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CUTSTUFF FORUM
on February 22, 2021, 08:50:30 PM. Projects & Creative. This forum is used for custom MM8BDM content such as maps, sprites, modding projects etc. 26518 Posts. 110 Topics. Last post by Ivangel. in Re: MM4SP - Cossack Crus on Today at 02:34:17 AM.CUTSTUFF.NET
Live. •. Mega Man 8-bit Deathmatch V5D is here! This version is mainly a bug fix/cleanup build to provide several improvements for players and modders before V6 development goes into full gear! It also includes several revamped weapons, maps and skins. THE NEWBIE'S GUIDE TO SETTING UP CONTROLS Select the Option menu, then select Customize Controls. This menu has a list of many basic commands. However, you do not have to set every single one. To set a command to a key, press Enter when your cursor is next to the command, then press the key you want to correspond to that command. Left clicks, right clicks, and the mouse wheel are all CREATING NEW SKINS FOR MM8BDM This tutorial will show you how to make a new skin for MM8BDM. First you will need to create your sprite sheet. Click here for examples. MM8BDM uses specific colors for in game colour translations (for weapons), so you must use the exact same colours as the sheets features in MM8BDM. These colors are black (0, 0, 0), cyan (0, 248,252), blue (0
CLASSY MAPS FOR CLASSY PEOPLE A) A map template will be provided for completely new mappers to build from. B) If submitting a map made prior to the contest, please list the source. 2) Maps must be made in this format to fit with MM8BDM standards: A) Game Configuration = GZDoom: Doom 2 (UDMF) B) Script Type = Zandronum ACS. C) IWAD = Megagame.wad. ROBOENZA MODS + OTHER CREATIONS (UPD. 9/8/13) The mode is played in Deathmatch. - Infected players are 20% faster than normal players. Alfire is a super jump (like Rage Robo) on the ground. In the air, it's a boost in the direction you're aiming. It takes about 15% of your current health to use. - Infected players do CLASS BASED MODIFICATION (V8D) V6C adds Darkmen, Roll, a Geminiman revamp, and more! Download V6C! V6D was the supposed final update before the MM8 expansion and includes revamps to old classes, as well as separating Taunts from the actual mod. Download V6D! V6E is DOOMSEEKER FOR MEGA MAN 8-BIT DEATHMATCH WHAT IS DOOMSEEKER? Doomseeker is a Doom Port Server Browser, which gives you a list of all available servers for Zandronum, Skulltag, Odamex, Vavoom, and ChocolateDoom.MM8BDM FISHING!
Name : Psychedelic Jellyfish (it's the one that changes your skin color right) Color : R a i n b o o o o o. Rarity : Rare (blue border) Effect : picks a random color in MM8BDM's skin colors (including "charging" colors like atomic fire), changing every 1/6 second or so. OR just do Galaxy man's color scheme. Logged. DID YOU KNOW??? MM8BDM In MM8BDM his entire face and a small bit of his shoulders sticks above these smaller blocks. In the NES games, the top black part of Megaman's eyes are obscured by the block, and only one row of skin above each eye is visible. In MM8BDM, Megaman appears 60 pixels in height due to a scaling of (2.5x24) instead of 48 pixels which is(2x24).
CUTSTUFF FORUM
on February 22, 2021, 08:50:30 PM. Projects & Creative. This forum is used for custom MM8BDM content such as maps, sprites, modding projects etc. 26518 Posts. 110 Topics. Last post by Ivangel. in Re: MM4SP - Cossack Crus on Today at 02:34:17 AM.CUTSTUFF.NET
Live. •. Mega Man 8-bit Deathmatch V5D is here! This version is mainly a bug fix/cleanup build to provide several improvements for players and modders before V6 development goes into full gear! It also includes several revamped weapons, maps and skins. THE NEWBIE'S GUIDE TO SETTING UP CONTROLS Select the Option menu, then select Customize Controls. This menu has a list of many basic commands. However, you do not have to set every single one. To set a command to a key, press Enter when your cursor is next to the command, then press the key you want to correspond to that command. Left clicks, right clicks, and the mouse wheel are all CREATING NEW SKINS FOR MM8BDM This tutorial will show you how to make a new skin for MM8BDM. First you will need to create your sprite sheet. Click here for examples. MM8BDM uses specific colors for in game colour translations (for weapons), so you must use the exact same colours as the sheets features in MM8BDM. These colors are black (0, 0, 0), cyan (0, 248,252), blue (0
CLASSY MAPS FOR CLASSY PEOPLE A) A map template will be provided for completely new mappers to build from. B) If submitting a map made prior to the contest, please list the source. 2) Maps must be made in this format to fit with MM8BDM standards: A) Game Configuration = GZDoom: Doom 2 (UDMF) B) Script Type = Zandronum ACS. C) IWAD = Megagame.wad. ROBOENZA MODS + OTHER CREATIONS (UPD. 9/8/13) The mode is played in Deathmatch. - Infected players are 20% faster than normal players. Alfire is a super jump (like Rage Robo) on the ground. In the air, it's a boost in the direction you're aiming. It takes about 15% of your current health to use. - Infected players do CLASS BASED MODIFICATION (V8D) V6C adds Darkmen, Roll, a Geminiman revamp, and more! Download V6C! V6D was the supposed final update before the MM8 expansion and includes revamps to old classes, as well as separating Taunts from the actual mod. Download V6D! V6E is DOOMSEEKER FOR MEGA MAN 8-BIT DEATHMATCH WHAT IS DOOMSEEKER? Doomseeker is a Doom Port Server Browser, which gives you a list of all available servers for Zandronum, Skulltag, Odamex, Vavoom, and ChocolateDoom.MM8BDM FISHING!
Name : Psychedelic Jellyfish (it's the one that changes your skin color right) Color : R a i n b o o o o o. Rarity : Rare (blue border) Effect : picks a random color in MM8BDM's skin colors (including "charging" colors like atomic fire), changing every 1/6 second or so. OR just do Galaxy man's color scheme. Logged. DID YOU KNOW??? MM8BDM In MM8BDM his entire face and a small bit of his shoulders sticks above these smaller blocks. In the NES games, the top black part of Megaman's eyes are obscured by the block, and only one row of skin above each eye is visible. In MM8BDM, Megaman appears 60 pixels in height due to a scaling of (2.5x24) instead of 48 pixels which is(2x24).
THE NEWBIE'S GUIDE TO SETTING UP CONTROLS Select the Option menu, then select Customize Controls. This menu has a list of many basic commands. However, you do not have to set every single one. To set a command to a key, press Enter when your cursor is next to the command, then press the key you want to correspond to that command. Left clicks, right clicks, and the mouse wheel are allSKINS & BOTS ETC
Trainer Ed's E X P E R I M E N T A L Skin Lab/Shop (Deathmatch in the Pocket!) Started by Trainer Ed. 6 Replies. 3199 Views. March 31, 2021, 04:05:18 AM. by Trainer Ed. Hunter Frags' Skins Thread (Pissed Off Roll and Another Frisk/Chara Update) Started by Hunter Frags. CLASSY MAPS FOR CLASSY PEOPLE A) A map template will be provided for completely new mappers to build from. B) If submitting a map made prior to the contest, please list the source. 2) Maps must be made in this format to fit with MM8BDM standards: A) Game Configuration = GZDoom: Doom 2 (UDMF) B) Script Type = Zandronum ACS. C) IWAD = Megagame.wad. PHARAOHMAN'S ARTIFACT QUEST! PharaohMan's Artifact Quest! « on: October 27, 2020, 12:04:41 PM ». Are you struggling with PharaohMan's Artifact Quest? I've got solutions for you! I will help you with hints to find the Artifacts in the game by using Rush Search (Notice these artifacts are in campaign maps, don't try on the Stardroids maps) First Artifact: DOOMBUILDER AND YOU: MAPPING ESSENTIALS Tutorial made by Rozark ported over from the MM8BDM Forums. (Along with small edits) This tutorial was made around the time of MM8BDM v4, but still applies when mapping for the current version (MM8BDM v5) along v6 in the future. SKIN GENERATOR FOR MM8BDM MM8BDM Skin Generator. In general, this resource allows you to unpack a spritesheet using Alferd Spritesheet Unpacker in the correct order into the INPUT folder. It provides support for 1, 5, and 8 rotation skins with template files provided for each to show how best to MM8BDM TEXT COLOR GUIDE MM8BDM Text Color Guide. This is a chart I assembled containing a variety of custom text colors. Included are the 22 basic colors, everything from Fuzzball's Text Color PK3 over on the Zandronum forums. All colors on the second row and lower require you to close the letter/number code within brackets after typing c. HOW TO MANIPULATE CAMPAIGN PROGRESS MM8BDM_BassChallenge. The MM8BDM_BassChallenge variable is a boolean — a true or false setting. Setting this to 1 or greater will enable this, and setting 0 will disable it. The purpose of this variable is to inform players returning from V4 of the game that the Mega Man 7 chapter's boss level has been overhauled to include a new boss. WhenROCKMAN 7 FC
Re: Rockman 7 FC. « Reply #37 on: August 19, 2010, 03:31:42 PM ». i made the pptune myself! you just have to download pxtone, get a wav file and have that play as an instrument for the song. the file sizes tend to be sorta big this way though, but i ain't no music composer.Logged.
MM8BDM DISCORD ROOM! MM8BDM Discord Room! With more and more people taking the switch from Teamspeak and Skype to Discord, I figured I would create a Discord room for MM8BDM. This Discord room can be used for setting up quick games and events in all gamemodes. Along with this, there's different channels for getting quick help on mapping, coding, and spriting.CUTSTUFF FORUM
on February 22, 2021, 08:50:30 PM. Projects & Creative. This forum is used for custom MM8BDM content such as maps, sprites, modding projects etc. 26518 Posts. 110 Topics. Last post by Ivangel. in Re: MM4SP - Cossack Crus on Today at 02:34:17 AM.CUTSTUFF.NET
Live. •. Mega Man 8-bit Deathmatch V5D is here! This version is mainly a bug fix/cleanup build to provide several improvements for players and modders before V6 development goes into full gear! It also includes several revamped weapons, maps and skins. THE NEWBIE'S GUIDE TO SETTING UP CONTROLS Select the Option menu, then select Customize Controls. This menu has a list of many basic commands. However, you do not have to set every single one. To set a command to a key, press Enter when your cursor is next to the command, then press the key you want to correspond to that command. Left clicks, right clicks, and the mouse wheel are all CREATING NEW SKINS FOR MM8BDM This tutorial will show you how to make a new skin for MM8BDM. First you will need to create your sprite sheet. Click here for examples. MM8BDM uses specific colors for in game colour translations (for weapons), so you must use the exact same colours as the sheets features in MM8BDM. These colors are black (0, 0, 0), cyan (0, 248,252), blue (0
CLASSY MAPS FOR CLASSY PEOPLE A) A map template will be provided for completely new mappers to build from. B) If submitting a map made prior to the contest, please list the source. 2) Maps must be made in this format to fit with MM8BDM standards: A) Game Configuration = GZDoom: Doom 2 (UDMF) B) Script Type = Zandronum ACS. C) IWAD = Megagame.wad. ROBOENZA MODS + OTHER CREATIONS (UPD. 9/8/13) The mode is played in Deathmatch. - Infected players are 20% faster than normal players. Alfire is a super jump (like Rage Robo) on the ground. In the air, it's a boost in the direction you're aiming. It takes about 15% of your current health to use. - Infected players do CLASS BASED MODIFICATION (V8D) V6C adds Darkmen, Roll, a Geminiman revamp, and more! Download V6C! V6D was the supposed final update before the MM8 expansion and includes revamps to old classes, as well as separating Taunts from the actual mod. Download V6D! V6E is DOOMSEEKER FOR MEGA MAN 8-BIT DEATHMATCH WHAT IS DOOMSEEKER? Doomseeker is a Doom Port Server Browser, which gives you a list of all available servers for Zandronum, Skulltag, Odamex, Vavoom, and ChocolateDoom.MM8BDM FISHING!
Name : Psychedelic Jellyfish (it's the one that changes your skin color right) Color : R a i n b o o o o o. Rarity : Rare (blue border) Effect : picks a random color in MM8BDM's skin colors (including "charging" colors like atomic fire), changing every 1/6 second or so. OR just do Galaxy man's color scheme. Logged. DID YOU KNOW??? MM8BDM In MM8BDM his entire face and a small bit of his shoulders sticks above these smaller blocks. In the NES games, the top black part of Megaman's eyes are obscured by the block, and only one row of skin above each eye is visible. In MM8BDM, Megaman appears 60 pixels in height due to a scaling of (2.5x24) instead of 48 pixels which is(2x24).
CUTSTUFF FORUM
on February 22, 2021, 08:50:30 PM. Projects & Creative. This forum is used for custom MM8BDM content such as maps, sprites, modding projects etc. 26518 Posts. 110 Topics. Last post by Ivangel. in Re: MM4SP - Cossack Crus on Today at 02:34:17 AM.CUTSTUFF.NET
Live. •. Mega Man 8-bit Deathmatch V5D is here! This version is mainly a bug fix/cleanup build to provide several improvements for players and modders before V6 development goes into full gear! It also includes several revamped weapons, maps and skins. THE NEWBIE'S GUIDE TO SETTING UP CONTROLS Select the Option menu, then select Customize Controls. This menu has a list of many basic commands. However, you do not have to set every single one. To set a command to a key, press Enter when your cursor is next to the command, then press the key you want to correspond to that command. Left clicks, right clicks, and the mouse wheel are all CREATING NEW SKINS FOR MM8BDM This tutorial will show you how to make a new skin for MM8BDM. First you will need to create your sprite sheet. Click here for examples. MM8BDM uses specific colors for in game colour translations (for weapons), so you must use the exact same colours as the sheets features in MM8BDM. These colors are black (0, 0, 0), cyan (0, 248,252), blue (0
CLASSY MAPS FOR CLASSY PEOPLE A) A map template will be provided for completely new mappers to build from. B) If submitting a map made prior to the contest, please list the source. 2) Maps must be made in this format to fit with MM8BDM standards: A) Game Configuration = GZDoom: Doom 2 (UDMF) B) Script Type = Zandronum ACS. C) IWAD = Megagame.wad. ROBOENZA MODS + OTHER CREATIONS (UPD. 9/8/13) The mode is played in Deathmatch. - Infected players are 20% faster than normal players. Alfire is a super jump (like Rage Robo) on the ground. In the air, it's a boost in the direction you're aiming. It takes about 15% of your current health to use. - Infected players do CLASS BASED MODIFICATION (V8D) V6C adds Darkmen, Roll, a Geminiman revamp, and more! Download V6C! V6D was the supposed final update before the MM8 expansion and includes revamps to old classes, as well as separating Taunts from the actual mod. Download V6D! V6E is DOOMSEEKER FOR MEGA MAN 8-BIT DEATHMATCH WHAT IS DOOMSEEKER? Doomseeker is a Doom Port Server Browser, which gives you a list of all available servers for Zandronum, Skulltag, Odamex, Vavoom, and ChocolateDoom.MM8BDM FISHING!
Name : Psychedelic Jellyfish (it's the one that changes your skin color right) Color : R a i n b o o o o o. Rarity : Rare (blue border) Effect : picks a random color in MM8BDM's skin colors (including "charging" colors like atomic fire), changing every 1/6 second or so. OR just do Galaxy man's color scheme. Logged. DID YOU KNOW??? MM8BDM In MM8BDM his entire face and a small bit of his shoulders sticks above these smaller blocks. In the NES games, the top black part of Megaman's eyes are obscured by the block, and only one row of skin above each eye is visible. In MM8BDM, Megaman appears 60 pixels in height due to a scaling of (2.5x24) instead of 48 pixels which is(2x24).
THE NEWBIE'S GUIDE TO SETTING UP CONTROLS Select the Option menu, then select Customize Controls. This menu has a list of many basic commands. However, you do not have to set every single one. To set a command to a key, press Enter when your cursor is next to the command, then press the key you want to correspond to that command. Left clicks, right clicks, and the mouse wheel are allSKINS & BOTS ETC
Trainer Ed's E X P E R I M E N T A L Skin Lab/Shop (Deathmatch in the Pocket!) Started by Trainer Ed. 6 Replies. 3199 Views. March 31, 2021, 04:05:18 AM. by Trainer Ed. Hunter Frags' Skins Thread (Pissed Off Roll and Another Frisk/Chara Update) Started by Hunter Frags. CLASSY MAPS FOR CLASSY PEOPLE A) A map template will be provided for completely new mappers to build from. B) If submitting a map made prior to the contest, please list the source. 2) Maps must be made in this format to fit with MM8BDM standards: A) Game Configuration = GZDoom: Doom 2 (UDMF) B) Script Type = Zandronum ACS. C) IWAD = Megagame.wad. PHARAOHMAN'S ARTIFACT QUEST! PharaohMan's Artifact Quest! « on: October 27, 2020, 12:04:41 PM ». Are you struggling with PharaohMan's Artifact Quest? I've got solutions for you! I will help you with hints to find the Artifacts in the game by using Rush Search (Notice these artifacts are in campaign maps, don't try on the Stardroids maps) First Artifact: DOOMBUILDER AND YOU: MAPPING ESSENTIALS Tutorial made by Rozark ported over from the MM8BDM Forums. (Along with small edits) This tutorial was made around the time of MM8BDM v4, but still applies when mapping for the current version (MM8BDM v5) along v6 in the future. SKIN GENERATOR FOR MM8BDM MM8BDM Skin Generator. In general, this resource allows you to unpack a spritesheet using Alferd Spritesheet Unpacker in the correct order into the INPUT folder. It provides support for 1, 5, and 8 rotation skins with template files provided for each to show how best to MM8BDM TEXT COLOR GUIDE MM8BDM Text Color Guide. This is a chart I assembled containing a variety of custom text colors. Included are the 22 basic colors, everything from Fuzzball's Text Color PK3 over on the Zandronum forums. All colors on the second row and lower require you to close the letter/number code within brackets after typing c. HOW TO MANIPULATE CAMPAIGN PROGRESS MM8BDM_BassChallenge. The MM8BDM_BassChallenge variable is a boolean — a true or false setting. Setting this to 1 or greater will enable this, and setting 0 will disable it. The purpose of this variable is to inform players returning from V4 of the game that the Mega Man 7 chapter's boss level has been overhauled to include a new boss. WhenROCKMAN 7 FC
Re: Rockman 7 FC. « Reply #37 on: August 19, 2010, 03:31:42 PM ». i made the pptune myself! you just have to download pxtone, get a wav file and have that play as an instrument for the song. the file sizes tend to be sorta big this way though, but i ain't no music composer.Logged.
MM8BDM DISCORD ROOM! MM8BDM Discord Room! With more and more people taking the switch from Teamspeak and Skype to Discord, I figured I would create a Discord room for MM8BDM. This Discord room can be used for setting up quick games and events in all gamemodes. Along with this, there's different channels for getting quick help on mapping, coding, and spriting.CUTSTUFF FORUM
on February 22, 2021, 08:50:30 PM. Projects & Creative. This forum is used for custom MM8BDM content such as maps, sprites, modding projectsetc. 26516 Posts.
PROJECTS & CREATIVE
A forum dedicated to map editing topics. 3694 Posts. 186 Topics. Last post by hansungkee. in Re: MM8BDM Legacy Pack ( on May 01, 2021, 02:30:44 AM. Skins & Bots etc. A forum dedicated to skins, bots, music packs, crosshairs etc Only one thread per user please. 14825 Posts.CUTSTUFF.NET
Live. •. Mega Man 8-bit Deathmatch V5D is here! This version is mainly a bug fix/cleanup build to provide several improvements for players and modders before V6 development goes into full gear! It also includes several revamped weapons, maps and skins. THE NEWBIE'S GUIDE TO SETTING UP CONTROLSMEGA MAN 8 BIT DEATHMATCH WIKIMEGA MAN DEATHMATCH V5MEGA MAN 8 BIT DEATHMATCH V5MEGA MAN 8 BITDEATHMATCH V6
Select the Option menu, then select Customize Controls. This menu has a list of many basic commands. However, you do not have to set every single one. To set a command to a key, press Enter when your cursor is next to the command, then press the key you want to correspond to that command. Left clicks, right clicks, and the mouse wheel are all CREATING NEW SKINS FOR MM8BDM This tutorial will show you how to make a new skin for MM8BDM. First you will need to create your sprite sheet. Click here for examples. MM8BDM uses specific colors for in game colour translations (for weapons), so you must use the exact same colours as the sheets features in MM8BDM. These colors are black (0, 0, 0), cyan (0, 248,252), blue (0
CLASSY MAPS FOR CLASSY PEOPLE A) A map template will be provided for completely new mappers to build from. B) If submitting a map made prior to the contest, please list the source. 2) Maps must be made in this format to fit with MM8BDM standards: A) Game Configuration = GZDoom: Doom 2 (UDMF) B) Script Type = Zandronum ACS. C) IWAD = Megagame.wad. CLASS BASED MODIFICATION (V8D) V6C adds Darkmen, Roll, a Geminiman revamp, and more! Download V6C! V6D was the supposed final update before the MM8 expansion and includes revamps to old classes, as well as separating Taunts from the actual mod. Download V6D! V6E isMM8BDM FISHING!
Name : Psychedelic Jellyfish (it's the one that changes your skin color right) Color : R a i n b o o o o o. Rarity : Rare (blue border) Effect : picks a random color in MM8BDM's skin colors (including "charging" colors like atomic fire), changing every 1/6 second or so. OR just do Galaxy man's color scheme. Logged. DOOMSEEKER FOR MEGA MAN 8-BIT DEATHMATCHMEGA MAN 8 BIT DEATHMATCH DOWNLOADMEGA MAN 8 BIT DEATHMATCH MODSMEGA MAN 8 BIT DEATHMATCH MODSMEGA MAN 8 BIT DEATHMATCH WIKIDOWNLOAD MEGAMAN 8 BITDEATHMATCH
WHAT IS DOOMSEEKER? Doomseeker is a Doom Port Server Browser, which gives you a list of all available servers for Zandronum, Skulltag, Odamex, Vavoom, and ChocolateDoom.ROCKMAN 7 FC
Re: Rockman 7 FC. « Reply #37 on: August 19, 2010, 03:31:42 PM ». i made the pptune myself! you just have to download pxtone, get a wav file and have that play as an instrument for the song. the file sizes tend to be sorta big this way though, but i ain't no music composer.Logged.
CUTSTUFF FORUM
on February 22, 2021, 08:50:30 PM. Projects & Creative. This forum is used for custom MM8BDM content such as maps, sprites, modding projectsetc. 26516 Posts.
PROJECTS & CREATIVE
A forum dedicated to map editing topics. 3694 Posts. 186 Topics. Last post by hansungkee. in Re: MM8BDM Legacy Pack ( on May 01, 2021, 02:30:44 AM. Skins & Bots etc. A forum dedicated to skins, bots, music packs, crosshairs etc Only one thread per user please. 14825 Posts.CUTSTUFF.NET
Live. •. Mega Man 8-bit Deathmatch V5D is here! This version is mainly a bug fix/cleanup build to provide several improvements for players and modders before V6 development goes into full gear! It also includes several revamped weapons, maps and skins. THE NEWBIE'S GUIDE TO SETTING UP CONTROLSMEGA MAN 8 BIT DEATHMATCH WIKIMEGA MAN DEATHMATCH V5MEGA MAN 8 BIT DEATHMATCH V5MEGA MAN 8 BITDEATHMATCH V6
Select the Option menu, then select Customize Controls. This menu has a list of many basic commands. However, you do not have to set every single one. To set a command to a key, press Enter when your cursor is next to the command, then press the key you want to correspond to that command. Left clicks, right clicks, and the mouse wheel are all CREATING NEW SKINS FOR MM8BDM This tutorial will show you how to make a new skin for MM8BDM. First you will need to create your sprite sheet. Click here for examples. MM8BDM uses specific colors for in game colour translations (for weapons), so you must use the exact same colours as the sheets features in MM8BDM. These colors are black (0, 0, 0), cyan (0, 248,252), blue (0
CLASSY MAPS FOR CLASSY PEOPLE A) A map template will be provided for completely new mappers to build from. B) If submitting a map made prior to the contest, please list the source. 2) Maps must be made in this format to fit with MM8BDM standards: A) Game Configuration = GZDoom: Doom 2 (UDMF) B) Script Type = Zandronum ACS. C) IWAD = Megagame.wad. CLASS BASED MODIFICATION (V8D) V6C adds Darkmen, Roll, a Geminiman revamp, and more! Download V6C! V6D was the supposed final update before the MM8 expansion and includes revamps to old classes, as well as separating Taunts from the actual mod. Download V6D! V6E isMM8BDM FISHING!
Name : Psychedelic Jellyfish (it's the one that changes your skin color right) Color : R a i n b o o o o o. Rarity : Rare (blue border) Effect : picks a random color in MM8BDM's skin colors (including "charging" colors like atomic fire), changing every 1/6 second or so. OR just do Galaxy man's color scheme. Logged. DOOMSEEKER FOR MEGA MAN 8-BIT DEATHMATCHMEGA MAN 8 BIT DEATHMATCH DOWNLOADMEGA MAN 8 BIT DEATHMATCH MODSMEGA MAN 8 BIT DEATHMATCH MODSMEGA MAN 8 BIT DEATHMATCH WIKIDOWNLOAD MEGAMAN 8 BITDEATHMATCH
WHAT IS DOOMSEEKER? Doomseeker is a Doom Port Server Browser, which gives you a list of all available servers for Zandronum, Skulltag, Odamex, Vavoom, and ChocolateDoom.ROCKMAN 7 FC
Re: Rockman 7 FC. « Reply #37 on: August 19, 2010, 03:31:42 PM ». i made the pptune myself! you just have to download pxtone, get a wav file and have that play as an instrument for the song. the file sizes tend to be sorta big this way though, but i ain't no music composer.Logged.
CUTSTUFF FORUM
on February 22, 2021, 08:50:30 PM. Projects & Creative. This forum is used for custom MM8BDM content such as maps, sprites, modding projectsetc. 26516 Posts.
CLASSY MAPS FOR CLASSY PEOPLE A) A map template will be provided for completely new mappers to build from. B) If submitting a map made prior to the contest, please list the source. 2) Maps must be made in this format to fit with MM8BDM standards: A) Game Configuration = GZDoom: Doom 2 (UDMF) B) Script Type = Zandronum ACS. C) IWAD = Megagame.wad. FAKE MAN - MEGAMAN 8-BIT DEATHMATCH WIKI - CUTSTUFF.NET Fake Man is a secret Robot Master in Mega Man 9, the boss of a special stage accessible through DLC.An impostor police robot, Fake Man wielded the Revolver Buster, and was known for being an intelligent boss by Mega Man standards.. Fake Man returns as the boss following the Police Chase in Mega Man 8-Bit Deathmatch, and is the alternateboss of Chapter 11.
DOOMBUILDER AND YOU: MAPPING ESSENTIALS Tutorial made by Rozark ported over from the MM8BDM Forums. (Along with small edits) This tutorial was made around the time of MM8BDM v4, but still applies when mapping for the current version (MM8BDM v5) along v6 in the future. SKIN GENERATOR FOR MM8BDM MM8BDM Skin Generator. In general, this resource allows you to unpack a spritesheet using Alferd Spritesheet Unpacker in the correct order into the INPUT folder. It provides support for 1, 5, and 8 rotation skins with template files provided for each to show how best to HOW TO MANIPULATE CAMPAIGN PROGRESS MM8BDM_BassChallenge. The MM8BDM_BassChallenge variable is a boolean — a true or false setting. Setting this to 1 or greater will enable this, and setting 0 will disable it. The purpose of this variable is to inform players returning from V4 of the game that the Mega Man 7 chapter's boss level has been overhauled to include a new boss. When GENO'S SKIN PLACE (UPDATE! HOLIDAY) #18 Puyo/Blob/Ghost/Bean This was the result of a random Puyo Puyo fad where a large group of people used Puyo Puyo characters as their avatars for some reason. MM8BDM V6 - CUTSTUFF.NET No need to double post, also that was a metaphor, I would just like you to know when to stop making illusions for yourself. There will not be any story or bosses or even weapons, heck, not the SLIGHTEST reference to DW in MM8BDM. THE NIGHTMARE BEFORE CHRISTMAS The Nightmare before Christmas was an expansion pack by Korby named after the classic Tim Burton movie of the same name. The pack can be downloaded here. Contributors (only those who have submitted new content are in this list) Korby - Creator, skins. Bass44 - Skins. MEGA MAN 8-BIT DEATHMATCH V6 MUSIC CODE LIST Mega Man 8-Bit Deathmatch V6 Music Code List. « on: March 25, 2017, 12:57:23 AM ». Hey there, and welcome. This thread contains a list of every music code in vanilla MM8BDM for those who wish to listen to a certain song when scoring frags or something like that. As for how to use said music codes, use the "changemus" command through the console!CUTSTUFF FORUM
on February 22, 2021, 08:50:30 PM. Projects & Creative. This forum is used for custom MM8BDM content such as maps, sprites, modding projectsetc. 26516 Posts.
PROJECTS & CREATIVE
A forum dedicated to map editing topics. 3694 Posts. 186 Topics. Last post by hansungkee. in Re: MM8BDM Legacy Pack ( on May 01, 2021, 02:30:44 AM. Skins & Bots etc. A forum dedicated to skins, bots, music packs, crosshairs etc Only one thread per user please. 14825 Posts.CUTSTUFF.NET
Live. •. Mega Man 8-bit Deathmatch V5D is here! This version is mainly a bug fix/cleanup build to provide several improvements for players and modders before V6 development goes into full gear! It also includes several revamped weapons, maps and skins. THE NEWBIE'S GUIDE TO SETTING UP CONTROLSMEGA MAN 8 BIT DEATHMATCH WIKIMEGA MAN DEATHMATCH V5MEGA MAN 8 BIT DEATHMATCH V5MEGA MAN 8 BITDEATHMATCH V6
Select the Option menu, then select Customize Controls. This menu has a list of many basic commands. However, you do not have to set every single one. To set a command to a key, press Enter when your cursor is next to the command, then press the key you want to correspond to that command. Left clicks, right clicks, and the mouse wheel are all CREATING NEW SKINS FOR MM8BDM This tutorial will show you how to make a new skin for MM8BDM. First you will need to create your sprite sheet. Click here for examples. MM8BDM uses specific colors for in game colour translations (for weapons), so you must use the exact same colours as the sheets features in MM8BDM. These colors are black (0, 0, 0), cyan (0, 248,252), blue (0
CLASSY MAPS FOR CLASSY PEOPLE A) A map template will be provided for completely new mappers to build from. B) If submitting a map made prior to the contest, please list the source. 2) Maps must be made in this format to fit with MM8BDM standards: A) Game Configuration = GZDoom: Doom 2 (UDMF) B) Script Type = Zandronum ACS. C) IWAD = Megagame.wad. CLASS BASED MODIFICATION (V8D) V6C adds Darkmen, Roll, a Geminiman revamp, and more! Download V6C! V6D was the supposed final update before the MM8 expansion and includes revamps to old classes, as well as separating Taunts from the actual mod. Download V6D! V6E isMM8BDM FISHING!
Name : Psychedelic Jellyfish (it's the one that changes your skin color right) Color : R a i n b o o o o o. Rarity : Rare (blue border) Effect : picks a random color in MM8BDM's skin colors (including "charging" colors like atomic fire), changing every 1/6 second or so. OR just do Galaxy man's color scheme. Logged. DOOMSEEKER FOR MEGA MAN 8-BIT DEATHMATCHMEGA MAN 8 BIT DEATHMATCH DOWNLOADMEGA MAN 8 BIT DEATHMATCH MODSMEGA MAN 8 BIT DEATHMATCH MODSMEGA MAN 8 BIT DEATHMATCH WIKIDOWNLOAD MEGAMAN 8 BITDEATHMATCH
WHAT IS DOOMSEEKER? Doomseeker is a Doom Port Server Browser, which gives you a list of all available servers for Zandronum, Skulltag, Odamex, Vavoom, and ChocolateDoom.ROCKMAN 7 FC
Re: Rockman 7 FC. « Reply #37 on: August 19, 2010, 03:31:42 PM ». i made the pptune myself! you just have to download pxtone, get a wav file and have that play as an instrument for the song. the file sizes tend to be sorta big this way though, but i ain't no music composer.Logged.
CUTSTUFF FORUM
on February 22, 2021, 08:50:30 PM. Projects & Creative. This forum is used for custom MM8BDM content such as maps, sprites, modding projectsetc. 26516 Posts.
PROJECTS & CREATIVE
A forum dedicated to map editing topics. 3694 Posts. 186 Topics. Last post by hansungkee. in Re: MM8BDM Legacy Pack ( on May 01, 2021, 02:30:44 AM. Skins & Bots etc. A forum dedicated to skins, bots, music packs, crosshairs etc Only one thread per user please. 14825 Posts.CUTSTUFF.NET
Live. •. Mega Man 8-bit Deathmatch V5D is here! This version is mainly a bug fix/cleanup build to provide several improvements for players and modders before V6 development goes into full gear! It also includes several revamped weapons, maps and skins. THE NEWBIE'S GUIDE TO SETTING UP CONTROLSMEGA MAN 8 BIT DEATHMATCH WIKIMEGA MAN DEATHMATCH V5MEGA MAN 8 BIT DEATHMATCH V5MEGA MAN 8 BITDEATHMATCH V6
Select the Option menu, then select Customize Controls. This menu has a list of many basic commands. However, you do not have to set every single one. To set a command to a key, press Enter when your cursor is next to the command, then press the key you want to correspond to that command. Left clicks, right clicks, and the mouse wheel are all CREATING NEW SKINS FOR MM8BDM This tutorial will show you how to make a new skin for MM8BDM. First you will need to create your sprite sheet. Click here for examples. MM8BDM uses specific colors for in game colour translations (for weapons), so you must use the exact same colours as the sheets features in MM8BDM. These colors are black (0, 0, 0), cyan (0, 248,252), blue (0
CLASSY MAPS FOR CLASSY PEOPLE A) A map template will be provided for completely new mappers to build from. B) If submitting a map made prior to the contest, please list the source. 2) Maps must be made in this format to fit with MM8BDM standards: A) Game Configuration = GZDoom: Doom 2 (UDMF) B) Script Type = Zandronum ACS. C) IWAD = Megagame.wad. CLASS BASED MODIFICATION (V8D) V6C adds Darkmen, Roll, a Geminiman revamp, and more! Download V6C! V6D was the supposed final update before the MM8 expansion and includes revamps to old classes, as well as separating Taunts from the actual mod. Download V6D! V6E isMM8BDM FISHING!
Name : Psychedelic Jellyfish (it's the one that changes your skin color right) Color : R a i n b o o o o o. Rarity : Rare (blue border) Effect : picks a random color in MM8BDM's skin colors (including "charging" colors like atomic fire), changing every 1/6 second or so. OR just do Galaxy man's color scheme. Logged. DOOMSEEKER FOR MEGA MAN 8-BIT DEATHMATCHMEGA MAN 8 BIT DEATHMATCH DOWNLOADMEGA MAN 8 BIT DEATHMATCH MODSMEGA MAN 8 BIT DEATHMATCH MODSMEGA MAN 8 BIT DEATHMATCH WIKIDOWNLOAD MEGAMAN 8 BITDEATHMATCH
WHAT IS DOOMSEEKER? Doomseeker is a Doom Port Server Browser, which gives you a list of all available servers for Zandronum, Skulltag, Odamex, Vavoom, and ChocolateDoom.ROCKMAN 7 FC
Re: Rockman 7 FC. « Reply #37 on: August 19, 2010, 03:31:42 PM ». i made the pptune myself! you just have to download pxtone, get a wav file and have that play as an instrument for the song. the file sizes tend to be sorta big this way though, but i ain't no music composer.Logged.
CUTSTUFF FORUM
on February 22, 2021, 08:50:30 PM. Projects & Creative. This forum is used for custom MM8BDM content such as maps, sprites, modding projectsetc. 26516 Posts.
CLASSY MAPS FOR CLASSY PEOPLE A) A map template will be provided for completely new mappers to build from. B) If submitting a map made prior to the contest, please list the source. 2) Maps must be made in this format to fit with MM8BDM standards: A) Game Configuration = GZDoom: Doom 2 (UDMF) B) Script Type = Zandronum ACS. C) IWAD = Megagame.wad. FAKE MAN - MEGAMAN 8-BIT DEATHMATCH WIKI - CUTSTUFF.NET Fake Man is a secret Robot Master in Mega Man 9, the boss of a special stage accessible through DLC.An impostor police robot, Fake Man wielded the Revolver Buster, and was known for being an intelligent boss by Mega Man standards.. Fake Man returns as the boss following the Police Chase in Mega Man 8-Bit Deathmatch, and is the alternateboss of Chapter 11.
DOOMBUILDER AND YOU: MAPPING ESSENTIALS Tutorial made by Rozark ported over from the MM8BDM Forums. (Along with small edits) This tutorial was made around the time of MM8BDM v4, but still applies when mapping for the current version (MM8BDM v5) along v6 in the future. SKIN GENERATOR FOR MM8BDM MM8BDM Skin Generator. In general, this resource allows you to unpack a spritesheet using Alferd Spritesheet Unpacker in the correct order into the INPUT folder. It provides support for 1, 5, and 8 rotation skins with template files provided for each to show how best to HOW TO MANIPULATE CAMPAIGN PROGRESS MM8BDM_BassChallenge. The MM8BDM_BassChallenge variable is a boolean — a true or false setting. Setting this to 1 or greater will enable this, and setting 0 will disable it. The purpose of this variable is to inform players returning from V4 of the game that the Mega Man 7 chapter's boss level has been overhauled to include a new boss. When GENO'S SKIN PLACE (UPDATE! HOLIDAY) #18 Puyo/Blob/Ghost/Bean This was the result of a random Puyo Puyo fad where a large group of people used Puyo Puyo characters as their avatars for some reason. MM8BDM V6 - CUTSTUFF.NET No need to double post, also that was a metaphor, I would just like you to know when to stop making illusions for yourself. There will not be any story or bosses or even weapons, heck, not the SLIGHTEST reference to DW in MM8BDM. THE NIGHTMARE BEFORE CHRISTMAS The Nightmare before Christmas was an expansion pack by Korby named after the classic Tim Burton movie of the same name. The pack can be downloaded here. Contributors (only those who have submitted new content are in this list) Korby - Creator, skins. Bass44 - Skins. MEGA MAN 8-BIT DEATHMATCH V6 MUSIC CODE LIST Mega Man 8-Bit Deathmatch V6 Music Code List. « on: March 25, 2017, 12:57:23 AM ». Hey there, and welcome. This thread contains a list of every music code in vanilla MM8BDM for those who wish to listen to a certain song when scoring frags or something like that. As for how to use said music codes, use the "changemus" command through the console!*
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* Uncategorized (3)V6 RELEASED!
Posted by admin | Uncategorized | Friday 23 October 2020 3:31 pm Mega Man 8-bit Deathmatch V6 has been released! It contains both Mega Man 10 and Mega Man V content. Check out the trailer below, or follow the link to the forum for more details! A full list of changes and discussion can be found on the forums. Enjoy!
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Posted by admin | Announcements | Saturday 1 December 2018 9:25 pm Mega Man 8-bit Deathmatch V5D is here! This version is mainly a bug fix/cleanup build to provide several improvements for players and modders before V6 development goes into full gear! It also includes several revamped weapons, maps and skins. We also added some new post-game dialogue to prepare you for V6! Check out the patch notes below for more information! A full list of changes and discussion can be found on the forums. Enjoy!
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(119MB)
Comments Off on V5D Released!V5C RELEASED!
Posted by admin | Announcements | Sunday 22 October 2017 4:15 pm V5C has been released! This update mostly contains fixes and cleanup from the previous build and includes a final release of Zandronum 3.0 (instead of a lousy beta). In addition, 2 maps have been completelyreplaced!
A full list of changes and discussion can be found on the forums. Enjoy!
DOWNLOAD FROM MEGA
(119MB)
Comments Off on V5C Released!V5B RELEASED!
Posted by admin | Announcements | Monday 22 May 2017 11:17 am V5B is finally here! This huge update contains a ton of changes to singleplayer, lots of new/reworked maps and much more! Check out the forums for a full list of changes or check out the video above forsome highlights!
A full list of changes and discussion can be found on the forums. Enjoy!
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(119MB)
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MEGA MAN 8-BIT DEATHMATCH – V5 RELEASED! Posted by admin | Uncategorized | Friday 29 July 2016 1:50 pm It’s been 2 years since the last update, but MM8BDM continues on! Mega Man 9 was a fantastic little treat from Capcom (and Inti Creates) that even became the favourite Mega Man game in many people’s hearts. I have always loved 9 as I do the other Mega Man games, and ever since it’s release I’ve always wanted to do it justice in MM8BDM. We’ve had to make some interesting choices here and there but I think the end product is something MM9 fans will enjoy, and we have plenty of surprises for Mega Man fans as well so scroll down and grab the download link below! A full list of changes and discussion can be found on the forums.
Enjoy!
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(97.9MB)
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MEGAMAN 8-BIT DEATHMATCH V5 TRAILER Posted by admin | Announcements | Saturday 23 July 2016 11:36 pm The Robots are rising up once again. Are you the hero you think you are? Time to find out! Download MM8BDM V5 on the 29th of July!Comments (2)
MEGA MAN 8-BIT DEATHMATCH – V4C RELEASED! Posted by admin | Releases | Wednesday 1 April 2015 2:48 pm This is no April Fools, MM8BDM is getting another update! This version aims to make a minor few adjustments/fixes but most importantly to update Zandronum to 2.0. This will mostly
help out modders as it adds a few more editing features and bugfixes from ZDoom. Want to see the MM8BDM patch notes anyway? Click here!
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MEGA MAN 8-BIT DEATHMATCH – V4B RELEASED! Posted by admin | Releases | Saturday 3 January 2015 3:37 pm Happy new year from Cutstuff.net! People come and go in our community but that does not stop Mega Man 8-bit Deathmatch from staying alive and up to date. This version includes a couple of new features but mostly fixes and a very important update to the next Zandronum version (bundled with the game). Grab it from the download link below or click here to view the list of changes first!
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MEGA MAN 8-BIT DEATHMATCH – V4 RELEASED! Posted by admin | Releases | Saturday 17 May 2014 2:43 pm Mega Man fans rejoice, as Mega May continues to explode with new Mega Man content and announcements! As expected, Cutstuff continue the celebrations with a new version of Mega Man 8-bit Deathmatch! This update includes Mega Man & Bass content, a game that was released on the Super Nintendo originally in Japan only but eventually made it’s way onto GBA around the world. _Did you know_: Capcom made Mega Man & Bass on the SNES for kids who weren’t rich enough to own a Playstation to play Mega Man 8? A full list of changes and discussion can be found on the forums. Enjoy!
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(97.9MB)
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MEGAMAN 8-BIT DEATHMATCH V4 TRAILER Posted by admin | Announcements | Monday 12 May 2014 1:07 pm Celebrate Mega May with a new version of MM8BDM, coming soon! Comments (0) Next Page»
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