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CODING CHRONICLES
Coding Chronicles
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* 100 Days of VR
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* 100 Days of VR
* Contact Me
HOW TO DEBUG AND FIX PERFORMANCE PROBLEMS IN UNITY WITH THE PROFILERTOOL
__ Josh__ April 9, 2019__ Unity VR Development__ Leave a
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I’ve pretty much given up any hope of making a consistent schedule of providing posts as any good content providers should! However, that doesn’t mean I’m dead! To summarize what I’ve been up to this past month or two. I’ve continued to help out in the TInkerVR project like I’ve talked about in my Post 100 Day Challenge. Youmight …
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POST 100-DAY CHALLENGE STATUS UPDATE AND NEW INCOMING CONTENT __ Josh__ March 6, 2019__ Unity VR Development__ Leave a
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Hello! It’s been a while since we finally finished my 100-day challenge! In the end, it’s interesting to note how we pivoted from VR development to more of a normal Unity game development! Either way, I’m glad that I finally finished my challenge! Now what? I’m glad you ask! I thought about it and I decided: whatever I’m learningright …
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DAY 100 OF 100 DAYS OF VR: ENDLESS FLYER – ADDING THE POWER-UP UPGRADE INTO THE GAME __ Josh__ January 17, 2019__ Unity VR Development__ 1
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We did it! We just reached the 100th article in the 100 day challenge! Wow, I can not believe how far I’ve come since! For those of you who have read up to this point, THANK YOU! I would have never made it as far as I have today (at the time I did now) without your support.Reflecting on …
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DAY 99 OF 100 DAYS OF VR: ENDLESS FLYER – CREATING A DATABASE FORPOWER-UP UPGRADES
__ Josh__ January 16, 2019__ Unity VR Development__ Leave a
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Today we’re going to put the finishing touches to our item shop! In the previous post, we created a new scene for our Item Store and added the basic UI for the scene. With the UI in place, we’re going to create the appropriate scripts today to: Define a data model of what our power-up looks like and their costs …Read More
DAY 98 OF 100 DAYS OF VR: ENDLESS FLYER – CREATING THE ITEM SHOPSCENE AND UI
__ Josh__ January 15, 2019__ Unity VR Development__ Leave a
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Welcome back to day 98! Today we are going to continue the work to create the item store. In the previous day, we created a shop button in our Game Over Canvas so that we can purchase power-up upgrades. Currently, that button does nothing as we have yet to create our item store scene. Today, our goal is to: Create …Read More
DAY 97 OF 100 DAYS OF VR: ENDLESS FLYER – SAVING OUR COIN AND SCOREIN PLAYERPREFS
__ Josh__ January 14, 2019__ Unity VR Development__ Leave a
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Here we are at what will be the last series before we hit the big 100. Reflecting at these past 10+ posts I’ve realized that we transitioned from VR back to more game development. My only regret is not transitioning to an easier content medium (like video’s) and instead had to type everything out. As a result, I feel like …Read More
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RECENT POSTS
* How to Debug and Fix Performance Problems In Unity with theProfiler Tool
* Post 100-Day Challenge Status Update and New Incoming Content * Day 100 of 100 Days of VR: Endless Flyer – Adding the Power-Up Upgrade Into the Game * Day 99 of 100 Days of VR: Endless Flyer – Creating A Database For Power-Up Upgrades * Day 98 of 100 Days of VR: Endless Flyer – Creating the Item ShopScene and UI
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