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DESIGNING INTERACTIONS Previous | Next ». Brenda Laurel. Brenda Laurel is interviewed in Chapter 5 – Play. Bing Gordon and Will Wright talk about designing interactive video and computer games, and Brendan Boyle describes the development of Fib Finder, an example of a game with two versions, one for girls and the other for boys.. Brenda has been dubbed a “digital diva,” a reputation that she has earned by DESIGNING INTERACTIONS Joy has been designing and managing interface design efforts for over twenty years. She frequently teaches, lectures, and presents at conferences, always delivering an inspiring performance. Joy describes her collaboration with Mike Mills as they developed designs to include images and videos in graphical user interfaces, integrating QuickTime DESIGNING INTERACTIONS Electronic Arts (EA) was founded in 1982 with the slogan “We see farther,” implying that interactive technology was becoming an important part of entertainment and improving rapidly to facilitate play. Bing joined EA as one of the six founders and has been a key figure in building the success of the company ever since. He says,“I’ve
DESIGNING INTERACTIONS A pdf of Chapter 6, Services, and videos of the interviews with Live|Work, Fran Samalionis and Takeshi Natsuno are available for download. Download Chapter | Go to Chapter | Go to Chapter DESIGNING INTERACTIONS Previous | Next ». Will Wright. Will Wright is interviewed in Chapter 5 – Play.Will and Bing Gordon are both articulate about the nature of play. Brenda Laurel describes designing games for girls, and Brendan Boyle talks about a process for inventing toys and games.. Will Wright is the best-known guru in game design, partly because the Sims is the best-selling game of all time for DESIGNING INTERACTIONS Designing the Microsoft mouse was Paul’s favorite project. He says, “There was a certain pride in designing something that had a legacy and was really well accepted by all the audiences that it was intended for.”. Paul was recently invited to Logitech to celebrate the production of their five hundred millionth mouse, with an DESIGNING INTERACTIONS Hiroshi Ishii is professor of the Tangible Media Group at the MIT Media Laboratory. His lab is full of projects, prototypes, and demos, which explore the design of seamless interfaces between people, digital information, and the physical environment. His team seeks to change the “painted bits” of GUIs to “tangible bits” by giving DESIGNING INTERACTIONS Tony Dunne and Fiona Raby are interviewed in Chapter 9 – Futures and Alternative Nows. They share an interest with Bill Gaver in the subtle psychological relationships between people and objects. “We are interested in using design as a medium, to ask questions and provoke and stimulate people, designers and industry,” says Tony. “We are DESIGNING INTERACTIONS David describes three phases for the adoption of a new technology. The first is the enthusiast stage, when the technology is first exploited. Second is the professional, when the technology is developed to help people work. Third is the consumer phase, when the technology is developed far enough for people to enjoy at an accessible price. DESIGNING INTERACTIONS Doug Engelbart is best known as the inventor of the mouse. At the time of writing, in 2004, at the age of seventy-eight, he is still going to work at his “Bootstrap Alliance,” trying to persuade us of the value of his ideas about augmenting the human intellect, and evangelizing the virtues of his “Augment System.”. Taking creditas the
DESIGNING INTERACTIONS Previous | Next ». Brenda Laurel. Brenda Laurel is interviewed in Chapter 5 – Play. Bing Gordon and Will Wright talk about designing interactive video and computer games, and Brendan Boyle describes the development of Fib Finder, an example of a game with two versions, one for girls and the other for boys.. Brenda has been dubbed a “digital diva,” a reputation that she has earned by DESIGNING INTERACTIONS Joy has been designing and managing interface design efforts for over twenty years. She frequently teaches, lectures, and presents at conferences, always delivering an inspiring performance. Joy describes her collaboration with Mike Mills as they developed designs to include images and videos in graphical user interfaces, integrating QuickTime DESIGNING INTERACTIONS Electronic Arts (EA) was founded in 1982 with the slogan “We see farther,” implying that interactive technology was becoming an important part of entertainment and improving rapidly to facilitate play. Bing joined EA as one of the six founders and has been a key figure in building the success of the company ever since. He says,“I’ve
DESIGNING INTERACTIONS Doug Engelbart is best known as the inventor of the mouse. At the time of writing, in 2004, at the age of seventy-eight, he is still going to work at his “Bootstrap Alliance,” trying to persuade us of the value of his ideas about augmenting the human intellect, and evangelizing the virtues of his “Augment System.”. Taking creditas the
DESIGNING INTERACTIONS A pdf of Chapter 6, Services, and videos of the interviews with Live|Work, Fran Samalionis and Takeshi Natsuno are available for download. Download Chapter | Go to Chapter | Go to Chapter DESIGNING INTERACTIONS The initial research involved design driven research techniques called Cultural Probes to uncover people’s values and activities. In 2005 he was appointed professor of design at Goldsmiths College, London. Bill gives three examples of experimental designs that use weight and force sensors to enable designs with subtle interactive sensitivities. DESIGNING INTERACTIONS Sergey and Larry talk about keeping Google simple. They make light of their amazing achievements, but behind the banter you can detect a strong philosophy and a determined will to succeed. DESIGNING INTERACTIONS He explains the context of the history and future of interaction design with paradigms that serve as patterns for the way people think about the subject. He describes the process of designing interactions with a concise diagram, and gives an example to illustrate it. Bill says that the interaction designer needs to answer three questions,about
DESIGNING INTERACTIONS Previous | Next ». Mat Hunter . Mat Hunter is interviewed in Chapter 4 – Adopting Technology. David Liddle uses photography as an example of the phases of adoption of a technology. Rikako Sakai describes the design of Panorama Stitching for Canon digital cameras.. When Mat Hunter was studying industrial design in London, he found a quote from George Bush Sr., president at the time DESIGNING INTERACTIONS Previous | Next ». David Kelley. David Kelley is interviewed in Chapter 4 – Adopting Technology.His co-teacher for a class in interaction design at Stanford was Terry Winograd.He describes the changes in process associated with the adoption of technology explained by David Liddle.At IDEO he has collaborated with the author, Paul Bradley, Dennis Boyle, Mat Hunter, Brendan Boyle and Fran DESIGNING INTERACTIONS Select an Interview: DESIGNING INTERACTIONS Previous | Next ». Gillian Crampton Smith. Gillian Crampton Smith is interviewed in the Foreword – What is Interaction design?.The author addresses this question in Chapter 10 – People and Prototypes, and Bill Verplank answers questions about interaction design in his interview.. Gillian is the leading academic in the kind of interaction design taught at schools of art and design. DESIGNING INTERACTIONS*
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_DESIGNING INTERACTIONS_ IS A BOOK AND A DVD AS WELL AS THIS WEBSITE. You can browse by chapter as well as by interview . When you choose an interview, a small version of the segment from the DVD plays. You can also download (free) the chapter of the week together with the relevant interview segments from theDVD.
In the Book Bill Moggridge introduces us to 40 influential designers who have shaped our interaction with technology. The introduction and final chapter combine to describe the approach to designing interactions that has evolved at IDEO. The 800 page book is illustrated with 700 color images. With the book is a DVD of 37 interviews, intercut with examples of interactions. A pdf of Chapter 5, _Play_, and videos of the interviews with Bing Gordon, Brendan Boyle, Brenda Laurel and Will Wright are available fordownload.
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