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CODENAME ONE INITIALIZR Codename One initializr. Create iPhone/Android app with Java orKotlin.
COMBOBOX (CODENAME ONE API) A ComboBox is a list that allows only one selection at a time, when a user clicks the ComboBox a popup button with the full list of elements allows the selection of a single element. The ComboBox is driven by the list model and allows all the renderer features of the List as well. The ComboBox is notoriously hard to style properly as it relies on a complex dynamic of popup renderer andCODENAME ONE API
The analytics API allows tracking your mobile application usage in the field to give you real-time data on how your application is used. com.codename1.background. Background fetch is a mechanism whereby an application is granted permission by the operating system to update its data periodically. com.codename1.capture. SLIDER (CODENAME ONE API) The slider component serves both as a slider widget to allow users to select a value on a scale via touch/arrows and also to indicate progress. The slider defaults to percentage display but can represent any positive set of values. Slider is very versatile and can be used to represent things as diverse as the 5 star ranking UI demonstratedbelow.
JAVA DEVELOPERS CAN FINALLY TARGET WINDOWS UWP After many months of work and effort put in by all of us but especially by Steve Hannah and Fabrício Carvalho Cabeça we are finally live with the Windows Universal Platform (AKA UWP) native build target! As far as I know Codename One is the only native option for Java developers to build native Windows UWP apps. TOASTBAR.STATUS (CODENAME ONE API) Directs the status to be cleared (if it isn't already cleared () after a given number of milliseconds. Sets the icon that is to be displayed with this status. Sets the action listener needed to perform an action when the bar is tapped ToastBar. Sets the message that should be displayed in the ToastBar. Sets the UIID to use for styling the text SUCCESSCALLBACK (CODENAME ONE API) SuccessCallback (Codename One API) All Known Subinterfaces: Callback . All Known Implementing Classes: CallbackAdapter. public interface SuccessCallback. Simple interface that allows asynchronous code to perform a parameterized callback in a similar way to GWT's callback interface. This is the base interface for Callback where the logic CODENAME ONE: CROSS-PLATFORM APP DEVELOPMENT WITH JAVA/KOTLINDEVELOPERSDASHBOARDPRICINGSUPPORTABOUTGET STARTED Codename One is a toolkit that allows you to easily build beautiful cross-platform apps targeting iOS, Android, and the web using Java or Kotlin. The toolkit consists of: A cross-platform runtime library tailored to mobile app development. The foundation that allows you to do Write-Once-Run-Anywhere on mobile. TOP 10 BEST CROSS-PLATFORM APP DEVELOPMENT FRAMEWORKS IN 2021WHAT IS A CROSS-PLATFORM FRAMEWORK?A CROSS-PLATFORM APP DEVELOPMENT FRAMEWORK IS A SET OF TOOLS THAT ALLOWS YOU TO USE A SINGLE CODEBASE TO BUILD NATIVE OR NATIVE-LIKE APPS FOR MULTI...HOW TO CHOOSE A CROSS-PLATFORM FRAMEWORK?CHOOSING THE RIGHT CROSS-PLATFORM FRAMEWORK COMES DOWN TO YOUR PREFERRED PROGRAMMING LANGUAGE AND THE PLATFORMS YOU WANT TO TARGET. THERE’S NO ONE...WHAT PROGRAMMING LANGUAGE IS BEST FOR CROSS PLATFORM APP DEVELOPMENT?THERE IS NO ONE BEST PROGRAMMING LANGUAGE FOR CROSS-PLATFORM DEVELOPMENT. WHICH LANGUAGE TO USE FOR A PARTICULAR APP DEPENDS ON THE TYPE OF APP, DE...WHAT ARE THE BENEFITS OF CROSS-PLATFORM APP DEVELOPMENT?BENEFITS OF CROSS-PLATFORM APP DEVELOPMENT INCLUDES: 1. CODE REUSABILITY 2. REDUCED COSTS & RESOURCES 3. EASY DEPLOYMENT & MAINTENANCE 4. WIDER MAR...WHAT ARE THE CONS OF CROSS-PLATFORM APP DEVELOPMENT?DISADVANTAGES OF CROSS-PLATFORM APP DEVELOPMENT INCLUDES: 1. PERFORMANCE ISSUES 2. DIFFICULT TO BUILD AN OPTIMAL UI/UX 3. LIMITED ACCESS TO HARDWAR...HOW MUCH DOES IT COST TO MAKE A CROSS-PLATFORM APP?CROSS-PLATFORM APP DEVELOPMENT IS LESS COSTLY AS COMPARED TO NATIVE APP DEVELOPMENT SINCE THERE'S A SINGLE CODEBASE, THEY'RE QUICKER TO DEVELOP AND...HOW LONG DOES IT TAKE TO MAKE A CROSS-PLATFORM APP?COMPARED TO NATIVE APPS, CROSS-PLATFORM APPS TAKE LESS TIME TO DEVELOP AND DEPLOY SINCE THERE’S ONLY A SINGLE CODEBASE FOR MULTIPLE PLATFORMS THAT... React Native's dependency on third-party libraries is on the higher side. 2. Xamarin. Launched in 2011 and acquired by Microsoft in 2016, Xamarin is an open-source cross-platform app development framework that uses C# language, .Net framework and Visual Studio to build apps for Android, iOS, macOS, and Windows (UWP). LAYOUT (CODENAME ONE API) overridesTabIndices ( Container parent) If a layout specifies a different traversal order of its components than the component index, then it should override this method to return true, and it should also override getChildrenInTraversalOrder (com.codename1.ui.Container) toset
CODENAME ONE INITIALIZR Codename One initializr. Create iPhone/Android app with Java orKotlin.
COMBOBOX (CODENAME ONE API) A ComboBox is a list that allows only one selection at a time, when a user clicks the ComboBox a popup button with the full list of elements allows the selection of a single element. The ComboBox is driven by the list model and allows all the renderer features of the List as well. The ComboBox is notoriously hard to style properly as it relies on a complex dynamic of popup renderer andCODENAME ONE API
The analytics API allows tracking your mobile application usage in the field to give you real-time data on how your application is used. com.codename1.background. Background fetch is a mechanism whereby an application is granted permission by the operating system to update its data periodically. com.codename1.capture. SLIDER (CODENAME ONE API) The slider component serves both as a slider widget to allow users to select a value on a scale via touch/arrows and also to indicate progress. The slider defaults to percentage display but can represent any positive set of values. Slider is very versatile and can be used to represent things as diverse as the 5 star ranking UI demonstratedbelow.
JAVA DEVELOPERS CAN FINALLY TARGET WINDOWS UWP After many months of work and effort put in by all of us but especially by Steve Hannah and Fabrício Carvalho Cabeça we are finally live with the Windows Universal Platform (AKA UWP) native build target! As far as I know Codename One is the only native option for Java developers to build native Windows UWP apps. TOASTBAR.STATUS (CODENAME ONE API) Directs the status to be cleared (if it isn't already cleared () after a given number of milliseconds. Sets the icon that is to be displayed with this status. Sets the action listener needed to perform an action when the bar is tapped ToastBar. Sets the message that should be displayed in the ToastBar. Sets the UIID to use for styling the text SUCCESSCALLBACK (CODENAME ONE API) SuccessCallback (Codename One API) All Known Subinterfaces: Callback . All Known Implementing Classes: CallbackAdapter. public interface SuccessCallback. Simple interface that allows asynchronous code to perform a parameterized callback in a similar way to GWT's callback interface. This is the base interface for Callback where the logic HOW DO I - CODENAME ONE Codename One unifies the push architecture for the various platforms under a single API. USE THE INCLUDE SOURCES FEATURE TO DEBUG THE NATIVE CODE ON IOS/ANDROID ETC. The source is useful for debugging on device, looking under the hood and writing native interfaces.LAYOUT BASICS
First we have the flow layout which is the default layout manager in Codename One, it arranges components from left to right and gives each component its preferred size. Flow layout can be aligned to the left, center or right. Vertically it can be aligned to the top middle or the bottom of the available space. CONTAINER (CODENAME ONE API) A composite pattern with Component, allows nesting and arranging multiple components using a pluggable layout manager architecture.Containers can be nested one within the other to form elaborate UI's. By default Containers use FlowLayout which isn't ideal for most use cases.. Components within the Container MUST be arranged using a layout manager! This allows the UI to adapt to differentCODENAME ONE API
Codename One - Write Once Run Anywhere Native Mobile Apps Using Java. Codename Oneallows Java developers to write their app once and have it work on all mobile devices (iOS, Android etc.).It features a simulator, designer (visual theme/builder) and ports to multiple OS's. CODENAME ONE INITIALIZR Codename One initializr. Create iPhone/Android app with Java orKotlin.
BUTTON (CODENAME ONE API) Button is the base class for several UI widgets allowing clickability. It has 3 states: rollover, pressed and the default state. Button can also have an ActionListener that react when the Button is clicked or handle actions via a Command. Button has the "Button" UIID by default. TEXTFIELD (CODENAME ONE API) AutoCompleteTextField. public class TextField extends TextArea. A specialized version of TextArea with some minor deviations from the original specifically: Blinking cursor is rendered on TextField only. com.codename1.ui.events.DataChangeListener is only available in TextField . This is crucial for character by character input eventtracking.
CONNECTIONREQUEST (CODENAME ONE API) This class represents a connection object in the form of a request response typically common for HTTP/HTTPS connections. A connection request is added to the NetworkManager for processing in a queue on one of the network threads. You can read more about networking in Codename One here. The sample code below fetches a page of data from the nestoria housing listing API. TRANSITION (CODENAME ONE API) cleanup () Optional operation to cleanup the garbage left over by a running transition. Transition. copy (boolean reverse) Create a copy of the transition, usually the transition used is a copy. Component. getDestination () Returns the destination form that should beCODENAME ONE BUILD
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GORGEOUS NATIVE MOBILE APP DEVELOPMENT WITH JAVA OR KOTLIN FOR IPHONE,ANDROID ETC....
Start Now! It's Free! Start Now! It's Free! CODENAME ONE ACADEMY Build complex real world apps with full backend and front endimplementations!
Covers the full process of building these apps: * __ Uber clone app - functioning clone of an Uber app with driver mode, maps, hailing and more (check out the book!)
* __ Facebook clone app - newsfeed, friends, like, comments and more * __ WhatsApp clone - chats over websocket and push * __ Restaurant Ordering App - Includes menu selection, billing etc. * __ App Builder - App builder application that generates restaurantspecific apps
* __ More Coming - we introduce a new app every 3 months and let youvote on it
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DEPLOYGENERATE NATIVE BINARIES FOR ALL DEVICE TYPES USING THE CODENAMEONE BUILD CLOUD
WHAT'S SO SPECIAL ABOUT CODENAME ONE? We are the only ones that provide... ____Write Once Run Anywhere, no special hardware and 100% code reuse Most other solutions don't offer write once run anywhere and usually require a Mac for iOS development or a Windows machine for Windowsdevelopment!
Codename One solves these problems by providing a unique cloud build system. We have Mac servers in the cloud running xcode where your binary JAR is statically translated to native C code and compiled with xcode using our open source VM. It's signed using an official Apple certificate and the binary is delivered back to you for installation on your phone or upload to the store. You retain full ownership of your application and your source code remains secure on your local machine, only the compiled bytecode reaches the build server. Pretty much every other solution needs some native code or at least native API usage to bind the lifecycle of the application. ____Compile Java(tm) or Kotlin to native iOS, Windows (UWP), Android, Desktop and JavaScript Codename One is ridiculously portable. It is based on work started by our founders at Sun Microsystems back in 2006 and leverages decades of cross platform mobile development experience. In this video Shai Almog explains the basics of Codename One and its portability. You can also read some of the low level explanations in this stackoverflow answer.
The gist of it is that Codename One translates code to native OS's. Since it's based on Java Codename One is native to Android. For iOS the bytecode is translated to C using our open source VM. For
Windows UWP (Universal Windows Platform) we use iKVM which is a bytecode to .net translator. For JavaScript we use TeaVM which translates bytecode to JavaScript and even supports threads! ____Easy to use with 100% portable Drag & Drop GUI builder Easy to use cross platform tools are usually "weak" in terms of capabilities. Tools that are as powerful as Codename One is usually don't offer a portable GUI builder due to the difficulty of cross platform component layout and positioning. Our second generation GUI builder uses a unique approach for layout that is powerful, portable and intuitive. ____You can control every pixel and draw anywhere In Codename One you can override the paint method or styling of any component and just change the way they draw themselves and it willwork!
You can override the glass pane or layered pane behavior and draw over any region in the screen without a hassle or native issues. This is possible since Codename One is a lightweight framework, a unique architecture among mobile frameworks. But it takes that even further with heavyweight mixing. Check out this stackoverflow answer to understand the architecture/history of Codename One. You can also check out this video . ____Full access to native OS using the native language (e.g. Obj-C, C#etc.)
You can and usually should write code that is 100% portable with Codename One. But you might reach a point where you need something from the native OS. For that we have native interfaces.
Native Interfaces let you write native OS code if you need to, they let you package it in a library so your code can be completely abstracted. There are no limits on the type of code you can write withCodename One.
Some other tools require usage of their language when working in native, so if you find a sample on Apples website you need to translate it to your language of choice first. With native interfaces you can just paste the code into the native interface and it will work when running on iOS or the respectiveplatform.
____Use native widgets and mix them with our components in the hierarchy (heavyweight/lightweight mixing) One of the popular features of Codename One is native Google Maps support. It works by literally embedding the native Google maps widget into a Codename One application. You can place Codename One components on top of this map and interact with both... This is very powerful and as far as we know a unique ability of Codename One within the lightweight frameworks. ____Open Source and Free for commercial use with enterprise gradecommercial offering
Most tools have an open source project. Codename One originated as an open source project fork of a project started by our founders at SunMicrosystems.
However, many open source projects of this type don't have a commercial backing or long term sustainable business model. A few exist simply to serve corporate goals of companies with a completely different business model... In those cases official paid support is impossible. The pairing of open source and a sustainable commercial offering is surprisingly rare in the cross platform niche. Furthermore, many of the open source options use things like nag screens or licenses that prohibit commercial use. With Codename One this isn't the case.TESTIMONIALS
Chidiebere Okwudire SMash ICT Solutions/Senior Engineer at Sioux,Netherlands
"AFFORDABLE CROSS-PLATFORM TOOLCHAIN THAT WORKS!" Easy extension with third-party libraries, active developer support and attractive pricing... Ram Nathaniel CEO and Founder of MathUnderground, Israel "OVER 2 MILLION ACTIVE INSTALLATIONS" mature, solid and reliable platform. It allows you to concentrate developing your app, not platform specific implementations... Fabrício Cabeça Senior Developer at Pmovil, Brazil "GOING FROM DESIGN TO WORKING APP IS A BREEZE" Codename One greatly reduced our development time and costs, while giving us the ability to deliver a custom experience in each platformwhen needed.
Fabrizio Grassi Chemetall, Italy "A TRUE WRITE ONCE RUN ANYWHERE SOLUTION!" Codename One has proven to be a productive tool for us - a true write once run anywhere solution! Rex Green Vision24, South Africa "FAST AND EFFICIENT" Fast and efficient way to eliminate the hassle of targeting multiple platforms without resorting to HTML5! Hélio Rugani Sócio Proprietário, Brazil "SIMPLY A GREAT FRAMEWORK!" some non conventional requirements and Codename One gave us good answers for all the challenges that we faced during appdevelopment.
Gareth Murfin Developer, Taiwan "I UTILIZE MY JAVA KNOWLEDGE TO DELIVER NATIVE APPS" I can deliver native apps for both platforms from a single codebase in half the time, at half the cost, with no need to hire anyone. Lucky Oscar Masango CTO at BOi Global Group, South Africa "I WOULD ADVISE TO ALL DEVELOPERS TO TRY IT OUT TODAY!" has given us the ability to develop apps for all mobile platforms and at a low cost. the most innovative tool of thisgeneration...
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GET STARTED RIGHT AWAY! Start Now! It's Free! BUILT WITH CODENAME ONE Check out the full gallery here and our demos hereYHOMEWORK
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Want us to build your mobile app? Learn more HERE __ LATEST POSTS FROM OUR BLOG RAD CHAT ROOM - PART 3* __ 15 May 2020
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This is part 3 of the RAD Chatroom tutorial. You can find part 1 hereand part 2 here
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RAD CHAT ROOM - PART 2* __ 08 May 2020
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This is part 2 of the RAD Chatroom tutorial. You can find part 1 here.
RAD CHAT ROOM - PART 1* __ 01 May 2020
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This tutorial describes how to use the RADChatRoom library to quickly and easily add a nice-looking, fully functional chat room to your CodenameOne application.
THREAD ERRORS
* __ 11 April 2020
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I wrote before about EasyThreadwhich makes it
much easier to write multi-threaded code in Codename One. One problem in that scenario was the inability to define a generic exception handler for that scenario. Start now! It's free! __ Reinventing mobile development.IMPORTANT LINKS
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