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Text

FACTITIOUS

The Factitious project is a production of the AU Game Lab and the JoLT program. The new Factitious 2018! version was designed and developed by Bob Hone, Joyce Rice, and Chas Brown with input from Maggie Farley. The phone version of Factitious was created by Maggie, Bob, Kelli Dunlap, Joyce Rice, Chas Brown and Cherisse Datu with input from

FACTITIOUS

factitious

HOME – LIBRARIES, GAMES, AND PLAY Library games and play conference, game-based programs in libraries, American University, Washington DC, April 6th April 7th 2019, education, librarians, educators, educational administrators SESSIONS – LIBRARIES, GAMES, AND PLAY Founder's Room 3:45-4:30pm. Paul Reynolds will share his passion and advocacy for our nation’s school and public libraries as critical catalysts for the innovation that is so necessary to foster the next generation of creative problem-solvers. Through stories, animation, and personal anecdotes, Paul will share how FableVision/Reynolds

Center

WHAT’S NEW

NYPLacrade provides a forum for adult and youth patrons to play and discuss independent, experimental, and thought-provoking games. Led by Thomas Knowlton, Outreach Librarian at the New York Public Library, the program approaches games as cultural artifacts that reveal social issues and tensions, in much the same way film critics analyze movies. ABOUT – LIBRARIES, GAMES, AND PLAY Founded in 1996, FableVision has been on a mission to help all learners reach their full potential for over 20 years. Our signature blend of positive messaging, storytelling, and interactive technologies is sought after by a host of best-in-class organizations, including leading publishers, broadcasters, educational and nonprofit organizations, museums, hospitals and health care organizations

CASE STUDIES

The case study vignettes below showcase the passion and expertise of some of the presenters at the conference. They explore the ways that games and game design can create engaging educational experiences in public and school libraries. CONFERENCE – LIBRARIES, GAMES, AND PLAY In this lively session, Asst. Professor Bob Hone (AU Game Lab) reported on the tremendous success of the AU Game Lab Factitious news game, which has been played more than one million times since July 2017, with nearly 2/3 of the games played in libraries and classrooms. Librarians Leah Canner (Baltimore Public Library) and Kenny Nero (Ron Brown High School, Washington DC) described how they LIBRARIES, GAMES, AND PLAY Explore photos and descriptions of the conference sessions, which were attended by more than 80 enthusiastic librarians, teachers, and educational specialists! ABMAPP - SEEINGTHEGOODSIDE.AUGAMESTUDIO.COM abmApp - seeingthegoodside.augamestudio.com HOME – LIBRARIES, GAMES, AND PLAY Library games and play conference, game-based programs in libraries, American University, Washington DC, April 6th April 7th 2019, education, librarians, educators, educational administrators

FACTITIOUS

factitious

REGISTRATION

registration for Library Games and Play conference, American University, April 6th - 7th 2019 AU MAP – LIBRARIES, GAMES, AND PLAY The Libraries, Games, and Play conference will be held in the School of International Service on the American University campus. This page provides information on how to get to the conference. SPEAKERS – LIBRARIES, GAMES, AND PLAY Visit the post for more. Knight Chair of Interactive Media and an associate professor at the University of Miami School of

Communication.

SHARE – LIBRARIES, GAMES, AND PLAY The Libraries, Games, and Play conference will feature case studies of librarians who are incorporating games in their library programs. We welcome your comments, suggestions, and stories. In some cases, you may be invited to participate as a panel speaker. Please share what you’ve learned and together we can forge new ways to learn, play,

teach, and grow.

TRAVEL STIPENDS

The Libraries, Games, and Play conference will bring together leaders and innovators who have created engaging games-based programs in libraries.We have a limited number of travel stipends to help librarians, educators, and administrators attend the conference and participate in conference sessions and the accompanying Showcase of innovative programs.

SPEAKERS REVISED

Visit the post for more. Knight Chair of Interactive Media and an associate professor at the University of Miami School of

Communication.

WESTLEY THOMPSON

eSports at Rosedale Library. Leah Canner, Librarian at Rosedale Library, Baltimore County Public Library. Recreational sports leagues are a great way to introduce youths to new activities and place them in a social environment that encourages cooperation and healthy

competition.

ABMAPP - SEEINGTHEGOODSIDE.AUGAMESTUDIO.COM abmApp - seeingthegoodside.augamestudio.com

FACTITIOUS

The Factitious: Pandemic Edition news game challenges you to spot misinformation about the pandemic. Thousands of teachers have adopted the game with students across the country playing nearly one million

games since 2017

FACTITIOUS

factitious

SESSIONS – LIBRARIES, GAMES, AND PLAY Visit the post for more. Bob Hone, co-designer of the popular Factitious fake news game will report on the use of Factitious in libraries around the country to teach information literacy. He will also present results from a “modding” workshop at the Ron Brown High School in DC where Kenneth Nero and students have created a custom version of Factitious. ABOUT – LIBRARIES, GAMES, AND PLAY Founded in 1996, FableVision has been on a mission to help all learners reach their full potential for over 20 years. Our signature blend of positive messaging, storytelling, and interactive technologies is sought after by a host of best-in-class organizations, including leading publishers, broadcasters, educational and nonprofit organizations, museums, hospitals and health care organizations CONFERENCE – LIBRARIES, GAMES, AND PLAY In this lively session, Asst. Professor Bob Hone (AU Game Lab) reported on the tremendous success of the AU Game Lab Factitious news game, which has been played more than one million times since July 2017, with nearly 2/3 of the games played in libraries and classrooms. Librarians Leah Canner (Baltimore Public Library) and Kenny Nero (Ron Brown High School, Washington DC) described how they

CASE STUDIES

The case study vignettes below showcase the passion and expertise of some of the presenters at the conference. They explore the ways that games and game design can create engaging educational experiences in public and school libraries. LIBRARIES, GAMES, AND PLAY Explore photos and descriptions of the conference sessions, which were attended by more than 80 enthusiastic librarians, teachers, and educational specialists! SPEAKERS – LIBRARIES, GAMES, AND PLAY Visit the post for more. Knight Chair of Interactive Media and an associate professor at the University of Miami School of

Communication.

SHARE – LIBRARIES, GAMES, AND PLAY The Libraries, Games, and Play conference will feature case studies of librarians who are incorporating games in their library programs. We welcome your comments, suggestions, and stories. In some cases, you may be invited to participate as a panel speaker. Please share what you’ve learned and together we can forge new ways to learn, play,

teach, and grow.

TRAVEL STIPENDS

The Libraries, Games, and Play conference will bring together leaders and innovators who have created engaging games-based programs in libraries.We have a limited number of travel stipends to help librarians, educators, and administrators attend the conference and participate in conference sessions and the accompanying Showcase of innovative programs.

FACTITIOUS

The Factitious: Pandemic Edition news game challenges you to spot misinformation about the pandemic. Thousands of teachers have adopted the game with students across the country playing nearly one million

games since 2017

FACTITIOUS

factitious

SESSIONS – LIBRARIES, GAMES, AND PLAY Visit the post for more. Bob Hone, co-designer of the popular Factitious fake news game will report on the use of Factitious in libraries around the country to teach information literacy. He will also present results from a “modding” workshop at the Ron Brown High School in DC where Kenneth Nero and students have created a custom version of Factitious. ABOUT – LIBRARIES, GAMES, AND PLAY Founded in 1996, FableVision has been on a mission to help all learners reach their full potential for over 20 years. Our signature blend of positive messaging, storytelling, and interactive technologies is sought after by a host of best-in-class organizations, including leading publishers, broadcasters, educational and nonprofit organizations, museums, hospitals and health care organizations CONFERENCE – LIBRARIES, GAMES, AND PLAY In this lively session, Asst. Professor Bob Hone (AU Game Lab) reported on the tremendous success of the AU Game Lab Factitious news game, which has been played more than one million times since July 2017, with nearly 2/3 of the games played in libraries and classrooms. Librarians Leah Canner (Baltimore Public Library) and Kenny Nero (Ron Brown High School, Washington DC) described how they

CASE STUDIES

The case study vignettes below showcase the passion and expertise of some of the presenters at the conference. They explore the ways that games and game design can create engaging educational experiences in public and school libraries. LIBRARIES, GAMES, AND PLAY Explore photos and descriptions of the conference sessions, which were attended by more than 80 enthusiastic librarians, teachers, and educational specialists! SPEAKERS – LIBRARIES, GAMES, AND PLAY Visit the post for more. Knight Chair of Interactive Media and an associate professor at the University of Miami School of

Communication.

SHARE – LIBRARIES, GAMES, AND PLAY The Libraries, Games, and Play conference will feature case studies of librarians who are incorporating games in their library programs. We welcome your comments, suggestions, and stories. In some cases, you may be invited to participate as a panel speaker. Please share what you’ve learned and together we can forge new ways to learn, play,

teach, and grow.

TRAVEL STIPENDS

The Libraries, Games, and Play conference will bring together leaders and innovators who have created engaging games-based programs in libraries.We have a limited number of travel stipends to help librarians, educators, and administrators attend the conference and participate in conference sessions and the accompanying Showcase of innovative programs. ABOUT – LIBRARIES, GAMES, AND PLAY Founded in 1996, FableVision has been on a mission to help all learners reach their full potential for over 20 years. Our signature blend of positive messaging, storytelling, and interactive technologies is sought after by a host of best-in-class organizations, including leading publishers, broadcasters, educational and nonprofit organizations, museums, hospitals and health care organizations

WHAT’S NEW

The AU Game Lab team along with support from our Leadership Panel is collecting examples of innovative library programs that feature games

and game

REGISTRATION

registration for Library Games and Play conference, American University, April 6th - 7th 2019 SPEAKERS – LIBRARIES, GAMES, AND PLAY Visit the post for more. Knight Chair of Interactive Media and an associate professor at the University of Miami School of

Communication.

TRAVEL STIPENDS

The Libraries, Games, and Play conference will bring together leaders and innovators who have created engaging games-based programs in libraries.We have a limited number of travel stipends to help librarians, educators, and administrators attend the conference and participate in conference sessions and the accompanying Showcase of innovative programs. AU MAP – LIBRARIES, GAMES, AND PLAY The Libraries, Games, and Play conference will be held in the School of International Service on the American University campus. This page provides information on how to get to the conference.

SPEAKERS REVISED

Visit the post for more. Knight Chair of Interactive Media and an associate professor at the University of Miami School of

Communication.

AU GAME LAB ONLINE PRIVACY STATEMENT Summary. The Libraries and Games website is a production of the American University Game Lab. It is a database supported online web app, with the database providing the content for the site and collecting information about visitors to identify any usability issues and to collect their feedback and information. ESPORTS AT ROSEDALE LIBRARY Leah Canner, Librarian at Rosedale Library, Baltimore County Public Library. Recreational sports leagues are a great way to introduce youths to new activities and place them in a social environment that encourages cooperation and healthy competition.

BOSTON TEEN CENTRAL

Boston Public Library- Teen Central This youth-centered program promotes leadership skills by training teenagers to become Teen Gaming Specialists and Teen Tech Mentors to assist in the management of the heavily trafficked Teen Central facility at BPL. American University uses cookies and other technology on our website to improve your experience and to better understand how you use our websites. I agree to American University's use of cookies. Learn more

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AU GAME LAB

University Operating Status AU to conduct all spring semester classes online for the remainder of the semester. Learn More YOU ARE HERE: AMERICAN UNIVERSITY GAME LAB

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DESIGNED TO DRIVE CHANGE The American University Game Lab serves as a hub for EXPERIENTIAL EDUCATION, persuasive play research , and INNOVATIVE PRODUCTION in the fields of games for change and purposeful play. Both a Master's degree and a Certificate program in Game Design are offered jointly by the School of Communication  (SOC) and the College of Arts and Sciences  (CAS). SOC also offers an MFA in Games and Interactivity , as well as a concentration on Games and Interactivity within the MFA in Film and Electronic Media . CAS offers a Game and Computational Media track with the MS in Computer Science . Students get real-world experience by working on projects with the Game Studio , and with clients like the Educational Testing Service , the National Institute

of Mental Health

, Smithsonian American Art Museum , and WAMU 88.5

.

MEET THE TEAM

Game Lab students learn how to apply game design to non-game contexts.

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Game Lab students learn how to apply game design to non-game

contexts.

Students present at major game conferences like GDC, SXSW, and Games for Change. Image info

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Students present at major game conferences like GDC, SXSW, and Games

for Change.

A crowd of gamers attend Indie Arcade , hosted by Game Lab and the Smithsonian American Art Museum.

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×

A crowd of gamers attend Indie Arcade , hosted by Game Lab and the Smithsonian American Art Museum. The Game Lab is directed by internationally exhibited game artist and designer Lindsay Grace .

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The Game Lab is directed by internationally exhibited game artist and designer Lindsay Grace . Students attend an eSports event at the White House — a perk

of studying in DC.

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Students attend an eSports event at the White House — a perk

of studying in DC.

Game Lab aims to develop leaders in purpose driven game design.

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Game Lab aims to develop leaders in purpose driven game design. Game Lab professor Benjamin Stokes presents about games and cities at

the Games+ Summit

. Image

info

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Game Lab professor Benjamin Stokes presents about games and cities at

the Games+ Summit

.

DEMO REEL

If you have trouble viewing this video, access it on Youtube

2:27

Projects from American University Game Lab students and faculty

assembled in 2013.

Communications · March 4 GAME DESIGN PROGRAMS RANKED #15 BY PRINCETON REVIEW

Read More

TOP GAME DESIGN PROGRAM The Princeton Review has ranked American University in its "Top 25 Graduate Schools to Study Game Design" every year since the program

launched.

Learn More

GAMES BY THE NUMBERS The Game Lab leverages proximity to public and private sector leaders to bring games to traditionally non-game contexts for new levels of

engagement.

Learn More

AWKWARD ANNIE

Students learn social conventions in this Game Studio project for the Educational Testing Service (ETS).

Learn More

The AU Game Lab has a 4 to 1 Student-Faculty ratio INNOVATION AND JOURNALISM THROUGH GAME DESIGN What can game designers teach journalists about creating engaging

experiences?

Games and Journalism PLEASE SEND ME INFORMATION ABOUT GAME DESIGN

First Name

Last Name

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Academic Program

Choose a Program of Interest Graduate Certificate in Game Design MA

in Game Design

Term of Entry

Choose an Anticipated Term of Entry Spring 2020 Fall 2020 Spring 2021 Fall 2021 Fall 2022 Unsure It looks like you already used that name and address to request information for one or more AU graduate program(s). If you have not previously requested AU graduate program information, create a new request 4400 Massachusetts Avenue, NW Washington, DC 20016

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