Base attacks set to OFF in the difficulty setting is not working & attacks are still triggered - Dark stretching on 3D representation of planets close the poles==========
CHANGELOG: ALPHA 10.3.0 (BUILD 2535)FIXES:
- Ship Controller: Ship high angular speed bug - Value 1E+10 for label TorqueAmount in structure (SV_Prefab_Tier1) cannot be converted to Int - HV mounted drills will not spin/ work until they are close to theterrain
- Temperate Starter playfield Moon Pole area has pink Alien terrain overlapping the moon terrain - HV/SV Cockpit 8 legacy is the same as the non legacy version - Save template last saved timer appears incorrect==========
Sorry for the non-functioning turrets, but we already fixed it! CHANGELOG: ALPHA 10.3.0 (BUILD 2533)FIXES:
- Turrets not shooting - Chainsaw does not start animation unless you only start using it when standing close to a tree - Solar panels are not producing any output but appear to be 'online'==========
We quickly fixed some stuff reported today, so have fun with a morestable version
CHANGELOG: ALPHA 10.3.0 (BUILD 2532)Changes:
- Planet map: smoothing normals to show less zig zag lines - Permissions for adjusting color palette with Configure color windowon structures
Fixes:
- Decoration: Unharvestable Trees - Moon playfield has weather after triggering the pole fog - OverflowException when parsing numeric faction abbreviations (f.e.'333')
- Avoiding reported CoQ - Usage indicators...Continue reading...
Jul 2, 2019
ALPHA 10.2: IMPROVEMENTS AND BUG FIXES - PART IIJul
02
by EleonGameStudios at 10:45 AM(7,288
Views / 14 Likes)
78 Comments
Update: July 7, 2019 (Build 2526)_Bug Fixes:_
- Fixed: When spawning in some blueprints they lose their device list& signals setup
- Reverted fix for: After making a BP of a structure at max size the center of it is moved when spawning the BP in.========
Update: July 5, 2019 - Alpha 10.2.2 (Build 2524)_Changes:_
- Tweaked Ocean Planet (eg water plane now at 60m and several other improvements) and re-added to random generation_BUG FIXES:_
- Fixed: Constructor production can exceed the volume capacity ofassigned containers
- Fixed: Missing localisation when repairing a vessel with a lock codein auto mode in R2B
- Fixed: After making a BP of a structure at max size the center of it is moved when spawning the BP in. - Fixed: Resource Terrain as Bedrock logic========
Update: July 4, 2019 - Alpha 10.2.1 (Build 2523)_CHANGES:_
- Refinement of C/T tool by adding "Remove" toggle > it is now possible to remove symbols without changing color or texture - Adjusted HP and Mass of new Cockpits (added with A10) - Adjusted HP of Armored Double Doors - Removed Reload Delay from Alien Turrets and Sentries - Increased Anti-Shield Effect for Plasma Turret and Plasma 2 Turret(doubled)
- New Ion Turret (Alien) now has EMP effect that only damages Shields(significantly)
- Increased recharge speed for SV Shield (2/3) and HV (1/3) - Renamed (only loca change): Ion Cannon (Alien) > Plasma Turret (Alien), Ion Cannon 2 (Alien) > Plasma Turret 2 (Alien)_BUG FIXES:_
- Fixed: Shield is regenerating after being hit - Fixed: Currently not possible to start building underwater - Fixed: MP RtoBP issue with template password auto repair option - Fixed: Playfield server boot timeout check, improved log output to see how long a pf server needs to boot / prepare_KNOWN ISSUE:_
- Missing localisation when repairing a vessel with a lock code inauto mode in R2B
==========
UPDATE: JULY 2, 2019 (BUILD 2522) - Fixed: Sporadic exception when opening CP- Updated EAH Tool
======
Hi Galactic Survivalists, We released Alpha 10.2 with more bugs fixes and improvements. Please check out the changelog below.Yours,
Empyrion Dev Team
=====
CHANGELOG: ALPHA 10.2.0 (BUILD 2521) _UPDATED BASE ATTACK:_ - Base Attacks now depend on presence of drone base: If the drone base has been destroyed or there is no drone base on a planet => no base...Continue reading...
Jun 25, 2019
ALPHA 10.1: IMPROVEMENTS AND BUG FIXESJun
25
by EleonGameStudios at 10:29 AM(7,402 Views /
28 Likes)
72 Comments
Hi Galactic Survivalists, We just released Alpha 10.1.0. Please check out the changelog below. Thanks a lot for your ongoing feedback and bug reports.Yours,
Empyrion Dev Team
=====
CHANGELOG: ALPHA 10.1.0 (BUILD 2517) _UPDATED BASE ATTACK:_ - Increased spawning distance from 360m to 600m - Now base attack is not immediately executed when returning to a base_CHANGES:_
- Added 3 more variants of heavy doors - Added CubeHalf version of ventilator - Added all ventilators to block group - Added inclination angle for Drill tools closer to lower right window - Allow to make links in PDA clickable - SSG: scrolling/panning moves sector camera after sector generationclick
_BUG FIXES:_
- Fixed: POIs were not placed in Freedom mode - Fixed: Not possible to start FREEDOM mode in COOP - Fixed: CT Tool: Closing CONFIGURE with X breaks GUI / does not open tool on RMB afterwards. - Fixed: Shields can recharge to 100% after playfield changes - Fixed: Collider problem with boarding ramp when closed: before player needed to jump over invisible border, now player can walk overborder
- Fixed: Some item tooltips are cut at top or bottom of screen - Fixed: Wall Mounted sentry view clipping into wall and CAN shoot through wall (adapted camera position) - Fixed: Problem that sometimes no more base attacks were launched (now added safe check: any drones not loaded for 60 seconds for base attack are ingored, so the attack can continue without them - Fixed: When placing a thruster, flare is now not shown anymore inthe preview mode
- Fixed: Forcefield of Boarding Ramps not switched off when unpowered - Fixed: Rotation axis of generators BA/CV was not in the middle - Fixed: Tooltips in BP Library for BA,CV,SV,HV were wrong - Fixed: All ore deposits are generating directly beneath the surface. - Fixed: Detector showing already discovered POI again when going outof discovery range
- Fixed: Solar panel (sloped version) indicators are dark & not visible when turned on - Fixed: Constructor sometimes did not show all rows of an assignedcontainer
- Fixed: New Chat: Private message issues with player names withblanks
- Fixed: 4 Way Connector Heavy Window does not swap tints like all ofthe other windows.
- Fixed:...
Continue reading...
Jun 20, 2019
ALPHA 10.0.2: HOTFIXJun
20
by EleonGameStudios at 10:49 AM (3,090 Views / 6 Likes)25 Comments
UPDATE: JUNE 21, 2019 - ALPHA 10.0.2 (BUILD 2513)_Bug Fixes:_
- Fixed: 'Glass railing' & 'Glass railing round' texture issue - Fixed: Cube Quarter face goes missing when placed next to otherblocks
- Fixed new chat:
- auto-jump to Private tab - sometimes not showing sender name_CHANGES:_
- Chat: added new smileys as command exceptions "" and "" - Updated Localisation- Updated EAH Tool:
https://empyriononline.com/threads/tool-emp-admin-helper-eah-free-v1-47-x.5771/page-58#post-314788=======
Hi Galactic Survivalists, Here comes the next hotfix release which includes a LOT of bug fixes for internal exceptions (thanks to the output logs you sent in) CHANGELOG: ALPHA 10.0.2 (BUILD 2511)_CHANGES:_
- Added back "SVDecoIntake02" (now called SVDecoIntake02New) to "General Devices (Deco)" - Updated models of regular windows_BUG FIXES:_
- Fixed: MapDistance does not work other than 0 - Fixed: Names of devices mismatch between device list and detail infoscreen and HUD
- Fixed: Several internal exceptions found in output logs_KNOWN ISSUE:_
- Some railing blocks have texture problems (will be fixed in nextbuild)
Continue reading...
Jun 19, 2019
ALPHA 10.0.1: HOTFIXJun
19
by EleonGameStudios at 9:10 AM (1,694 Views / 8 Likes)3 Comments
Update: June 19, 2019 (1pm CEST) - Build 2508 - Fixed: Exception on startup when using Config.ecf from Build 2504 (note: the deco block "SVDecoIntake02" is temporarily not available in "General Devices (Deco)" - we will add it back in next update)======
Hi Galactic Survivalists, We just released the first hotfix for Alpha 10. Stay tuned for more stabilizing and polishing updates. CHANGELOG: ALPHA 10.0.1 (BUILD 2507)_BUG FIXES:_
- Possible fix for missing chunks on connect to a server - Fixed: Color Tool usage permission - Fixed: Definitions of new templates in Config.ecf didn't workreliable
- Fixed: Setting Video quality to FAST by keeping Textures on MAX results in billboard issue and exception - Fixed: Possible exception when disconnecting from server runningPDA.cs
- Fixed: Problem that turrets sometimes did not aim accurately - Fixed: Clone chamber / Medic Station: not possible to paint/texture below (we removed the base plate) - Fixed: Cockpit 8 non armored has the same model as the armoredversion
- Fixed: Internal exception linked to Status Effects - Fixed: Several internal exceptions found in logsContinue reading...
Jun 17, 2019
ALPHA 10: OUT NOW!
Jun
17
by EleonGameStudios at 1:03 PM (12,669 Views / 21 Likes)81 Comments
Hi Galactic Survivalists! After more than 4 weeks in Experimental phase, we are very excited to release Alpha 10 to the public branch today! Thanks to all Experimental testers, who helped with tracking down bugs and who sent in their feedback over the past weeks, we managed to greatly improve the initial feature releases. Here is a short overview of the main features of Alpha 10: - Polarized hull shields - More than 100 new building block shapes - Increased mining speed and improved drill handling - New base attack & AI improvements (including a standalone BaseAttack Scenario)
- Combined color and texture tool - New movement controller mode for vessels - New multiplayer chat - Increased texture resolution of our 3d models Check out the update video that highlights the main features of Alpha10:
When looking at the overview and the full changelog below (with a LOT more changes, improvements and bug fixes), you will notice that we introduced several “first time” features and some gameplay changes. We are aware of the fact that this might lead to some relearning of mechanics, which can be inconvenient for everyone that is used to a certain play-style. However, the goal of the Alpha phase is still to add, change and introduce large feature updates. Thanks a lot in advance to keep this in mind when playing Alpha 10. Said that, especially the new Base Attack (including a significant AI update for NPC ground troops) and the Modding API are additions that will still evolve over time. That’s why we value your feedback on ANY of the game topics and try to incorporate ideas and suggestions wherever possible and we hope everyone will continue to do so with thepublic release.
Please check out Alpha 10 and make good use of the Feedback forum: https://empyriononline.com/forums/faq-feedback.25/ Of course, please also report any bug or issue with Alpha 10 in the bug forum: https://empyriononline.com/forums/bugs.24/ Have fun playing Alpha 10!Yours,
Empyrion Dev Team
=====
CHANGELOG: ALPHA 10.0.0 (BUILD 2504)MAJOR FEATURES:
_1. SHIELDS _
- Added polarized hull shield for vessels and bases _Hitting a shield-protected base_
- Added shield generator (Pentaxid is required to charge the shield and energy is needed to power the shield)-...
Continue reading...
Jun 14, 2019
ALPHA EXPERIMENTAL 10 - RELEASE CANDIDATE 2Jun
14
by EleonGameStudios at 8:40 PM(4,525
Views / 20 Likes)
44 Comments
UPDATE: JUNE 16, 2019 (BUILD 2504)_CHANGES:_
- Implemented: In 'Salvage' mode MultiTool and SurvivalTool now return a random set of top-level items (instead of deconstructing fractions of a top-level item to lower level items) - Added ability that an open door/hangar door will be used by AI and considered as "open space" to path through it - Slightly increased base attack difficulty for low levels - Reduced reload time of player sentry turrets - Increased resolution of screens on O2 Station - Bring back old Asteroid Ring blueprint (use "AsteroidFieldRingOld"in playfield.yaml)
- Better highlight of active toolbar slot - Don't show reputation warning message when trying to open container or pickup plants from Alien or Admin factions - Allowing to create a blueprint from any structure in survival if godmode invisible is enabled_BUG FIXES:_
- Fixed Exploit: Logistic dupe outside of WiFi range - Fixed: Zirax soldiers did not change targets correctly when attacking sentries in a base attack - Fixed: New asteroid ring did not take into account rotation fromplayfield.yaml
- Fixed: possible exception when opening Sector Map.==========
Hi Galactic Survivalists, Here is the Release Candidate 2 for Monday's public release. CHANGELOG: ALPHA 10.0.0 (BUILD 2502) _BASE ATTACK (SURVIVAL) UPDATE:_ - Increased impact of reputation on base attack probabilities - Zirax soldiers will now consider which turret did a damage to the group, and they will protect against such turret as a group - Added "Attack Difficulty" entry to Control Panel statistics for Base Attack probabilities _BASE ATTACK (SCENARIO) UPDATE:_ - Added 3-6 HS blocks every second drop - Increase re-capture timer by 30 seconds - Drop resupply from a little lower to prevent collision misses with landing pad + drop position on landing pad _SHIP CONTROLLER UPDATE:_ - Added more deco containers to weight calculation - Slightly reduced the turn rate to match A9 behavior - Pilot mode is now persistent for the player - Added hotkey "Shift - i" to toggle pilot mode - Added weight of fuel into the total mass of the ship - Reduce the x-axis mouse sensitivity for HV_CHANGES:_
- Set version number to "Alpha 10.0.0" for public release - Jetpack state is now persistent - Added armored version of cockpit 08 - Re-added legacy version of cockpit 08 - Added some documentation comments to IPda. Add documentationconfig...
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