Are you over 18 and want to see adult content?
Other Annotations
More Annotations
Aceite para barba, cuidado y crecimiento de barba, productos barba – Emperador Barbudo
Are you over 18 and want to see adult content?
LECHUGA E-LECTRONICA / Ganar Dinero en Internet
Are you over 18 and want to see adult content?
Билеты на автобус купить и заказать онлайн – цена брони
Are you over 18 and want to see adult content?
Jobs in Wissenschaft und Forschung - Academic Positions
Are you over 18 and want to see adult content?
SOLUCIONES EN SMARTPHONE, COMPUTADORES Y TABLETS
Are you over 18 and want to see adult content?
Controleer of je een reisstekker nodig hebt | WERELD STOPCONTACTEN
Are you over 18 and want to see adult content?
Favourite Annotations
A complete backup of prednisonezt.com
Are you over 18 and want to see adult content?
A complete backup of heroesandvillains.info
Are you over 18 and want to see adult content?
A complete backup of bluestonelaneny.com
Are you over 18 and want to see adult content?
A complete backup of canadagoosetomall.com
Are you over 18 and want to see adult content?
Text
LOGABOUTPLAY
The new official build has come! Here's the change log: - Compatibility fixes ('Metal Gear Solid 3', 'Puzzle Quest' and 'Super Bust a Move' now boot). - Fixed crash that could occur in Katamari Damacy. - Fixed rendering issues with flat shaded polygons (occurring in Phantasy Star Generations, Ys 3 and probably others). PLAY! - DOWNLOADS - PUREI This package will install the PSF music file player on your computer. Check the links to find PSF music archives. Latest Version: Version 1.02 Release Date: July 3rd, 2014 PLAY! - ABOUT - PUREI Play! - About. Play! is a portable PlayStation2 emulator. The focus of the project is on making PlayStation2 emulation easy and accessible. Just pop in your favorite game's disc and have fun! No BIOS required. Play! is an high-level emulator. Easy configuration. No custom settings to fix specific games. PLAY! - LINKS - PUREI Play! - Links. PCSX2 - Currently the best PS2 emulator around. PS2DEV - Great site for various PS2 hardware information and source code. PDRoms - Nice collection of public domain ROM images. PSF Mirror #1 - The ultimate PSF/PSF2 collection. Zophar's Domain PSF Music Section - Another very nice collection of PlayStation and PlayStation2 music. PLAY! - DEVELOPMENT LOG Play! - Development Log. Hello all! Here's a new official build! Here's the list of the new stuff: - Compatibility fixes (ex.: Crash Bandicoot: The Wrath of Cortex is now playable). - Improved stability. Grab the latest weekly build on the weekly build repository. Enjoy! PLAY! - DEVELOPMENT LOG Development Log. Make 'Guilty Gear XX Accent Core Plus' work. Posted on 2008-12-18 00:00:00. Been a while, but I made some more progress on that development. I finally added the IOP core I was working on during the development of a PSF sound file player into the main project and plugged it in with the SIF stuff. PLAY! - DEVELOPMENT LOG Play! - Development Log. Hi guys! Here's a new official build! Here's the new stuff that's included in that build: - Compatibility updates (ex.: Armored Core 2 and PaRappa The Rapper 2 now boot). - Made some optimizations to the way CPU blocks are executed. - Windows XP support is back. Grab the latest weekly build on the downloadspage.
PLAY! - DEVELOPMENT LOG Development Log. Almost playable. Posted on 2009-12-15 21:51:47. So, I fixed the memory card support for the game so I could load some saved games. That worked without much trouble. Next, I had to implement some instructions that weren't supported by the emulator. I needed to implement a few instructions to be able to see the field, a few more PLAY! - DEVELOPMENT LOG Development Log. Castlevania : Yami no Juin - Improve the speed and add memory card support. Posted on 2006-07-21 00:00:00. Added a prompt asking if the user wants to overwrite an existing file when importing files from a save archive. Finished the layout of the window and added the viewport that's going to be used to render the icon. PLAY! - DEVELOPMENT LOG Play! - Development Log. Hey everyone! The new official build has come! Here's the change log: - Compatibility fixes ('Metal Gear Solid 3', 'Puzzle Quest' and 'Super Bust a Move' now boot). - Fixed crash that could occur in Katamari Damacy. - Fixed rendering issues with flat shaded polygons (occurring in Phantasy Star Generations, Ys 3 and PUREI - PLAY! - DEVELOPMENT LOGDOWNLOADSLINKSSCREENSHOTSDEVELOPMENTLOGABOUTPLAY
The new official build has come! Here's the change log: - Compatibility fixes ('Metal Gear Solid 3', 'Puzzle Quest' and 'Super Bust a Move' now boot). - Fixed crash that could occur in Katamari Damacy. - Fixed rendering issues with flat shaded polygons (occurring in Phantasy Star Generations, Ys 3 and probably others). PLAY! - DOWNLOADS - PUREI This package will install the PSF music file player on your computer. Check the links to find PSF music archives. Latest Version: Version 1.02 Release Date: July 3rd, 2014 PLAY! - ABOUT - PUREI Play! - About. Play! is a portable PlayStation2 emulator. The focus of the project is on making PlayStation2 emulation easy and accessible. Just pop in your favorite game's disc and have fun! No BIOS required. Play! is an high-level emulator. Easy configuration. No custom settings to fix specific games. PLAY! - LINKS - PUREI Play! - Links. PCSX2 - Currently the best PS2 emulator around. PS2DEV - Great site for various PS2 hardware information and source code. PDRoms - Nice collection of public domain ROM images. PSF Mirror #1 - The ultimate PSF/PSF2 collection. Zophar's Domain PSF Music Section - Another very nice collection of PlayStation and PlayStation2 music. PLAY! - DEVELOPMENT LOG Play! - Development Log. Hello all! Here's a new official build! Here's the list of the new stuff: - Compatibility fixes (ex.: Crash Bandicoot: The Wrath of Cortex is now playable). - Improved stability. Grab the latest weekly build on the weekly build repository. Enjoy! PLAY! - DEVELOPMENT LOG Development Log. Make 'Guilty Gear XX Accent Core Plus' work. Posted on 2008-12-18 00:00:00. Been a while, but I made some more progress on that development. I finally added the IOP core I was working on during the development of a PSF sound file player into the main project and plugged it in with the SIF stuff. PLAY! - DEVELOPMENT LOG Play! - Development Log. Hi guys! Here's a new official build! Here's the new stuff that's included in that build: - Compatibility updates (ex.: Armored Core 2 and PaRappa The Rapper 2 now boot). - Made some optimizations to the way CPU blocks are executed. - Windows XP support is back. Grab the latest weekly build on the downloadspage.
PLAY! - DEVELOPMENT LOG Development Log. Almost playable. Posted on 2009-12-15 21:51:47. So, I fixed the memory card support for the game so I could load some saved games. That worked without much trouble. Next, I had to implement some instructions that weren't supported by the emulator. I needed to implement a few instructions to be able to see the field, a few more PLAY! - DEVELOPMENT LOG Development Log. Castlevania : Yami no Juin - Improve the speed and add memory card support. Posted on 2006-07-21 00:00:00. Added a prompt asking if the user wants to overwrite an existing file when importing files from a save archive. Finished the layout of the window and added the viewport that's going to be used to render the icon. PLAY! - DEVELOPMENT LOG Play! - Development Log. Hey everyone! The new official build has come! Here's the change log: - Compatibility fixes ('Metal Gear Solid 3', 'Puzzle Quest' and 'Super Bust a Move' now boot). - Fixed crash that could occur in Katamari Damacy. - Fixed rendering issues with flat shaded polygons (occurring in Phantasy Star Generations, Ys 3 and PLAY! - DEVELOPMENT LOG Development Log. Make 'Guilty Gear XX Accent Core Plus' work. Posted on 2008-12-18 00:00:00. Been a while, but I made some more progress on that development. I finally added the IOP core I was working on during the development of a PSF sound file player into the main project and plugged it in with the SIF stuff. PLAY! - DEVELOPMENT LOG Play! - Development Log. Sorry again for the delay with this build! Here what's new with this one: - Compatibility fixes (ie.: 'Age of Empires 2' and 'Radiata Stories' now boot). - Fixed more rendering issues occurring in 2D games (ie.: 'Ys 3'). - Many UI improvements. Also, the x86-32 build for Windows is back! Grab thelatest weekly
PLAY! - DEVELOPMENT LOG Play! - Development Log. Hey everyone! Here's a new official build for the emulator. Here's the change log: - Compatibility improvements (ie.: Front Mission 4 is now playable). - Fixed controller input not working properly in some games (Grandia 2, Wangan Midnight and others). - Improved emulation speed on x86hosts
PLAY! - DEVELOPMENT LOG Play! - Development Log. Hello everyone! I've updated the downloads section to add an "automated builds" section to Play!. These builds are made off the latest commit on the GitHub repository. So, if you'd like to test the newest changes ASAP, go grab the builds over there! PLAY! - DEVELOPMENT LOG Play! - Development Log. Hello all! Sorry again for the delay, but here's a new build! This build includes the following changes: - Improved emulation speed (will mainly help 2D games). - Compatibility fixes (ex.: Tony Hawk's Pro Skater 3 is now playable). Grab the latest weekly build on the weekly build repository. PLAY! - DEVELOPMENT LOG Make 'Ys I & II Eternal Story' playable. Posted on 2006-01-01 00:00:00: This development is the continuity of the previous one. The goal now is to make this game playable. PLAY! - DEVELOPMENT LOG Make 'Ys I & II Eternal Story' able to boot. Posted on 2005-12-31 00:00:00: The user interface stuff for binding cdrom0 with a disk image/physical device is now complete. PLAY! - DEVELOPMENT LOG The first screen is the one when the memory card is being checked, and the second one is the one asking if you want to play without thememory card or not.
PLAY! - DEVELOPMENT LOG Make 'Ys I & II Eternal Story' playable. Posted on 2006-02-12 00:00:00: After some more debugging, I was able to find out what was causing the problem. PLAY! - DEVELOPMENT LOG Make 'Ys I & II Eternal Story' able to boot. Posted on 2005-12-27 00:00:00: Made the filename of the executable show up in the title barof the emulator.
PUREI - PLAY! - DEVELOPMENT LOGDOWNLOADSLINKSSCREENSHOTSDEVELOPMENTLOGABOUTPLAY
The new official build has come! Here's the change log: - Compatibility fixes ('Metal Gear Solid 3', 'Puzzle Quest' and 'Super Bust a Move' now boot). - Fixed crash that could occur in Katamari Damacy. - Fixed rendering issues with flat shaded polygons (occurring in Phantasy Star Generations, Ys 3 and probably others). PLAY! - DOWNLOADS - PUREI This package will install the PSF music file player on your computer. Check the links to find PSF music archives. Latest Version: Version 1.02 Release Date: July 3rd, 2014 PLAY! - ABOUT - PUREI Play! - About. Play! is a portable PlayStation2 emulator. The focus of the project is on making PlayStation2 emulation easy and accessible. Just pop in your favorite game's disc and have fun! No BIOS required. Play! is an high-level emulator. Easy configuration. No custom settings to fix specific games. PLAY! - LINKS - PUREI Play! - Links. PCSX2 - Currently the best PS2 emulator around. PS2DEV - Great site for various PS2 hardware information and source code. PDRoms - Nice collection of public domain ROM images. PSF Mirror #1 - The ultimate PSF/PSF2 collection. Zophar's Domain PSF Music Section - Another very nice collection of PlayStation and PlayStation2 music. PLAY! - DEVELOPMENT LOG Play! - Development Log. Hi guys! Here's a new official build! Here's the new stuff that's included in that build: - Compatibility updates (ex.: Armored Core 2 and PaRappa The Rapper 2 now boot). - Made some optimizations to the way CPU blocks are executed. - Windows XP support is back. Grab the latest weekly build on the downloadspage.
PLAY! - DEVELOPMENT LOG Development Log. Almost playable. Posted on 2009-12-15 21:51:47. So, I fixed the memory card support for the game so I could load some saved games. That worked without much trouble. Next, I had to implement some instructions that weren't supported by the emulator. I needed to implement a few instructions to be able to see the field, a few more PLAY! - DEVELOPMENT LOG Development Log. Castlevania : Yami no Juin - Improve the speed and add memory card support. Posted on 2006-07-21 00:00:00. Added a prompt asking if the user wants to overwrite an existing file when importing files from a save archive. Finished the layout of the window and added the viewport that's going to be used to render the icon. PLAY! - DEVELOPMENT LOG Make "Slave of the VU" work. Posted on 2006-03-08 00:00:00: Implemented upper instructions MULbc, SUBi, ABS, MAXbc, MULAi, MSUBAi. While implementing MAXbc, I decided that it was the time to make some use of the host's computer vector unit (a.k.a. SSE) since it would have been bothersome to implement MAXbc with FPU instructions. PLAY! - DEVELOPMENT LOG Play! - Development Log. Sorry again for the delay with this build! Here what's new with this one: - Compatibility fixes (ie.: 'Age of Empires 2' and 'Radiata Stories' now boot). - Fixed more rendering issues occurring in 2D games (ie.: 'Ys 3'). - Many UI improvements. Also, the x86-32 build for Windows is back! Grab thelatest weekly
PLAY! - DEVELOPMENT LOG Play! - Development Log. Hey everyone! The new official build has come! Here's the change log: - Compatibility fixes ('Metal Gear Solid 3', 'Puzzle Quest' and 'Super Bust a Move' now boot). - Fixed crash that could occur in Katamari Damacy. - Fixed rendering issues with flat shaded polygons (occurring in Phantasy Star Generations, Ys 3 and PUREI - PLAY! - DEVELOPMENT LOGDOWNLOADSLINKSSCREENSHOTSDEVELOPMENTLOGABOUTPLAY
The new official build has come! Here's the change log: - Compatibility fixes ('Metal Gear Solid 3', 'Puzzle Quest' and 'Super Bust a Move' now boot). - Fixed crash that could occur in Katamari Damacy. - Fixed rendering issues with flat shaded polygons (occurring in Phantasy Star Generations, Ys 3 and probably others). PLAY! - DOWNLOADS - PUREI This package will install the PSF music file player on your computer. Check the links to find PSF music archives. Latest Version: Version 1.02 Release Date: July 3rd, 2014 PLAY! - ABOUT - PUREI Play! - About. Play! is a portable PlayStation2 emulator. The focus of the project is on making PlayStation2 emulation easy and accessible. Just pop in your favorite game's disc and have fun! No BIOS required. Play! is an high-level emulator. Easy configuration. No custom settings to fix specific games. PLAY! - LINKS - PUREI Play! - Links. PCSX2 - Currently the best PS2 emulator around. PS2DEV - Great site for various PS2 hardware information and source code. PDRoms - Nice collection of public domain ROM images. PSF Mirror #1 - The ultimate PSF/PSF2 collection. Zophar's Domain PSF Music Section - Another very nice collection of PlayStation and PlayStation2 music. PLAY! - DEVELOPMENT LOG Play! - Development Log. Hi guys! Here's a new official build! Here's the new stuff that's included in that build: - Compatibility updates (ex.: Armored Core 2 and PaRappa The Rapper 2 now boot). - Made some optimizations to the way CPU blocks are executed. - Windows XP support is back. Grab the latest weekly build on the downloadspage.
PLAY! - DEVELOPMENT LOG Development Log. Almost playable. Posted on 2009-12-15 21:51:47. So, I fixed the memory card support for the game so I could load some saved games. That worked without much trouble. Next, I had to implement some instructions that weren't supported by the emulator. I needed to implement a few instructions to be able to see the field, a few more PLAY! - DEVELOPMENT LOG Development Log. Castlevania : Yami no Juin - Improve the speed and add memory card support. Posted on 2006-07-21 00:00:00. Added a prompt asking if the user wants to overwrite an existing file when importing files from a save archive. Finished the layout of the window and added the viewport that's going to be used to render the icon. PLAY! - DEVELOPMENT LOG Make "Slave of the VU" work. Posted on 2006-03-08 00:00:00: Implemented upper instructions MULbc, SUBi, ABS, MAXbc, MULAi, MSUBAi. While implementing MAXbc, I decided that it was the time to make some use of the host's computer vector unit (a.k.a. SSE) since it would have been bothersome to implement MAXbc with FPU instructions. PLAY! - DEVELOPMENT LOG Play! - Development Log. Sorry again for the delay with this build! Here what's new with this one: - Compatibility fixes (ie.: 'Age of Empires 2' and 'Radiata Stories' now boot). - Fixed more rendering issues occurring in 2D games (ie.: 'Ys 3'). - Many UI improvements. Also, the x86-32 build for Windows is back! Grab thelatest weekly
PLAY! - DEVELOPMENT LOG Play! - Development Log. Hey everyone! The new official build has come! Here's the change log: - Compatibility fixes ('Metal Gear Solid 3', 'Puzzle Quest' and 'Super Bust a Move' now boot). - Fixed crash that could occur in Katamari Damacy. - Fixed rendering issues with flat shaded polygons (occurring in Phantasy Star Generations, Ys 3 and PLAY! - DEVELOPMENT LOG Development Log. Almost playable. Posted on 2009-12-15 21:51:47. So, I fixed the memory card support for the game so I could load some saved games. That worked without much trouble. Next, I had to implement some instructions that weren't supported by the emulator. I needed to implement a few instructions to be able to see the field, a few more PLAY! - DEVELOPMENT LOG Development Log. Make 'Guilty Gear XX Accent Core Plus' work. Posted on 2008-12-18 00:00:00. Been a while, but I made some more progress on that development. I finally added the IOP core I was working on during the development of a PSF sound file player into the main project and plugged it in with the SIF stuff. PLAY! - DEVELOPMENT LOG Play! - Development Log. Hello all! Here's a new official build! Here's the list of the new stuff: - Compatibility fixes (ex.: Crash Bandicoot: The Wrath of Cortex is now playable). - Improved stability. Grab the latest weekly build on the weekly build repository. Enjoy! PLAY! - DEVELOPMENT LOG Make "Slave of the VU" work. Posted on 2006-03-08 00:00:00: Implemented upper instructions MULbc, SUBi, ABS, MAXbc, MULAi, MSUBAi. While implementing MAXbc, I decided that it was the time to make some use of the host's computer vector unit (a.k.a. SSE) since it would have been bothersome to implement MAXbc with FPU instructions. PLAY! - DEVELOPMENT LOG It seems that we're getting to the point where the game displays the screen to ask if the player wants to play without a memory card. Even though the textures are totally screwed up, the thing seems to be accurate primitive wise and we can even see the backgrounds of the "windows" moving like it PLAY! - DEVELOPMENT LOG What is Play! ? Play! is an attempt at creating a PlayStation 2 emulator for the Win32, Linux, macOS, iOS and Android platforms. For more information about this project please visit the PLAY! - DEVELOPMENT LOG Make "cubemastah.elf" work. Posted on 2005-10-01 00:00:00: Finally got the depth testing (z-buffering) to work. Apparently, with OpenGL, big values for the near and far clipping planes will make the z value of a pixel to go towards 0 and since this demo used a "greater" conditionfor
PLAY! - DEVELOPMENT LOG Make "plasma_tunnel.elf" work. Posted on 2005-10-25 00:00:00: Decided to use some wierd z component computation scheme. If the z value is below 256, it's scaled down to as if it was coming from a range of , otherwise it's scaled down normally as if PLAY! - DEVELOPMENT LOG Fix previously working programs Posted on 2006-08-24 00:00:00: Completed the DSxxV fixing task. I found out about a little bug with Atelier Iris, probably related to the new thread scheduler code, that makes the game crash during the movie playing phase. PLAY! - DEVELOPMENT LOG Make "demo2c.elf" work. Posted on 2005-08-20 00:00:00: Time for working on other demo! This is the state where I was currently at when I stopped working on the emulator last time. PUREI - PLAY! - DEVELOPMENT LOGDOWNLOADSLINKSSCREENSHOTSDEVELOPMENTLOGABOUTPLAY
The new official build has come! Here's the change log: - Compatibility fixes ('Metal Gear Solid 3', 'Puzzle Quest' and 'Super Bust a Move' now boot). - Fixed crash that could occur in Katamari Damacy. - Fixed rendering issues with flat shaded polygons (occurring in Phantasy Star Generations, Ys 3 and probably others). PLAY! - DOWNLOADS - PUREI This package will install the PSF music file player on your computer. Check the links to find PSF music archives. Latest Version: Version 1.02 Release Date: July 3rd, 2014 PLAY! - ABOUT - PUREI Play! - About. Play! is a portable PlayStation2 emulator. The focus of the project is on making PlayStation2 emulation easy and accessible. Just pop in your favorite game's disc and have fun! No BIOS required. Play! is an high-level emulator. Easy configuration. No custom settings to fix specific games. PLAY! - LINKS - PUREI Play! - Links. PCSX2 - Currently the best PS2 emulator around. PS2DEV - Great site for various PS2 hardware information and source code. PDRoms - Nice collection of public domain ROM images. PSF Mirror #1 - The ultimate PSF/PSF2 collection. Zophar's Domain PSF Music Section - Another very nice collection of PlayStation and PlayStation2 music. PLAY! - DEVELOPMENT LOG Play! - Development Log. Hi guys! Here's a new official build! Here's the new stuff that's included in that build: - Compatibility updates (ex.: Armored Core 2 and PaRappa The Rapper 2 now boot). - Made some optimizations to the way CPU blocks are executed. - Windows XP support is back. Grab the latest weekly build on the downloadspage.
PLAY! - DEVELOPMENT LOG Development Log. Almost playable. Posted on 2009-12-15 21:51:47. So, I fixed the memory card support for the game so I could load some saved games. That worked without much trouble. Next, I had to implement some instructions that weren't supported by the emulator. I needed to implement a few instructions to be able to see the field, a few more PLAY! - DEVELOPMENT LOG Development Log. Castlevania : Yami no Juin - Improve the speed and add memory card support. Posted on 2006-07-21 00:00:00. Added a prompt asking if the user wants to overwrite an existing file when importing files from a save archive. Finished the layout of the window and added the viewport that's going to be used to render the icon. PLAY! - DEVELOPMENT LOG Make "Slave of the VU" work. Posted on 2006-03-08 00:00:00: Implemented upper instructions MULbc, SUBi, ABS, MAXbc, MULAi, MSUBAi. While implementing MAXbc, I decided that it was the time to make some use of the host's computer vector unit (a.k.a. SSE) since it would have been bothersome to implement MAXbc with FPU instructions. PLAY! - DEVELOPMENT LOG Play! - Development Log. Sorry again for the delay with this build! Here what's new with this one: - Compatibility fixes (ie.: 'Age of Empires 2' and 'Radiata Stories' now boot). - Fixed more rendering issues occurring in 2D games (ie.: 'Ys 3'). - Many UI improvements. Also, the x86-32 build for Windows is back! Grab thelatest weekly
PLAY! - DEVELOPMENT LOG Play! - Development Log. Hey everyone! The new official build has come! Here's the change log: - Compatibility fixes ('Metal Gear Solid 3', 'Puzzle Quest' and 'Super Bust a Move' now boot). - Fixed crash that could occur in Katamari Damacy. - Fixed rendering issues with flat shaded polygons (occurring in Phantasy Star Generations, Ys 3 and PUREI - PLAY! - DEVELOPMENT LOGDOWNLOADSLINKSSCREENSHOTSDEVELOPMENTLOGABOUTPLAY
The new official build has come! Here's the change log: - Compatibility fixes ('Metal Gear Solid 3', 'Puzzle Quest' and 'Super Bust a Move' now boot). - Fixed crash that could occur in Katamari Damacy. - Fixed rendering issues with flat shaded polygons (occurring in Phantasy Star Generations, Ys 3 and probably others). PLAY! - DOWNLOADS - PUREI This package will install the PSF music file player on your computer. Check the links to find PSF music archives. Latest Version: Version 1.02 Release Date: July 3rd, 2014 PLAY! - ABOUT - PUREI Play! - About. Play! is a portable PlayStation2 emulator. The focus of the project is on making PlayStation2 emulation easy and accessible. Just pop in your favorite game's disc and have fun! No BIOS required. Play! is an high-level emulator. Easy configuration. No custom settings to fix specific games. PLAY! - LINKS - PUREI Play! - Links. PCSX2 - Currently the best PS2 emulator around. PS2DEV - Great site for various PS2 hardware information and source code. PDRoms - Nice collection of public domain ROM images. PSF Mirror #1 - The ultimate PSF/PSF2 collection. Zophar's Domain PSF Music Section - Another very nice collection of PlayStation and PlayStation2 music. PLAY! - DEVELOPMENT LOG Play! - Development Log. Hi guys! Here's a new official build! Here's the new stuff that's included in that build: - Compatibility updates (ex.: Armored Core 2 and PaRappa The Rapper 2 now boot). - Made some optimizations to the way CPU blocks are executed. - Windows XP support is back. Grab the latest weekly build on the downloadspage.
PLAY! - DEVELOPMENT LOG Development Log. Almost playable. Posted on 2009-12-15 21:51:47. So, I fixed the memory card support for the game so I could load some saved games. That worked without much trouble. Next, I had to implement some instructions that weren't supported by the emulator. I needed to implement a few instructions to be able to see the field, a few more PLAY! - DEVELOPMENT LOG Development Log. Castlevania : Yami no Juin - Improve the speed and add memory card support. Posted on 2006-07-21 00:00:00. Added a prompt asking if the user wants to overwrite an existing file when importing files from a save archive. Finished the layout of the window and added the viewport that's going to be used to render the icon. PLAY! - DEVELOPMENT LOG Make "Slave of the VU" work. Posted on 2006-03-08 00:00:00: Implemented upper instructions MULbc, SUBi, ABS, MAXbc, MULAi, MSUBAi. While implementing MAXbc, I decided that it was the time to make some use of the host's computer vector unit (a.k.a. SSE) since it would have been bothersome to implement MAXbc with FPU instructions. PLAY! - DEVELOPMENT LOG Play! - Development Log. Sorry again for the delay with this build! Here what's new with this one: - Compatibility fixes (ie.: 'Age of Empires 2' and 'Radiata Stories' now boot). - Fixed more rendering issues occurring in 2D games (ie.: 'Ys 3'). - Many UI improvements. Also, the x86-32 build for Windows is back! Grab thelatest weekly
PLAY! - DEVELOPMENT LOG Play! - Development Log. Hey everyone! The new official build has come! Here's the change log: - Compatibility fixes ('Metal Gear Solid 3', 'Puzzle Quest' and 'Super Bust a Move' now boot). - Fixed crash that could occur in Katamari Damacy. - Fixed rendering issues with flat shaded polygons (occurring in Phantasy Star Generations, Ys 3 and PLAY! - DEVELOPMENT LOG Development Log. Almost playable. Posted on 2009-12-15 21:51:47. So, I fixed the memory card support for the game so I could load some saved games. That worked without much trouble. Next, I had to implement some instructions that weren't supported by the emulator. I needed to implement a few instructions to be able to see the field, a few more PLAY! - DEVELOPMENT LOG Development Log. Make 'Guilty Gear XX Accent Core Plus' work. Posted on 2008-12-18 00:00:00. Been a while, but I made some more progress on that development. I finally added the IOP core I was working on during the development of a PSF sound file player into the main project and plugged it in with the SIF stuff. PLAY! - DEVELOPMENT LOG Play! - Development Log. Hello all! Here's a new official build! Here's the list of the new stuff: - Compatibility fixes (ex.: Crash Bandicoot: The Wrath of Cortex is now playable). - Improved stability. Grab the latest weekly build on the weekly build repository. Enjoy! PLAY! - DEVELOPMENT LOG Make "Slave of the VU" work. Posted on 2006-03-08 00:00:00: Implemented upper instructions MULbc, SUBi, ABS, MAXbc, MULAi, MSUBAi. While implementing MAXbc, I decided that it was the time to make some use of the host's computer vector unit (a.k.a. SSE) since it would have been bothersome to implement MAXbc with FPU instructions. PLAY! - DEVELOPMENT LOG It seems that we're getting to the point where the game displays the screen to ask if the player wants to play without a memory card. Even though the textures are totally screwed up, the thing seems to be accurate primitive wise and we can even see the backgrounds of the "windows" moving like it PLAY! - DEVELOPMENT LOG What is Play! ? Play! is an attempt at creating a PlayStation 2 emulator for the Win32, Linux, macOS, iOS and Android platforms. For more information about this project please visit the PLAY! - DEVELOPMENT LOG Make "cubemastah.elf" work. Posted on 2005-10-01 00:00:00: Finally got the depth testing (z-buffering) to work. Apparently, with OpenGL, big values for the near and far clipping planes will make the z value of a pixel to go towards 0 and since this demo used a "greater" conditionfor
PLAY! - DEVELOPMENT LOG Make "plasma_tunnel.elf" work. Posted on 2005-10-25 00:00:00: Decided to use some wierd z component computation scheme. If the z value is below 256, it's scaled down to as if it was coming from a range of , otherwise it's scaled down normally as if PLAY! - DEVELOPMENT LOG Fix previously working programs Posted on 2006-08-24 00:00:00: Completed the DSxxV fixing task. I found out about a little bug with Atelier Iris, probably related to the new thread scheduler code, that makes the game crash during the movie playing phase. PLAY! - DEVELOPMENT LOG Make "demo2c.elf" work. Posted on 2005-08-20 00:00:00: Time for working on other demo! This is the state where I was currently at when I stopped working on the emulator last time. PUREI - PLAY! - DEVELOPMENT LOGDOWNLOADSLINKSSCREENSHOTSDEVELOPMENTLOGABOUTPLAY
The new official build has come! Here's the change log: - Compatibility fixes ('Metal Gear Solid 3', 'Puzzle Quest' and 'Super Bust a Move' now boot). - Fixed crash that could occur in Katamari Damacy. - Fixed rendering issues with flat shaded polygons (occurring in Phantasy Star Generations, Ys 3 and probably others). PLAY! - DOWNLOADS - PUREI This package will install the PSF music file player on your computer. Check the links to find PSF music archives. Latest Version: Version 1.02 Release Date: July 3rd, 2014 PLAY! - ABOUT - PUREI Play! - About. Play! is a portable PlayStation2 emulator. The focus of the project is on making PlayStation2 emulation easy and accessible. Just pop in your favorite game's disc and have fun! No BIOS required. Play! is an high-level emulator. Easy configuration. No custom settings to fix specific games. PLAY! - LINKS - PUREI Play! - Links. PCSX2 - Currently the best PS2 emulator around. PS2DEV - Great site for various PS2 hardware information and source code. PDRoms - Nice collection of public domain ROM images. PSF Mirror #1 - The ultimate PSF/PSF2 collection. Zophar's Domain PSF Music Section - Another very nice collection of PlayStation and PlayStation2 music. PLAY! - DEVELOPMENT LOG Play! - Development Log. Hi guys! Here's a new official build! Here's the new stuff that's included in that build: - Compatibility updates (ex.: Armored Core 2 and PaRappa The Rapper 2 now boot). - Made some optimizations to the way CPU blocks are executed. - Windows XP support is back. Grab the latest weekly build on the downloadspage.
PLAY! - DEVELOPMENT LOG Development Log. Almost playable. Posted on 2009-12-15 21:51:47. So, I fixed the memory card support for the game so I could load some saved games. That worked without much trouble. Next, I had to implement some instructions that weren't supported by the emulator. I needed to implement a few instructions to be able to see the field, a few more PLAY! - DEVELOPMENT LOG Development Log. Castlevania : Yami no Juin - Improve the speed and add memory card support. Posted on 2006-07-21 00:00:00. Added a prompt asking if the user wants to overwrite an existing file when importing files from a save archive. Finished the layout of the window and added the viewport that's going to be used to render the icon. PLAY! - DEVELOPMENT LOG Make "Slave of the VU" work. Posted on 2006-03-08 00:00:00: Implemented upper instructions MULbc, SUBi, ABS, MAXbc, MULAi, MSUBAi. While implementing MAXbc, I decided that it was the time to make some use of the host's computer vector unit (a.k.a. SSE) since it would have been bothersome to implement MAXbc with FPU instructions. PLAY! - DEVELOPMENT LOG Play! - Development Log. Sorry again for the delay with this build! Here what's new with this one: - Compatibility fixes (ie.: 'Age of Empires 2' and 'Radiata Stories' now boot). - Fixed more rendering issues occurring in 2D games (ie.: 'Ys 3'). - Many UI improvements. Also, the x86-32 build for Windows is back! Grab thelatest weekly
PLAY! - DEVELOPMENT LOG Play! - Development Log. Hey everyone! The new official build has come! Here's the change log: - Compatibility fixes ('Metal Gear Solid 3', 'Puzzle Quest' and 'Super Bust a Move' now boot). - Fixed crash that could occur in Katamari Damacy. - Fixed rendering issues with flat shaded polygons (occurring in Phantasy Star Generations, Ys 3 and PUREI - PLAY! - DEVELOPMENT LOGDOWNLOADSLINKSSCREENSHOTSDEVELOPMENTLOGABOUTPLAY
The new official build has come! Here's the change log: - Compatibility fixes ('Metal Gear Solid 3', 'Puzzle Quest' and 'Super Bust a Move' now boot). - Fixed crash that could occur in Katamari Damacy. - Fixed rendering issues with flat shaded polygons (occurring in Phantasy Star Generations, Ys 3 and probably others). PLAY! - DOWNLOADS - PUREI This package will install the PSF music file player on your computer. Check the links to find PSF music archives. Latest Version: Version 1.02 Release Date: July 3rd, 2014 PLAY! - ABOUT - PUREI Play! - About. Play! is a portable PlayStation2 emulator. The focus of the project is on making PlayStation2 emulation easy and accessible. Just pop in your favorite game's disc and have fun! No BIOS required. Play! is an high-level emulator. Easy configuration. No custom settings to fix specific games. PLAY! - LINKS - PUREI Play! - Links. PCSX2 - Currently the best PS2 emulator around. PS2DEV - Great site for various PS2 hardware information and source code. PDRoms - Nice collection of public domain ROM images. PSF Mirror #1 - The ultimate PSF/PSF2 collection. Zophar's Domain PSF Music Section - Another very nice collection of PlayStation and PlayStation2 music. PLAY! - DEVELOPMENT LOG Play! - Development Log. Hi guys! Here's a new official build! Here's the new stuff that's included in that build: - Compatibility updates (ex.: Armored Core 2 and PaRappa The Rapper 2 now boot). - Made some optimizations to the way CPU blocks are executed. - Windows XP support is back. Grab the latest weekly build on the downloadspage.
PLAY! - DEVELOPMENT LOG Development Log. Almost playable. Posted on 2009-12-15 21:51:47. So, I fixed the memory card support for the game so I could load some saved games. That worked without much trouble. Next, I had to implement some instructions that weren't supported by the emulator. I needed to implement a few instructions to be able to see the field, a few more PLAY! - DEVELOPMENT LOG Development Log. Castlevania : Yami no Juin - Improve the speed and add memory card support. Posted on 2006-07-21 00:00:00. Added a prompt asking if the user wants to overwrite an existing file when importing files from a save archive. Finished the layout of the window and added the viewport that's going to be used to render the icon. PLAY! - DEVELOPMENT LOG Make "Slave of the VU" work. Posted on 2006-03-08 00:00:00: Implemented upper instructions MULbc, SUBi, ABS, MAXbc, MULAi, MSUBAi. While implementing MAXbc, I decided that it was the time to make some use of the host's computer vector unit (a.k.a. SSE) since it would have been bothersome to implement MAXbc with FPU instructions. PLAY! - DEVELOPMENT LOG Play! - Development Log. Sorry again for the delay with this build! Here what's new with this one: - Compatibility fixes (ie.: 'Age of Empires 2' and 'Radiata Stories' now boot). - Fixed more rendering issues occurring in 2D games (ie.: 'Ys 3'). - Many UI improvements. Also, the x86-32 build for Windows is back! Grab thelatest weekly
PLAY! - DEVELOPMENT LOG Play! - Development Log. Hey everyone! The new official build has come! Here's the change log: - Compatibility fixes ('Metal Gear Solid 3', 'Puzzle Quest' and 'Super Bust a Move' now boot). - Fixed crash that could occur in Katamari Damacy. - Fixed rendering issues with flat shaded polygons (occurring in Phantasy Star Generations, Ys 3 and PLAY! - DEVELOPMENT LOG Development Log. Almost playable. Posted on 2009-12-15 21:51:47. So, I fixed the memory card support for the game so I could load some saved games. That worked without much trouble. Next, I had to implement some instructions that weren't supported by the emulator. I needed to implement a few instructions to be able to see the field, a few more PLAY! - DEVELOPMENT LOG Development Log. Make 'Guilty Gear XX Accent Core Plus' work. Posted on 2008-12-18 00:00:00. Been a while, but I made some more progress on that development. I finally added the IOP core I was working on during the development of a PSF sound file player into the main project and plugged it in with the SIF stuff. PLAY! - DEVELOPMENT LOG Play! - Development Log. Hello all! Here's a new official build! Here's the list of the new stuff: - Compatibility fixes (ex.: Crash Bandicoot: The Wrath of Cortex is now playable). - Improved stability. Grab the latest weekly build on the weekly build repository. Enjoy! PLAY! - DEVELOPMENT LOG Make "Slave of the VU" work. Posted on 2006-03-08 00:00:00: Implemented upper instructions MULbc, SUBi, ABS, MAXbc, MULAi, MSUBAi. While implementing MAXbc, I decided that it was the time to make some use of the host's computer vector unit (a.k.a. SSE) since it would have been bothersome to implement MAXbc with FPU instructions. PLAY! - DEVELOPMENT LOG It seems that we're getting to the point where the game displays the screen to ask if the player wants to play without a memory card. Even though the textures are totally screwed up, the thing seems to be accurate primitive wise and we can even see the backgrounds of the "windows" moving like it PLAY! - DEVELOPMENT LOG What is Play! ? Play! is an attempt at creating a PlayStation 2 emulator for the Win32, Linux, macOS, iOS and Android platforms. For more information about this project please visit the PLAY! - DEVELOPMENT LOG Make "cubemastah.elf" work. Posted on 2005-10-01 00:00:00: Finally got the depth testing (z-buffering) to work. Apparently, with OpenGL, big values for the near and far clipping planes will make the z value of a pixel to go towards 0 and since this demo used a "greater" conditionfor
PLAY! - DEVELOPMENT LOG Make "plasma_tunnel.elf" work. Posted on 2005-10-25 00:00:00: Decided to use some wierd z component computation scheme. If the z value is below 256, it's scaled down to as if it was coming from a range of , otherwise it's scaled down normally as if PLAY! - DEVELOPMENT LOG Fix previously working programs Posted on 2006-08-24 00:00:00: Completed the DSxxV fixing task. I found out about a little bug with Atelier Iris, probably related to the new thread scheduler code, that makes the game crash during the movie playing phase. PLAY! - DEVELOPMENT LOG Make "demo2c.elf" work. Posted on 2005-08-20 00:00:00: Time for working on other demo! This is the state where I was currently at when I stopped working on the emulator last time. PUREI - PLAY! - DEVELOPMENT LOGDOWNLOADSLINKSSCREENSHOTSDEVELOPMENTLOGABOUTPLAY
The new official build has come! Here's the change log: - Compatibility fixes ('Metal Gear Solid 3', 'Puzzle Quest' and 'Super Bust a Move' now boot). - Fixed crash that could occur in Katamari Damacy. - Fixed rendering issues with flat shaded polygons (occurring in Phantasy Star Generations, Ys 3 and probably others). PLAY! - DOWNLOADS - PUREI This package will install the PSF music file player on your computer. Check the links to find PSF music archives. Latest Version: Version 1.02 Release Date: July 3rd, 2014 PLAY! - ABOUT - PUREI Play! - About. Play! is a portable PlayStation2 emulator. The focus of the project is on making PlayStation2 emulation easy and accessible. Just pop in your favorite game's disc and have fun! No BIOS required. Play! is an high-level emulator. Easy configuration. No custom settings to fix specific games. PLAY! - LINKS - PUREI Play! - Links. PCSX2 - Currently the best PS2 emulator around. PS2DEV - Great site for various PS2 hardware information and source code. PDRoms - Nice collection of public domain ROM images. PSF Mirror #1 - The ultimate PSF/PSF2 collection. Zophar's Domain PSF Music Section - Another very nice collection of PlayStation and PlayStation2 music. PLAY! - DEVELOPMENT LOG Play! - Development Log. Hi guys! Here's a new official build! Here's the new stuff that's included in that build: - Compatibility updates (ex.: Armored Core 2 and PaRappa The Rapper 2 now boot). - Made some optimizations to the way CPU blocks are executed. - Windows XP support is back. Grab the latest weekly build on the downloadspage.
PLAY! - DEVELOPMENT LOG Development Log. Almost playable. Posted on 2009-12-15 21:51:47. So, I fixed the memory card support for the game so I could load some saved games. That worked without much trouble. Next, I had to implement some instructions that weren't supported by the emulator. I needed to implement a few instructions to be able to see the field, a few more PLAY! - DEVELOPMENT LOG Development Log. Castlevania : Yami no Juin - Improve the speed and add memory card support. Posted on 2006-07-21 00:00:00. Added a prompt asking if the user wants to overwrite an existing file when importing files from a save archive. Finished the layout of the window and added the viewport that's going to be used to render the icon. PLAY! - DEVELOPMENT LOG Make "Slave of the VU" work. Posted on 2006-03-08 00:00:00: Implemented upper instructions MULbc, SUBi, ABS, MAXbc, MULAi, MSUBAi. While implementing MAXbc, I decided that it was the time to make some use of the host's computer vector unit (a.k.a. SSE) since it would have been bothersome to implement MAXbc with FPU instructions. PLAY! - DEVELOPMENT LOG Play! - Development Log. Hey everyone! The new official build has come! Here's the change log: - Compatibility fixes ('Metal Gear Solid 3', 'Puzzle Quest' and 'Super Bust a Move' now boot). - Fixed crash that could occur in Katamari Damacy. - Fixed rendering issues with flat shaded polygons (occurring in Phantasy Star Generations, Ys 3 and PLAY! - DEVELOPMENT LOG Play! - Development Log. Sorry again for the delay with this build! Here what's new with this one: - Compatibility fixes (ie.: 'Age of Empires 2' and 'Radiata Stories' now boot). - Fixed more rendering issues occurring in 2D games (ie.: 'Ys 3'). - Many UI improvements. Also, the x86-32 build for Windows is back! Grab thelatest weekly
PUREI - PLAY! - DEVELOPMENT LOGDOWNLOADSLINKSSCREENSHOTSDEVELOPMENTLOGABOUTPLAY
The new official build has come! Here's the change log: - Compatibility fixes ('Metal Gear Solid 3', 'Puzzle Quest' and 'Super Bust a Move' now boot). - Fixed crash that could occur in Katamari Damacy. - Fixed rendering issues with flat shaded polygons (occurring in Phantasy Star Generations, Ys 3 and probably others). PLAY! - DOWNLOADS - PUREI This package will install the PSF music file player on your computer. Check the links to find PSF music archives. Latest Version: Version 1.02 Release Date: July 3rd, 2014 PLAY! - ABOUT - PUREI Play! - About. Play! is a portable PlayStation2 emulator. The focus of the project is on making PlayStation2 emulation easy and accessible. Just pop in your favorite game's disc and have fun! No BIOS required. Play! is an high-level emulator. Easy configuration. No custom settings to fix specific games. PLAY! - LINKS - PUREI Play! - Links. PCSX2 - Currently the best PS2 emulator around. PS2DEV - Great site for various PS2 hardware information and source code. PDRoms - Nice collection of public domain ROM images. PSF Mirror #1 - The ultimate PSF/PSF2 collection. Zophar's Domain PSF Music Section - Another very nice collection of PlayStation and PlayStation2 music. PLAY! - DEVELOPMENT LOG Play! - Development Log. Hi guys! Here's a new official build! Here's the new stuff that's included in that build: - Compatibility updates (ex.: Armored Core 2 and PaRappa The Rapper 2 now boot). - Made some optimizations to the way CPU blocks are executed. - Windows XP support is back. Grab the latest weekly build on the downloadspage.
PLAY! - DEVELOPMENT LOG Development Log. Almost playable. Posted on 2009-12-15 21:51:47. So, I fixed the memory card support for the game so I could load some saved games. That worked without much trouble. Next, I had to implement some instructions that weren't supported by the emulator. I needed to implement a few instructions to be able to see the field, a few more PLAY! - DEVELOPMENT LOG Development Log. Castlevania : Yami no Juin - Improve the speed and add memory card support. Posted on 2006-07-21 00:00:00. Added a prompt asking if the user wants to overwrite an existing file when importing files from a save archive. Finished the layout of the window and added the viewport that's going to be used to render the icon. PLAY! - DEVELOPMENT LOG Make "Slave of the VU" work. Posted on 2006-03-08 00:00:00: Implemented upper instructions MULbc, SUBi, ABS, MAXbc, MULAi, MSUBAi. While implementing MAXbc, I decided that it was the time to make some use of the host's computer vector unit (a.k.a. SSE) since it would have been bothersome to implement MAXbc with FPU instructions. PLAY! - DEVELOPMENT LOG Play! - Development Log. Sorry again for the delay with this build! Here what's new with this one: - Compatibility fixes (ie.: 'Age of Empires 2' and 'Radiata Stories' now boot). - Fixed more rendering issues occurring in 2D games (ie.: 'Ys 3'). - Many UI improvements. Also, the x86-32 build for Windows is back! Grab thelatest weekly
PLAY! - DEVELOPMENT LOG Play! - Development Log. Hey everyone! The new official build has come! Here's the change log: - Compatibility fixes ('Metal Gear Solid 3', 'Puzzle Quest' and 'Super Bust a Move' now boot). - Fixed crash that could occur in Katamari Damacy. - Fixed rendering issues with flat shaded polygons (occurring in Phantasy Star Generations, Ys 3 and PLAY! - DEVELOPMENT LOG Development Log. Almost playable. Posted on 2009-12-15 21:51:47. So, I fixed the memory card support for the game so I could load some saved games. That worked without much trouble. Next, I had to implement some instructions that weren't supported by the emulator. I needed to implement a few instructions to be able to see the field, a few more PLAY! - DEVELOPMENT LOG Development Log. Make 'Guilty Gear XX Accent Core Plus' work. Posted on 2008-12-18 00:00:00. Been a while, but I made some more progress on that development. I finally added the IOP core I was working on during the development of a PSF sound file player into the main project and plugged it in with the SIF stuff. PLAY! - DEVELOPMENT LOG Play! - Development Log. Hello all! Here's a new official build! Here's the list of the new stuff: - Compatibility fixes (ex.: Crash Bandicoot: The Wrath of Cortex is now playable). - Improved stability. Grab the latest weekly build on the weekly build repository. Enjoy! PLAY! - DEVELOPMENT LOG Make "Slave of the VU" work. Posted on 2006-03-08 00:00:00: Implemented upper instructions MULbc, SUBi, ABS, MAXbc, MULAi, MSUBAi. While implementing MAXbc, I decided that it was the time to make some use of the host's computer vector unit (a.k.a. SSE) since it would have been bothersome to implement MAXbc with FPU instructions. PLAY! - DEVELOPMENT LOG It seems that we're getting to the point where the game displays the screen to ask if the player wants to play without a memory card. Even though the textures are totally screwed up, the thing seems to be accurate primitive wise and we can even see the backgrounds of the "windows" moving like it PLAY! - DEVELOPMENT LOG What is Play! ? Play! is an attempt at creating a PlayStation 2 emulator for the Win32, Linux, macOS, iOS and Android platforms. For more information about this project please visit the PLAY! - DEVELOPMENT LOG Make "cubemastah.elf" work. Posted on 2005-10-01 00:00:00: Finally got the depth testing (z-buffering) to work. Apparently, with OpenGL, big values for the near and far clipping planes will make the z value of a pixel to go towards 0 and since this demo used a "greater" conditionfor
PLAY! - DEVELOPMENT LOG Make "plasma_tunnel.elf" work. Posted on 2005-10-25 00:00:00: Decided to use some wierd z component computation scheme. If the z value is below 256, it's scaled down to as if it was coming from a range of , otherwise it's scaled down normally as if PLAY! - DEVELOPMENT LOG Fix previously working programs Posted on 2006-08-24 00:00:00: Completed the DSxxV fixing task. I found out about a little bug with Atelier Iris, probably related to the new thread scheduler code, that makes the game crash during the movie playing phase. PLAY! - DEVELOPMENT LOG Make "demo2c.elf" work. Posted on 2005-08-20 00:00:00: Time for working on other demo! This is the state where I was currently at when I stopped working on the emulator last time.What is Play! ?
Play! is an attempt at creating a PlayStation 2 emulator for the Win32, Linux, macOS, iOS and Android platforms. For more information about this project please visit the "About " section ofthis site.
Compatibility StatusNOTHING
LOADABLE
INTRO
INGAME
PLAYABLE
1%
14%
24%
43%
16%
1045 games tested. Last updated: 2020-04-01, 11:48:43 p.m. UTC. Contribute to the tracker Fetching compatibility status...Development Log
AUTOMATED BUILDS
Posted on 2018-03-26 09:36:17Hello everyone!
I've updated the downloads section to add an "automated builds" section to Play!. These builds are made off the latest commit on the GitHub repository . So, if you'd like to test the newest changes ASAP, go grab the builds over there! More stuff coming soon! WEEKLY BUILD - 2017-08-29 Posted on 2017-08-29 18:10:43 Hi guys! Here's a new official build! Here's the new stuff that's included in that build: - Compatibility updates (ex.: Armored Core 2 and PaRappa The Rapper 2now boot).
- Made some optimizations to the way CPU blocks are executed. - Windows XP support is back. Grab the latest weekly build on the downloadspage. Enjoy!
WEEKLY BUILD - 2017-07-09 Posted on 2017-07-09 19:41:02 Sorry again for the delay with this build! Here what's new withthis one:
- Compatibility fixes (ie.: 'Age of Empires 2' and 'Radiata Stories'now boot).
- Fixed more rendering issues occurring in 2D games (ie.: 'Ys 3'). - Many UI improvements. Also, the x86-32 build for Windows is back! Grab the latest weekly build on the downloadspage. Enjoy!
WEEKLY BUILD - 2017-05-09 Posted on 2017-05-09 19:37:19 Hey everyone! The new official build has come! Here's the changelog:
- Compatibility fixes ('Metal Gear Solid 3', 'Puzzle Quest' and 'Super Bust a Move' now boot). - Fixed crash that could occur in Katamari Damacy. - Fixed rendering issues with flat shaded polygons (occurring in Phantasy Star Generations, Ys 3 and probably others). - Fix build date display. - Add .bin extension to file image selection dialogs. - Fix screen size setting for iPads. Grab the latest weekly build on the downloadspage. Enjoy!
WEEKLY BUILD - 2017-04-11 Posted on 2017-04-14 10:24:55 Sorry for the long wait for this build! This was due to all the work that was needed to make CMake the official build system for the project. This should make it easier for other people to contribute the project. The CMake build configuration was used to generate this build and hopefully, we'll be able to deliver builds at a much faster pace from now on. In any case, here's the list of new stuff in this build: - Compatibility fixes (ie.: Beatmania IIDX, Shin Megami Tensei, Silent Hill 2, Crash Twinsanity now boot (not necessarily playable though)). - Add screen shot feature on Windows, macOS and Linux. - Minor performance improvements. Grab the latest weekly build on the downloadspage. Enjoy!
WEEKLY BUILD - 2017-01-23 Posted on 2017-01-23 21:00:25 Happy (Late!) New Year to everyone! Let this first build be the first one in a long string of builds that will lead us to amazing PS2 emulation on PC and mobile devices! Here's what's new: - Improved VU flag handling fixing some rendering and collision detection issues in some games (ex.: Grand Theft Auto 3: San Andreas). - Fixed greenish movie rendering occurring in some games (ex.: KingdomHearts).
- Minor compatibility fixes (ex.: Gran Turismo 3 is now playable). - Minor stability improvements. Grab the latest weekly build on the weekly build repository. Enjoy!
WEEKLY BUILD - 2016-12-21 Posted on 2016-12-21 18:36:30 Christmas' coming early! Here's a new build for you to enjoy! - Fixed many sound issues. Beeping and screeching shouldn't happen anymore. Support for PCM sound data input has been added, enabling music and voice-overs in many games. - Minor compatibility fixes (ex.: Outrun 2006 now goes in menus, Naruto: Ultimate Ninja 2 goes in game). Grab the latest weekly build on the weekly build repository. Enjoy!
WEEKLY BUILD - 2016-12-02 Posted on 2016-12-02 09:47:49 Hello all! Sorry again for the delay, but here's a new build! This build includes the following changes: - Improved emulation speed (will mainly help 2D games). - Compatibility fixes (ex.: Tony Hawk's Pro Skater 3 is now playable). Grab the latest weekly build on the weekly build repository. Enjoy!
WEEKLY BUILD - 2016-10-24 Posted on 2016-10-24 18:43:05 Hello all! Here's a new official build! Here's the list of the newstuff:
- Compatibility fixes (ex.: Crash Bandicoot: The Wrath of Cortex isnow playable).
- Improved stability. Grab the latest weekly build on the weekly build repository. Enjoy!
WEEKLY BUILD - 2016-10-03 Posted on 2016-10-03 20:31:25 Hello all! Not much this week, but nonetheless, important changes: - Fixed slowdowns occurring in some games (ie.: Final Fantasy X-2,Kingdom Hearts)
- Minor compatibility updates. Grab the latest weekly build on the weekly build repository. Enjoy!
<< Older Log Entries Newer Log Entries >>Details
Copyright © 2024 ArchiveBay.com. All rights reserved. Terms of Use | Privacy Policy | DMCA | 2021 | Feedback | Advertising | RSS 2.0