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ANTI-CHEAT TOOLKIT
Anti-Cheat Toolkit (ACTk) was created to help you protect your Unity3D applications from cheaters & hackers (not from all obviously – skilled and well-motivated person can hack anything). Feel free to check out tiny intro video and live WebGL Demo (best view in latest Chrome and Firefox)!. Obscured types (intro tutorial)Plugin allows you to protect sensitive variables from all memory CONTACTS – CODE STAGE Leave your questions, notes, etc. in the form below. No spam please * indicates required field ANTI-CHEAT TOOLKIT: CLASS LIST C SpeedHackDetector. Allows to detect Cheat Engine's speed hack (and maybe some other speed hack tools) usage. C TimeCheatingDetector. Allows to detect time cheating using time from any properly configured server (almost all servers around the web). C OnlineTimeResult. Result of the online time receive attempt. C WallHackDetector. MAINTAINER – CODE STAGE Maintainer is a Unity3D Editor extension with powerful 3-in-1 featureset:. Issues Finder: find issues and problems in project and fix some of them References Finder: find references to any assets in whole project Project Cleaner: find and clean garbage in project Each feature is packed into the separate module, read about each module below. Issues Finder ANTI-CHEAT TOOLKIT: OBSCUREDPREFS CLASS REFERENCE Detailed Description. This is an Obscured analogue of the PlayerPrefs class. Saves data in encrypted state, optionally locking it to the current device. Automatically encrypts PlayerPrefs on first read (auto migration), has tampering detection and more. ANTI-CHEAT TOOLKIT: OBSCUREDFLOAT STRUCT REFERENCE Allows to update the raw encrypted value to the newer encryption format. Use when you have some encrypted values saved somewhere with previous ACTk version and you wish to set them using SetEncrypted() to the newer ACTk version obscured type. Current migration variants: from 0 or 1 to 2 - migrate obscured type from ACTk 1.5.2.0-1.5.8.0 to the1.5.9.0+ format
ANTI-CHEAT TOOLKIT: OBSCUREDINT STRUCT REFERENCE Detailed Description. Use it instead of regular int for any cheating-sensitive variables. Regular type is faster and memory wiser comparing to the obscured one! Feel free to use regular types for all short-term operations and calculations while keeping obscured typeonly at
ADVANCED FPS COUNTER: CODESTAGE.ADVANCEDFPSCOUNTER Enumeration of possible AFPSCounter.OperationMode values. Enumerator. Disabled. Removes all counters and stops all internal processes except the global hotkey listening. Background. Allows to read all enabled counters data keeping them hidden and avoiding any additional resources usage for assembling and showing counters values on screen.Normal.
ADVANCED FPS COUNTER: AFPSCOUNTER CLASS REFERENCE Detailed Description. Allows to see frames per second counter, memory usage counter and some simple hardware information right in running app on any device. Just call AFPSCounter.AddToScene () to use it. You also may add it to GameObject (without any child or parent objects, with zero rotation, zero position and 1,1,1 scale) as usual or through CODE STAGE – DEVELOPMENT & RESEARCH Code Stage – DEVELOPMENT & RESEARCH. Here are few Unity Plugins to your best judgment. This powerful and flexible toolkit was made to: > secure variables. > encrypt and edit prefs. > detect popular cheats in generic manner. This 3-in-1 daily helping tool was made to: > search problems (missing scripts, duplicate components, etc.) > pinpointANTI-CHEAT TOOLKIT
Anti-Cheat Toolkit (ACTk) was created to help you protect your Unity3D applications from cheaters & hackers (not from all obviously – skilled and well-motivated person can hack anything). Feel free to check out tiny intro video and live WebGL Demo (best view in latest Chrome and Firefox)!. Obscured types (intro tutorial)Plugin allows you to protect sensitive variables from all memory CONTACTS – CODE STAGE Leave your questions, notes, etc. in the form below. No spam please * indicates required field ANTI-CHEAT TOOLKIT: CLASS LIST C SpeedHackDetector. Allows to detect Cheat Engine's speed hack (and maybe some other speed hack tools) usage. C TimeCheatingDetector. Allows to detect time cheating using time from any properly configured server (almost all servers around the web). C OnlineTimeResult. Result of the online time receive attempt. C WallHackDetector. MAINTAINER – CODE STAGE Maintainer is a Unity3D Editor extension with powerful 3-in-1 featureset:. Issues Finder: find issues and problems in project and fix some of them References Finder: find references to any assets in whole project Project Cleaner: find and clean garbage in project Each feature is packed into the separate module, read about each module below. Issues Finder ANTI-CHEAT TOOLKIT: OBSCUREDPREFS CLASS REFERENCE Detailed Description. This is an Obscured analogue of the PlayerPrefs class. Saves data in encrypted state, optionally locking it to the current device. Automatically encrypts PlayerPrefs on first read (auto migration), has tampering detection and more. ANTI-CHEAT TOOLKIT: OBSCUREDFLOAT STRUCT REFERENCE Allows to update the raw encrypted value to the newer encryption format. Use when you have some encrypted values saved somewhere with previous ACTk version and you wish to set them using SetEncrypted() to the newer ACTk version obscured type. Current migration variants: from 0 or 1 to 2 - migrate obscured type from ACTk 1.5.2.0-1.5.8.0 to the1.5.9.0+ format
ANTI-CHEAT TOOLKIT: OBSCUREDINT STRUCT REFERENCE Detailed Description. Use it instead of regular int for any cheating-sensitive variables. Regular type is faster and memory wiser comparing to the obscured one! Feel free to use regular types for all short-term operations and calculations while keeping obscured typeonly at
ADVANCED FPS COUNTER: CODESTAGE.ADVANCEDFPSCOUNTER Enumeration of possible AFPSCounter.OperationMode values. Enumerator. Disabled. Removes all counters and stops all internal processes except the global hotkey listening. Background. Allows to read all enabled counters data keeping them hidden and avoiding any additional resources usage for assembling and showing counters values on screen.Normal.
ADVANCED FPS COUNTER: AFPSCOUNTER CLASS REFERENCE Detailed Description. Allows to see frames per second counter, memory usage counter and some simple hardware information right in running app on any device. Just call AFPSCounter.AddToScene () to use it. You also may add it to GameObject (without any child or parent objects, with zero rotation, zero position and 1,1,1 scale) as usual or through ABOUT – CODE STAGE About. Hi there! I’m Dmitriy Yukhanov – Code Stage founder, professional Unity developer and Unity Asset Store Publisher located mostly in Saint-Petersburg, Russia. Most of my passion as a publisher is concentrated on making high quality tools for Unity which help lots of other developers around the world to save their time on a dailybasis.
ANTI-CHEAT TOOLKIT: CLASS LIST N CodeStage N AntiCheat N Detectors C ACTkDetectorBase Base class for all detectors. C InjectionDetector Allows to detect foreign managed assemblies in your application. C ObscuredCheatingDetector Detects cheating of any Obscured type (except ObscuredPrefs, it has own detection features) used in project. C SpeedHackDetector Allows to detect Cheat Engine's speed hack MAINTAINER – CODE STAGE Maintainer is a Unity3D Editor extension with powerful 3-in-1 featureset:. Issues Finder: find issues and problems in project and fix some of them References Finder: find references to any assets in whole project Project Cleaner: find and clean garbage in project Each feature is packed into the separate module, read about each module below. Issues FinderFRIENDLY ASSETS
Obfuscator. Beebyte. Tools/Utilities. ★★★★★. Buy $70. For the specific Anti-Cheat Toolkit third-party integrations see theplugin page .
ANTI-CHEAT TOOLKIT: NAMESPACE LIST Here is a list of all documented namespaces with brief descriptions: N CodeStage N CodeStage N AntiCheat N Common N Detectors N EditorCode N ANTI-CHEAT TOOLKIT: SPEEDHACKDETECTOR CLASS REFERENCE Allows to detect Cheat Engine's speed hack (and maybe some other speed hack tools) usage. Just add it to any GameObject as usual or through the "GameObject > Create Other > Code Stage > Anti-Cheat Toolkit" menu to get started. You can use detector completely from inspector without writing any code except the actual reaction on cheating. ANTI-CHEAT TOOLKIT: ACTKDETECTORBASE< T > CLASS TEMPLATE bool autoStart = true. Allows to start detector automatically. Otherwise, you'll need to call StartDetection () method to start it. Useful in conjunction with proper Detection Event configuration in the inspector. Allows to use detector without writing any code except the actual reaction on cheating. ANTI-CHEAT TOOLKIT: SPEEDHACKPROOFTIME CLASS REFERENCE Will survive new level (scene) load if checked. Otherwise it will be destroyed. On dispose Behaviour follows 2 rules: if Game Object's name is "Anti-Cheat Toolkit": it will be automatically destroyed if no other Behaviours left attached regardless of any other components orchildren;
ANTI-CHEAT TOOLKIT: OBSCUREDSTRING CLASS REFERENCE Detailed Description. Use it instead of regular string for any cheating-sensitive variables. Regular type is faster and memory wiser comparing to the obscured one! Feel free to use regular types for all short-term operations and calculations while keeping obscured typeonly at
HEY THERE! - CODE STAGE Hey there! Thank you for your interest in Maintainer, your attentive Unity3D projects housekeeping assistant! This is an editor extension made of three separate modules: Issues Finder, Project Cleaner, References Finder. See more details about each module at the Modules section below. Contents CODE STAGE – DEVELOPMENT & RESEARCH Code Stage – DEVELOPMENT & RESEARCH. Here are few Unity Plugins to your best judgment. This powerful and flexible toolkit was made to: > secure variables. > encrypt and edit prefs. > detect popular cheats in generic manner. This 3-in-1 daily helping tool was made to: > search problems (missing scripts, duplicate components, etc.) > pinpointANTI-CHEAT TOOLKIT
Anti-Cheat Toolkit (ACTk) was created to help you protect your Unity3D applications from cheaters & hackers (not from all obviously – skilled and well-motivated person can hack anything). Feel free to check out tiny intro video and live WebGL Demo (best view in latest Chrome and Firefox)!. Obscured types (intro tutorial)Plugin allows you to protect sensitive variables from all memory CONTACTS – CODE STAGE Leave your questions, notes, etc. in the form below. No spam please * indicates required field MAINTAINER – CODE STAGE Maintainer is a Unity3D Editor extension with powerful 3-in-1 featureset:. Issues Finder: find issues and problems in project and fix some of them References Finder: find references to any assets in whole project Project Cleaner: find and clean garbage in project Each feature is packed into the separate module, read about each module below. Issues Finder ANTI-CHEAT TOOLKIT: CLASS LIST C SpeedHackDetector. Allows to detect Cheat Engine's speed hack (and maybe some other speed hack tools) usage. C TimeCheatingDetector. Allows to detect time cheating using time from any properly configured server (almost all servers around the web). C OnlineTimeResult. Result of the online time receive attempt. C WallHackDetector. ADVANCED FPS COUNTER Advanced FPS Counter – Code Stage. Advanced FPS Counter is a tiny frames per second counter with extra features: FPS Counter with optional milliseconds, average, min/max values, render time and customizable coloration intervals. Memory Counter (Total, Allocated, Mono and for development builds – GfxDriver) with optional precisemode.
ANTI-CHEAT TOOLKIT: OBSCUREDPREFS CLASS REFERENCE Detailed Description. This is an Obscured analogue of the PlayerPrefs class. Saves data in encrypted state, optionally locking it to the current device. Automatically encrypts PlayerPrefs on first read (auto migration), has tampering detection and more. ANTI-CHEAT TOOLKIT: OBSCUREDFLOAT STRUCT REFERENCE Allows to update the raw encrypted value to the newer encryption format. Use when you have some encrypted values saved somewhere with previous ACTk version and you wish to set them using SetEncrypted() to the newer ACTk version obscured type. Current migration variants: from 0 or 1 to 2 - migrate obscured type from ACTk 1.5.2.0-1.5.8.0 to the1.5.9.0+ format
ADVANCED FPS COUNTER: CODESTAGE.ADVANCEDFPSCOUNTER Enumeration of possible AFPSCounter.OperationMode values. Enumerator. Disabled. Removes all counters and stops all internal processes except the global hotkey listening. Background. Allows to read all enabled counters data keeping them hidden and avoiding any additional resources usage for assembling and showing counters values on screen.Normal.
ADVANCED FPS COUNTER: AFPSCOUNTER CLASS REFERENCE Detailed Description. Allows to see frames per second counter, memory usage counter and some simple hardware information right in running app on any device. Just call AFPSCounter.AddToScene () to use it. You also may add it to GameObject (without any child or parent objects, with zero rotation, zero position and 1,1,1 scale) as usual or through CODE STAGE – DEVELOPMENT & RESEARCH Code Stage – DEVELOPMENT & RESEARCH. Here are few Unity Plugins to your best judgment. This powerful and flexible toolkit was made to: > secure variables. > encrypt and edit prefs. > detect popular cheats in generic manner. This 3-in-1 daily helping tool was made to: > search problems (missing scripts, duplicate components, etc.) > pinpointANTI-CHEAT TOOLKIT
Anti-Cheat Toolkit (ACTk) was created to help you protect your Unity3D applications from cheaters & hackers (not from all obviously – skilled and well-motivated person can hack anything). Feel free to check out tiny intro video and live WebGL Demo (best view in latest Chrome and Firefox)!. Obscured types (intro tutorial)Plugin allows you to protect sensitive variables from all memory CONTACTS – CODE STAGE Leave your questions, notes, etc. in the form below. No spam please * indicates required field MAINTAINER – CODE STAGE Maintainer is a Unity3D Editor extension with powerful 3-in-1 featureset:. Issues Finder: find issues and problems in project and fix some of them References Finder: find references to any assets in whole project Project Cleaner: find and clean garbage in project Each feature is packed into the separate module, read about each module below. Issues Finder ANTI-CHEAT TOOLKIT: CLASS LIST C SpeedHackDetector. Allows to detect Cheat Engine's speed hack (and maybe some other speed hack tools) usage. C TimeCheatingDetector. Allows to detect time cheating using time from any properly configured server (almost all servers around the web). C OnlineTimeResult. Result of the online time receive attempt. C WallHackDetector. ADVANCED FPS COUNTER Advanced FPS Counter – Code Stage. Advanced FPS Counter is a tiny frames per second counter with extra features: FPS Counter with optional milliseconds, average, min/max values, render time and customizable coloration intervals. Memory Counter (Total, Allocated, Mono and for development builds – GfxDriver) with optional precisemode.
ANTI-CHEAT TOOLKIT: OBSCUREDPREFS CLASS REFERENCE Detailed Description. This is an Obscured analogue of the PlayerPrefs class. Saves data in encrypted state, optionally locking it to the current device. Automatically encrypts PlayerPrefs on first read (auto migration), has tampering detection and more. ANTI-CHEAT TOOLKIT: OBSCUREDFLOAT STRUCT REFERENCE Allows to update the raw encrypted value to the newer encryption format. Use when you have some encrypted values saved somewhere with previous ACTk version and you wish to set them using SetEncrypted() to the newer ACTk version obscured type. Current migration variants: from 0 or 1 to 2 - migrate obscured type from ACTk 1.5.2.0-1.5.8.0 to the1.5.9.0+ format
ADVANCED FPS COUNTER: CODESTAGE.ADVANCEDFPSCOUNTER Enumeration of possible AFPSCounter.OperationMode values. Enumerator. Disabled. Removes all counters and stops all internal processes except the global hotkey listening. Background. Allows to read all enabled counters data keeping them hidden and avoiding any additional resources usage for assembling and showing counters values on screen.Normal.
ADVANCED FPS COUNTER: AFPSCOUNTER CLASS REFERENCE Detailed Description. Allows to see frames per second counter, memory usage counter and some simple hardware information right in running app on any device. Just call AFPSCounter.AddToScene () to use it. You also may add it to GameObject (without any child or parent objects, with zero rotation, zero position and 1,1,1 scale) as usual or through ABOUT – CODE STAGE About. Hi there! I’m Dmitriy Yukhanov – Code Stage founder, professional Unity developer and Unity Asset Store Publisher located mostly in Saint-Petersburg, Russia. Most of my passion as a publisher is concentrated on making high quality tools for Unity which help lots of other developers around the world to save their time on a dailybasis.
ANTI-CHEAT TOOLKIT: CLASS LIST N CodeStage N AntiCheat N Detectors C ACTkDetectorBase Base class for all detectors. C InjectionDetector Allows to detect foreign managed assemblies in your application. C ObscuredCheatingDetector Detects cheating of any Obscured type (except ObscuredPrefs, it has own detection features) used in project. C SpeedHackDetector Allows to detect Cheat Engine's speed hackFRIENDLY ASSETS
Obfuscator. Beebyte. Tools/Utilities. ★★★★★. Buy $70. For the specific Anti-Cheat Toolkit third-party integrations see theplugin page .
ADVANCED FPS COUNTER Advanced FPS Counter – Code Stage. Advanced FPS Counter is a tiny frames per second counter with extra features: FPS Counter with optional milliseconds, average, min/max values, render time and customizable coloration intervals. Memory Counter (Total, Allocated, Mono and for development builds – GfxDriver) with optional precisemode.
ANTI-CHEAT TOOLKIT: NAMESPACE LIST Here is a list of all documented namespaces with brief descriptions: N CodeStage N CodeStage N AntiCheat N Common N Detectors N EditorCode N MAINTAINER: CODESTAGE NAMESPACE REFERENCE Your project neatness companion. Namespaces. CodeStage NamespaceReference
HEY THERE! - CODE STAGE Hey there! Thank you for your interest in Maintainer, your attentive Unity3D projects housekeeping assistant! This is an editor extension made of three separate modules: Issues Finder, Project Cleaner, References Finder. See more details about each module at the Modules section below. Contents ANTI-CHEAT TOOLKIT: ACTKDETECTORBASE< T > CLASS TEMPLATE bool autoStart = true. Allows to start detector automatically. Otherwise, you'll need to call StartDetection () method to start it. Useful in conjunction with proper Detection Event configuration in the inspector. Allows to use detector without writing any code except the actual reaction on cheating. ANTI-CHEAT TOOLKIT: SPEEDHACKPROOFTIME CLASS REFERENCE Speed-hack resistant Time.* alternative. Does proxies to the regular Time.*. APIs until actual speed hack is detected. Requires running SpeedHackDetector to operate properly. Make sure to start SpeedHackDetector before calling Init (). Uses Unity's Time.*. APIs until speed hack is detected and switches to the speed-hack resistanttime since then.
ANTI-CHEAT TOOLKIT: CODESTAGE.ANTICHEAT.OBSCUREDTYPES Anti-Cheat Toolkit: CodeStage.AntiCheat.ObscuredTypes Namespace Reference. • All Classes Namespaces Functions Variables Enumerations Enumerator Properties Events Pages. Classes. CodeStage.AntiCheat.ObscuredTypes Namespace Reference. CODE STAGE – DEVELOPMENT & RESEARCH Code Stage – DEVELOPMENT & RESEARCH. Here are few Unity Plugins to your best judgment. This powerful and flexible toolkit was made to: > secure variables. > encrypt and edit prefs. > detect popular cheats in generic manner. This 3-in-1 daily helping tool was made to: > search problems (missing scripts, duplicate components, etc.) > pinpointANTI-CHEAT TOOLKIT
Anti-Cheat Toolkit (ACTk) was created to help you protect your Unity3D applications from cheaters & hackers (not from all obviously – skilled and well-motivated person can hack anything). Feel free to check out tiny intro video and live WebGL Demo (best view in latest Chrome and Firefox)!. Obscured types (intro tutorial)Plugin allows you to protect sensitive variables from all memory CONTACTS – CODE STAGE Leave your questions, notes, etc. in the form below. No spam please * indicates required field MAINTAINER – CODE STAGE Maintainer is a Unity3D Editor extension with powerful 3-in-1 featureset:. Issues Finder: find issues and problems in project and fix some of them References Finder: find references to any assets in whole project Project Cleaner: find and clean garbage in project Each feature is packed into the separate module, read about each module below. Issues Finder ANTI-CHEAT TOOLKIT: CLASS LIST C SpeedHackDetector. Allows to detect Cheat Engine's speed hack (and maybe some other speed hack tools) usage. C TimeCheatingDetector. Allows to detect time cheating using time from any properly configured server (almost all servers around the web). C OnlineTimeResult. Result of the online time receive attempt. C WallHackDetector. ANTI-CHEAT TOOLKIT: OBSCUREDPREFS CLASS REFERENCE Detailed Description. This is an Obscured analogue of the PlayerPrefs class. Saves data in encrypted state, optionally locking it to the current device. Automatically encrypts PlayerPrefs on first read (auto migration), has tampering detection and more. ADVANCED FPS COUNTER: CODESTAGE.ADVANCEDFPSCOUNTER Enumeration of possible AFPSCounter.OperationMode values. Enumerator. Disabled. Removes all counters and stops all internal processes except the global hotkey listening. Background. Allows to read all enabled counters data keeping them hidden and avoiding any additional resources usage for assembling and showing counters values on screen.Normal.
ANTI-CHEAT TOOLKIT: OBSCUREDFLOAT STRUCT REFERENCE Allows to update the raw encrypted value to the newer encryption format. Use when you have some encrypted values saved somewhere with previous ACTk version and you wish to set them using SetEncrypted() to the newer ACTk version obscured type. Current migration variants: from 0 or 1 to 2 - migrate obscured type from ACTk 1.5.2.0-1.5.8.0 to the1.5.9.0+ format
ANTI-CHEAT TOOLKIT: OBSCUREDINT STRUCT REFERENCE Detailed Description. Use it instead of regular int for any cheating-sensitive variables. Regular type is faster and memory wiser comparing to the obscured one! Feel free to use regular types for all short-term operations and calculations while keeping obscured typeonly at
ADVANCED FPS COUNTER: AFPSCOUNTER CLASS REFERENCE Detailed Description. Allows to see frames per second counter, memory usage counter and some simple hardware information right in running app on any device. Just call AFPSCounter.AddToScene () to use it. You also may add it to GameObject (without any child or parent objects, with zero rotation, zero position and 1,1,1 scale) as usual or through CODE STAGE – DEVELOPMENT & RESEARCH Code Stage – DEVELOPMENT & RESEARCH. Here are few Unity Plugins to your best judgment. This powerful and flexible toolkit was made to: > secure variables. > encrypt and edit prefs. > detect popular cheats in generic manner. This 3-in-1 daily helping tool was made to: > search problems (missing scripts, duplicate components, etc.) > pinpointANTI-CHEAT TOOLKIT
Anti-Cheat Toolkit (ACTk) was created to help you protect your Unity3D applications from cheaters & hackers (not from all obviously – skilled and well-motivated person can hack anything). Feel free to check out tiny intro video and live WebGL Demo (best view in latest Chrome and Firefox)!. Obscured types (intro tutorial)Plugin allows you to protect sensitive variables from all memory CONTACTS – CODE STAGE Leave your questions, notes, etc. in the form below. No spam please * indicates required field MAINTAINER – CODE STAGE Maintainer is a Unity3D Editor extension with powerful 3-in-1 featureset:. Issues Finder: find issues and problems in project and fix some of them References Finder: find references to any assets in whole project Project Cleaner: find and clean garbage in project Each feature is packed into the separate module, read about each module below. Issues Finder ANTI-CHEAT TOOLKIT: CLASS LIST C SpeedHackDetector. Allows to detect Cheat Engine's speed hack (and maybe some other speed hack tools) usage. C TimeCheatingDetector. Allows to detect time cheating using time from any properly configured server (almost all servers around the web). C OnlineTimeResult. Result of the online time receive attempt. C WallHackDetector. ANTI-CHEAT TOOLKIT: OBSCUREDPREFS CLASS REFERENCE Detailed Description. This is an Obscured analogue of the PlayerPrefs class. Saves data in encrypted state, optionally locking it to the current device. Automatically encrypts PlayerPrefs on first read (auto migration), has tampering detection and more. ADVANCED FPS COUNTER: CODESTAGE.ADVANCEDFPSCOUNTER Enumeration of possible AFPSCounter.OperationMode values. Enumerator. Disabled. Removes all counters and stops all internal processes except the global hotkey listening. Background. Allows to read all enabled counters data keeping them hidden and avoiding any additional resources usage for assembling and showing counters values on screen.Normal.
ANTI-CHEAT TOOLKIT: OBSCUREDFLOAT STRUCT REFERENCE Allows to update the raw encrypted value to the newer encryption format. Use when you have some encrypted values saved somewhere with previous ACTk version and you wish to set them using SetEncrypted() to the newer ACTk version obscured type. Current migration variants: from 0 or 1 to 2 - migrate obscured type from ACTk 1.5.2.0-1.5.8.0 to the1.5.9.0+ format
ANTI-CHEAT TOOLKIT: OBSCUREDINT STRUCT REFERENCE Detailed Description. Use it instead of regular int for any cheating-sensitive variables. Regular type is faster and memory wiser comparing to the obscured one! Feel free to use regular types for all short-term operations and calculations while keeping obscured typeonly at
ADVANCED FPS COUNTER: AFPSCOUNTER CLASS REFERENCE Detailed Description. Allows to see frames per second counter, memory usage counter and some simple hardware information right in running app on any device. Just call AFPSCounter.AddToScene () to use it. You also may add it to GameObject (without any child or parent objects, with zero rotation, zero position and 1,1,1 scale) as usual or through ABOUT – CODE STAGE About. Hi there! I’m Dmitriy Yukhanov – Code Stage founder, professional Unity developer and Unity Asset Store Publisher located mostly in Saint-Petersburg, Russia. Most of my passion as a publisher is concentrated on making high quality tools for Unity which help lots of other developers around the world to save their time on a dailybasis.
ANTI-CHEAT TOOLKIT: CLASS LIST N CodeStage N AntiCheat N Detectors C ACTkDetectorBase Base class for all detectors. C InjectionDetector Allows to detect foreign managed assemblies in your application. C ObscuredCheatingDetector Detects cheating of any Obscured type (except ObscuredPrefs, it has own detection features) used in project. C SpeedHackDetector Allows to detect Cheat Engine's speed hackFRIENDLY ASSETS
Obfuscator. Beebyte. Tools/Utilities. ★★★★★. Buy $70. For the specific Anti-Cheat Toolkit third-party integrations see theplugin page .
ADVANCED FPS COUNTER Advanced FPS Counter – Code Stage. Advanced FPS Counter is a tiny frames per second counter with extra features: FPS Counter with optional milliseconds, average, min/max values, render time and customizable coloration intervals. Memory Counter (Total, Allocated, Mono and for development builds – GfxDriver) with optional precisemode.
ANTI-CHEAT TOOLKIT: NAMESPACE LIST Here is a list of all documented namespaces with brief descriptions: N CodeStage N CodeStage N AntiCheat N Common N Detectors N EditorCode N MAINTAINER: CODESTAGE NAMESPACE REFERENCE Your project neatness companion. Namespaces. CodeStage NamespaceReference
HEY THERE! - CODE STAGE Hey there! Thank you for your interest in Maintainer, your attentive Unity3D projects housekeeping assistant! This is an editor extension made of three separate modules: Issues Finder, Project Cleaner, References Finder. See more details about each module at the Modules section below. Contents ANTI-CHEAT TOOLKIT: SPEEDHACKPROOFTIME CLASS REFERENCE Speed-hack resistant Time.* alternative. Does proxies to the regular Time.*. APIs until actual speed hack is detected. Requires running SpeedHackDetector to operate properly. Make sure to start SpeedHackDetector before calling Init (). Uses Unity's Time.*. APIs until speed hack is detected and switches to the speed-hack resistanttime since then.
ANTI-CHEAT TOOLKIT: ACTKDETECTORBASE< T > CLASS TEMPLATE bool autoStart = true. Allows to start detector automatically. Otherwise, you'll need to call StartDetection () method to start it. Useful in conjunction with proper Detection Event configuration in the inspector. Allows to use detector without writing any code except the actual reaction on cheating. ANTI-CHEAT TOOLKIT: CODESTAGE.ANTICHEAT.OBSCUREDTYPES Anti-Cheat Toolkit: CodeStage.AntiCheat.ObscuredTypes Namespace Reference. • All Classes Namespaces Functions Variables Enumerations Enumerator Properties Events Pages. Classes. CodeStage.AntiCheat.ObscuredTypes Namespace Reference.ANTI-CHEAT TOOLKIT
Anti-Cheat Toolkit (ACTk) was created to help you protect your Unity3D applications from cheaters & hackers (not from all obviously – skilled and well-motivated person can hack anything). Feel free to check out tiny intro video and live WebGL Demo (best view in latest Chrome and Firefox)!. Obscured types (intro tutorial)Plugin allows you to protect sensitive variables from all memory CONTACTS – CODE STAGE Leave your questions, notes, etc. in the form below. No spam please * indicates required field MAINTAINER – CODE STAGE Maintainer is a Unity3D Editor extension with powerful 3-in-1 featureset:. Issues Finder: find issues and problems in project and fix some of them References Finder: find references to any assets in whole project Project Cleaner: find and clean garbage in project Each feature is packed into the separate module, read about each module below. Issues Finder ANTI-CHEAT TOOLKIT: CLASS LIST C SpeedHackDetector. Allows to detect Cheat Engine's speed hack (and maybe some other speed hack tools) usage. C TimeCheatingDetector. Allows to detect time cheating using time from any properly configured server (almost all servers around the web). C OnlineTimeResult. Result of the online time receive attempt. C WallHackDetector. ADVANCED FPS COUNTER Advanced FPS Counter – Code Stage. Advanced FPS Counter is a tiny frames per second counter with extra features: FPS Counter with optional milliseconds, average, min/max values, render time and customizable coloration intervals. Memory Counter (Total, Allocated, Mono and for development builds – GfxDriver) with optional precisemode.
ANTI-CHEAT TOOLKIT: OBSCUREDPREFS CLASS REFERENCE Detailed Description. This is an Obscured analogue of the PlayerPrefs class. Saves data in encrypted state, optionally locking it to the current device. Automatically encrypts PlayerPrefs on first read (auto migration), has tampering detection and more. ANTI-CHEAT TOOLKIT: OBSCUREDFLOAT STRUCT REFERENCE Allows to update the raw encrypted value to the newer encryption format. Use when you have some encrypted values saved somewhere with previous ACTk version and you wish to set them using SetEncrypted() to the newer ACTk version obscured type. Current migration variants: from 0 or 1 to 2 - migrate obscured type from ACTk 1.5.2.0-1.5.8.0 to the1.5.9.0+ format
ADVANCED FPS COUNTER: CODESTAGE.ADVANCEDFPSCOUNTER Enumeration of possible AFPSCounter.OperationMode values. Enumerator. Disabled. Removes all counters and stops all internal processes except the global hotkey listening. Background. Allows to read all enabled counters data keeping them hidden and avoiding any additional resources usage for assembling and showing counters values on screen.Normal.
ADVANCED FPS COUNTER: AFPSCOUNTER CLASS REFERENCE Detailed Description. Allows to see frames per second counter, memory usage counter and some simple hardware information right in running app on any device. Just call AFPSCounter.AddToScene () to use it. You also may add it to GameObject (without any child or parent objects, with zero rotation, zero position and 1,1,1 scale) as usual or through ANTI-CHEAT TOOLKIT: ACTKDETECTORBASE< T > CLASS TEMPLATE bool autoStart = true. Allows to start detector automatically. Otherwise, you'll need to call StartDetection () method to start it. Useful in conjunction with proper Detection Event configuration in the inspector. Allows to use detector without writing any code except the actual reaction on cheating.ANTI-CHEAT TOOLKIT
Anti-Cheat Toolkit (ACTk) was created to help you protect your Unity3D applications from cheaters & hackers (not from all obviously – skilled and well-motivated person can hack anything). Feel free to check out tiny intro video and live WebGL Demo (best view in latest Chrome and Firefox)!. Obscured types (intro tutorial)Plugin allows you to protect sensitive variables from all memory CONTACTS – CODE STAGE Leave your questions, notes, etc. in the form below. No spam please * indicates required field MAINTAINER – CODE STAGE Maintainer is a Unity3D Editor extension with powerful 3-in-1 featureset:. Issues Finder: find issues and problems in project and fix some of them References Finder: find references to any assets in whole project Project Cleaner: find and clean garbage in project Each feature is packed into the separate module, read about each module below. Issues Finder ANTI-CHEAT TOOLKIT: CLASS LIST C SpeedHackDetector. Allows to detect Cheat Engine's speed hack (and maybe some other speed hack tools) usage. C TimeCheatingDetector. Allows to detect time cheating using time from any properly configured server (almost all servers around the web). C OnlineTimeResult. Result of the online time receive attempt. C WallHackDetector. ADVANCED FPS COUNTER Advanced FPS Counter – Code Stage. Advanced FPS Counter is a tiny frames per second counter with extra features: FPS Counter with optional milliseconds, average, min/max values, render time and customizable coloration intervals. Memory Counter (Total, Allocated, Mono and for development builds – GfxDriver) with optional precisemode.
ANTI-CHEAT TOOLKIT: OBSCUREDPREFS CLASS REFERENCE Detailed Description. This is an Obscured analogue of the PlayerPrefs class. Saves data in encrypted state, optionally locking it to the current device. Automatically encrypts PlayerPrefs on first read (auto migration), has tampering detection and more. ANTI-CHEAT TOOLKIT: OBSCUREDFLOAT STRUCT REFERENCE Allows to update the raw encrypted value to the newer encryption format. Use when you have some encrypted values saved somewhere with previous ACTk version and you wish to set them using SetEncrypted() to the newer ACTk version obscured type. Current migration variants: from 0 or 1 to 2 - migrate obscured type from ACTk 1.5.2.0-1.5.8.0 to the1.5.9.0+ format
ADVANCED FPS COUNTER: CODESTAGE.ADVANCEDFPSCOUNTER Enumeration of possible AFPSCounter.OperationMode values. Enumerator. Disabled. Removes all counters and stops all internal processes except the global hotkey listening. Background. Allows to read all enabled counters data keeping them hidden and avoiding any additional resources usage for assembling and showing counters values on screen.Normal.
ADVANCED FPS COUNTER: AFPSCOUNTER CLASS REFERENCE Detailed Description. Allows to see frames per second counter, memory usage counter and some simple hardware information right in running app on any device. Just call AFPSCounter.AddToScene () to use it. You also may add it to GameObject (without any child or parent objects, with zero rotation, zero position and 1,1,1 scale) as usual or through ANTI-CHEAT TOOLKIT: ACTKDETECTORBASE< T > CLASS TEMPLATE bool autoStart = true. Allows to start detector automatically. Otherwise, you'll need to call StartDetection () method to start it. Useful in conjunction with proper Detection Event configuration in the inspector. Allows to use detector without writing any code except the actual reaction on cheating. ABOUT – CODE STAGE About. Hi there! I’m Dmitriy Yukhanov – Code Stage founder, professional Unity developer and Unity Asset Store Publisher located mostly in Saint-Petersburg, Russia. Most of my passion as a publisher is concentrated on making high quality tools for Unity which help lots of other developers around the world to save their time on a dailybasis.
ANTI-CHEAT TOOLKIT: CLASS LIST N CodeStage N AntiCheat N Detectors C ACTkDetectorBase Base class for all detectors. C InjectionDetector Allows to detect foreign managed assemblies in your application. C ObscuredCheatingDetector Detects cheating of any Obscured type (except ObscuredPrefs, it has own detection features) used in project. C SpeedHackDetector Allows to detect Cheat Engine's speed hack ADVANCED FPS COUNTER Advanced FPS Counter – Code Stage. Advanced FPS Counter is a tiny frames per second counter with extra features: FPS Counter with optional milliseconds, average, min/max values, render time and customizable coloration intervals. Memory Counter (Total, Allocated, Mono and for development builds – GfxDriver) with optional precisemode.
FRIENDLY ASSETS
Obfuscator. Beebyte. Tools/Utilities. ★★★★★. Buy $70. For the specific Anti-Cheat Toolkit third-party integrations see theplugin page .
ANTI-CHEAT TOOLKIT: NAMESPACE LIST Here is a list of all documented namespaces with brief descriptions: N CodeStage N CodeStage N AntiCheat N Common N Detectors N EditorCode N ANTI-CHEAT TOOLKIT: SPEEDHACKDETECTOR CLASS REFERENCE Allows to detect Cheat Engine's speed hack (and maybe some other speed hack tools) usage. Just add it to any GameObject as usual or through the "GameObject > Create Other > Code Stage > Anti-Cheat Toolkit" menu to get started. You can use detector completely from inspector without writing any code except the actual reaction on cheating. ANTI-CHEAT TOOLKIT: SPEEDHACKPROOFTIME CLASS REFERENCE Will survive new level (scene) load if checked. Otherwise it will be destroyed. On dispose Behaviour follows 2 rules: if Game Object's name is "Anti-Cheat Toolkit": it will be automatically destroyed if no other Behaviours left attached regardless of any other components orchildren;
ANTI-CHEAT TOOLKIT: OBSCUREDSTRING CLASS REFERENCE Detailed Description. Use it instead of regular string for any cheating-sensitive variables. Regular type is faster and memory wiser comparing to the obscured one! Feel free to use regular types for all short-term operations and calculations while keeping obscured typeonly at
ANTI-CHEAT TOOLKIT: CODESTAGE.ANTICHEAT.COMMON NAMESPACE Anti-Cheat Toolkit: CodeStage.AntiCheat.Common Namespace Reference. • All Classes Namespaces Functions Variables Enumerations Enumerator Properties Events Pages. CodeStage.AntiCheat.Common NamespaceReference.
ANTI-CHEAT TOOLKIT: ACTKMARKER CLASS REFERENCE Anti-Cheat Toolkit: ACTkMarker Class Reference. • All Classes Namespaces Functions Variables Enumerations Enumerator Properties Events Pages. Static Public Member Functions | List of all members. ACTkMarker Class Reference. ABOUT – CODE STAGE About. Hi there! I’m Dmitriy Yukhanov – Code Stage founder, professional Unity developer and Unity Asset Store Publisher located mostly in Saint-Petersburg, Russia. Most of my passion as a publisher is concentrated on making high quality tools for Unity which help lots of other developers around the world to save their time on a dailybasis.
ANTI-CHEAT TOOLKIT
Anti-Cheat Toolkit (ACTk) was created to help you protect your Unity3D applications from cheaters & hackers (not from all obviously – skilled and well-motivated person can hack anything). Feel free to check out tiny intro video and live WebGL Demo (best view in latest Chrome and Firefox)!. Obscured types (intro tutorial)Plugin allows you to protect sensitive variables from all memory CONTACTS – CODE STAGE Leave your questions, notes, etc. in the form below. No spam please * indicates required field MAINTAINER – CODE STAGE Maintainer is a Unity3D Editor extension with powerful 3-in-1 featureset:. Issues Finder: find issues and problems in project and fix some of them References Finder: find references to any assets in whole project Project Cleaner: find and clean garbage in project Each feature is packed into the separate module, read about each module below. Issues FinderFRIENDLY ASSETS
Obfuscator. Beebyte. Tools/Utilities. ★★★★★. Buy $70. For the specific Anti-Cheat Toolkit third-party integrations see theplugin page .
ANTI-CHEAT TOOLKIT: CLASS LIST C SpeedHackDetector. Allows to detect Cheat Engine's speed hack (and maybe some other speed hack tools) usage. C TimeCheatingDetector. Allows to detect time cheating using time from any properly configured server (almost all servers around the web). C OnlineTimeResult. Result of the online time receive attempt. C WallHackDetector. ANTI-CHEAT TOOLKIT: OBSCUREDFLOAT STRUCT REFERENCE Allows to update the raw encrypted value to the newer encryption format. Use when you have some encrypted values saved somewhere with previous ACTk version and you wish to set them using SetEncrypted() to the newer ACTk version obscured type. Current migration variants: from 0 or 1 to 2 - migrate obscured type from ACTk 1.5.2.0-1.5.8.0 to the1.5.9.0+ format
ADVANCED FPS COUNTER: CODESTAGE.ADVANCEDFPSCOUNTER Enumeration of possible AFPSCounter.OperationMode values. Enumerator. Disabled. Removes all counters and stops all internal processes except the global hotkey listening. Background. Allows to read all enabled counters data keeping them hidden and avoiding any additional resources usage for assembling and showing counters values on screen.Normal.
ANTI-CHEAT TOOLKIT: OBSCUREDPREFS CLASS REFERENCE Detailed Description. This is an Obscured analogue of the PlayerPrefs class. Saves data in encrypted state, optionally locking it to the current device. Automatically encrypts PlayerPrefs on first read (auto migration), has tampering detection and more. ADVANCED FPS COUNTER: AFPSCOUNTER CLASS REFERENCE Detailed Description. Allows to see frames per second counter, memory usage counter and some simple hardware information right in running app on any device. Just call AFPSCounter.AddToScene () to use it. You also may add it to GameObject (without any child or parent objects, with zero rotation, zero position and 1,1,1 scale) as usual or through ABOUT – CODE STAGE About. Hi there! I’m Dmitriy Yukhanov – Code Stage founder, professional Unity developer and Unity Asset Store Publisher located mostly in Saint-Petersburg, Russia. Most of my passion as a publisher is concentrated on making high quality tools for Unity which help lots of other developers around the world to save their time on a dailybasis.
ANTI-CHEAT TOOLKIT
Anti-Cheat Toolkit (ACTk) was created to help you protect your Unity3D applications from cheaters & hackers (not from all obviously – skilled and well-motivated person can hack anything). Feel free to check out tiny intro video and live WebGL Demo (best view in latest Chrome and Firefox)!. Obscured types (intro tutorial)Plugin allows you to protect sensitive variables from all memory CONTACTS – CODE STAGE Leave your questions, notes, etc. in the form below. No spam please * indicates required field MAINTAINER – CODE STAGE Maintainer is a Unity3D Editor extension with powerful 3-in-1 featureset:. Issues Finder: find issues and problems in project and fix some of them References Finder: find references to any assets in whole project Project Cleaner: find and clean garbage in project Each feature is packed into the separate module, read about each module below. Issues FinderFRIENDLY ASSETS
Obfuscator. Beebyte. Tools/Utilities. ★★★★★. Buy $70. For the specific Anti-Cheat Toolkit third-party integrations see theplugin page .
ANTI-CHEAT TOOLKIT: CLASS LIST C SpeedHackDetector. Allows to detect Cheat Engine's speed hack (and maybe some other speed hack tools) usage. C TimeCheatingDetector. Allows to detect time cheating using time from any properly configured server (almost all servers around the web). C OnlineTimeResult. Result of the online time receive attempt. C WallHackDetector. ANTI-CHEAT TOOLKIT: OBSCUREDFLOAT STRUCT REFERENCE Allows to update the raw encrypted value to the newer encryption format. Use when you have some encrypted values saved somewhere with previous ACTk version and you wish to set them using SetEncrypted() to the newer ACTk version obscured type. Current migration variants: from 0 or 1 to 2 - migrate obscured type from ACTk 1.5.2.0-1.5.8.0 to the1.5.9.0+ format
ADVANCED FPS COUNTER: CODESTAGE.ADVANCEDFPSCOUNTER Enumeration of possible AFPSCounter.OperationMode values. Enumerator. Disabled. Removes all counters and stops all internal processes except the global hotkey listening. Background. Allows to read all enabled counters data keeping them hidden and avoiding any additional resources usage for assembling and showing counters values on screen.Normal.
ANTI-CHEAT TOOLKIT: OBSCUREDPREFS CLASS REFERENCE Detailed Description. This is an Obscured analogue of the PlayerPrefs class. Saves data in encrypted state, optionally locking it to the current device. Automatically encrypts PlayerPrefs on first read (auto migration), has tampering detection and more. ADVANCED FPS COUNTER: AFPSCOUNTER CLASS REFERENCE Detailed Description. Allows to see frames per second counter, memory usage counter and some simple hardware information right in running app on any device. Just call AFPSCounter.AddToScene () to use it. You also may add it to GameObject (without any child or parent objects, with zero rotation, zero position and 1,1,1 scale) as usual or through CODE STAGE – DEVELOPMENT & RESEARCH Code Stage – DEVELOPMENT & RESEARCH. Here are few Unity Plugins to your best judgment. This powerful and flexible toolkit was made to: > secure variables. > encrypt and edit prefs. > detect popular cheats in generic manner. This 3-in-1 daily helping tool was made to: > search problems (missing scripts, duplicate components, etc.) > pinpoint ABOUT – CODE STAGE About. Hi there! I’m Dmitriy Yukhanov – Code Stage founder, professional Unity developer and Unity Asset Store Publisher located mostly in Saint-Petersburg, Russia. Most of my passion as a publisher is concentrated on making high quality tools for Unity which help lots of other developers around the world to save their time on a dailybasis.
ADVANCED FPS COUNTER Advanced FPS Counter – Code Stage. Advanced FPS Counter is a tiny frames per second counter with extra features: FPS Counter with optional milliseconds, average, min/max values, render time and customizable coloration intervals. Memory Counter (Total, Allocated, Mono and for development builds – GfxDriver) with optional precisemode.
ANTI-CHEAT TOOLKIT: CLASS MEMBERS Anti-Cheat Toolkit: Class Members. • All Classes Namespaces Functions Variables Enumerations Enumerator Properties Events Pages. Here is a list of all documented class members with links to the class documentation for each member: ANTI-CHEAT TOOLKIT: NAMESPACE LIST Here is a list of all documented namespaces with brief descriptions: N CodeStage N CodeStage N AntiCheat N Common N Detectors N EditorCode N ANTI-CHEAT TOOLKIT: SPEEDHACKDETECTOR CLASS REFERENCE Allows to detect Cheat Engine's speed hack (and maybe some other speed hack tools) usage. Just add it to any GameObject as usual or through the "GameObject > Create Other > Code Stage > Anti-Cheat Toolkit" menu to get started. You can use detector completely from inspector without writing any code except the actual reaction on cheating. HEY THERE! - CODE STAGE Hey there! Thank you for your interest in Maintainer, your attentive Unity3D projects housekeeping assistant! This is an editor extension made of three separate modules: Issues Finder, Project Cleaner, References Finder. See more details about each module at the Modules section below. Contents ANTI-CHEAT TOOLKIT: ACTKDETECTORBASE< T > CLASS TEMPLATE bool autoStart = true. Allows to start detector automatically. Otherwise, you'll need to call StartDetection () method to start it. Useful in conjunction with proper Detection Event configuration in the inspector. Allows to use detector without writing any code except the actual reaction on cheating. ANTI-CHEAT TOOLKIT: OBSCUREDCHEATINGDETECTOR CLASS REFERENCE Detailed Description. Detects cheating of any Obscured type (except ObscuredPrefs, it has own detection features) used in project. It allows cheaters to find desired (fake) values in memory and change them, keeping original values secure. It's like a cheese in the mouse trap - cheater tries to change some obscured value and get caught onit.
ANTI-CHEAT TOOLKIT: OBSCUREDSTRING CLASS REFERENCE Detailed Description. Use it instead of regular string for any cheating-sensitive variables. Regular type is faster and memory wiser comparing to the obscured one! Feel free to use regular types for all short-term operations and calculations while keeping obscured typeonly at
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DEVELOPMENT & RESEARCH* Unity Plugins
* Anti-Cheat Toolkit * Advanced FPS Counter* Maintainer
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* Friendly assets
* Contacts
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Here are few Unity Plugins to your best judgment This powerful and flexible toolkit was made to:> secure variables
> encrypt and edit prefs > detect popular cheats in generic manner This 3-in-1 daily helping tool was made to: > search problems (missing scripts, duplicate components, etc.) > pinpoint references to anything in the project > search and clean unused files This simple yet versatile counter on steroids was made to: > show performance counters (FPS, MS, render time) > show memory counters (total, allocated, gfx driver) > show device information (CPU, GPU, RAM, etc) > be able to configure it as you like with lots of settings*
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