Are you over 18 and want to see adult content?
More Annotations
A complete backup of https://orcha.co.uk
Are you over 18 and want to see adult content?
A complete backup of https://lametayel.co.il
Are you over 18 and want to see adult content?
A complete backup of https://kuban.info
Are you over 18 and want to see adult content?
A complete backup of https://minmineria.cl
Are you over 18 and want to see adult content?
A complete backup of https://worldvision.org
Are you over 18 and want to see adult content?
A complete backup of https://jpands.org
Are you over 18 and want to see adult content?
A complete backup of https://pridefoundation.org
Are you over 18 and want to see adult content?
A complete backup of https://spotlesscleaningchicago.com
Are you over 18 and want to see adult content?
A complete backup of https://informa-mea.com
Are you over 18 and want to see adult content?
A complete backup of https://slim-shoppin.com
Are you over 18 and want to see adult content?
A complete backup of https://eduvark.com
Are you over 18 and want to see adult content?
A complete backup of https://update45-7829.info
Are you over 18 and want to see adult content?
Favourite Annotations
A complete backup of https://hotel-mix.de
Are you over 18 and want to see adult content?
A complete backup of https://lachinata.es
Are you over 18 and want to see adult content?
A complete backup of https://marinemammalsanctuaries.co.nz
Are you over 18 and want to see adult content?
A complete backup of https://cobytaiwan.tw
Are you over 18 and want to see adult content?
A complete backup of https://minerdaily.com
Are you over 18 and want to see adult content?
A complete backup of https://arli-adler.com
Are you over 18 and want to see adult content?
A complete backup of https://ntrzacatecas.com
Are you over 18 and want to see adult content?
A complete backup of https://leiden.edu
Are you over 18 and want to see adult content?
A complete backup of https://biovision.com
Are you over 18 and want to see adult content?
A complete backup of https://sebbi.de
Are you over 18 and want to see adult content?
A complete backup of https://vaujany.com
Are you over 18 and want to see adult content?
A complete backup of https://thaiasiatique.com
Are you over 18 and want to see adult content?
Text
2017.
TEKKEN 7 – TOP 15 MOVES FOR ALL CHARACTERS – DRUNKARD SHADE Enough said. One of the best 10f punishers in the game. 27 damage, knocks down for good Wavedash mix-up, 1,1 is -1 on block, 2 is hit conformable with practice. Kazuya lock-down move. 20 damage, +4 on block and +7 on hit, forces crouch in both cases. KND on CH, f,f+4 or d+3+4 is guaranteed.MELTY BITS: H-ROA
623B is a real dragon punch, with invincibility. 623C can serve as both a dragon punch and.an air unblockable situational anti-air. As a side note, both 623B and 623C can combo after a throw into the corner, but at the price of momentum. Useful toMELTY BITS: F-LEN
Disclaimer: If you find an error, or feel like you have more up-to-date or relevant information, please let us know. We're able to update our current material after the fact, create addendums, and generally revise our process for greater accuracy and effectiveness, so don't hesitate to tell us. Written by Arkhar, Proofed by SpecsLinks
MELTY BITS: F-HIME (ARCHETYPE EARTH) Hime has the unique ability to bypass melty blood’s crossup guard while flying, giving her an unmatched depth of mixup on oki, and F-Hime is the best at exploiting that. If they’re cornered, you can just pin them down with j.236A to do unshieldable mixup.TEKKEN 7 BOB GUIDE
Written by Novril. I haven’t actually played Tekken 7 yet, but Bob seems to be almost identical to his Tekken Tag Tournament 2 incarnation. This means that you can grind him on TTT2 and start Tekken 7 from an experienced position with the character. GUILTY BITS XRD: CHIPP FDC (Faultless Defense Cancel) is an important tool for Chipp’s movement, and is done by canceling j.2K into faultless defense. It’s performed by inputting in the air 3k and adding another button very quickly. It alters your jump, so it is harder for your opponent to predict your movement, and for mixups midscreen. 2. GUILTY BITS XRD: JACK-O’ Author/Twitter handle: @dot_Nova Character Discord Server: Day 1 Combo 2K->c.S->f.S->3H->22P/K/S Day 1 Blockstring 2K->c.S->f.S->2H General style Overview Jack-O’ is anGUILTY BITS XRD
Posts about Guilty Bits Xrd written by novriltataki. Already have a WordPress.com account? Log in now. SKULLGIRLS FOR NUMBSKULLS ACT 5: PEACOCK Credits: Writers: Dean “Dean” Eddy, Thomas “Tomo009” Bishop. Art and Photoshop: Swordsaint32, Dana “BreadKrew” Hare. Consultation: McPeanuts, Dime_X Sources: Skullheart, Shoryuken. Character Intro: Peacock is the game’s signature keep-away character, filling the screen with numerous walking bombs, impending overhead items and cartoony bullets, she can apply pressure from DRUNKARD SHADEGUILTY BITS XRDSKULLGIRLSLOSING GUIDEOFFENSIVE PRESSURE GUIDEBATTLE FANTASIA The self fulfilling prophecy of the Street Fighter scene. June 17,2017.
TEKKEN 7 – TOP 15 MOVES FOR ALL CHARACTERS – DRUNKARD SHADE Enough said. One of the best 10f punishers in the game. 27 damage, knocks down for good Wavedash mix-up, 1,1 is -1 on block, 2 is hit conformable with practice. Kazuya lock-down move. 20 damage, +4 on block and +7 on hit, forces crouch in both cases. KND on CH, f,f+4 or d+3+4 is guaranteed.MELTY BITS: H-ROA
623B is a real dragon punch, with invincibility. 623C can serve as both a dragon punch and.an air unblockable situational anti-air. As a side note, both 623B and 623C can combo after a throw into the corner, but at the price of momentum. Useful toMELTY BITS: F-LEN
Disclaimer: If you find an error, or feel like you have more up-to-date or relevant information, please let us know. We're able to update our current material after the fact, create addendums, and generally revise our process for greater accuracy and effectiveness, so don't hesitate to tell us. Written by Arkhar, Proofed by SpecsLinks
MELTY BITS: F-HIME (ARCHETYPE EARTH) Hime has the unique ability to bypass melty blood’s crossup guard while flying, giving her an unmatched depth of mixup on oki, and F-Hime is the best at exploiting that. If they’re cornered, you can just pin them down with j.236A to do unshieldable mixup.TEKKEN 7 BOB GUIDE
Written by Novril. I haven’t actually played Tekken 7 yet, but Bob seems to be almost identical to his Tekken Tag Tournament 2 incarnation. This means that you can grind him on TTT2 and start Tekken 7 from an experienced position with the character. GUILTY BITS XRD: CHIPP FDC (Faultless Defense Cancel) is an important tool for Chipp’s movement, and is done by canceling j.2K into faultless defense. It’s performed by inputting in the air 3k and adding another button very quickly. It alters your jump, so it is harder for your opponent to predict your movement, and for mixups midscreen. 2. GUILTY BITS XRD: JACK-O’ Author/Twitter handle: @dot_Nova Character Discord Server: Day 1 Combo 2K->c.S->f.S->3H->22P/K/S Day 1 Blockstring 2K->c.S->f.S->2H General style Overview Jack-O’ is anGUILTY BITS XRD
Posts about Guilty Bits Xrd written by novriltataki. Already have a WordPress.com account? Log in now. SKULLGIRLS FOR NUMBSKULLS ACT 5: PEACOCK Credits: Writers: Dean “Dean” Eddy, Thomas “Tomo009” Bishop. Art and Photoshop: Swordsaint32, Dana “BreadKrew” Hare. Consultation: McPeanuts, Dime_X Sources: Skullheart, Shoryuken. Character Intro: Peacock is the game’s signature keep-away character, filling the screen with numerous walking bombs, impending overhead items and cartoony bullets, she can apply pressure from GUILTY BITS XRD: POTEMKIN 1. Neutral: Pokes, Space control, far range converting. Potemkin lacks universal mobility options like running, and airdashing. He can only super jump or double jump. But many of his special attacks double as utilities that can help him during neutral. 2P- TEKKEN 7 – TOP 15 MOVES FOR ALL CHARACTERS – DRUNKARD SHADE Enough said. One of the best 10f punishers in the game. 27 damage, knocks down for good Wavedash mix-up, 1,1 is -1 on block, 2 is hit conformable with practice. Kazuya lock-down move. 20 damage, +4 on block and +7 on hit, forces crouch in both cases. KND on CH, f,f+4 or d+3+4 is guaranteed. GUILTY BITS XRD: SLAYER 1. Neutral: Pokes, Space control, far range converting. Working around Slayer’s short range and low mobility requires some clever maneuvering and risk taking. Fortunately, Slayer has decent normals and some interesting mobility options that help him through the neutral phase. *5K – GUILTY BITS XRD: SOL Guilty Bits Xrd: Sol. Sol is a well-rounded character emphasizing close range offense. His gameplan involves controlling and navigating space to eventually convert into knockdown and apply pressure. Sol deals exceptional damage through conditioning of opponents with his command grab and other powerful close range tools. 1. GUILTY BITS XRD: MAY May is a character who excels in the air, and prefers to attack her opponent from above. She is no slouch on the ground though, with her far reaching normals and various summons to back her up. 1. Neutral: Pokes, Space control, far range converting. GUILTY BITS XRD: RAMLETHAL Offense: Pressure, close range converting, mixups and okizeme. Ramlethal does not excel during the neutral phase and her midscreen offensive pressure is pretty ineffective. This is why it’s so important for her to carry to the wall off of any hit. In the corner with swords deployed she becomes a GUILTY BITS XRD: DIZZY Dizzy has poor rewards off air-to-air hits in general, but her air normals tend to be pretty good overall, so don’t be afraid to use j.S to control your space. Also very useful as a way to pop bubbles while retreating. 2. Offense: Pressure, close range converting, mixups and okizeme. Dizzy’s okizeme and pressure involve rotating through aGUILTY BITS XRD: KY
Day 1 Blockstring. 5K->c.S->5H->236S. General style. Ky is the Ryu of Guilty Gear. He is simple to use, and doesn’t require hard execution. A jack of all trades and master of none, his general plan isn’t unique, as he simply does a little bit of everything –IN DEFENSE OF SFV
Start by watching the video from beginning to end, and then come back to this text. The title of the video implies it’s going to be talking about “reducing the skill gap”, and it mostly criticizes SFV for allegedly doing so.MELTY BLOOD
Posts about Melty Blood written by novriltataki. Already have a WordPress.com account? Log in now. DRUNKARD SHADEGUILTY BITS XRDSKULLGIRLSLOSING GUIDEOFFENSIVE PRESSURE GUIDEBATTLE FANTASIA The self fulfilling prophecy of the Street Fighter scene. June 17,2017.
TEKKEN 7 – TOP 15 MOVES FOR ALL CHARACTERS – DRUNKARD SHADE Enough said. One of the best 10f punishers in the game. 27 damage, knocks down for good Wavedash mix-up, 1,1 is -1 on block, 2 is hit conformable with practice. Kazuya lock-down move. 20 damage, +4 on block and +7 on hit, forces crouch in both cases. KND on CH, f,f+4 or d+3+4 is guaranteed. GUILTY BITS XRD: POTEMKIN 1. Neutral: Pokes, Space control, far range converting. Potemkin lacks universal mobility options like running, and airdashing. He can only super jump or double jump. But many of his special attacks double as utilities that can help him during neutral. 2P-MELTY BITS: H-ROA
623B is a real dragon punch, with invincibility. 623C can serve as both a dragon punch and.an air unblockable situational anti-air. As a side note, both 623B and 623C can combo after a throw into the corner, but at the price of momentum. Useful to MELTY BITS: F-HIME (ARCHETYPE EARTH) Hime has the unique ability to bypass melty blood’s crossup guard while flying, giving her an unmatched depth of mixup on oki, and F-Hime is the best at exploiting that. If they’re cornered, you can just pin them down with j.236A to do unshieldable mixup.TEKKEN 7 BOB GUIDE
Written by Novril. I haven’t actually played Tekken 7 yet, but Bob seems to be almost identical to his Tekken Tag Tournament 2 incarnation. This means that you can grind him on TTT2 and start Tekken 7 from an experienced position with the character. GUILTY BITS XRD: ELPHELT General style. Elphelt uses her great normals, high mobility via jump cancels, and a unique grenade projectile to combat during the neutral phase, and switches to specialized stances depending on the situation- Shotgun stance for close ranged pressure and mixups, and Sniper stance for full screen harassment and okizeme setups. 1. ETERNAL FIGHTER ZERO: NEWBIE PRIMER Eternal Fighter Zero (EFZ) is a fan made fighting game by Tasogare Frontier based on some of Key’s older visual novels: Air, Kanon, Moon. and ONE. Released in 2001 for Windows PC at Comiket 61, with it’s last version being released towards the end of 2005, the game has been shown love from it’s creators and fans alike. Together GUILTY BITS XRD: JACK-O’ Author/Twitter handle: @dot_Nova Character Discord Server: Day 1 Combo 2K->c.S->f.S->3H->22P/K/S Day 1 Blockstring 2K->c.S->f.S->2H General style Overview Jack-O’ is anGUILTY BITS XRD
Posts about Guilty Bits Xrd written by novriltataki. Already have a WordPress.com account? Log in now. DRUNKARD SHADEGUILTY BITS XRDSKULLGIRLSLOSING GUIDEOFFENSIVE PRESSURE GUIDEBATTLE FANTASIA The self fulfilling prophecy of the Street Fighter scene. June 17,2017.
TEKKEN 7 – TOP 15 MOVES FOR ALL CHARACTERS – DRUNKARD SHADE Enough said. One of the best 10f punishers in the game. 27 damage, knocks down for good Wavedash mix-up, 1,1 is -1 on block, 2 is hit conformable with practice. Kazuya lock-down move. 20 damage, +4 on block and +7 on hit, forces crouch in both cases. KND on CH, f,f+4 or d+3+4 is guaranteed. GUILTY BITS XRD: POTEMKIN 1. Neutral: Pokes, Space control, far range converting. Potemkin lacks universal mobility options like running, and airdashing. He can only super jump or double jump. But many of his special attacks double as utilities that can help him during neutral. 2P-MELTY BITS: H-ROA
623B is a real dragon punch, with invincibility. 623C can serve as both a dragon punch and.an air unblockable situational anti-air. As a side note, both 623B and 623C can combo after a throw into the corner, but at the price of momentum. Useful to MELTY BITS: F-HIME (ARCHETYPE EARTH) Hime has the unique ability to bypass melty blood’s crossup guard while flying, giving her an unmatched depth of mixup on oki, and F-Hime is the best at exploiting that. If they’re cornered, you can just pin them down with j.236A to do unshieldable mixup.TEKKEN 7 BOB GUIDE
Written by Novril. I haven’t actually played Tekken 7 yet, but Bob seems to be almost identical to his Tekken Tag Tournament 2 incarnation. This means that you can grind him on TTT2 and start Tekken 7 from an experienced position with the character. GUILTY BITS XRD: ELPHELT General style. Elphelt uses her great normals, high mobility via jump cancels, and a unique grenade projectile to combat during the neutral phase, and switches to specialized stances depending on the situation- Shotgun stance for close ranged pressure and mixups, and Sniper stance for full screen harassment and okizeme setups. 1. ETERNAL FIGHTER ZERO: NEWBIE PRIMER Eternal Fighter Zero (EFZ) is a fan made fighting game by Tasogare Frontier based on some of Key’s older visual novels: Air, Kanon, Moon. and ONE. Released in 2001 for Windows PC at Comiket 61, with it’s last version being released towards the end of 2005, the game has been shown love from it’s creators and fans alike. Together GUILTY BITS XRD: JACK-O’ Author/Twitter handle: @dot_Nova Character Discord Server: Day 1 Combo 2K->c.S->f.S->3H->22P/K/S Day 1 Blockstring 2K->c.S->f.S->2H General style Overview Jack-O’ is anGUILTY BITS XRD
Posts about Guilty Bits Xrd written by novriltataki. Already have a WordPress.com account? Log in now. GUILTY BITS XRD: ELPHELT General style. Elphelt uses her great normals, high mobility via jump cancels, and a unique grenade projectile to combat during the neutral phase, and switches to specialized stances depending on the situation- Shotgun stance for close ranged pressure and mixups, and Sniper stance for full screen harassment and okizeme setups. 1. GUILTY BITS XRD: CHIPP FDC (Faultless Defense Cancel) is an important tool for Chipp’s movement, and is done by canceling j.2K into faultless defense. It’s performed by inputting in the air 3k and adding another button very quickly. It alters your jump, so it is harder for your opponent to predict your movement, and for mixups midscreen. 2.MELTY BITS: F-LEN
Disclaimer: If you find an error, or feel like you have more up-to-date or relevant information, please let us know. We're able to update our current material after the fact, create addendums, and generally revise our process for greater accuracy and effectiveness, so don't hesitate to tell us. Written by Arkhar, Proofed by SpecsLinks
GUILTY BITS XRD: RAMLETHAL Offense: Pressure, close range converting, mixups and okizeme. Ramlethal does not excel during the neutral phase and her midscreen offensive pressure is pretty ineffective. This is why it’s so important for her to carry to the wall off of any hit. In the corner with swords deployed she becomes a GUILTY BITS XRD: JAM 2. Offense: Pressure, close range converting, mixups and okizeme. Pressure: This is where Jam is strongest. *5K is fast low, + on block, good for tick throws, and can reset pressure because 2S/6K/6H cancel backwards into it. 5K 5K is a common frame GUILTY BITS XRD: DIZZY Dizzy has poor rewards off air-to-air hits in general, but her air normals tend to be pretty good overall, so don’t be afraid to use j.S to control your space. Also very useful as a way to pop bubbles while retreating. 2. Offense: Pressure, close range converting, mixups and okizeme. Dizzy’s okizeme and pressure involve rotating through a GUILTY BITS XRD: FAUST Faust is a setup character: A character who uses their neutral tools that earns them a reward (Faust’s Items) that, generally, increases a player’s options. Venom is also a setup character. 1. Neutral: Pokes, Space control, far range converting. Faust lives and dies bythe neutral.
THE NEUTRAL GAME PART 3: WALK HARD! The Neutral Game Part 3: Walk Hard! Part 1 Part 2 Part 3 Part 4. Thanks for sticking around for Part 3 of The Neutral Game. Last time we covered some generic counters to the basic offensive or defensive footsies games. This post is going to be covering information regarding the time not spent pressing buttons.IN DEFENSE OF SFV
Start by watching the video from beginning to end, and then come back to this text. The title of the video implies it’s going to be talking about “reducing the skill gap”, and it mostly criticizes SFV for allegedly doing so.MELTY BLOOD
Posts about Melty Blood written by novriltataki. Already have a WordPress.com account? Log in now. DRUNKARD SHADEGUILTY BITS XRDSKULLGIRLSLOSING GUIDEOFFENSIVE PRESSURE GUIDEBATTLE FANTASIA The self fulfilling prophecy of the Street Fighter scene. June 17,2017.
TEKKEN 7 – TOP 15 MOVES FOR ALL CHARACTERS – DRUNKARD SHADE Enough said. One of the best 10f punishers in the game. 27 damage, knocks down for good Wavedash mix-up, 1,1 is -1 on block, 2 is hit conformable with practice. Kazuya lock-down move. 20 damage, +4 on block and +7 on hit, forces crouch in both cases. KND on CH, f,f+4 or d+3+4 is guaranteed. GUILTY BITS XRD: POTEMKIN 1. Neutral: Pokes, Space control, far range converting. Potemkin lacks universal mobility options like running, and airdashing. He can only super jump or double jump. But many of his special attacks double as utilities that can help him during neutral. 2P-MELTY BITS: H-ROA
623B is a real dragon punch, with invincibility. 623C can serve as both a dragon punch and.an air unblockable situational anti-air. As a side note, both 623B and 623C can combo after a throw into the corner, but at the price of momentum. Useful to MELTY BITS: F-HIME (ARCHETYPE EARTH) Hime has the unique ability to bypass melty blood’s crossup guard while flying, giving her an unmatched depth of mixup on oki, and F-Hime is the best at exploiting that. If they’re cornered, you can just pin them down with j.236A to do unshieldable mixup.TEKKEN 7 BOB GUIDE
Written by Novril. I haven’t actually played Tekken 7 yet, but Bob seems to be almost identical to his Tekken Tag Tournament 2 incarnation. This means that you can grind him on TTT2 and start Tekken 7 from an experienced position with the character. ETERNAL FIGHTER ZERO: NEWBIE PRIMER Eternal Fighter Zero (EFZ) is a fan made fighting game by Tasogare Frontier based on some of Key’s older visual novels: Air, Kanon, Moon. and ONE. Released in 2001 for Windows PC at Comiket 61, with it’s last version being released towards the end of 2005, the game has been shown love from it’s creators and fans alike. Together GUILTY BITS XRD: ELPHELT General style. Elphelt uses her great normals, high mobility via jump cancels, and a unique grenade projectile to combat during the neutral phase, and switches to specialized stances depending on the situation- Shotgun stance for close ranged pressure and mixups, and Sniper stance for full screen harassment and okizeme setups. 1. GUILTY BITS XRD: JACK-O’ Author/Twitter handle: @dot_Nova Character Discord Server: Day 1 Combo 2K->c.S->f.S->3H->22P/K/S Day 1 Blockstring 2K->c.S->f.S->2H General style Overview Jack-O’ is anGUILTY BITS XRD
Posts about Guilty Bits Xrd written by novriltataki. Already have a WordPress.com account? Log in now. DRUNKARD SHADEGUILTY BITS XRDSKULLGIRLSLOSING GUIDEOFFENSIVE PRESSURE GUIDEBATTLE FANTASIA The self fulfilling prophecy of the Street Fighter scene. June 17,2017.
TEKKEN 7 – TOP 15 MOVES FOR ALL CHARACTERS – DRUNKARD SHADE Enough said. One of the best 10f punishers in the game. 27 damage, knocks down for good Wavedash mix-up, 1,1 is -1 on block, 2 is hit conformable with practice. Kazuya lock-down move. 20 damage, +4 on block and +7 on hit, forces crouch in both cases. KND on CH, f,f+4 or d+3+4 is guaranteed. GUILTY BITS XRD: POTEMKIN 1. Neutral: Pokes, Space control, far range converting. Potemkin lacks universal mobility options like running, and airdashing. He can only super jump or double jump. But many of his special attacks double as utilities that can help him during neutral. 2P-MELTY BITS: H-ROA
623B is a real dragon punch, with invincibility. 623C can serve as both a dragon punch and.an air unblockable situational anti-air. As a side note, both 623B and 623C can combo after a throw into the corner, but at the price of momentum. Useful to MELTY BITS: F-HIME (ARCHETYPE EARTH) Hime has the unique ability to bypass melty blood’s crossup guard while flying, giving her an unmatched depth of mixup on oki, and F-Hime is the best at exploiting that. If they’re cornered, you can just pin them down with j.236A to do unshieldable mixup.TEKKEN 7 BOB GUIDE
Written by Novril. I haven’t actually played Tekken 7 yet, but Bob seems to be almost identical to his Tekken Tag Tournament 2 incarnation. This means that you can grind him on TTT2 and start Tekken 7 from an experienced position with the character. ETERNAL FIGHTER ZERO: NEWBIE PRIMER Eternal Fighter Zero (EFZ) is a fan made fighting game by Tasogare Frontier based on some of Key’s older visual novels: Air, Kanon, Moon. and ONE. Released in 2001 for Windows PC at Comiket 61, with it’s last version being released towards the end of 2005, the game has been shown love from it’s creators and fans alike. Together GUILTY BITS XRD: ELPHELT General style. Elphelt uses her great normals, high mobility via jump cancels, and a unique grenade projectile to combat during the neutral phase, and switches to specialized stances depending on the situation- Shotgun stance for close ranged pressure and mixups, and Sniper stance for full screen harassment and okizeme setups. 1. GUILTY BITS XRD: JACK-O’ Author/Twitter handle: @dot_Nova Character Discord Server: Day 1 Combo 2K->c.S->f.S->3H->22P/K/S Day 1 Blockstring 2K->c.S->f.S->2H General style Overview Jack-O’ is anGUILTY BITS XRD
Posts about Guilty Bits Xrd written by novriltataki. Already have a WordPress.com account? Log in now. GUILTY BITS XRD: ELPHELT General style. Elphelt uses her great normals, high mobility via jump cancels, and a unique grenade projectile to combat during the neutral phase, and switches to specialized stances depending on the situation- Shotgun stance for close ranged pressure and mixups, and Sniper stance for full screen harassment and okizeme setups. 1. GUILTY BITS XRD: CHIPP FDC (Faultless Defense Cancel) is an important tool for Chipp’s movement, and is done by canceling j.2K into faultless defense. It’s performed by inputting in the air 3k and adding another button very quickly. It alters your jump, so it is harder for your opponent to predict your movement, and for mixups midscreen. 2.MELTY BITS: F-LEN
Disclaimer: If you find an error, or feel like you have more up-to-date or relevant information, please let us know. We're able to update our current material after the fact, create addendums, and generally revise our process for greater accuracy and effectiveness, so don't hesitate to tell us. Written by Arkhar, Proofed by SpecsLinks
GUILTY BITS XRD: RAMLETHAL Offense: Pressure, close range converting, mixups and okizeme. Ramlethal does not excel during the neutral phase and her midscreen offensive pressure is pretty ineffective. This is why it’s so important for her to carry to the wall off of any hit. In the corner with swords deployed she becomes a GUILTY BITS XRD: JAM 2. Offense: Pressure, close range converting, mixups and okizeme. Pressure: This is where Jam is strongest. *5K is fast low, + on block, good for tick throws, and can reset pressure because 2S/6K/6H cancel backwards into it. 5K 5K is a common frame GUILTY BITS XRD: DIZZY Dizzy has poor rewards off air-to-air hits in general, but her air normals tend to be pretty good overall, so don’t be afraid to use j.S to control your space. Also very useful as a way to pop bubbles while retreating. 2. Offense: Pressure, close range converting, mixups and okizeme. Dizzy’s okizeme and pressure involve rotating through a GUILTY BITS XRD: FAUST Faust is a setup character: A character who uses their neutral tools that earns them a reward (Faust’s Items) that, generally, increases a player’s options. Venom is also a setup character. 1. Neutral: Pokes, Space control, far range converting. Faust lives and dies bythe neutral.
THE NEUTRAL GAME PART 3: WALK HARD! The Neutral Game Part 3: Walk Hard! Part 1 Part 2 Part 3 Part 4. Thanks for sticking around for Part 3 of The Neutral Game. Last time we covered some generic counters to the basic offensive or defensive footsies games. This post is going to be covering information regarding the time not spent pressing buttons.IN DEFENSE OF SFV
Start by watching the video from beginning to end, and then come back to this text. The title of the video implies it’s going to be talking about “reducing the skill gap”, and it mostly criticizes SFV for allegedly doing so.MELTY BLOOD
Posts about Melty Blood written by novriltataki. Already have a WordPress.com account? Log in now. DRUNKARD SHADEGUILTY BITS XRDSKULLGIRLSLOSING GUIDEOFFENSIVE PRESSURE GUIDEBATTLE FANTASIA The self fulfilling prophecy of the Street Fighter scene. June 17,2017.
TEKKEN 7 – TOP 15 MOVES FOR ALL CHARACTERS – DRUNKARD SHADE Enough said. One of the best 10f punishers in the game. 27 damage, knocks down for good Wavedash mix-up, 1,1 is -1 on block, 2 is hit conformable with practice. Kazuya lock-down move. 20 damage, +4 on block and +7 on hit, forces crouch in both cases. KND on CH, f,f+4 or d+3+4 is guaranteed. GUILTY BITS XRD: POTEMKIN 1. Neutral: Pokes, Space control, far range converting. Potemkin lacks universal mobility options like running, and airdashing. He can only super jump or double jump. But many of his special attacks double as utilities that can help him during neutral. 2P-MELTY BITS: H-ROA
623B is a real dragon punch, with invincibility. 623C can serve as both a dragon punch and.an air unblockable situational anti-air. As a side note, both 623B and 623C can combo after a throw into the corner, but at the price of momentum. Useful to MELTY BITS: F-HIME (ARCHETYPE EARTH) Hime has the unique ability to bypass melty blood’s crossup guard while flying, giving her an unmatched depth of mixup on oki, and F-Hime is the best at exploiting that. If they’re cornered, you can just pin them down with j.236A to do unshieldable mixup. GUILTY BITS XRD: JACK-O’ Author/Twitter handle: @dot_Nova Character Discord Server: Day 1 Combo 2K->c.S->f.S->3H->22P/K/S Day 1 Blockstring 2K->c.S->f.S->2H General style Overview Jack-O’ is anTEKKEN 7 BOB GUIDE
Written by Novril. I haven’t actually played Tekken 7 yet, but Bob seems to be almost identical to his Tekken Tag Tournament 2 incarnation. This means that you can grind him on TTT2 and start Tekken 7 from an experienced position with the character. ETERNAL FIGHTER ZERO: NEWBIE PRIMER Eternal Fighter Zero (EFZ) is a fan made fighting game by Tasogare Frontier based on some of Key’s older visual novels: Air, Kanon, Moon. and ONE. Released in 2001 for Windows PC at Comiket 61, with it’s last version being released towards the end of 2005, the game has been shown love from it’s creators and fans alike. TogetherGUILTY BITS XRD
Posts about Guilty Bits Xrd written by novriltataki. Already have a WordPress.com account? Log in now.MELTY BLOOD
Posts about Melty Blood written by novriltataki. Already have a WordPress.com account? Log in now. DRUNKARD SHADEGUILTY BITS XRDSKULLGIRLSLOSING GUIDEOFFENSIVE PRESSURE GUIDEBATTLE FANTASIA The self fulfilling prophecy of the Street Fighter scene. June 17,2017.
TEKKEN 7 – TOP 15 MOVES FOR ALL CHARACTERS – DRUNKARD SHADE Enough said. One of the best 10f punishers in the game. 27 damage, knocks down for good Wavedash mix-up, 1,1 is -1 on block, 2 is hit conformable with practice. Kazuya lock-down move. 20 damage, +4 on block and +7 on hit, forces crouch in both cases. KND on CH, f,f+4 or d+3+4 is guaranteed. GUILTY BITS XRD: POTEMKIN 1. Neutral: Pokes, Space control, far range converting. Potemkin lacks universal mobility options like running, and airdashing. He can only super jump or double jump. But many of his special attacks double as utilities that can help him during neutral. 2P-MELTY BITS: H-ROA
623B is a real dragon punch, with invincibility. 623C can serve as both a dragon punch and.an air unblockable situational anti-air. As a side note, both 623B and 623C can combo after a throw into the corner, but at the price of momentum. Useful to MELTY BITS: F-HIME (ARCHETYPE EARTH) Hime has the unique ability to bypass melty blood’s crossup guard while flying, giving her an unmatched depth of mixup on oki, and F-Hime is the best at exploiting that. If they’re cornered, you can just pin them down with j.236A to do unshieldable mixup. GUILTY BITS XRD: JACK-O’ Author/Twitter handle: @dot_Nova Character Discord Server: Day 1 Combo 2K->c.S->f.S->3H->22P/K/S Day 1 Blockstring 2K->c.S->f.S->2H General style Overview Jack-O’ is anTEKKEN 7 BOB GUIDE
Written by Novril. I haven’t actually played Tekken 7 yet, but Bob seems to be almost identical to his Tekken Tag Tournament 2 incarnation. This means that you can grind him on TTT2 and start Tekken 7 from an experienced position with the character. ETERNAL FIGHTER ZERO: NEWBIE PRIMER Eternal Fighter Zero (EFZ) is a fan made fighting game by Tasogare Frontier based on some of Key’s older visual novels: Air, Kanon, Moon. and ONE. Released in 2001 for Windows PC at Comiket 61, with it’s last version being released towards the end of 2005, the game has been shown love from it’s creators and fans alike. TogetherGUILTY BITS XRD
Posts about Guilty Bits Xrd written by novriltataki. Already have a WordPress.com account? Log in now.MELTY BLOOD
Posts about Melty Blood written by novriltataki. Already have a WordPress.com account? Log in now.STRATEGY GUIDE
Strategy Part 1: The Good, The Bad, and The Scrubby. Blog atWordPress.com.
MELTY BITS: F-LEN
Disclaimer: If you find an error, or feel like you have more up-to-date or relevant information, please let us know. We're able to update our current material after the fact, create addendums, and generally revise our process for greater accuracy and effectiveness, so don't hesitate to tell us. Written by Arkhar, Proofed by SpecsLinks
GUILTY BITS XRD: SLAYER 1. Neutral: Pokes, Space control, far range converting. Working around Slayer’s short range and low mobility requires some clever maneuvering and risk taking. Fortunately, Slayer has decent normals and some interesting mobility options that help him through the neutral phase. *5K – GUILTY BITS XRD: HAEHYUN 3. Defense: Anti-airs, fending off pressure, and reversals. Instead of having a general beat-it-all Anti-air, Haehyun has access to multiple strong Anti-Airs that beat specific angles. 2H beats a lot of vertical jump ins, while 6P is strong at countering horizontal air GUILTY BITS XRD: DIZZY Dizzy has poor rewards off air-to-air hits in general, but her air normals tend to be pretty good overall, so don’t be afraid to use j.S to control your space. Also very useful as a way to pop bubbles while retreating. 2. Offense: Pressure, close range converting, mixups and okizeme. Dizzy’s okizeme and pressure involve rotating through a GUILTY BITS XRD: RAMLETHAL Offense: Pressure, close range converting, mixups and okizeme. Ramlethal does not excel during the neutral phase and her midscreen offensive pressure is pretty ineffective. This is why it’s so important for her to carry to the wall off of any hit. In the corner with swords deployed she becomes a GUILTY BITS XRD: MAY May is a character who excels in the air, and prefers to attack her opponent from above. She is no slouch on the ground though, with her far reaching normals and various summons to back her up. 1. Neutral: Pokes, Space control, far range converting. GUILTY BITS XRD: BAIKEN Author/Twitter handle: @WeeabooNinja Character Discord Server: https://discord.gg/utnudAF Day 1 Combo 5K->5S->2D->236K->jS->jD Day 1 Blockstring 5K->5S->2D->236K General style Baiken in XrdR2 feels like a familiar mixture of #Reload, ACPR and something new altogether with her bag of tricks. As a result, she is a character with a solid mixture of offense andMELTY BLOOD
Posts about Melty Blood written by novriltataki. Already have a WordPress.com account? Log in now. SKULLGIRLS FOR NUMBSKULLS ACT 1: TEAM CONSTRUCTION AND Disclaimer: If you find an error, or feel like you have more up-to-date or relevant information, please let us know. We're able to update our current material after the fact, create addendums, and generally revise our process for greater accuracy and effectiveness, so don't hesitate to tell us. Writers:Dean “Dean” Eddy, Thomas “Tomo009” Bishop.DRUNKARD SHADE
Menu Skip to content* Tutorial Videos
* General Guides expand child menu* Losing Guide
* Neutral Game Guide * Offensive Pressure Guide* Online Guide
* Strategy Guide
* Training Mode Guide * Watching Video Guide* Guilty Bits Xrd
* Melty Bits
* Tekken 7 Top 15 Moves * Street Fighter V Guides* Other Games
expand
child menu
* Fists Of Fire
* Skullgirls
* Dengeki Bunko Fighting Climax* Rising Thunder
* Battle Fantasia
* Eternal Fighter Zero * List of Guilty Gear resources (Coming Soon)* RSS
January 12, 2018
January 12,
2018novriltataki
MELTY BITS: C-MIYAKOJuly 16, 2017
July
16, 2017novriltataki 10 QUICK DRAGON BALL FIGHTERZ TIPS FOR EVOJune 20, 2017
June
20, 2017novriltataki THE SELF FULFILLING PROPHECY OF THE STREET FIGHTER SCENEJune 17, 2017
June
19, 2017novriltataki TEAM GAMES- WOES AND EXPECTATIONSJune 3, 2017
June
5, 2017novriltataki
10 TIPS FOR SURVIVING ONLINE IN TEKKEN 7May 29, 2017
June
1, 2017novriltataki
IN DEFENSE OF SFV – A RESPONSE TO THE VIDEO “THE CONSEQUENCES OF REDUCING THE SKILL GAP” BY CORE-A GAMINGMay 27, 2017
September
11, 2017NBSilentShadow TEKKEN 7 – TOP 15 MOVES FOR ALL CHARACTERSPOSTS NAVIGATION
1 2 … 15
→
Blog at WordPress.com.Drunkard Shade
Blog at WordPress.com.Post to
Cancel
* Follow
*
* Drunkard Shade
* Customize
* Follow
* Sign up
* Log in
* Report this content * Manage subscriptions* Collapse this bar
Details
Copyright © 2024 ArchiveBay.com. All rights reserved. Terms of Use | Privacy Policy | DMCA | 2021 | Feedback | Advertising | RSS 2.0