Are you over 18 and want to see adult content?
More Annotations
A complete backup of https://mikebloomberg.com
Are you over 18 and want to see adult content?
A complete backup of https://candicekumai.com
Are you over 18 and want to see adult content?
A complete backup of https://rejectiontherapy.com
Are you over 18 and want to see adult content?
A complete backup of https://cmmiinstitute.com
Are you over 18 and want to see adult content?
A complete backup of https://mcl-inv.com
Are you over 18 and want to see adult content?
A complete backup of https://canadianpharmacyntx.com
Are you over 18 and want to see adult content?
A complete backup of https://dialcon.ru
Are you over 18 and want to see adult content?
A complete backup of https://nightnday.org
Are you over 18 and want to see adult content?
A complete backup of https://sidegig.com
Are you over 18 and want to see adult content?
A complete backup of https://raf.mod.uk
Are you over 18 and want to see adult content?
A complete backup of https://madeof.com
Are you over 18 and want to see adult content?
Favourite Annotations
A complete backup of https://ringjewelry4sell.com
Are you over 18 and want to see adult content?
A complete backup of https://travelislife.org
Are you over 18 and want to see adult content?
A complete backup of https://online-wiki.win
Are you over 18 and want to see adult content?
A complete backup of https://tatpressa.ru
Are you over 18 and want to see adult content?
A complete backup of https://contactlensking.com
Are you over 18 and want to see adult content?
A complete backup of https://seasicksteve.com
Are you over 18 and want to see adult content?
A complete backup of https://gozaround.com
Are you over 18 and want to see adult content?
A complete backup of https://elektrisola.com
Are you over 18 and want to see adult content?
A complete backup of https://theoldie.co.uk
Are you over 18 and want to see adult content?
A complete backup of https://janamtv.com
Are you over 18 and want to see adult content?
A complete backup of https://atlus-vanillaware.jp
Are you over 18 and want to see adult content?
A complete backup of https://languagehelpers.com
Are you over 18 and want to see adult content?
Text
ARTFUL PHYSICS
Tailor lets you grab your clothing models and change their look or fit with virtually instant feedback. Starting from a simple base you can build a wide variety of clothing by adding a variety of cut cone shapes for sleeves, collars, cuffs and even skirts and ruffles. ARTFUL PHYSICS COMMUNITY A place for users of Artful Physics tools to come together WELCOME TO DISCOURSE This site is for the discussion of Artful Physics tools. Discussions can range from community discussion of any topic of interest, to more focused help solving specific problems, to explicit bug reports or sharing of plans. The first paragraph of this pinned topic will be visible as a welcome message to all new visitors on your homepage. It’s important! Edit this into a brief description of WELCOME TO DISCOURSE I’m working on some Asian monk’s robes for a story idea I want to create. I am thinking asymmetry could be very helpful. But maybe that is actually covered by the base used? If I had a one armed pattern, would it create just one arm-tube? I was able sync the character with DAZ and get easy access to the OBJ file (saved the sim folder on my desktop). I love that it is Pre-UV’d, no matter TUTORIAL FOR ALL FUNCTIONS I currently have a few issues with the plugin. In the current state it doesn’t feel really intuitive and exporting animations of clothes is a struggle. Example: When I load the figure with animation and clothes into the scene I would like to press one button to calculate the physics for the animation and export it. This is just not possible. To be honest, I didn’t put that much time into WHY?"SORRY, YOU DON'T HAVE ACCESS TO THAT TOPIC!" That page is for reporting content violations, doxing, and as a general way to report artists and patrons that violate rules of Patreon.com.It does not specifically discuss artists that promise to produce content but then never do and never leave further AS OF JUNE 10, THERE ARE 129 PATRONS OF ARTFUL PHYSICS As of June 10, there are 129 Patrons of Art Physics Tailor! So what would really be nice if each of the 129 patrons created 1 render from a scene created using Artful Physics Taylor as it would be great feedback on what works easily and what need extensions andimprovements.
NAVIGATION OR CAMERA CONTROLS I believe that in less than four years, the primary way of interacting with Artful Tailor and tools like it will be through a VR or AR setup. However, today that is really only possible with a top-of-the-line GPU and additional expensive hardware that I think restricts the audience for this software too much. As a result, we need to be able to control the viewport using the good-old keyboard SOURCE CODE FOR SUPPORTERS? Well, I’m not sure. I made a guess because I did try out 2 versions of Jim’s APT and the second version was much faster than the 1st version and the 2nd version not so coincidentally included an upgrade to the cloth simulation physics within Unity proper. LIVE POSING DON'T WORK hi just installed the soft and the integration daz. i added a G3F in daz, clicked “send anim”, opened the software, loaded the jsim, my model loaded, i chose a cloth and click “export cloth”, bck to daz and “read cloth”, all worked. After i chose a pose on daz, BUT the pose was not applyed automaticelly in the the tailor software, WHY? i though, the pose was applyed in live on theARTFUL PHYSICS
Tailor lets you grab your clothing models and change their look or fit with virtually instant feedback. Starting from a simple base you can build a wide variety of clothing by adding a variety of cut cone shapes for sleeves, collars, cuffs and even skirts and ruffles. ARTFUL PHYSICS COMMUNITY A place for users of Artful Physics tools to come together WELCOME TO DISCOURSE This site is for the discussion of Artful Physics tools. Discussions can range from community discussion of any topic of interest, to more focused help solving specific problems, to explicit bug reports or sharing of plans. The first paragraph of this pinned topic will be visible as a welcome message to all new visitors on your homepage. It’s important! Edit this into a brief description of WELCOME TO DISCOURSE I’m working on some Asian monk’s robes for a story idea I want to create. I am thinking asymmetry could be very helpful. But maybe that is actually covered by the base used? If I had a one armed pattern, would it create just one arm-tube? I was able sync the character with DAZ and get easy access to the OBJ file (saved the sim folder on my desktop). I love that it is Pre-UV’d, no matter TUTORIAL FOR ALL FUNCTIONS I currently have a few issues with the plugin. In the current state it doesn’t feel really intuitive and exporting animations of clothes is a struggle. Example: When I load the figure with animation and clothes into the scene I would like to press one button to calculate the physics for the animation and export it. This is just not possible. To be honest, I didn’t put that much time into WHY?"SORRY, YOU DON'T HAVE ACCESS TO THAT TOPIC!" That page is for reporting content violations, doxing, and as a general way to report artists and patrons that violate rules of Patreon.com.It does not specifically discuss artists that promise to produce content but then never do and never leave further AS OF JUNE 10, THERE ARE 129 PATRONS OF ARTFUL PHYSICS As of June 10, there are 129 Patrons of Art Physics Tailor! So what would really be nice if each of the 129 patrons created 1 render from a scene created using Artful Physics Taylor as it would be great feedback on what works easily and what need extensions andimprovements.
NAVIGATION OR CAMERA CONTROLS I believe that in less than four years, the primary way of interacting with Artful Tailor and tools like it will be through a VR or AR setup. However, today that is really only possible with a top-of-the-line GPU and additional expensive hardware that I think restricts the audience for this software too much. As a result, we need to be able to control the viewport using the good-old keyboard SOURCE CODE FOR SUPPORTERS? Well, I’m not sure. I made a guess because I did try out 2 versions of Jim’s APT and the second version was much faster than the 1st version and the 2nd version not so coincidentally included an upgrade to the cloth simulation physics within Unity proper. LIVE POSING DON'T WORK hi just installed the soft and the integration daz. i added a G3F in daz, clicked “send anim”, opened the software, loaded the jsim, my model loaded, i chose a cloth and click “export cloth”, bck to daz and “read cloth”, all worked. After i chose a pose on daz, BUT the pose was not applyed automaticelly in the the tailor software, WHY? i though, the pose was applyed in live on the ARTFUL PHYSICS COMMUNITY A place for users of Artful Physics tools to come together WELCOME TO DISCOURSE I’m working on some Asian monk’s robes for a story idea I want to create. I am thinking asymmetry could be very helpful. But maybe that is actually covered by the base used? If I had a one armed pattern, would it create just one arm-tube? I was able sync the character with DAZ and get easy access to the OBJ file (saved the sim folder on my desktop). I love that it is Pre-UV’d, no matterTERMS OF SERVICE
The following terms and conditions govern all use of the artfulphysics.com website and all content, services and products available at or through the website, including, but not limited to, artfulphysics.com Forum Software, artfulphysics.com Support Forums and the artfulphysics.com Hosting service (“Hosting”), (taken together, the Website). The Website is owned and operated by AS OF JUNE 10, THERE ARE 129 PATRONS OF ARTFUL PHYSICS As of June 10, there are 129 Patrons of Art Physics Tailor! So what would really be nice if each of the 129 patrons created 1 render from a scene created using Artful Physics Taylor as it would be great feedback on what works easily and what need extensions andimprovements.
SOME THINGS I HAVE MADE, AND SOME KIND REQUESTS FOR JIM Hi there Jim, I’ve been greatly enjoying using the program, you are in my mind a real genius! Love the ‘tube’ system for extruding different parts of the garment and making elaborate and primarily ARTISTICALLY PLEASING folds is a dream; Daz integration is perfect too. There are a few renders here of some tests Some features here I would love - I’m sure you’re aware of a great deal ARTFUL PHYSICS TERMS OF USE? Hi, I’ve been trying to contact Jim multiple times on this with no luck. I wonder if any of you knows of a documentation about what we are allowed to do with artful physics, if it’s usable for commercial work / if I can show my works to anybody else. I know the forum has been silent for a while now, but I’ve made some impressive work with it and not knowing if I can show it around is a PRIORITIES FOR THE NEXT RELEASE There are a lot of features that I would really like to work on for the next release of Artful Tailor. If you would like to try and steer the direction of my work, please respond to this poll. A more detailed reply to this message of what you are either blocked by or most interested in would be even better. Feel free to quote yourself or link to existing threads if you’ve already done this IS EVERYTHING OKAY JIM? Yes, that is a bit rude. I know development can run in to all sorts of obstacles but really given it’s a monthly donation a monthly paragraph or two on APT development status would be in order. SOME FEATURE REQUESTS FOR CLOTHING DESIGN Some feature requests for clothing design. Dzonatan December 7, 2017, 6:57pm #1. First I would like to stress out that this software is amazing. I like how easy it is to create shirts/sweaters/tank tops without any tailor knowledge. The speed upon which cloth and its animation are transferred back to Daz is also top notch.ANIM FILES FOR DAZ?
This isn’t really DAZ Studio support forum. You should join the DAZ Studio forums and ask such questions there. Yes, you must buy themfrom the DAZ Store.
ARTFUL PHYSICS
Tailor lets you grab your clothing models and change their look or fit with virtually instant feedback. Starting from a simple base you can build a wide variety of clothing by adding a variety of cut cone shapes for sleeves, collars, cuffs and even skirts and ruffles. ARTFUL PHYSICS COMMUNITY A place for users of Artful Physics tools to come together WELCOME TO DISCOURSE This site is for the discussion of Artful Physics tools. Discussions can range from community discussion of any topic of interest, to more focused help solving specific problems, to explicit bug reports or sharing of plans. The first paragraph of this pinned topic will be visible as a welcome message to all new visitors on your homepage. It’s important! Edit this into a brief description of WELCOME TO DISCOURSE I’m working on some Asian monk’s robes for a story idea I want to create. I am thinking asymmetry could be very helpful. But maybe that is actually covered by the base used? If I had a one armed pattern, would it create just one arm-tube? I was able sync the character with DAZ and get easy access to the OBJ file (saved the sim folder on my desktop). I love that it is Pre-UV’d, no matter WHY?"SORRY, YOU DON'T HAVE ACCESS TO THAT TOPIC!" That page is for reporting content violations, doxing, and as a general way to report artists and patrons that violate rules of Patreon.com.It does not specifically discuss artists that promise to produce content but then never do and never leave further TUTORIAL FOR ALL FUNCTIONS I currently have a few issues with the plugin. In the current state it doesn’t feel really intuitive and exporting animations of clothes is a struggle. Example: When I load the figure with animation and clothes into the scene I would like to press one button to calculate the physics for the animation and export it. This is just not possible. To be honest, I didn’t put that much time into NAVIGATION OR CAMERA CONTROLS I believe that in less than four years, the primary way of interacting with Artful Tailor and tools like it will be through a VR or AR setup. However, today that is really only possible with a top-of-the-line GPU and additional expensive hardware that I think restricts the audience for this software too much. As a result, we need to be able to control the viewport using the good-old keyboard LIVE POSING DON'T WORK hi just installed the soft and the integration daz. i added a G3F in daz, clicked “send anim”, opened the software, loaded the jsim, my model loaded, i chose a cloth and click “export cloth”, bck to daz and “read cloth”, all worked. After i chose a pose on daz, BUT the pose was not applyed automaticelly in the the tailor software, WHY? i though, the pose was applyed in live on the IMPORTING PROPS INSIDE SCENE Hi, I’m a new patron and I’ve been testing Artful Physics for an evening. I love it! Here’s an idea about a feature that shouldn’t be hard to implement (I could be wrong), but could potentially improve the software for me (and hopefully others). Importing props directly into the scene would be fantastic. I got the impression you could import objects as well, as the documentation points SOURCE CODE FOR SUPPORTERS? Well, I’m not sure. I made a guess because I did try out 2 versions of Jim’s APT and the second version was much faster than the 1st version and the 2nd version not so coincidentally included an upgrade to the cloth simulation physics within Unity proper.ARTFUL PHYSICS
Tailor lets you grab your clothing models and change their look or fit with virtually instant feedback. Starting from a simple base you can build a wide variety of clothing by adding a variety of cut cone shapes for sleeves, collars, cuffs and even skirts and ruffles. ARTFUL PHYSICS COMMUNITY A place for users of Artful Physics tools to come together WELCOME TO DISCOURSE This site is for the discussion of Artful Physics tools. Discussions can range from community discussion of any topic of interest, to more focused help solving specific problems, to explicit bug reports or sharing of plans. The first paragraph of this pinned topic will be visible as a welcome message to all new visitors on your homepage. It’s important! Edit this into a brief description of WELCOME TO DISCOURSE I’m working on some Asian monk’s robes for a story idea I want to create. I am thinking asymmetry could be very helpful. But maybe that is actually covered by the base used? If I had a one armed pattern, would it create just one arm-tube? I was able sync the character with DAZ and get easy access to the OBJ file (saved the sim folder on my desktop). I love that it is Pre-UV’d, no matter WHY?"SORRY, YOU DON'T HAVE ACCESS TO THAT TOPIC!" That page is for reporting content violations, doxing, and as a general way to report artists and patrons that violate rules of Patreon.com.It does not specifically discuss artists that promise to produce content but then never do and never leave further TUTORIAL FOR ALL FUNCTIONS I currently have a few issues with the plugin. In the current state it doesn’t feel really intuitive and exporting animations of clothes is a struggle. Example: When I load the figure with animation and clothes into the scene I would like to press one button to calculate the physics for the animation and export it. This is just not possible. To be honest, I didn’t put that much time into NAVIGATION OR CAMERA CONTROLS I believe that in less than four years, the primary way of interacting with Artful Tailor and tools like it will be through a VR or AR setup. However, today that is really only possible with a top-of-the-line GPU and additional expensive hardware that I think restricts the audience for this software too much. As a result, we need to be able to control the viewport using the good-old keyboard LIVE POSING DON'T WORK hi just installed the soft and the integration daz. i added a G3F in daz, clicked “send anim”, opened the software, loaded the jsim, my model loaded, i chose a cloth and click “export cloth”, bck to daz and “read cloth”, all worked. After i chose a pose on daz, BUT the pose was not applyed automaticelly in the the tailor software, WHY? i though, the pose was applyed in live on the IMPORTING PROPS INSIDE SCENE Hi, I’m a new patron and I’ve been testing Artful Physics for an evening. I love it! Here’s an idea about a feature that shouldn’t be hard to implement (I could be wrong), but could potentially improve the software for me (and hopefully others). Importing props directly into the scene would be fantastic. I got the impression you could import objects as well, as the documentation points SOURCE CODE FOR SUPPORTERS? Well, I’m not sure. I made a guess because I did try out 2 versions of Jim’s APT and the second version was much faster than the 1st version and the 2nd version not so coincidentally included an upgrade to the cloth simulation physics within Unity proper. WELCOME TO DISCOURSE This site is for the discussion of Artful Physics tools. Discussions can range from community discussion of any topic of interest, to more focused help solving specific problems, to explicit bug reports or sharing of plans. The first paragraph of this pinned topic will be visible as a welcome message to all new visitors on your homepage. It’s important! Edit this into a brief description of ARTFUL PHYSICS COMMUNITY A place for users of Artful Physics tools to come togetherTERMS OF SERVICE
The following terms and conditions govern all use of the artfulphysics.com website and all content, services and products available at or through the website, including, but not limited to, artfulphysics.com Forum Software, artfulphysics.com Support Forums and the artfulphysics.com Hosting service (“Hosting”), (taken together, the Website). The Website is owned and operated by AS OF JUNE 10, THERE ARE 129 PATRONS OF ARTFUL PHYSICS As of June 10, there are 129 Patrons of Art Physics Tailor! So what would really be nice if each of the 129 patrons created 1 render from a scene created using Artful Physics Taylor as it would be great feedback on what works easily and what need extensions andimprovements.
DAZ STUDIO INTEGRATION Installing and verifying install As part of running the installer, you should have automatically run a setup script for Daz Studio that will install several custom action scripts for integration. If everything went well, when you next re-start Daz Studio, you will see an Artful Physics menu shown here in the upper right. If you’re lucky, you’ll also see some actions in your toolbar asICLONE INTEGRATION
iClone Integration. Thought a separate iClone section would be a good idea. There are a few of us 'Cloners here. Using Tailor in iClone is going to be somewhat unique to using in DAZ. So I started dissolving and merging edges in Blender to figure what was going on. And I think the “threads” holding the panels together are the issue. SOME THINGS I HAVE MADE, AND SOME KIND REQUESTS FOR JIM Hi there Jim, I’ve been greatly enjoying using the program, you are in my mind a real genius! Love the ‘tube’ system for extruding different parts of the garment and making elaborate and primarily ARTISTICALLY PLEASING folds is a dream; Daz integration is perfect too. There are a few renders here of some tests Some features here I would love - I’m sure you’re aware of a great deal PRIORITIES FOR THE NEXT RELEASE There are a lot of features that I would really like to work on for the next release of Artful Tailor. If you would like to try and steer the direction of my work, please respond to this poll. A more detailed reply to this message of what you are either blocked by or most interested in would be even better. Feel free to quote yourself or link to existing threads if you’ve already done this IS EVERYTHING OKAY JIM? Yes, that is a bit rude. I know development can run in to all sorts of obstacles but really given it’s a monthly donation a monthly paragraph or two on APT development status would be in order. SOME FEATURE REQUESTS FOR CLOTHING DESIGN Some feature requests for clothing design. Dzonatan December 7, 2017, 6:57pm #1. First I would like to stress out that this software is amazing. I like how easy it is to create shirts/sweaters/tank tops without any tailor knowledge. The speed upon which cloth and its animation are transferred back to Daz is also top notch.ARTFUL PHYSICS
BUILDING SOFT WORLDS OUT OF HARD MATH. ARTFUL PHYSICS TAILOR A tool for the real-time design and simulation of virtual clothing. FAST SIMULATION FOR AN INTERACTIVE EXPERIENCE Real-time simulation and modeling of clothing is made possible by taking full advantage of the power offered by modern GPUs. This speed enables a level of interactivity that would otherwise beimpossible.
Video simulated and recorded in real-time using a GTX 1080 Ti GPU CREATION SHOULD BE INTUITIVE AND FUN Tailor lets you grab your clothing models and change their look or fit with virtually instant feedback. Starting from a simple base you can build a wide variety of clothing by adding a variety of cut cone shapes for sleeves, collars, cuffs and even skirts and ruffles. _Note: Intuitive and fun is very much a work in progress for the current release. See "Bleeding Edge" below for more about this._ Video recorded in real-time using a GTX 1080 Ti GPU WHAT WILL YOU BUILD? Tailor ships with some patterns built in for a t-shirt, sweater, frilly dress and more. These patterns should adapt themselves to fit reasonably on most figures. If you don't like the fit you can alter the patterns until you get them how you want. You can even make more radical changes to create new patterns all built off of the same base. Upper-body clothing built and simulated by Artful Physics Tailor and rendered with Daz Studio and IrayTHE BLEEDING EDGE
_Bleeding edge technology is a category of technologies so new that they could have a high risk of being unreliable and lead adopters to incur greater expense in order to make use of them. The term bleeding edge was formed as an allusion to the similar terms "leading edge" and "cutting edge". It tends to imply even greater advancement, albeit at an increased risk because of the unreliability of the software or hardware. - Wikipedia 12-2017_
IS THE BLEEDING EDGE FOR ME? Working with early stage technology can be both great fun and terribly frustrating. If you are looking for a polished and bug-free tool then you should wait for more maturity. At this stage, I am looking for people who are excited by the chance to build things with this technology and are willing to suffer some frustration to get to use it NOW. More than that, I'm looking for people who would like to join a community that can help shape this technology moving forwards into something truly great. __ BUGS, UI ISSUES, ARBITRARY LIMITATIONS, ... If you want to try and crash this software you will not find it to be much of a challenge. I highly recommend saving any work that you doearly and often.
I know that there are parts of the UI in this initial release that are annoying to me and I'd be surprised if they didn't bug others as well. There are other parts of the UI that I find brilliant and intuitive and that I hope will also delight others. However, part of the point of early access is to find out where and how badly I've got those parts wrong and make them better. There are a lot of limitations in this initial software just because there hasn't been time yet to implemnent the feature - or often just because there hasn't been time to put a reasonable UI on features that are already implemented in the core simulator. All patterns must be built off of a fairly simple tank-top base. Only the most basic cloth physical properties can be changed and they must be changed for the whole garment at the same time. All coloring and texturing of the garment must be done in outside tools... SYSTEM AND PLATFORM REQUIREMENTS This first release has at least one very severe platform limitation and several others that I don't like. Unfortunately, living with these kinds of restrictions is the price of shipping. __ REQUIRES DAZ STUDIO AND GENESIS 3 BASED FIGURES There are two ways that I see Artful Physics being used in the future. One is working with existing 3d modeling and rendering engines to provide clothing and other soft physics support. The other is more of a stand-alone tool that can deliver unique interactive and real-time experiences both on the desktop and through VR/AR. I chose Daz Studio and the Genesis 3 based figures as the first existing tool to integrate with. The fact that Daz Studio is available for free is certainly one reason for this choice. I am also a fan of the quality, customizability and strong user community built around the Genesis figures. It was important to pick a single base figure model to focus on for an initial release, and I couldn't come up witha better choice.
The integration with Daz Studio is a small collection of scripts whose source code is included. Most of the interchange is based around standard 3d file formats. Simulated cloth is exported as an .obj file that can be used with any 3d tool and animation frames are exported as a sequence of obj files to capture point positions for the frames. If Daz Studio had decent support for pc2 files, that would be usedinstead.
I'm 99% sure that this particular limitation will be one of the first ones to be removed. However, there are so many different directions to go from here that I'm looking to the explicit and implicit feedback from early patrons to help me figure out which is the most promisingnext step to take.
__REQUIRES A "GOOD" VIDEO CARD Primary development is done with a GTX 1080 Ti and this software is designed to take advantage of as much GPU power as you can give it. The recommended system would have at least a Radeon 580 or GTX 1060 card or better. A lot of parameters in the software are tuned for this range of high-end GPU. It could be adapted to work better with lower speed systems by using lower resolution cloth, less accurate simulations, or simply running at a much lower simulation frame rate - but that is currently not the focus. Lower-end video cards will run the software, but they will run it more slowly. See the video below for examples of running with a GTX 660 Ti. This is roughly equivalent to the current generation GTX 1050 Ti and somewhere in between the RX 560 and RX 570. Personally, I am irritated working at these slower speeds, but I can still use it. Your perceptions may vary. __Video showing speed on GTX 660 Ti lower-end GPU __WINDOWS 10 IS HIGHLY RECOMMENDED This first release is only built to run on Windows and has and will only be tested on Windows 10. It currently depends on DirectX 11, but that will likely move to DirectX 12 in the future. The software is built using the Unity engine and should “just work” on Windows, Mac and Linux. I have tested the Mac build on my old Macbook Pro laptop and found that it was extremely slow, but still just barely useable. Part of the problem right now is that there are very few Mac systems with sufficiently high-end video cards to make them a good fit. I remember the days when a Mac was the only system you would pick for high-end media development (if you couldn't afford an SGI Reality Engine). It makes me a little bit sad to see how far they have fallen in that respect. It is really important to me that this software can run on a wide variety of operating systems. Platform lock-in is deeply unappealing to me. However, in the current state of the world, Windows really shines as a platform for high-end GPU development work and that is where I intend to focus my efforts unless convinced otherwise. However, I will continue testing builds on Macs and possibly Linux machines because the state-of-the-art is always changing and I want to be ready to go wherever it makes sense. EARLY ACCESS RELEASE IS AVAILABLE ON PATREON Do you want to work with this bleeding edge software and join the community to help make it great? Early access releases are being provided in return for a pledge of support on Patreon. Patreon will also contain links to the url for community discussions. 2017, Artful Physics LLC. All rights reserved.×
VIDEO TOUR
__
Details
Copyright © 2024 ArchiveBay.com. All rights reserved. Terms of Use | Privacy Policy | DMCA | 2021 | Feedback | Advertising | RSS 2.0