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JAVASCRIPT GAUNTLET
JAVASCRIPT GAUNTLET
JAVASCRIPT GAME FOUNDATIONS and eny existing subscribers will respond to it appropriately. NOTE: A more robust implementation would probably be smarter about using Function.bind to allow callbacks to be called with an appropriate ‘this’ context (see footnote) JAVASCRIPT BOULDERDASH HOW TO BUILD A RACING GAME Adding billboards and trees. We add an array to each road segment to contain our roadside sprites. Each sprite consists of a source from the SPRITES collection along with a horizontal offset which is normalized so that -1 indicates the left edge of the road while +1 indicates the right edge of the road, allowing us to stay independent of the actual roadWidth. HOW TO BUILD A RACING GAME The playable version is more of a tech demo than an actual game. In fact, if you were going to build a real pseudo-3d racing game, this would be just the minimal point from which to start turning it into a game. Without the polish, it’s a little ugly, but its fully functional, and I can show you how to implement it yourself in foureasy
ROTATING TOWER PLATFORM GAMEJAVASCRIPT RACER
Sorry, this example cannot be run because your browser does not support the element Loading GAMES | CODE INCOMPLETE HTML5 Pong. Play Now. Read More - Introduction. Read More - Part 1 - The Game Runner. Read More - Part 2 - Bouncing Balls. Read More - Part 3 - The Game Loop. Read More - Part 4 - Collision Detection. Read More - Part 5 - Computer AI. Source Code. JAVASCRIPT PLATFORMER LEFT/RIGHT to move, SPACE to jump, collect gold and jump on monsters.JAVASCRIPT GAUNTLET
JAVASCRIPT GAUNTLET
JAVASCRIPT GAME FOUNDATIONS and eny existing subscribers will respond to it appropriately. NOTE: A more robust implementation would probably be smarter about using Function.bind to allow callbacks to be called with an appropriate ‘this’ context (see footnote) JAVASCRIPT BOULDERDASH HOW TO BUILD A RACING GAME Adding billboards and trees. We add an array to each road segment to contain our roadside sprites. Each sprite consists of a source from the SPRITES collection along with a horizontal offset which is normalized so that -1 indicates the left edge of the road while +1 indicates the right edge of the road, allowing us to stay independent of the actual roadWidth. HOW TO BUILD A RACING GAME The playable version is more of a tech demo than an actual game. In fact, if you were going to build a real pseudo-3d racing game, this would be just the minimal point from which to start turning it into a game. Without the polish, it’s a little ugly, but its fully functional, and I can show you how to implement it yourself in foureasy
ROTATING TOWER PLATFORM GAMEJAVASCRIPT RACER
Sorry, this example cannot be run because your browser does not support the element Loading HOME | CODE INCOMPLETE Home | Code inComplete. Welcome, I'm Jake Gordon, a full stack developer who builds web and mobile applications for SaaS companies, and occasionally I make fun games on the side. I am based in Portland, Oregon and Seattle, Washington.JAVASCRIPT DELTA
The Engine - is the main game coordinator described in more details in the next section.. The Renderer - is an object that knows how to render all the other entities on the canvas.. The Sound Manager - is an object that knows how to play one of our sound effects.. The Player - is a simple class that has a position, a speed, and a cooldown counter that tracks when they can fire another bullet. BINARY TREE BIN PACKING ALGORITHM The answer is to use a binary tree, and a perfect example can be found in the form of Packing lightmaps for game engines. You start by placing the first (largest) block in the top left corner, then you split that rectangle into 2 smaller rectangles that represent the remaining whitespace: Do this recursively in the form of a binary treeand you
SPLIT WINDOWS AND TABS IN VIM Navigating between tabs can be done with the mouse, or with commands:tabn - next tab:tabp - previous tab:tabc - close current tab:tabo - close all other tabs leaving ONLY the current tab open; You can also navigate to next/previous tabs using the and keys.. If you use the gvim GUI then you get real GUI tabs, if you use the traditional terminal vim this feature is still HOW TO BUILD A RACING GAME The playable version is more of a tech demo than an actual game. In fact, if you were going to build a real pseudo-3d racing game, this would be just the minimal point from which to start turning it into a game. Without the polish, it’s a little ugly, but its fully functional, and I can show you how to implement it yourself in foureasy
ROTATING TOWER PLATFORM GAME Rotating Tower Platform Game. Sun, Oct 27, 2013. Last month I started a prototype for a platform game that took place on a rotating tower. Then life happened and I got busy and it was stuck on the back burner. But it was in a good enough state to publish the source and let youplay now:
HOW TO BUILD A RACING GAME The variables that manage the player’s state are: speed - the current speed.; position - the current Z position down the track. Note this is actually the position of the camera, not the ferrari. playerX - the current X position across the road. Normalized from -1 to +1 to be independent of the actual roadWidth.; These variables are set within the update method, which will:JAVASCRIPT GAUNTLET
Given this method, the simplest possible approach to collision detection would be to maintain a single array of entities, each with a position (x,y) and a size (w,h), then in each game frame compare every entity against every other entity to see if they overlap(). However, this is an O(n^2) algorithm, and while it might work in a game with just a few entities, in Gauntlet we can have hundredsJAVASCRIPT RACER
Sorry, this example cannot be run because your browser does not support the element Loading PONG - BOUNCING BALLS Introduction; The Game Runner; Bouncing Balls; The Game Loop; Collision Detection; Computer AI; Using the GameRunner we saw in part1. We can define a Pong game object that does nothing except drawa bouncing ball.
GAMES | CODE INCOMPLETE HTML5 Pong. Play Now. Read More - Introduction. Read More - Part 1 - The Game Runner. Read More - Part 2 - Bouncing Balls. Read More - Part 3 - The Game Loop. Read More - Part 4 - Collision Detection. Read More - Part 5 - Computer AI. Source Code. JAVASCRIPT PLATFORMER LEFT/RIGHT to move, SPACE to jump, collect gold and jump on monsters.JAVASCRIPT GAUNTLET
JAVASCRIPT GAUNTLET
TINY PLATFORMER
JAVASCRIPT BOULDERDASH HOW TO BUILD A RACING GAME Adding billboards and trees. We add an array to each road segment to contain our roadside sprites. Each sprite consists of a source from the SPRITES collection along with a horizontal offset which is normalized so that -1 indicates the left edge of the road while +1 indicates the right edge of the road, allowing us to stay independent of the actual roadWidth. HOW TO BUILD A RACING GAME The playable version is more of a tech demo than an actual game. In fact, if you were going to build a real pseudo-3d racing game, this would be just the minimal point from which to start turning it into a game. Without the polish, it’s a little ugly, but its fully functional, and I can show you how to implement it yourself in foureasy
ROTATING TOWER PLATFORM GAMEJAVASCRIPT RACER
Sorry, this example cannot be run because your browser does not support the element Loading GAMES | CODE INCOMPLETE HTML5 Pong. Play Now. Read More - Introduction. Read More - Part 1 - The Game Runner. Read More - Part 2 - Bouncing Balls. Read More - Part 3 - The Game Loop. Read More - Part 4 - Collision Detection. Read More - Part 5 - Computer AI. Source Code. JAVASCRIPT PLATFORMER LEFT/RIGHT to move, SPACE to jump, collect gold and jump on monsters.JAVASCRIPT GAUNTLET
JAVASCRIPT GAUNTLET
TINY PLATFORMER
JAVASCRIPT BOULDERDASH HOW TO BUILD A RACING GAME Adding billboards and trees. We add an array to each road segment to contain our roadside sprites. Each sprite consists of a source from the SPRITES collection along with a horizontal offset which is normalized so that -1 indicates the left edge of the road while +1 indicates the right edge of the road, allowing us to stay independent of the actual roadWidth. HOW TO BUILD A RACING GAME The playable version is more of a tech demo than an actual game. In fact, if you were going to build a real pseudo-3d racing game, this would be just the minimal point from which to start turning it into a game. Without the polish, it’s a little ugly, but its fully functional, and I can show you how to implement it yourself in foureasy
ROTATING TOWER PLATFORM GAMEJAVASCRIPT RACER
Sorry, this example cannot be run because your browser does not support the element Loading HOME | CODE INCOMPLETE Home | Code inComplete. Welcome, I'm Jake Gordon, a full stack developer who builds web and mobile applications for SaaS companies, and occasionally I make fun games on the side. I am based in Portland, Oregon and Seattle, Washington.JAVASCRIPT DELTA
The Engine - is the main game coordinator described in more details in the next section.. The Renderer - is an object that knows how to render all the other entities on the canvas.. The Sound Manager - is an object that knows how to play one of our sound effects.. The Player - is a simple class that has a position, a speed, and a cooldown counter that tracks when they can fire another bullet. SPLIT WINDOWS AND TABS IN VIM Navigating between tabs can be done with the mouse, or with commands:tabn - next tab:tabp - previous tab:tabc - close current tab:tabo - close all other tabs leaving ONLY the current tab open; You can also navigate to next/previous tabs using the and keys.. If you use the gvim GUI then you get real GUI tabs, if you use the traditional terminal vim this feature is still HOW TO BUILD A RACING GAME The playable version is more of a tech demo than an actual game. In fact, if you were going to build a real pseudo-3d racing game, this would be just the minimal point from which to start turning it into a game. Without the polish, it’s a little ugly, but its fully functional, and I can show you how to implement it yourself in foureasy
ROTATING TOWER PLATFORM GAME Rotating Tower Platform Game. Sun, Oct 27, 2013. Last month I started a prototype for a platform game that took place on a rotating tower. Then life happened and I got busy and it was stuck on the back burner. But it was in a good enough state to publish the source and let youplay now:
HOW TO BUILD A RACING GAME The variables that manage the player’s state are: speed - the current speed.; position - the current Z position down the track. Note this is actually the position of the camera, not the ferrari. playerX - the current X position across the road. Normalized from -1 to +1 to be independent of the actual roadWidth.; These variables are set within the update method, which will: JAVASCRIPT GAME FOUNDATIONS and eny existing subscribers will respond to it appropriately. NOTE: A more robust implementation would probably be smarter about using Function.bind to allow callbacks to be called with an appropriate ‘this’ context (see footnote)JAVASCRIPT GAUNTLET
Given this method, the simplest possible approach to collision detection would be to maintain a single array of entities, each with a position (x,y) and a size (w,h), then in each game frame compare every entity against every other entity to see if they overlap(). However, this is an O(n^2) algorithm, and while it might work in a game with just a few entities, in Gauntlet we can have hundredsJAVASCRIPT RACER
Sorry, this example cannot be run because your browser does not support the element Loading PONG - BOUNCING BALLS Introduction; The Game Runner; Bouncing Balls; The Game Loop; Collision Detection; Computer AI; Using the GameRunner we saw in part1. We can define a Pong game object that does nothing except drawa bouncing ball.
HOME | CODE INCOMPLETEARTICLESGAMESPROJECTSABOUTRESUMESOFTWARE STARTUPROLES
Home | Code inComplete. Welcome, I'm Jake Gordon, a full stack developer who builds web and mobile applications for SaaS companies, and occasionally I make fun games on the side. I am based in Portland, Oregon and Seattle, Washington. GAMES | CODE INCOMPLETE HTML5 Pong. Play Now. Read More - Introduction. Read More - Part 1 - The Game Runner. Read More - Part 2 - Bouncing Balls. Read More - Part 3 - The Game Loop. Read More - Part 4 - Collision Detection. Read More - Part 5 - Computer AI. Source Code. JAVASCRIPT PLATFORMER LEFT/RIGHT to move, SPACE to jump, collect gold and jump on monsters. PONG - COLLISION DETECTIONJAVASCRIPT GAUNTLET
TINY PLATFORMER
JAVASCRIPT GAUNTLET
ROTATING TOWER PLATFORM GAMEJAVASCRIPT TETRIS
Sorry, this example cannot be run because your browser does notsupport the element
JAVASCRIPT RACER
Sorry, this example cannot be run because your browser does not support the element Loading HOME | CODE INCOMPLETEARTICLESGAMESPROJECTSABOUTRESUMESOFTWARE STARTUPROLES
Home | Code inComplete. Welcome, I'm Jake Gordon, a full stack developer who builds web and mobile applications for SaaS companies, and occasionally I make fun games on the side. I am based in Portland, Oregon and Seattle, Washington. GAMES | CODE INCOMPLETE HTML5 Pong. Play Now. Read More - Introduction. Read More - Part 1 - The Game Runner. Read More - Part 2 - Bouncing Balls. Read More - Part 3 - The Game Loop. Read More - Part 4 - Collision Detection. Read More - Part 5 - Computer AI. Source Code. JAVASCRIPT PLATFORMER LEFT/RIGHT to move, SPACE to jump, collect gold and jump on monsters. PONG - COLLISION DETECTIONJAVASCRIPT GAUNTLET
TINY PLATFORMER
JAVASCRIPT GAUNTLET
ROTATING TOWER PLATFORM GAMEJAVASCRIPT TETRIS
Sorry, this example cannot be run because your browser does notsupport the element
JAVASCRIPT RACER
Sorry, this example cannot be run because your browser does not support the element Loading HOME | CODE INCOMPLETE Home | Code inComplete. Welcome, I'm Jake Gordon, a full stack developer who builds web and mobile applications for SaaS companies, and occasionally I make fun games on the side. I am based in Portland, Oregon and Seattle, Washington.JAVASCRIPT SNAKES
100 planner. Created by Jake Gordon. Logo Jake Gordon. Fonts SF Fedora. Watermark VichanChairat. Music Lucky Lion Studios. Sound FX Premium Beat. JS state machine Jake Gordon. JS selector Sizzle.JAVASCRIPT DELTA
The Engine - is the main game coordinator described in more details in the next section.. The Renderer - is an object that knows how to render all the other entities on the canvas.. The Sound Manager - is an object that knows how to play one of our sound effects.. The Player - is a simple class that has a position, a speed, and a cooldown counter that tracks when they can fire another bullet.JAVASCRIPT GAUNTLET
Given this method, the simplest possible approach to collision detection would be to maintain a single array of entities, each with a position (x,y) and a size (w,h), then in each game frame compare every entity against every other entity to see if they overlap(). However, this is an O(n^2) algorithm, and while it might work in a game with just a few entities, in Gauntlet we can have hundreds JAVASCRIPT BOULDERDASH Still on the subject of exploring HTML5 games, the next game I chose to implement was a version of the c64 classic Boulderdash.. play the game now; view the source code; Boulderdash. Anyone who owned a c64 back in the 80’s will likely have fond memories of the Boulderdashseries of games.
HOW TO BUILD A RACING GAME The variables that manage the player’s state are: speed - the current speed.; position - the current Z position down the track. Note this is actually the position of the camera, not the ferrari. playerX - the current X position across the road. Normalized from -1 to +1 to be independent of the actual roadWidth.; These variables are set within the update method, which will: HOW TO BUILD A RACING GAME The playable version is more of a tech demo than an actual game. In fact, if you were going to build a real pseudo-3d racing game, this would be just the minimal point from which to start turning it into a game. Without the polish, it’s a little ugly, but its fully functional, and I can show you how to implement it yourself in foureasy
ROTATING TOWER PLATFORM GAME Rotating Tower Platform Game. Sun, Oct 27, 2013. Last month I started a prototype for a platform game that took place on a rotating tower. Then life happened and I got busy and it was stuck on the back burner. But it was in a good enough state to publish the source and let youplay now:
HOW TO BUILD A RACING GAME Adding billboards and trees. We add an array to each road segment to contain our roadside sprites. Each sprite consists of a source from the SPRITES collection along with a horizontal offset which is normalized so that -1 indicates the left edge of the road while +1 indicates the right edge of the road, allowing us to stay independent of the actual roadWidth. PONG - BOUNCING BALLS Introduction; The Game Runner; Bouncing Balls; The Game Loop; Collision Detection; Computer AI; Using the GameRunner we saw in part1. We can define a Pong game object that does nothing except drawa bouncing ball.
HOME | CODE INCOMPLETEARTICLESGAMESPROJECTSABOUTRESUMESOFTWARE STARTUPROLES
Home | Code inComplete. Welcome, I'm Jake Gordon, a full stack developer who builds web and mobile applications for SaaS companies, and occasionally I make fun games on the side. I am based in Portland, Oregon and Seattle, Washington. GAMES | CODE INCOMPLETE HTML5 Pong. Play Now. Read More - Introduction. Read More - Part 1 - The Game Runner. Read More - Part 2 - Bouncing Balls. Read More - Part 3 - The Game Loop. Read More - Part 4 - Collision Detection. Read More - Part 5 - Computer AI. Source Code. JAVASCRIPT PLATFORMER LEFT/RIGHT to move, SPACE to jump, collect gold and jump on monsters. PONG - COLLISION DETECTIONJAVASCRIPT GAUNTLET
TINY PLATFORMER
JAVASCRIPT GAUNTLET
ROTATING TOWER PLATFORM GAMEJAVASCRIPT TETRIS
Sorry, this example cannot be run because your browser does notsupport the element
JAVASCRIPT RACER
Sorry, this example cannot be run because your browser does not support the element Loading HOME | CODE INCOMPLETEARTICLESGAMESPROJECTSABOUTRESUMESOFTWARE STARTUPROLES
Home | Code inComplete. Welcome, I'm Jake Gordon, a full stack developer who builds web and mobile applications for SaaS companies, and occasionally I make fun games on the side. I am based in Portland, Oregon and Seattle, Washington. GAMES | CODE INCOMPLETE HTML5 Pong. Play Now. Read More - Introduction. Read More - Part 1 - The Game Runner. Read More - Part 2 - Bouncing Balls. Read More - Part 3 - The Game Loop. Read More - Part 4 - Collision Detection. Read More - Part 5 - Computer AI. Source Code. JAVASCRIPT PLATFORMER LEFT/RIGHT to move, SPACE to jump, collect gold and jump on monsters. PONG - COLLISION DETECTIONJAVASCRIPT GAUNTLET
TINY PLATFORMER
JAVASCRIPT GAUNTLET
ROTATING TOWER PLATFORM GAMEJAVASCRIPT TETRIS
Sorry, this example cannot be run because your browser does notsupport the element
JAVASCRIPT RACER
Sorry, this example cannot be run because your browser does not support the element Loading HOME | CODE INCOMPLETE Home | Code inComplete. Welcome, I'm Jake Gordon, a full stack developer who builds web and mobile applications for SaaS companies, and occasionally I make fun games on the side. I am based in Portland, Oregon and Seattle, Washington.JAVASCRIPT SNAKES
100 planner. Created by Jake Gordon. Logo Jake Gordon. Fonts SF Fedora. Watermark VichanChairat. Music Lucky Lion Studios. Sound FX Premium Beat. JS state machine Jake Gordon. JS selector Sizzle.JAVASCRIPT DELTA
The Engine - is the main game coordinator described in more details in the next section.. The Renderer - is an object that knows how to render all the other entities on the canvas.. The Sound Manager - is an object that knows how to play one of our sound effects.. The Player - is a simple class that has a position, a speed, and a cooldown counter that tracks when they can fire another bullet. JAVASCRIPT BOULDERDASH Still on the subject of exploring HTML5 games, the next game I chose to implement was a version of the c64 classic Boulderdash.. play the game now; view the source code; Boulderdash. Anyone who owned a c64 back in the 80’s will likely have fond memories of the Boulderdashseries of games.
JAVASCRIPT GAUNTLET
Given this method, the simplest possible approach to collision detection would be to maintain a single array of entities, each with a position (x,y) and a size (w,h), then in each game frame compare every entity against every other entity to see if they overlap(). However, this is an O(n^2) algorithm, and while it might work in a game with just a few entities, in Gauntlet we can have hundreds HOW TO BUILD A RACING GAME The variables that manage the player’s state are: speed - the current speed.; position - the current Z position down the track. Note this is actually the position of the camera, not the ferrari. playerX - the current X position across the road. Normalized from -1 to +1 to be independent of the actual roadWidth.; These variables are set within the update method, which will: HOW TO BUILD A RACING GAME Adding billboards and trees. We add an array to each road segment to contain our roadside sprites. Each sprite consists of a source from the SPRITES collection along with a horizontal offset which is normalized so that -1 indicates the left edge of the road while +1 indicates the right edge of the road, allowing us to stay independent of the actual roadWidth. HOW TO BUILD A RACING GAME The playable version is more of a tech demo than an actual game. In fact, if you were going to build a real pseudo-3d racing game, this would be just the minimal point from which to start turning it into a game. Without the polish, it’s a little ugly, but its fully functional, and I can show you how to implement it yourself in foureasy
ROTATING TOWER PLATFORM GAME Rotating Tower Platform Game. Sun, Oct 27, 2013. Last month I started a prototype for a platform game that took place on a rotating tower. Then life happened and I got busy and it was stuck on the back burner. But it was in a good enough state to publish the source and let youplay now:
PONG - BOUNCING BALLS Introduction; The Game Runner; Bouncing Balls; The Game Loop; Collision Detection; Computer AI; Using the GameRunner we saw in part1. We can define a Pong game object that does nothing except drawa bouncing ball.
HOME | CODE INCOMPLETEARTICLESGAMESPROJECTSABOUTRESUMESOFTWARE STARTUPROLES
Home | Code inComplete. Welcome, I'm Jake Gordon, a full stack developer who builds web and mobile applications for SaaS companies, and occasionally I make fun games on the side. I am based in Portland, Oregon and Seattle, Washington. GAMES | CODE INCOMPLETE HTML5 Pong. Play Now. Read More - Introduction. Read More - Part 1 - The Game Runner. Read More - Part 2 - Bouncing Balls. Read More - Part 3 - The Game Loop. Read More - Part 4 - Collision Detection. Read More - Part 5 - Computer AI. Source Code. PONG - COLLISION DETECTION JAVASCRIPT PLATFORMER LEFT/RIGHT to move, SPACE to jump, collect gold and jump on monsters.JAVASCRIPT GAUNTLET
HOW TO BUILD A RACING GAME The variables that manage the player’s state are: speed - the current speed.; position - the current Z position down the track. Note this is actually the position of the camera, not the ferrari. playerX - the current X position across the road. Normalized from -1 to +1 to be independent of the actual roadWidth.; These variables are set within the update method, which will:JAVASCRIPT GAUNTLET
JAVASCRIPT TETRIS
Sorry, this example cannot be run because your browser does notsupport the element
ROTATING TOWER PLATFORM GAMEJAVASCRIPT RACER
Sorry, this example cannot be run because your browser does not support the element Loading HOME | CODE INCOMPLETEARTICLESGAMESPROJECTSABOUTRESUMESOFTWARE STARTUPROLES
Home | Code inComplete. Welcome, I'm Jake Gordon, a full stack developer who builds web and mobile applications for SaaS companies, and occasionally I make fun games on the side. I am based in Portland, Oregon and Seattle, Washington. GAMES | CODE INCOMPLETE HTML5 Pong. Play Now. Read More - Introduction. Read More - Part 1 - The Game Runner. Read More - Part 2 - Bouncing Balls. Read More - Part 3 - The Game Loop. Read More - Part 4 - Collision Detection. Read More - Part 5 - Computer AI. Source Code. PONG - COLLISION DETECTION JAVASCRIPT PLATFORMER LEFT/RIGHT to move, SPACE to jump, collect gold and jump on monsters.JAVASCRIPT GAUNTLET
HOW TO BUILD A RACING GAME The variables that manage the player’s state are: speed - the current speed.; position - the current Z position down the track. Note this is actually the position of the camera, not the ferrari. playerX - the current X position across the road. Normalized from -1 to +1 to be independent of the actual roadWidth.; These variables are set within the update method, which will:JAVASCRIPT GAUNTLET
JAVASCRIPT TETRIS
Sorry, this example cannot be run because your browser does notsupport the element
ROTATING TOWER PLATFORM GAMEJAVASCRIPT RACER
Sorry, this example cannot be run because your browser does not support the element Loading HOME | CODE INCOMPLETE Home | Code inComplete. Welcome, I'm Jake Gordon, a full stack developer who builds web and mobile applications for SaaS companies, and occasionally I make fun games on the side. I am based in Portland, Oregon and Seattle, Washington.JAVASCRIPT SNAKES
100 planner. Created by Jake Gordon. Logo Jake Gordon. Fonts SF Fedora. Watermark VichanChairat. Music Lucky Lion Studios. Sound FX Premium Beat. JS state machine Jake Gordon. JS selector Sizzle. HOW TO BUILD A RACING GAME The variables that manage the player’s state are: speed - the current speed.; position - the current Z position down the track. Note this is actually the position of the camera, not the ferrari. playerX - the current X position across the road. Normalized from -1 to +1 to be independent of the actual roadWidth.; These variables are set within the update method, which will:JAVASCRIPT DELTA
The Engine - is the main game coordinator described in more details in the next section.. The Renderer - is an object that knows how to render all the other entities on the canvas.. The Sound Manager - is an object that knows how to play one of our sound effects.. The Player - is a simple class that has a position, a speed, and a cooldown counter that tracks when they can fire another bullet. JAVASCRIPT BOULDERDASH Still on the subject of exploring HTML5 games, the next game I chose to implement was a version of the c64 classic Boulderdash.. play the game now; view the source code; Boulderdash. Anyone who owned a c64 back in the 80’s will likely have fond memories of the Boulderdashseries of games.
HOW TO BUILD A RACING GAME Adding billboards and trees. We add an array to each road segment to contain our roadside sprites. Each sprite consists of a source from the SPRITES collection along with a horizontal offset which is normalized so that -1 indicates the left edge of the road while +1 indicates the right edge of the road, allowing us to stay independent of the actual roadWidth.JAVASCRIPT GAUNTLET
Given this method, the simplest possible approach to collision detection would be to maintain a single array of entities, each with a position (x,y) and a size (w,h), then in each game frame compare every entity against every other entity to see if they overlap(). However, this is an O(n^2) algorithm, and while it might work in a game with just a few entities, in Gauntlet we can have hundreds HOW TO BUILD A RACING GAME The playable version is more of a tech demo than an actual game. In fact, if you were going to build a real pseudo-3d racing game, this would be just the minimal point from which to start turning it into a game. Without the polish, it’s a little ugly, but its fully functional, and I can show you how to implement it yourself in foureasy
ROTATING TOWER PLATFORM GAME Rotating Tower Platform Game. Sun, Oct 27, 2013. Last month I started a prototype for a platform game that took place on a rotating tower. Then life happened and I got busy and it was stuck on the back burner. But it was in a good enough state to publish the source and let youplay now:
PONG - BOUNCING BALLS Introduction; The Game Runner; Bouncing Balls; The Game Loop; Collision Detection; Computer AI; Using the GameRunner we saw in part1. We can define a Pong game object that does nothing except drawa bouncing ball.
HOME | CODE INCOMPLETEARTICLESGAMESPROJECTSABOUTRESUMESOFTWARE STARTUPROLES
Home | Code inComplete. Welcome, I'm Jake Gordon, a full stack developer who builds web and mobile applications for SaaS companies, and occasionally I make fun games on the side. I am based in Portland, Oregon and Seattle, Washington. GAMES | CODE INCOMPLETE HTML5 Pong. Play Now. Read More - Introduction. Read More - Part 1 - The Game Runner. Read More - Part 2 - Bouncing Balls. Read More - Part 3 - The Game Loop. Read More - Part 4 - Collision Detection. Read More - Part 5 - Computer AI. Source Code. PONG - COLLISION DETECTION JAVASCRIPT PLATFORMER LEFT/RIGHT to move, SPACE to jump, collect gold and jump on monsters.JAVASCRIPT GAUNTLET
HOW TO BUILD A RACING GAME The variables that manage the player’s state are: speed - the current speed.; position - the current Z position down the track. Note this is actually the position of the camera, not the ferrari. playerX - the current X position across the road. Normalized from -1 to +1 to be independent of the actual roadWidth.; These variables are set within the update method, which will:JAVASCRIPT GAUNTLET
JAVASCRIPT TETRIS
Sorry, this example cannot be run because your browser does notsupport the element
ROTATING TOWER PLATFORM GAMEJAVASCRIPT RACER
Sorry, this example cannot be run because your browser does not support the element Loading HOME | CODE INCOMPLETEARTICLESGAMESPROJECTSABOUTRESUMESOFTWARE STARTUPROLES
Home | Code inComplete. Welcome, I'm Jake Gordon, a full stack developer who builds web and mobile applications for SaaS companies, and occasionally I make fun games on the side. I am based in Portland, Oregon and Seattle, Washington. GAMES | CODE INCOMPLETE HTML5 Pong. Play Now. Read More - Introduction. Read More - Part 1 - The Game Runner. Read More - Part 2 - Bouncing Balls. Read More - Part 3 - The Game Loop. Read More - Part 4 - Collision Detection. Read More - Part 5 - Computer AI. Source Code. PONG - COLLISION DETECTION JAVASCRIPT PLATFORMER LEFT/RIGHT to move, SPACE to jump, collect gold and jump on monsters.JAVASCRIPT GAUNTLET
HOW TO BUILD A RACING GAME The variables that manage the player’s state are: speed - the current speed.; position - the current Z position down the track. Note this is actually the position of the camera, not the ferrari. playerX - the current X position across the road. Normalized from -1 to +1 to be independent of the actual roadWidth.; These variables are set within the update method, which will:JAVASCRIPT GAUNTLET
JAVASCRIPT TETRIS
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ROTATING TOWER PLATFORM GAMEJAVASCRIPT RACER
Sorry, this example cannot be run because your browser does not support the element Loading HOME | CODE INCOMPLETE Home | Code inComplete. Welcome, I'm Jake Gordon, a full stack developer who builds web and mobile applications for SaaS companies, and occasionally I make fun games on the side. I am based in Portland, Oregon and Seattle, Washington.JAVASCRIPT SNAKES
100 planner. Created by Jake Gordon. Logo Jake Gordon. Fonts SF Fedora. Watermark VichanChairat. Music Lucky Lion Studios. Sound FX Premium Beat. JS state machine Jake Gordon. JS selector Sizzle. HOW TO BUILD A RACING GAME The variables that manage the player’s state are: speed - the current speed.; position - the current Z position down the track. Note this is actually the position of the camera, not the ferrari. playerX - the current X position across the road. Normalized from -1 to +1 to be independent of the actual roadWidth.; These variables are set within the update method, which will:JAVASCRIPT DELTA
The Engine - is the main game coordinator described in more details in the next section.. The Renderer - is an object that knows how to render all the other entities on the canvas.. The Sound Manager - is an object that knows how to play one of our sound effects.. The Player - is a simple class that has a position, a speed, and a cooldown counter that tracks when they can fire another bullet. JAVASCRIPT BOULDERDASH Still on the subject of exploring HTML5 games, the next game I chose to implement was a version of the c64 classic Boulderdash.. play the game now; view the source code; Boulderdash. Anyone who owned a c64 back in the 80’s will likely have fond memories of the Boulderdashseries of games.
HOW TO BUILD A RACING GAME Adding billboards and trees. We add an array to each road segment to contain our roadside sprites. Each sprite consists of a source from the SPRITES collection along with a horizontal offset which is normalized so that -1 indicates the left edge of the road while +1 indicates the right edge of the road, allowing us to stay independent of the actual roadWidth.JAVASCRIPT GAUNTLET
Given this method, the simplest possible approach to collision detection would be to maintain a single array of entities, each with a position (x,y) and a size (w,h), then in each game frame compare every entity against every other entity to see if they overlap(). However, this is an O(n^2) algorithm, and while it might work in a game with just a few entities, in Gauntlet we can have hundreds HOW TO BUILD A RACING GAME The playable version is more of a tech demo than an actual game. In fact, if you were going to build a real pseudo-3d racing game, this would be just the minimal point from which to start turning it into a game. Without the polish, it’s a little ugly, but its fully functional, and I can show you how to implement it yourself in foureasy
ROTATING TOWER PLATFORM GAME Rotating Tower Platform Game. Sun, Oct 27, 2013. Last month I started a prototype for a platform game that took place on a rotating tower. Then life happened and I got busy and it was stuck on the back burner. But it was in a good enough state to publish the source and let youplay now:
PONG - BOUNCING BALLS Introduction; The Game Runner; Bouncing Balls; The Game Loop; Collision Detection; Computer AI; Using the GameRunner we saw in part1. We can define a Pong game object that does nothing except drawa bouncing ball.
HOME | CODE INCOMPLETEARTICLESGAMESPROJECTSABOUTRESUMESOFTWARE STARTUPROLES
Home | Code inComplete. Welcome, I'm Jake Gordon, a full stack developer who builds web and mobile applications for SaaS companies, and occasionally I make fun games on the side. I am based in Portland, Oregon and Seattle, Washington. GAMES | CODE INCOMPLETE HTML5 Pong. Play Now. Read More - Introduction. Read More - Part 1 - The Game Runner. Read More - Part 2 - Bouncing Balls. Read More - Part 3 - The Game Loop. Read More - Part 4 - Collision Detection. Read More - Part 5 - Computer AI. Source Code. PONG - COLLISION DETECTION JAVASCRIPT PLATFORMER LEFT/RIGHT to move, SPACE to jump, collect gold and jump on monsters.JAVASCRIPT GAUNTLET
HOW TO BUILD A RACING GAME The variables that manage the player’s state are: speed - the current speed.; position - the current Z position down the track. Note this is actually the position of the camera, not the ferrari. playerX - the current X position across the road. Normalized from -1 to +1 to be independent of the actual roadWidth.; These variables are set within the update method, which will:JAVASCRIPT GAUNTLET
JAVASCRIPT TETRIS
Sorry, this example cannot be run because your browser does notsupport the element
ROTATING TOWER PLATFORM GAMEJAVASCRIPT RACER
Sorry, this example cannot be run because your browser does not support the element Loading HOME | CODE INCOMPLETEARTICLESGAMESPROJECTSABOUTRESUMESOFTWARE STARTUPROLES
Home | Code inComplete. Welcome, I'm Jake Gordon, a full stack developer who builds web and mobile applications for SaaS companies, and occasionally I make fun games on the side. I am based in Portland, Oregon and Seattle, Washington. GAMES | CODE INCOMPLETE HTML5 Pong. Play Now. Read More - Introduction. Read More - Part 1 - The Game Runner. Read More - Part 2 - Bouncing Balls. Read More - Part 3 - The Game Loop. Read More - Part 4 - Collision Detection. Read More - Part 5 - Computer AI. Source Code. PONG - COLLISION DETECTION JAVASCRIPT PLATFORMER LEFT/RIGHT to move, SPACE to jump, collect gold and jump on monsters.JAVASCRIPT GAUNTLET
HOW TO BUILD A RACING GAME The variables that manage the player’s state are: speed - the current speed.; position - the current Z position down the track. Note this is actually the position of the camera, not the ferrari. playerX - the current X position across the road. Normalized from -1 to +1 to be independent of the actual roadWidth.; These variables are set within the update method, which will:JAVASCRIPT GAUNTLET
JAVASCRIPT TETRIS
Sorry, this example cannot be run because your browser does notsupport the element
ROTATING TOWER PLATFORM GAMEJAVASCRIPT RACER
Sorry, this example cannot be run because your browser does not support the element Loading HOME | CODE INCOMPLETE Home | Code inComplete. Welcome, I'm Jake Gordon, a full stack developer who builds web and mobile applications for SaaS companies, and occasionally I make fun games on the side. I am based in Portland, Oregon and Seattle, Washington.JAVASCRIPT SNAKES
100 planner. Created by Jake Gordon. Logo Jake Gordon. Fonts SF Fedora. Watermark VichanChairat. Music Lucky Lion Studios. Sound FX Premium Beat. JS state machine Jake Gordon. JS selector Sizzle. HOW TO BUILD A RACING GAME The variables that manage the player’s state are: speed - the current speed.; position - the current Z position down the track. Note this is actually the position of the camera, not the ferrari. playerX - the current X position across the road. Normalized from -1 to +1 to be independent of the actual roadWidth.; These variables are set within the update method, which will:JAVASCRIPT DELTA
The Engine - is the main game coordinator described in more details in the next section.. The Renderer - is an object that knows how to render all the other entities on the canvas.. The Sound Manager - is an object that knows how to play one of our sound effects.. The Player - is a simple class that has a position, a speed, and a cooldown counter that tracks when they can fire another bullet. JAVASCRIPT BOULDERDASH Still on the subject of exploring HTML5 games, the next game I chose to implement was a version of the c64 classic Boulderdash.. play the game now; view the source code; Boulderdash. Anyone who owned a c64 back in the 80’s will likely have fond memories of the Boulderdashseries of games.
HOW TO BUILD A RACING GAME Adding billboards and trees. We add an array to each road segment to contain our roadside sprites. Each sprite consists of a source from the SPRITES collection along with a horizontal offset which is normalized so that -1 indicates the left edge of the road while +1 indicates the right edge of the road, allowing us to stay independent of the actual roadWidth.JAVASCRIPT GAUNTLET
Given this method, the simplest possible approach to collision detection would be to maintain a single array of entities, each with a position (x,y) and a size (w,h), then in each game frame compare every entity against every other entity to see if they overlap(). However, this is an O(n^2) algorithm, and while it might work in a game with just a few entities, in Gauntlet we can have hundreds HOW TO BUILD A RACING GAME The playable version is more of a tech demo than an actual game. In fact, if you were going to build a real pseudo-3d racing game, this would be just the minimal point from which to start turning it into a game. Without the polish, it’s a little ugly, but its fully functional, and I can show you how to implement it yourself in foureasy
ROTATING TOWER PLATFORM GAME Rotating Tower Platform Game. Sun, Oct 27, 2013. Last month I started a prototype for a platform game that took place on a rotating tower. Then life happened and I got busy and it was stuck on the back burner. But it was in a good enough state to publish the source and let youplay now:
PONG - BOUNCING BALLS Introduction; The Game Runner; Bouncing Balls; The Game Loop; Collision Detection; Computer AI; Using the GameRunner we saw in part1. We can define a Pong game object that does nothing except drawa bouncing ball.
GAMES | CODE INCOMPLETE HTML5 Pong. Play Now. Read More - Introduction. Read More - Part 1 - The Game Runner. Read More - Part 2 - Bouncing Balls. Read More - Part 3 - The Game Loop. Read More - Part 4 - Collision Detection. Read More - Part 5 - Computer AI. Source Code. JAVASCRIPT PLATFORMER LEFT/RIGHT to move, SPACE to jump, collect gold and jump on monsters. HOW TO BUILD A RACING GAME The variables that manage the player’s state are: speed - the current speed.; position - the current Z position down the track. Note this is actually the position of the camera, not the ferrari. playerX - the current X position across the road. Normalized from -1 to +1 to be independent of the actual roadWidth.; These variables are set within the update method, which will:JAVASCRIPT GAUNTLET
HOW TO BUILD A RACING GAME Adding billboards and trees. We add an array to each road segment to contain our roadside sprites. Each sprite consists of a source from the SPRITES collection along with a horizontal offset which is normalized so that -1 indicates the left edge of the road while +1 indicates the right edge of the road, allowing us to stay independent of the actual roadWidth. HOW TO BUILD A RACING GAME The playable version is more of a tech demo than an actual game. In fact, if you were going to build a real pseudo-3d racing game, this would be just the minimal point from which to start turning it into a game. Without the polish, it’s a little ugly, but its fully functional, and I can show you how to implement it yourself in foureasy
JAVASCRIPT BOULDERDASH ROTATING TOWER PLATFORM GAMEJAVASCRIPT GAUNTLET
JAVASCRIPT RACER
Sorry, this example cannot be run because your browser does not support the element Loading GAMES | CODE INCOMPLETE HTML5 Pong. Play Now. Read More - Introduction. Read More - Part 1 - The Game Runner. Read More - Part 2 - Bouncing Balls. Read More - Part 3 - The Game Loop. Read More - Part 4 - Collision Detection. Read More - Part 5 - Computer AI. Source Code. JAVASCRIPT PLATFORMER LEFT/RIGHT to move, SPACE to jump, collect gold and jump on monsters. HOW TO BUILD A RACING GAME The variables that manage the player’s state are: speed - the current speed.; position - the current Z position down the track. Note this is actually the position of the camera, not the ferrari. playerX - the current X position across the road. Normalized from -1 to +1 to be independent of the actual roadWidth.; These variables are set within the update method, which will:JAVASCRIPT GAUNTLET
HOW TO BUILD A RACING GAME Adding billboards and trees. We add an array to each road segment to contain our roadside sprites. Each sprite consists of a source from the SPRITES collection along with a horizontal offset which is normalized so that -1 indicates the left edge of the road while +1 indicates the right edge of the road, allowing us to stay independent of the actual roadWidth.TINY PLATFORMER
HOW TO BUILD A RACING GAME The playable version is more of a tech demo than an actual game. In fact, if you were going to build a real pseudo-3d racing game, this would be just the minimal point from which to start turning it into a game. Without the polish, it’s a little ugly, but its fully functional, and I can show you how to implement it yourself in foureasy
JAVASCRIPT BOULDERDASHJAVASCRIPT GAUNTLET
JAVASCRIPT RACER
Sorry, this example cannot be run because your browser does not support the element Loading HOME | CODE INCOMPLETE Home | Code inComplete. Welcome, I'm Jake Gordon, a full stack developer who builds web and mobile applications for SaaS companies, and occasionally I make fun games on the side. I am based in Portland, Oregon and Seattle, Washington. GAMES | CODE INCOMPLETE HTML5 Pong. Play Now. Read More - Introduction. Read More - Part 1 - The Game Runner. Read More - Part 2 - Bouncing Balls. Read More - Part 3 - The Game Loop. Read More - Part 4 - Collision Detection. Read More - Part 5 - Computer AI. Source Code.TINY PLATFORMER
One tricky aspect of using a frictional force to slow the player down (as opposed to just allowing a dead-stop) is that the force is highly unlikely to be exactly the force needed to come to a halt. In fact, its likely to overshoot in the opposite direction and lead to a tiny jiggling effect instead of actually stopping the player. JAVASCRIPT GAME FOUNDATIONS Now our update() method can modify the game state based on player.input.. NOTE: I haven’t used it yet, but have recently discovered a small micro-library called keypress that looks like a promising, lightweight library for dealing with more complex keyboard handling scenarios (such as modifier-keys, combo-keys, etc) - check it out!. Touch Input. To detect a touch enabled device, you can useJAVASCRIPT DELTA
The Engine - is the main game coordinator described in more details in the next section.. The Renderer - is an object that knows how to render all the other entities on the canvas.. The Sound Manager - is an object that knows how to play one of our sound effects.. The Player - is a simple class that has a position, a speed, and a cooldown counter that tracks when they can fire another bullet. HOW TO BUILD A RACING GAME The playable version is more of a tech demo than an actual game. In fact, if you were going to build a real pseudo-3d racing game, this would be just the minimal point from which to start turning it into a game. Without the polish, it’s a little ugly, but its fully functional, and I can show you how to implement it yourself in foureasy
JAVASCRIPT GAUNTLET
Given this method, the simplest possible approach to collision detection would be to maintain a single array of entities, each with a position (x,y) and a size (w,h), then in each game frame compare every entity against every other entity to see if they overlap(). However, this is an O(n^2) algorithm, and while it might work in a game with just a few entities, in Gauntlet we can have hundreds JAVASCRIPT GAME FOUNDATIONS Personal Website for Jake Gordon. Note that the object returned to the callback method will be a hash of the loaded images, so that they can be individually referenced by the calling code: ROTATING TOWER PLATFORM GAME Rotating Tower Platform Game. Sun, Oct 27, 2013. Last month I started a prototype for a platform game that took place on a rotating tower. Then life happened and I got busy and it was stuck on the back burner. But it was in a good enough state to publish the source and let youplay now:
JAVASCRIPT RACER
Sorry, this example cannot be run because your browser does not support the element Loading GAMES | CODE INCOMPLETE HTML5 Pong. Play Now. Read More - Introduction. Read More - Part 1 - The Game Runner. Read More - Part 2 - Bouncing Balls. Read More - Part 3 - The Game Loop. Read More - Part 4 - Collision Detection. Read More - Part 5 - Computer AI. Source Code. JAVASCRIPT PLATFORMER LEFT/RIGHT to move, SPACE to jump, collect gold and jump on monsters. HOW TO BUILD A RACING GAME The variables that manage the player’s state are: speed - the current speed.; position - the current Z position down the track. Note this is actually the position of the camera, not the ferrari. playerX - the current X position across the road. Normalized from -1 to +1 to be independent of the actual roadWidth.; These variables are set within the update method, which will:JAVASCRIPT GAUNTLET
HOW TO BUILD A RACING GAME Adding billboards and trees. We add an array to each road segment to contain our roadside sprites. Each sprite consists of a source from the SPRITES collection along with a horizontal offset which is normalized so that -1 indicates the left edge of the road while +1 indicates the right edge of the road, allowing us to stay independent of the actual roadWidth. HOW TO BUILD A RACING GAME The playable version is more of a tech demo than an actual game. In fact, if you were going to build a real pseudo-3d racing game, this would be just the minimal point from which to start turning it into a game. Without the polish, it’s a little ugly, but its fully functional, and I can show you how to implement it yourself in foureasy
JAVASCRIPT BOULDERDASH ROTATING TOWER PLATFORM GAMEJAVASCRIPT GAUNTLET
JAVASCRIPT RACER
Sorry, this example cannot be run because your browser does not support the element Loading GAMES | CODE INCOMPLETE HTML5 Pong. Play Now. Read More - Introduction. Read More - Part 1 - The Game Runner. Read More - Part 2 - Bouncing Balls. Read More - Part 3 - The Game Loop. Read More - Part 4 - Collision Detection. Read More - Part 5 - Computer AI. Source Code. JAVASCRIPT PLATFORMER LEFT/RIGHT to move, SPACE to jump, collect gold and jump on monsters. HOW TO BUILD A RACING GAME The variables that manage the player’s state are: speed - the current speed.; position - the current Z position down the track. Note this is actually the position of the camera, not the ferrari. playerX - the current X position across the road. Normalized from -1 to +1 to be independent of the actual roadWidth.; These variables are set within the update method, which will:JAVASCRIPT GAUNTLET
HOW TO BUILD A RACING GAME Adding billboards and trees. We add an array to each road segment to contain our roadside sprites. Each sprite consists of a source from the SPRITES collection along with a horizontal offset which is normalized so that -1 indicates the left edge of the road while +1 indicates the right edge of the road, allowing us to stay independent of the actual roadWidth. HOW TO BUILD A RACING GAME The playable version is more of a tech demo than an actual game. In fact, if you were going to build a real pseudo-3d racing game, this would be just the minimal point from which to start turning it into a game. Without the polish, it’s a little ugly, but its fully functional, and I can show you how to implement it yourself in foureasy
JAVASCRIPT BOULDERDASH ROTATING TOWER PLATFORM GAMEJAVASCRIPT GAUNTLET
JAVASCRIPT RACER
Sorry, this example cannot be run because your browser does not support the element Loading HOME | CODE INCOMPLETE Home | Code inComplete. Welcome, I'm Jake Gordon, a full stack developer who builds web and mobile applications for SaaS companies, and occasionally I make fun games on the side. I am based in Portland, Oregon and Seattle, Washington. GAMES | CODE INCOMPLETE HTML5 Pong. Play Now. Read More - Introduction. Read More - Part 1 - The Game Runner. Read More - Part 2 - Bouncing Balls. Read More - Part 3 - The Game Loop. Read More - Part 4 - Collision Detection. Read More - Part 5 - Computer AI. Source Code.TINY PLATFORMER
One tricky aspect of using a frictional force to slow the player down (as opposed to just allowing a dead-stop) is that the force is highly unlikely to be exactly the force needed to come to a halt. In fact, its likely to overshoot in the opposite direction and lead to a tiny jiggling effect instead of actually stopping the player. JAVASCRIPT GAME FOUNDATIONS Now our update() method can modify the game state based on player.input.. NOTE: I haven’t used it yet, but have recently discovered a small micro-library called keypress that looks like a promising, lightweight library for dealing with more complex keyboard handling scenarios (such as modifier-keys, combo-keys, etc) - check it out!. Touch Input. To detect a touch enabled device, you can useJAVASCRIPT DELTA
The Engine - is the main game coordinator described in more details in the next section.. The Renderer - is an object that knows how to render all the other entities on the canvas.. The Sound Manager - is an object that knows how to play one of our sound effects.. The Player - is a simple class that has a position, a speed, and a cooldown counter that tracks when they can fire another bullet. HOW TO BUILD A RACING GAME The playable version is more of a tech demo than an actual game. In fact, if you were going to build a real pseudo-3d racing game, this would be just the minimal point from which to start turning it into a game. Without the polish, it’s a little ugly, but its fully functional, and I can show you how to implement it yourself in foureasy
JAVASCRIPT GAUNTLET
Given this method, the simplest possible approach to collision detection would be to maintain a single array of entities, each with a position (x,y) and a size (w,h), then in each game frame compare every entity against every other entity to see if they overlap(). However, this is an O(n^2) algorithm, and while it might work in a game with just a few entities, in Gauntlet we can have hundreds JAVASCRIPT GAME FOUNDATIONS Personal Website for Jake Gordon. Note that the object returned to the callback method will be a hash of the loaded images, so that they can be individually referenced by the calling code: ROTATING TOWER PLATFORM GAME Rotating Tower Platform Game. Sun, Oct 27, 2013. Last month I started a prototype for a platform game that took place on a rotating tower. Then life happened and I got busy and it was stuck on the back burner. But it was in a good enough state to publish the source and let youplay now:
JAVASCRIPT RACER
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WELCOME, I'M JAKE GORDON, a full stack developer who builds web and mobile applications for SaaS companies, and occasionally I make fun games on the side. I am based in Portland, Oregon.LATEST ARTICLE
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This website has been dormant for a couple of years while I’ve been busy elsewhere, but I’m hoping to be more active in 2020. I’m resurrecting this site and slowly dipping my toes back into the tech community. I thought it might be valuable to start by writing up a little on how the site itself is made…read more __
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