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CANVAS CYCLE: TRUE 8-BIT COLOR CYCLING WITH HTML5 Canvas Cycle: True 8-bit Color Cycling with HTML5. Jungle Waterfall - Morning Seascape - Day Mountain Stream - Morning Winter Forest - Snow Jungle Waterfall - Rain Mountain Storm - Day Deep Forest - Day Highland Ruins - Rain Rough Seas - Day Crystal Caves - Day Haunted Castle Ruins - Rain Jungle Waterfall - Night Mirror Pond - Rain

Mountain

LIVING WORLDS IN HTML5 Living Worlds in HTML5. January - Winter Forest - Clear January - Winter Forest - Snow February - Mountain Stream - Clear February - Mountain Stream - Cloudy March - Monolith Plains - Clear April - Deep Forest - Clear April - Deep Forest - Rain May - Jungle Waterfall - Clear May - Jungle Waterfall - Cloudy May - Jungle Waterfall - Rain

June

OLD SCHOOL COLOR CYCLING WITH HTML5 Old School Color Cycling with HTML5 | EffectGames.com. Anyone remember Color cycling from the 90s? This was a technology often used in 8-bit video games of the era, to achieve interesting visual effects by cycling (shifting) the color palette. Back then video cards could only render 256 colors at a time, so a palette of selected colors was used. CANVAS CYCLE: TRUE 8-BIT COLOR CYCLING WITH HTML5 Canvas Cycle: True 8-bit Color Cycling with HTML5 Art by Mark Ferrari Code by Joseph Huckaby Art by Mark Ferrari Code by Joseph Huckaby

PLATFORMER TUTORIAL

Platformer Tutorial - Effect Games MARIO DEMO - EFFECT GAMES Mario Demo - Effect Games Q & A WITH MARK J. FERRARI Before I get started here, I'd like to say thanks VERY much to Joe Huckaby for reviving these old images. Since I've already heard people wonder, I should say that Joe did so with my foreknowledge and permission. I have known him since he was a high sc ABSORB HD - EFFECT GAMES absOrb HD - Effect Games

ABSORB - 0.1A

absOrb - 0.1a Standalone Version. By using this software, you agree to the terms and conditions in the Standalone Publish License Agreement. Effect Engine Copyright CANVAS CYCLE: TRUE 8-BIT COLOR CYCLING WITH HTML5 Canvas Cycle: True 8-bit Color Cycling with HTML5. Jungle Waterfall - Morning Seascape - Day Mountain Stream - Morning Winter Forest - Snow Jungle Waterfall - Rain Mountain Storm - Day Deep Forest - Day Highland Ruins - Rain Rough Seas - Day Crystal Caves - Day Haunted Castle Ruins - Rain Jungle Waterfall - Night Mirror Pond - Rain

Mountain

LIVING WORLDS IN HTML5 Living Worlds in HTML5. January - Winter Forest - Clear January - Winter Forest - Snow February - Mountain Stream - Clear February - Mountain Stream - Cloudy March - Monolith Plains - Clear April - Deep Forest - Clear April - Deep Forest - Rain May - Jungle Waterfall - Clear May - Jungle Waterfall - Cloudy May - Jungle Waterfall - Rain

June

OLD SCHOOL COLOR CYCLING WITH HTML5 Old School Color Cycling with HTML5 | EffectGames.com. Anyone remember Color cycling from the 90s? This was a technology often used in 8-bit video games of the era, to achieve interesting visual effects by cycling (shifting) the color palette. Back then video cards could only render 256 colors at a time, so a palette of selected colors was used. CANVAS CYCLE: TRUE 8-BIT COLOR CYCLING WITH HTML5 Canvas Cycle: True 8-bit Color Cycling with HTML5 Art by Mark Ferrari Code by Joseph Huckaby Art by Mark Ferrari Code by Joseph Huckaby

PLATFORMER TUTORIAL

Platformer Tutorial - Effect Games MARIO DEMO - EFFECT GAMES Mario Demo - Effect Games Q & A WITH MARK J. FERRARI Before I get started here, I'd like to say thanks VERY much to Joe Huckaby for reviving these old images. Since I've already heard people wonder, I should say that Joe did so with my foreknowledge and permission. I have known him since he was a high sc ABSORB HD - EFFECT GAMES absOrb HD - Effect Games

ABSORB - 0.1A

absOrb - 0.1a Standalone Version. By using this software, you agree to the terms and conditions in the Standalone Publish License Agreement. Effect Engine Copyright

INDEX OF /GAMES/

Proudly Served by LiteSpeed Web Server at www.effectgames.com Port 80 INDEX OF /EFFECT/GAMES/ Proudly Served by LiteSpeed Web Server at effectgames.com Port 80 ABSORB HD - EFFECT GAMES absOrb HD - Effect Games

ABSORB - 0.1A

absOrb - 0.1a Standalone Version. By using this software, you agree to the terms and conditions in the Standalone Publish License Agreement. Effect Engine Copyright CANVAS CYCLE: TRUE 8-BIT COLOR CYCLING WITH HTML5 Canvas Cycle: True 8-bit Color Cycling with HTML5 Art by Mark Ferrari Code by Joseph Huckaby Art by Mark Ferrari Code by Joseph Huckaby

PLATFORMER TUTORIAL

Platformer Tutorial

Q & A WITH MARK J. FERRARI While the following likely seems obvious, the ingenious open source code Joe recently made available finally enables this kind of 'apparent animation' to be viewed online now, but both the pixel art file itself and its attendant palette(s) must still be carefully constructed beforehand to make these effects possible, just as the light bulbs and wiring on those theater marquees must be INDEX OF /DEMOS/GBSP/ Proudly Served by LiteSpeed Web Server at www.effectgames.com Port 80 INDEX OF /DEMOS/GBSP/ENGINE/ Proudly Served by LiteSpeed Web Server at effectgames.com Port 80

EFFECT GAMES IFRAME

Effect Games IFRAME

CANVAS CYCLE: TRUE 8-BIT COLOR CYCLING WITH HTML5 Canvas Cycle: True 8-bit Color Cycling with HTML5. Jungle Waterfall - Morning Seascape - Day Mountain Stream - Morning Winter Forest - Snow Jungle Waterfall - Rain Mountain Storm - Day Deep Forest - Day Highland Ruins - Rain Rough Seas - Day Crystal Caves - Day Haunted Castle Ruins - Rain Jungle Waterfall - Night Mirror Pond - Rain

Mountain

LIVING WORLDS IN HTML5 Living Worlds in HTML5. January - Winter Forest - Clear January - Winter Forest - Snow February - Mountain Stream - Clear February - Mountain Stream - Cloudy March - Monolith Plains - Clear April - Deep Forest - Clear April - Deep Forest - Rain May - Jungle Waterfall - Clear May - Jungle Waterfall - Cloudy May - Jungle Waterfall - Rain

June

OLD SCHOOL COLOR CYCLING WITH HTML5 Old School Color Cycling with HTML5 | EffectGames.com. Anyone remember Color cycling from the 90s? This was a technology often used in 8-bit video games of the era, to achieve interesting visual effects by cycling (shifting) the color palette. Back then video cards could only render 256 colors at a time, so a palette of selected colors was used. CANVAS CYCLE: TRUE 8-BIT COLOR CYCLING WITH HTML5 Canvas Cycle: True 8-bit Color Cycling with HTML5 Art by Mark Ferrari Code by Joseph Huckaby Art by Mark Ferrari Code by Joseph Huckaby

PLATFORMER TUTORIAL

Platformer Tutorial - Effect Games MARIO DEMO - EFFECT GAMES Mario Demo - Effect Games Q & A WITH MARK J. FERRARI Before I get started here, I'd like to say thanks VERY much to Joe Huckaby for reviving these old images. Since I've already heard people wonder, I should say that Joe did so with my foreknowledge and permission. I have known him since he was a high sc ABSORB HD - EFFECT GAMES absOrb HD - Effect Games

ABSORB - 0.1A

absOrb - 0.1a Standalone Version. By using this software, you agree to the terms and conditions in the Standalone Publish License Agreement. Effect Engine Copyright CANVAS CYCLE: TRUE 8-BIT COLOR CYCLING WITH HTML5 Canvas Cycle: True 8-bit Color Cycling with HTML5. Jungle Waterfall - Morning Seascape - Day Mountain Stream - Morning Winter Forest - Snow Jungle Waterfall - Rain Mountain Storm - Day Deep Forest - Day Highland Ruins - Rain Rough Seas - Day Crystal Caves - Day Haunted Castle Ruins - Rain Jungle Waterfall - Night Mirror Pond - Rain

Mountain

LIVING WORLDS IN HTML5 Living Worlds in HTML5. January - Winter Forest - Clear January - Winter Forest - Snow February - Mountain Stream - Clear February - Mountain Stream - Cloudy March - Monolith Plains - Clear April - Deep Forest - Clear April - Deep Forest - Rain May - Jungle Waterfall - Clear May - Jungle Waterfall - Cloudy May - Jungle Waterfall - Rain

June

OLD SCHOOL COLOR CYCLING WITH HTML5 Old School Color Cycling with HTML5 | EffectGames.com. Anyone remember Color cycling from the 90s? This was a technology often used in 8-bit video games of the era, to achieve interesting visual effects by cycling (shifting) the color palette. Back then video cards could only render 256 colors at a time, so a palette of selected colors was used. CANVAS CYCLE: TRUE 8-BIT COLOR CYCLING WITH HTML5 Canvas Cycle: True 8-bit Color Cycling with HTML5 Art by Mark Ferrari Code by Joseph Huckaby Art by Mark Ferrari Code by Joseph Huckaby

PLATFORMER TUTORIAL

Platformer Tutorial - Effect Games MARIO DEMO - EFFECT GAMES Mario Demo - Effect Games Q & A WITH MARK J. FERRARI Before I get started here, I'd like to say thanks VERY much to Joe Huckaby for reviving these old images. Since I've already heard people wonder, I should say that Joe did so with my foreknowledge and permission. I have known him since he was a high sc ABSORB HD - EFFECT GAMES absOrb HD - Effect Games

ABSORB - 0.1A

absOrb - 0.1a Standalone Version. By using this software, you agree to the terms and conditions in the Standalone Publish License Agreement. Effect Engine Copyright

INDEX OF /GAMES/

Proudly Served by LiteSpeed Web Server at www.effectgames.com Port 80 INDEX OF /EFFECT/GAMES/ Proudly Served by LiteSpeed Web Server at effectgames.com Port 80 ABSORB HD - EFFECT GAMES absOrb HD - Effect Games

ABSORB - 0.1A

absOrb - 0.1a Standalone Version. By using this software, you agree to the terms and conditions in the Standalone Publish License Agreement. Effect Engine Copyright CANVAS CYCLE: TRUE 8-BIT COLOR CYCLING WITH HTML5 Canvas Cycle: True 8-bit Color Cycling with HTML5 Art by Mark Ferrari Code by Joseph Huckaby Art by Mark Ferrari Code by Joseph Huckaby

PLATFORMER TUTORIAL

Platformer Tutorial

Q & A WITH MARK J. FERRARI While the following likely seems obvious, the ingenious open source code Joe recently made available finally enables this kind of 'apparent animation' to be viewed online now, but both the pixel art file itself and its attendant palette(s) must still be carefully constructed beforehand to make these effects possible, just as the light bulbs and wiring on those theater marquees must be INDEX OF /DEMOS/GBSP/ Proudly Served by LiteSpeed Web Server at www.effectgames.com Port 80 INDEX OF /DEMOS/GBSP/ENGINE/ Proudly Served by LiteSpeed Web Server at effectgames.com Port 80

EFFECT GAMES IFRAME

Effect Games IFRAME

CANVAS CYCLE: TRUE 8-BIT COLOR CYCLING WITH HTML5 Canvas Cycle: True 8-bit Color Cycling with HTML5. Jungle Waterfall - Morning Seascape - Day Mountain Stream - Morning Winter Forest - Snow Jungle Waterfall - Rain Mountain Storm - Day Deep Forest - Day Highland Ruins - Rain Rough Seas - Day Crystal Caves - Day Haunted Castle Ruins - Rain Jungle Waterfall - Night Mirror Pond - Rain

Mountain

LIVING WORLDS IN HTML5 Living Worlds in HTML5. January - Winter Forest - Clear January - Winter Forest - Snow February - Mountain Stream - Clear February - Mountain Stream - Cloudy March - Monolith Plains - Clear April - Deep Forest - Clear April - Deep Forest - Rain May - Jungle Waterfall - Clear May - Jungle Waterfall - Cloudy May - Jungle Waterfall - Rain

June

OLD SCHOOL COLOR CYCLING WITH HTML5 Old School Color Cycling with HTML5 | EffectGames.com. Anyone remember Color cycling from the 90s? This was a technology often used in 8-bit video games of the era, to achieve interesting visual effects by cycling (shifting) the color palette. Back then video cards could only render 256 colors at a time, so a palette of selected colors was used.

PLATFORMER TUTORIAL

Platformer Tutorial - Effect Games MARIO DEMO - EFFECT GAMES Mario Demo - Effect Games ABSORB HD - EFFECT GAMES absOrb HD - Effect Games Q & A WITH MARK J. FERRARI Before I get started here, I'd like to say thanks VERY much to Joe Huckaby for reviving these old images. Since I've already heard people wonder, I should say that Joe did so with my foreknowledge and permission. I have known him since he was a high sc

EFFECT GAMES IFRAME

Effect Games IFRAME

CANVAS CYCLE: TRUE 8-BIT COLOR CYCLING WITH HTML5 Canvas Cycle: True 8-bit Color Cycling with HTML5. Jungle Waterfall - Morning Seascape - Day Mountain Stream - Morning Winter Forest - Snow Jungle Waterfall - Rain Mountain Storm - Day Deep Forest - Day Highland Ruins - Rain Rough Seas - Day Crystal Caves - Day Haunted Castle Ruins - Rain Jungle Waterfall - Night Mirror Pond - Rain

Mountain

LIVING WORLDS IN HTML5 Living Worlds in HTML5. January - Winter Forest - Clear January - Winter Forest - Snow February - Mountain Stream - Clear February - Mountain Stream - Cloudy March - Monolith Plains - Clear April - Deep Forest - Clear April - Deep Forest - Rain May - Jungle Waterfall - Clear May - Jungle Waterfall - Cloudy May - Jungle Waterfall - Rain

June

OLD SCHOOL COLOR CYCLING WITH HTML5 Old School Color Cycling with HTML5 | EffectGames.com. Anyone remember Color cycling from the 90s? This was a technology often used in 8-bit video games of the era, to achieve interesting visual effects by cycling (shifting) the color palette. Back then video cards could only render 256 colors at a time, so a palette of selected colors was used.

PLATFORMER TUTORIAL

Platformer Tutorial - Effect Games MARIO DEMO - EFFECT GAMES Mario Demo - Effect Games ABSORB HD - EFFECT GAMES absOrb HD - Effect Games Q & A WITH MARK J. FERRARI Before I get started here, I'd like to say thanks VERY much to Joe Huckaby for reviving these old images. Since I've already heard people wonder, I should say that Joe did so with my foreknowledge and permission. I have known him since he was a high sc

EFFECT GAMES IFRAME

Effect Games IFRAME

INDEX OF /GAMES/

Proudly Served by LiteSpeed Web Server at www.effectgames.com Port 80 INDEX OF /EFFECT/GAMES/ Proudly Served by LiteSpeed Web Server at www.effectgames.com Port 80

CRYSTAL GALAXY

Crystal Galaxy - Effect Games INDEX OF /DEMOS/GBSP/LEVELS/ Proudly Served by LiteSpeed Web Server at effectgames.com Port 80

ABSORB BETA

Keyboard Shortcuts. The following keys will let you turn options on and off without having to interrupt your game.

ABSORB - 0.1A

absOrb - 0.1a Standalone Version. By using this software, you agree to the terms and conditions in the Standalone Publish License Agreement. Effect Engine Copyright

EFFECT GAMES IFRAME

Effect Games IFRAME

Q & A WITH MARK J. FERRARI While the following likely seems obvious, the ingenious open source code Joe recently made available finally enables this kind of 'apparent animation' to be viewed online now, but both the pixel art file itself and its attendant palette(s) must still be carefully constructed beforehand to make these effects possible, just as the light bulbs and wiring on those theater marquees must be CANVAS CYCLE: TRUE 8-BIT COLOR CYCLING WITH HTML5 Canvas Cycle: True 8-bit Color Cycling with HTML5 Art by Mark Ferrari Code by Joseph Huckaby Art by Mark Ferrari Code by Joseph Huckaby GBA SP CLASSIC IN CSS

css gba sp sp

CANVAS CYCLE: TRUE 8-BIT COLOR CYCLING WITH HTML510 BIT VS 8 BIT COLOR Canvas Cycle: True 8-bit Color Cycling with HTML5. Jungle Waterfall - Morning Seascape - Day Mountain Stream - Morning Winter Forest - Snow Jungle Waterfall - Rain Mountain Storm - Day Deep Forest - Day Highland Ruins - Rain Rough Seas - Day Crystal Caves - Day Haunted Castle Ruins - Rain Jungle Waterfall - Night Mirror Pond - Rain

Mountain

LIVING WORLDS IN HTML5 Living Worlds in HTML5. January - Winter Forest - Clear January - Winter Forest - Snow February - Mountain Stream - Clear February - Mountain Stream - Cloudy March - Monolith Plains - Clear April - Deep Forest - Clear April - Deep Forest - Rain May - Jungle Waterfall - Clear May - Jungle Waterfall - Cloudy May - Jungle Waterfall - Rain

June

OLD SCHOOL COLOR CYCLING WITH HTML5 Old School Color Cycling with HTML5 | EffectGames.com. Anyone remember Color cycling from the 90s? This was a technology often used in 8-bit video games of the era, to achieve interesting visual effects by cycling (shifting) the color palette. Back then video cards could only render 256 colors at a time, so a palette of selected colors was used.

CRYSTAL GALAXY

Crystal Galaxy - Effect Games CANVAS CYCLE: TRUE 8-BIT COLOR CYCLING WITH HTML5 Canvas Cycle: True 8-bit Color Cycling with HTML5 Art by Mark Ferrari Code by Joseph Huckaby Art by Mark Ferrari Code by Joseph Huckaby

PLATFORMER TUTORIAL

Platformer Tutorial - Effect Games MARIO DEMO - EFFECT GAMES Mario Demo - Effect Games ABSORB HD - EFFECT GAMES absOrb HD - Effect Games Q & A WITH MARK J. FERRARI Before I get started here, I'd like to say thanks VERY much to Joe Huckaby for reviving these old images. Since I've already heard people wonder, I should say that Joe did so with my foreknowledge and permission. I have known him since he was a high sc CANVAS CYCLE: TRUE 8-BIT COLOR CYCLING WITH HTML510 BIT VS 8 BIT COLOR Canvas Cycle: True 8-bit Color Cycling with HTML5. Jungle Waterfall - Morning Seascape - Day Mountain Stream - Morning Winter Forest - Snow Jungle Waterfall - Rain Mountain Storm - Day Deep Forest - Day Highland Ruins - Rain Rough Seas - Day Crystal Caves - Day Haunted Castle Ruins - Rain Jungle Waterfall - Night Mirror Pond - Rain

Mountain

LIVING WORLDS IN HTML5 Living Worlds in HTML5. January - Winter Forest - Clear January - Winter Forest - Snow February - Mountain Stream - Clear February - Mountain Stream - Cloudy March - Monolith Plains - Clear April - Deep Forest - Clear April - Deep Forest - Rain May - Jungle Waterfall - Clear May - Jungle Waterfall - Cloudy May - Jungle Waterfall - Rain

June

OLD SCHOOL COLOR CYCLING WITH HTML5 Old School Color Cycling with HTML5 | EffectGames.com. Anyone remember Color cycling from the 90s? This was a technology often used in 8-bit video games of the era, to achieve interesting visual effects by cycling (shifting) the color palette. Back then video cards could only render 256 colors at a time, so a palette of selected colors was used.

CRYSTAL GALAXY

Crystal Galaxy - Effect Games CANVAS CYCLE: TRUE 8-BIT COLOR CYCLING WITH HTML5 Canvas Cycle: True 8-bit Color Cycling with HTML5 Art by Mark Ferrari Code by Joseph Huckaby Art by Mark Ferrari Code by Joseph Huckaby

PLATFORMER TUTORIAL

Platformer Tutorial - Effect Games MARIO DEMO - EFFECT GAMES Mario Demo - Effect Games ABSORB HD - EFFECT GAMES absOrb HD - Effect Games Q & A WITH MARK J. FERRARI Before I get started here, I'd like to say thanks VERY much to Joe Huckaby for reviving these old images. Since I've already heard people wonder, I should say that Joe did so with my foreknowledge and permission. I have known him since he was a high sc

CRYSTAL GALAXY

Crystal Galaxy - Goodbye Effect Games Q & A WITH MARK J. FERRARI While the following likely seems obvious, the ingenious open source code Joe recently made available finally enables this kind of 'apparent animation' to be viewed online now, but both the pixel art file itself and its attendant palette(s) must still be carefully constructed beforehand to make these effects possible, just as the light bulbs and wiring on those theater marquees must be

ABSORB BETA

Keyboard Shortcuts. The following keys will let you turn options on and off without having to interrupt your game. CANVAS CYCLE: TRUE 8-BIT COLOR CYCLING WITH HTML510 BIT VS 8 BIT COLOR Canvas Cycle: True 8-bit Color Cycling with HTML5. Jungle Waterfall - Morning Seascape - Day Mountain Stream - Morning Winter Forest - Snow Jungle Waterfall - Rain Mountain Storm - Day Deep Forest - Day Highland Ruins - Rain Rough Seas - Day Crystal Caves - Day Haunted Castle Ruins - Rain Jungle Waterfall - Night Mirror Pond - Rain

Mountain

LIVING WORLDS IN HTML5 Living Worlds in HTML5. January - Winter Forest - Clear January - Winter Forest - Snow February - Mountain Stream - Clear February - Mountain Stream - Cloudy March - Monolith Plains - Clear April - Deep Forest - Clear April - Deep Forest - Rain May - Jungle Waterfall - Clear May - Jungle Waterfall - Cloudy May - Jungle Waterfall - Rain

June

OLD SCHOOL COLOR CYCLING WITH HTML5 Old School Color Cycling with HTML5 | EffectGames.com. Anyone remember Color cycling from the 90s? This was a technology often used in 8-bit video games of the era, to achieve interesting visual effects by cycling (shifting) the color palette. Back then video cards could only render 256 colors at a time, so a palette of selected colors was used.

CRYSTAL GALAXY

Crystal Galaxy - Effect Games CANVAS CYCLE: TRUE 8-BIT COLOR CYCLING WITH HTML5 Canvas Cycle: True 8-bit Color Cycling with HTML5 Art by Mark Ferrari Code by Joseph Huckaby Art by Mark Ferrari Code by Joseph Huckaby

PLATFORMER TUTORIAL

Platformer Tutorial - Effect Games MARIO DEMO - EFFECT GAMES Mario Demo - Effect Games ABSORB HD - EFFECT GAMES absOrb HD - Effect Games Q & A WITH MARK J. FERRARI Before I get started here, I'd like to say thanks VERY much to Joe Huckaby for reviving these old images. Since I've already heard people wonder, I should say that Joe did so with my foreknowledge and permission. I have known him since he was a high sc CANVAS CYCLE: TRUE 8-BIT COLOR CYCLING WITH HTML510 BIT VS 8 BIT COLOR Canvas Cycle: True 8-bit Color Cycling with HTML5. Jungle Waterfall - Morning Seascape - Day Mountain Stream - Morning Winter Forest - Snow Jungle Waterfall - Rain Mountain Storm - Day Deep Forest - Day Highland Ruins - Rain Rough Seas - Day Crystal Caves - Day Haunted Castle Ruins - Rain Jungle Waterfall - Night Mirror Pond - Rain

Mountain

LIVING WORLDS IN HTML5 Living Worlds in HTML5. January - Winter Forest - Clear January - Winter Forest - Snow February - Mountain Stream - Clear February - Mountain Stream - Cloudy March - Monolith Plains - Clear April - Deep Forest - Clear April - Deep Forest - Rain May - Jungle Waterfall - Clear May - Jungle Waterfall - Cloudy May - Jungle Waterfall - Rain

June

OLD SCHOOL COLOR CYCLING WITH HTML5 Old School Color Cycling with HTML5 | EffectGames.com. Anyone remember Color cycling from the 90s? This was a technology often used in 8-bit video games of the era, to achieve interesting visual effects by cycling (shifting) the color palette. Back then video cards could only render 256 colors at a time, so a palette of selected colors was used.

CRYSTAL GALAXY

Crystal Galaxy - Effect Games CANVAS CYCLE: TRUE 8-BIT COLOR CYCLING WITH HTML5 Canvas Cycle: True 8-bit Color Cycling with HTML5 Art by Mark Ferrari Code by Joseph Huckaby Art by Mark Ferrari Code by Joseph Huckaby

PLATFORMER TUTORIAL

Platformer Tutorial - Effect Games MARIO DEMO - EFFECT GAMES Mario Demo - Effect Games ABSORB HD - EFFECT GAMES absOrb HD - Effect Games Q & A WITH MARK J. FERRARI Before I get started here, I'd like to say thanks VERY much to Joe Huckaby for reviving these old images. Since I've already heard people wonder, I should say that Joe did so with my foreknowledge and permission. I have known him since he was a high sc

CRYSTAL GALAXY

Crystal Galaxy - Goodbye Effect Games Q & A WITH MARK J. FERRARI While the following likely seems obvious, the ingenious open source code Joe recently made available finally enables this kind of 'apparent animation' to be viewed online now, but both the pixel art file itself and its attendant palette(s) must still be carefully constructed beforehand to make these effects possible, just as the light bulbs and wiring on those theater marquees must be

ABSORB BETA

Keyboard Shortcuts. The following keys will let you turn options on and off without having to interrupt your game. Goodbye Effect Games!

Friends,

The time has come to shut the doors on Effect Games, so we can move onto other projects. But we've preserved some of our old games and demos for you to play with:

* absOrb HD

* Crystal Galaxy Demo * Platformer Tutorial

* Mario Demo

* HTML5 Color Cycling Demo (Also: Blog Article

, Artist Q&A

)

We've also open sourced the entire Effect Games engine, as well as the web IDE. Effect Games, in it's entirety, has been moved to GitHub. It can be forked, or simply downloaded and installed on your own server. Installation instructions are included. Here is the link: https://github.com/jhuckaby/Effect-Games The source is MIT licensed

, so you may use

it in both personal and commercial projects. It includes the complete JavaScript game engine source, as well as the entire EffectGames.com website back-end (written in Perl). Deepest thanks to everyone who tried Effect Games and provided such awesome feedback. We hope everyone continues their efforts with the open source engine and tools. We honestly look forward to seeing some

great games!

Just to be clear, this isn't goodbye. We just felt it was the right time to start working on our own games over at GoldCartridge.com . Follow us on Twitter (@goldcartridge ) and stop by to see what we're

working on!

- Min & Joe

Copyright © 2011 Effect Games - Hosted at HostUpon.com

.

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