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TWITTER — CHRISTINE WALTHALL From there I created more detailed wireframes for desktop, tablet, and mobile screen sizes. The experience starts with the Media Report, which surfaces personalized data on the user’s past Twitter use. VENMO — CHRISTINE WALTHALL Venmo Family. There's nothing quite like working at a start-up in it's early days. They say UX designers wear many hats, but I never imagined I would be pitching brand colors, writing code, and showing our latest app build to strangers in a public park (between ultimate frisbeebreaks of
NIKE SKATEBOARDING
THE TRICK TREE. The app needed to catalog an ever-growing number of skate tricks for users to learn, track, and show-off. We worked closely with the data viz team and Nike clients to draw connections between thousands of tricks. HARVARD — CHRISTINE WALTHALL The Results. The first program launched with great results. The completion rate, typically in single digits for MOOCs, was just over 85%. Engagement with course materials and with peers was extremely high - all of the students who completed the program regularly submitted analyses and reflections, and a majority of them participated in content discussions with peers. HEADSPACE — CHRISTINE WALTHALL Headspace is a guide to everyday mindfulness that allows users to track their progress on their mindfulness journey. The app includes guided meditations on everything from managing stress to sleep, productivity, and physical health. My personal favorite was the pregnancy meditation pack, as I was pregnant during my time freelancing at Headspace CLIENTS — CHRISTINE WALTHALL REFERENCES "Christine really helped us make the leap from an idea to a product. She was able to quickly understand the problem we were trying to solve, the users, industry, and digest that information to lay the groundwork for the 1st generation of our platform. TANDEM — CHRISTINE WALTHALL Defining the UI. From there we moved into designing and building the experience. Wireframes, visual design, and development each progressed in two week sprints. Below are samples of the wireframes I created. Each Creator received a custom URL to share on their social platforms so Brands could easily get in touch about opportunities. REIFY — CHRISTINE WALTHALL Reify is an art/tech startup that uses 3D technologies to create cross-sensory experiences of sound. One expression of this was the creation of a 3D design software that artists could use to sculpt visual interpretations of their music - transforming sound into something we can also see and hold. MORE WORK — CHRISTINE WALTHALL Tandem App. I helped an LA-based start-up turn an idea into a successful beta product. Tandem is a responsive web app that helps social influencers work with brands. They can negotiate sponsorship opportunities, manage their campaigns, and accept payments all in one place. View Project. NIKE.COM — CHRISTINE WALTHALL About THE PROJECT. In 2013 shopping on mobile devices was on the rise, and Nike.com was in need of a redesign. Creating a streamlined mobile experience for a brand with so many properties and types of products was a challenge, especially when adding in a launch date four monthsaway.
TWITTER — CHRISTINE WALTHALL From there I created more detailed wireframes for desktop, tablet, and mobile screen sizes. The experience starts with the Media Report, which surfaces personalized data on the user’s past Twitter use. VENMO — CHRISTINE WALTHALL Venmo Family. There's nothing quite like working at a start-up in it's early days. They say UX designers wear many hats, but I never imagined I would be pitching brand colors, writing code, and showing our latest app build to strangers in a public park (between ultimate frisbeebreaks of
NIKE SKATEBOARDING
THE TRICK TREE. The app needed to catalog an ever-growing number of skate tricks for users to learn, track, and show-off. We worked closely with the data viz team and Nike clients to draw connections between thousands of tricks.INFO + CONTACT
— About. Hello! I'm Christine, a freelance UX designer. I'm currently based in Austin, TX, but will travel for the right projects! I've worked on a wide range of products and experiences, including native and mobile web apps, augmented reality, educational learning platforms, e-commerce, and game design. HARVARD — CHRISTINE WALTHALL The Results. The first program launched with great results. The completion rate, typically in single digits for MOOCs, was just over 85%. Engagement with course materials and with peers was extremely high - all of the students who completed the program regularly submitted analyses and reflections, and a majority of them participated in content discussions with peers. HEADSPACE — CHRISTINE WALTHALL Headspace is a guide to everyday mindfulness that allows users to track their progress on their mindfulness journey. The app includes guided meditations on everything from managing stress to sleep, productivity, and physical health. My personal favorite was the pregnancy meditation pack, as I was pregnant during my time freelancing at Headspace TANDEM — CHRISTINE WALTHALL Defining the UI. From there we moved into designing and building the experience. Wireframes, visual design, and development each progressed in two week sprints. Below are samples of the wireframes I created. Each Creator received a custom URL to share on their social platforms so Brands could easily get in touch about opportunities. CLIENTS — CHRISTINE WALTHALL REFERENCES "Christine really helped us make the leap from an idea to a product. She was able to quickly understand the problem we were trying to solve, the users, industry, and digest that information to lay the groundwork for the 1st generation of our platform. REIFY — CHRISTINE WALTHALL Reify is an art/tech startup that uses 3D technologies to create cross-sensory experiences of sound. One expression of this was the creation of a 3D design software that artists could use to sculpt visual interpretations of their music - transforming sound into something we can also see and hold. MORE WORK — CHRISTINE WALTHALL Tandem App. I helped an LA-based start-up turn an idea into a successful beta product. Tandem is a responsive web app that helps social influencers work with brands. They can negotiate sponsorship opportunities, manage their campaigns, and accept payments all in one place. View Project. NIKE.COM — CHRISTINE WALTHALL About THE PROJECT. In 2013 shopping on mobile devices was on the rise, and Nike.com was in need of a redesign. Creating a streamlined mobile experience for a brand with so many properties and types of products was a challenge, especially when adding in a launch date four monthsaway.
TWITTER — CHRISTINE WALTHALL From there I created more detailed wireframes for desktop, tablet, and mobile screen sizes. The experience starts with the Media Report, which surfaces personalized data on the user’s past Twitter use. VENMO — CHRISTINE WALTHALL Venmo Family. There's nothing quite like working at a start-up in it's early days. They say UX designers wear many hats, but I never imagined I would be pitching brand colors, writing code, and showing our latest app build to strangers in a public park (between ultimate frisbeebreaks of
NIKE SKATEBOARDING
THE TRICK TREE. The app needed to catalog an ever-growing number of skate tricks for users to learn, track, and show-off. We worked closely with the data viz team and Nike clients to draw connections between thousands of tricks. HARVARD — CHRISTINE WALTHALL The Results. The first program launched with great results. The completion rate, typically in single digits for MOOCs, was just over 85%. Engagement with course materials and with peers was extremely high - all of the students who completed the program regularly submitted analyses and reflections, and a majority of them participated in content discussions with peers. HEADSPACE — CHRISTINE WALTHALL Headspace is a guide to everyday mindfulness that allows users to track their progress on their mindfulness journey. The app includes guided meditations on everything from managing stress to sleep, productivity, and physical health. My personal favorite was the pregnancy meditation pack, as I was pregnant during my time freelancing at Headspace TANDEM — CHRISTINE WALTHALL Defining the UI. From there we moved into designing and building the experience. Wireframes, visual design, and development each progressed in two week sprints. Below are samples of the wireframes I created. Each Creator received a custom URL to share on their social platforms so Brands could easily get in touch about opportunities. CLIENTS — CHRISTINE WALTHALL REFERENCES "Christine really helped us make the leap from an idea to a product. She was able to quickly understand the problem we were trying to solve, the users, industry, and digest that information to lay the groundwork for the 1st generation of our platform. REIFY — CHRISTINE WALTHALL Reify is an art/tech startup that uses 3D technologies to create cross-sensory experiences of sound. One expression of this was the creation of a 3D design software that artists could use to sculpt visual interpretations of their music - transforming sound into something we can also see and hold. MORE WORK — CHRISTINE WALTHALL Tandem App. I helped an LA-based start-up turn an idea into a successful beta product. Tandem is a responsive web app that helps social influencers work with brands. They can negotiate sponsorship opportunities, manage their campaigns, and accept payments all in one place. View Project. NIKE.COM — CHRISTINE WALTHALL About THE PROJECT. In 2013 shopping on mobile devices was on the rise, and Nike.com was in need of a redesign. Creating a streamlined mobile experience for a brand with so many properties and types of products was a challenge, especially when adding in a launch date four monthsaway.
TWITTER — CHRISTINE WALTHALL From there I created more detailed wireframes for desktop, tablet, and mobile screen sizes. The experience starts with the Media Report, which surfaces personalized data on the user’s past Twitter use. VENMO — CHRISTINE WALTHALL Venmo Family. There's nothing quite like working at a start-up in it's early days. They say UX designers wear many hats, but I never imagined I would be pitching brand colors, writing code, and showing our latest app build to strangers in a public park (between ultimate frisbeebreaks of
NIKE SKATEBOARDING
THE TRICK TREE. The app needed to catalog an ever-growing number of skate tricks for users to learn, track, and show-off. We worked closely with the data viz team and Nike clients to draw connections between thousands of tricks.INFO + CONTACT
— About. Hello! I'm Christine, a freelance UX designer. I'm currently based in Austin, TX, but will travel for the right projects! I've worked on a wide range of products and experiences, including native and mobile web apps, augmented reality, educational learning platforms, e-commerce, and game design. HARVARD — CHRISTINE WALTHALL The Results. The first program launched with great results. The completion rate, typically in single digits for MOOCs, was just over 85%. Engagement with course materials and with peers was extremely high - all of the students who completed the program regularly submitted analyses and reflections, and a majority of them participated in content discussions with peers. HEADSPACE — CHRISTINE WALTHALL About HEADSPACE. Headspace is a guide to everyday mindfulness that allows users to track their progress on their mindfulness journey. The app includes guided meditations on everything from managing stress to sleep, productivity, and physical health. TANDEM — CHRISTINE WALTHALL My Role. Kin Community hired The Working Assembly, where I consult as a UX lead, to design and develop Tandem. I planned on-site client workshops, conducted user interviews, and created the wireframes for the responsive, web-based platform. CLIENTS — CHRISTINE WALTHALL REFERENCES "Christine really helped us make the leap from an idea to a product. She was able to quickly understand the problem we were trying to solve, the users, industry, and digest that information to lay the groundwork for the 1st generation of our platform. MORE WORK — CHRISTINE WALTHALL Bahamar REsorts. The following is placeholder text known as “lorem ipsum,” which is scrambled Latin used by designers to mimic real copy. In sit amet felis malesuada, feugiat purus eget, varius mi. Class aptent taciti sociosqu ad litora torquent per conubia nostra, per inceptos himenaeos. NIKE.COM — CHRISTINE WALTHALLNIKE BRAND PERSONALITYNIKE BRAND PERSONALITY TRAITSNIKE KIDS SALENIKE SNEAKER BOOTS MEN About THE PROJECT. In 2013 shopping on mobile devices was on the rise, and Nike.com was in need of a redesign. Creating a streamlined mobile experience for a brand with so many properties and types of products was a challenge, especially when adding in a launch date four monthsaway.
REIFY — CHRISTINE WALTHALL About Reify. Reify is an art/tech startup that uses 3D technologies to create cross-sensory experiences of sound. One expression of this was the creation of a 3D design software that artists could use to sculpt visual interpretations of their music - transforming sound into something we can also see and hold. TWITTER — CHRISTINE WALTHALL From there I created more detailed wireframes for desktop, tablet, and mobile screen sizes. The experience starts with the Media Report, which surfaces personalized data on the user’s past Twitter use. VENMO — CHRISTINE WALTHALL Venmo Family. There's nothing quite like working at a start-up in it's early days. They say UX designers wear many hats, but I never imagined I would be pitching brand colors, writing code, and showing our latest app build to strangers in a public park (between ultimate frisbeebreaks of
NIKE SKATEBOARDING
THE TRICK TREE. The app needed to catalog an ever-growing number of skate tricks for users to learn, track, and show-off. We worked closely with the data viz team and Nike clients to draw connections between thousands of tricks. HARVARD — CHRISTINE WALTHALL The Results. The first program launched with great results. The completion rate, typically in single digits for MOOCs, was just over 85%. Engagement with course materials and with peers was extremely high - all of the students who completed the program regularly submitted analyses and reflections, and a majority of them participated in content discussions with peers. HEADSPACE — CHRISTINE WALTHALL About HEADSPACE. Headspace is a guide to everyday mindfulness that allows users to track their progress on their mindfulness journey. The app includes guided meditations on everything from managing stress to sleep, productivity, and physical health. TANDEM — CHRISTINE WALTHALL My Role. Kin Community hired The Working Assembly, where I consult as a UX lead, to design and develop Tandem. I planned on-site client workshops, conducted user interviews, and created the wireframes for the responsive, web-based platform. CLIENTS — CHRISTINE WALTHALL REFERENCES "Christine really helped us make the leap from an idea to a product. She was able to quickly understand the problem we were trying to solve, the users, industry, and digest that information to lay the groundwork for the 1st generation of our platform. MORE WORK — CHRISTINE WALTHALL Bahamar REsorts. The following is placeholder text known as “lorem ipsum,” which is scrambled Latin used by designers to mimic real copy. In sit amet felis malesuada, feugiat purus eget, varius mi. Class aptent taciti sociosqu ad litora torquent per conubia nostra, per inceptos himenaeos. NIKE.COM — CHRISTINE WALTHALLNIKE BRAND PERSONALITYNIKE BRAND PERSONALITY TRAITSNIKE KIDS SALENIKE SNEAKER BOOTS MEN About THE PROJECT. In 2013 shopping on mobile devices was on the rise, and Nike.com was in need of a redesign. Creating a streamlined mobile experience for a brand with so many properties and types of products was a challenge, especially when adding in a launch date four monthsaway.
REIFY — CHRISTINE WALTHALL About Reify. Reify is an art/tech startup that uses 3D technologies to create cross-sensory experiences of sound. One expression of this was the creation of a 3D design software that artists could use to sculpt visual interpretations of their music - transforming sound into something we can also see and hold. TWITTER — CHRISTINE WALTHALL From there I created more detailed wireframes for desktop, tablet, and mobile screen sizes. The experience starts with the Media Report, which surfaces personalized data on the user’s past Twitter use. VENMO — CHRISTINE WALTHALL Venmo Family. There's nothing quite like working at a start-up in it's early days. They say UX designers wear many hats, but I never imagined I would be pitching brand colors, writing code, and showing our latest app build to strangers in a public park (between ultimate frisbeebreaks of
NIKE SKATEBOARDING
THE TRICK TREE. The app needed to catalog an ever-growing number of skate tricks for users to learn, track, and show-off. We worked closely with the data viz team and Nike clients to draw connections between thousands of tricks.INFO + CONTACT
— About. Hello! I'm Christine, a freelance UX designer. I'm currently based in Austin, TX, but will travel for the right projects! I've worked on a wide range of products and experiences, including native and mobile web apps, augmented reality, educational learning platforms, e-commerce, and game design.Work
Clients
Info + Contact
CHRISTINE WALTHALL
Work
Clients
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This is the index description.Reify
Nike Skateboarding
Nike.com
Venmo
Online Learning
Tandem
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